HI JohnHwangDD.
I am aware loads of people like the current
40k game and rules.
I do NOT wish to replace- upsurp- deny -remove-impimge on
GW current
40k development path, rules ,or gamers enjoyment of this one little bit!
Just want to discuss the reception a totaly seperate rules development exercise would recive, if it was developed in a more simualationist style.
IF the focus of the game was firmly placed on the unit and unit interaction,(rather than indivudual models to aid marketing.

)
We could use detailed unit rules , and as the interaction is at the unit level we would be able to reduce levels of imbalance.
(Allocating PV to individual models in a unit, then adjusting PV at the army level, is so inacurate
IMO.)
Having played
DoW and CoH , I belive WWII might be a good real world event to base game play on .(If professional developers at Relic and THQ thinks so , I am quite happy to give it some thought.)
Do you thinks there is a demand (no matter how small) for a more ' wargame' version of
40k?
Do you think WWII based simualtion, would be better than current WWI abstraction?
Do you think focused unit rules might allow more tactics and less dice rolling?
TTFN
Lanrak.