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Made in ca
Avatar of the Bloody-Handed God





Inactive


Nightbringer can also choose to blow the melee target out of combat , leaving the whole necron army glaring angrily at you.

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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Skulltaker has INT 5 and Str 4-5, with a WS of 7. Normally this would mean (on the charge) he gets 5-6 which hit on 3, and then he would need a 4+ to rend, which would be somewhere in the neighborhood of 2-3 wounds. The Nightbringer has INT 4 so all this would take place before he got to go. If the Nightbringer makes his saves then Skulltaker goes SPLAT as the Nightbringer fights back.




erm, so you say.
skulltakers attacks are rending on a 4+, all rending wounds cause instant death to any non vehicle.
from what ive been told nightbringer isnt immune to instant death, so on the charge skulltaker could kill him pretty easily.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Lootas do a pretty good job of taking the Nightbringer out, in my experience anyways.
   
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Slaanesh Havoc with Blastmaster



Orklando

My mathhammer says that Skulltaker has a 60% chance of taking out the Nightbringer on the charge. Which isn't a slam dunk but for 140 vs 360 points, it's awesome.
   
Made in us
Devastating Dark Reaper






JD21290 wrote:
Skulltaker has INT 5 and Str 4-5, with a WS of 7. Normally this would mean (on the charge) he gets 5-6 which hit on 3, and then he would need a 4+ to rend, which would be somewhere in the neighborhood of 2-3 wounds. The Nightbringer has INT 4 so all this would take place before he got to go. If the Nightbringer makes his saves then Skulltaker goes SPLAT as the Nightbringer fights back.




erm, so you say.
skulltakers attacks are rending on a 4+, all rending wounds cause instant death to any non vehicle.
from what ive been told nightbringer isnt immune to instant death, so on the charge skulltaker could kill him pretty easily.


Him and anyone else still gets a INvul save vs the rend hit, which the Nightbringer has a 4+



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
Made in us
Devastating Dark Reaper






LunaHound wrote:
Nightbringer can also choose to blow the melee target out of combat , leaving the whole necron army glaring angrily at you.


Not if the target has STR 4+



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
Made in ph
Frenzied Juggernaut






@ragewind

to your mathhammer the nightbringer will take 2-3 wounds in which he will fail an average of 1 or 2. Which means, we have a headless nightbringer before he attacks.

@Lunahound
I was expecting the girl to just fall to the ground after that endless spinning.

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Made in us
Devastating Dark Reaper






Yes I understand that the Nightbringer may die, but he may not. My advice is to use the Deceiver if at all.



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
Made in us
Jovial Plaguebearer of Nurgle







So then,

The way you propose to deal with the nightbringer is to:
1) run the unreliable deepstriking chaos demons army just in case you run into someone fielding him
2) bring along skulltaker
3) hope that deployment will bring these two ICs into close proximity
4) rely on a roughly even chance of either being destroyed in CC

Pardon me if I giggle...

MAKE OF THIS WHAT YOU WILL, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT! 
   
Made in gb
Annoyed Blood Angel Devastator







interesting, seems the c'tan aren't as invincible as they seem

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

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Sinewy Scourge





Bothell, WA

Melta & nullzone do the trick for marines.

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Set in your storage bin, pick up vulkan model, place in list.
 
   
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Hardened Veteran Guardsman






Wading River, NY

Budda 09 wrote:interesting, seems the c'tan aren't as invincible as they seem


The Nightbringer is a unique character. He can be easily beaten by strange ways (snipers, looters, skulltakers) but theres a low chance you will run into these units. In term of a normal game, there is a low chance you will meet any unit capable of harming the Nightbringer. There are "loophole" units that can wreck him, but compared to most armys, he is one of THE most powerful characters.

So yes, he isnt unbeatable, but needs specialised situations to die.

-7k
-3k Watch my guys die in the tens per turn!
2k with fancy lava bases!


 
   
Made in us
Boosting Space Marine Biker





As a previous Necron player, I tried and tried to make the Nightbringer work. The best I ever did with it was a tie, mostly lost though. Almost everyone just ignored him and stayed 12.1" away.

Worst death was when an horrible Space Marine player wounded it with a single Attack Bike's Heavy Bolter. Of course I failed the save. Next turn it tied to the same Attack Bike.

Best death was when a Tyranid player had a huge squad of Gaunts jacked up with strength, spit attack, and many other upgrades. He eventually killed him with spits, but then when the Nightbringer exploded I rolled well and killed all the remaining Gaunts. The guy just looked at me and said that those Gaunts cost more than the Nightbringer. Ha!

There is a place beneath those ancient ruins in the moor…

 
   
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Fresh-Faced New User




From Space Marine perspective:

1) Sternguard + Hellfire
2) Librarian + Nullzone plus decent volume of fire
3) Snipers
4) Random AT weapons

Honestly though I'd just avoid him, unless there was a pressing reason to take him out and it wouldn't affect your plans (i.e., you wanted to move Sternguard in that general direction and Nightbringer was in the way, or you had a decent number of snipers sitting on an objective within range). I don't see any reason why a 10 man Sternguard squad would not be able to rapid-fire hellfire rounds, put ~11 wounds on him. That should be enough to kill him in one round.
   
 
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