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Made in us
Bounding Black Templar Assault Marine




Parma, OH

I do not think the using Ork Nobs according to the rules should be that big of a deal, and the wound allocation rules are really not that cumbersome or difficult in most situations, including complex units. I much prefer this mechanic to the ridiculous model removal joke that was 4th edition. I think for now the Orks nbobs are probably the toughest unit to figure this out on but even then it is not rocket (or even "rokkit") science.

As to whether taking the Ork Nobs in this configuration is cheating or loophole hunting I would have to say absolutely not. I am both a marine player and an Ork player and I do not think this Ork unit is any worse than the rules/units available to other armies. I personally like a mix of weapons in the one mob of Nobs I generally take, whether they be on bikes or on foot or in a vehicle. I like the way the models look with as much variety as possible. The fact that I end up with something like 5 different "groups" in that unit that can have wounds allocated to them does not make them invincible, it just makes them hard to kill. The rest of my army basically dies if you hit them with anything harder than harsh language, which is why I pay the appropriate points for them and expect them to die.

I have never tried to max out on the Nob wound allocation trick as I find them tough enough without that and would rather spend the points elsewhere. At the same time however, I do not have any problem if someone else wants to build their army taking advantage of the rules available to them.

It is not a loophole or cheating when I take a painboy and 9 nobs with a Bosspole, Waaagh Banner, Cybork Bodies and 3 each of the Choppas, Big Choppas and Klaws and now have a unit that can be very tough to kill and can deliver a haymaker if I can manage to charge into combat with you. Nor do I feel bad if I throw a Warboss in there and he gets the feel no pain rule from the Painboy just because the rules say he does. There are way too many units that can shred me before I ever get into contact with them and a few others that can do so in close combat if I do not get the charge. Every army has some unit that can be a rather tough nut to crack, but I think dealing with those units is part of the fun and challenge of the game.

 
   
Made in us
Water-Caste Negotiator





Kansas

It's all fun 'n games until someone brings a sheet to keep track of their wound allocations.

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Regular Dakkanaut






synchronicity wrote:It's all fun 'n games until someone brings a sheet to keep track of their wound allocations.


... and this is my point. 40K got away from this kind of stupidity a long time ago, to bring paperwork back into the game (aside from an army list), is taking a huge step back in the wrong direction. It also makes it really easy to cheat or to blunder by either conveniently forgetting who's been wounded or by actually forgetting. This isn't Accounting 40k... it's Warhammer 40k.

Normally this kind of mistake can be overlooked when playing a game. But when every ork player on earth takes this unit because it's so hard to kill, it becomes a real nussance.

 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Kasrkinlegion wrote:
synchronicity wrote:It's all fun 'n games until someone brings a sheet to keep track of their wound allocations.


... and this is my point. 40K got away from this kind of stupidity a long time ago, to bring paperwork back into the game (aside from an army list), is taking a huge step back in the wrong direction. It also makes it really easy to cheat or to blunder by either conveniently forgetting who's been wounded or by actually forgetting. This isn't Accounting 40k... it's Warhammer 40k.

Normally this kind of mistake can be overlooked when playing a game. But when every ork player on earth takes this unit because it's so hard to kill, it becomes a real nussance.


But on the same token i always thought it was slowed that the last model to die in a unit was Sgt. Power Fist or Exarch Rape.

aside from 2 or 3 units in this game this rule makes since and doesn't slow the game down that much.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
4th edition made sense... The most trained/equiped member of the squad was the most likely to survive...
Plus Fluff wise, if the dude with the melta gets killed the next in line picks it up.

Now I need to say I really Like 5th edition Rules.. in this rule set you can lose the guy with special equipment/training.
But it should have never spawned the Nob biker loop hole...

"where shall i put this spare wound? ... I know on the ork carriyng the squads second boss pole and ammo runt...he's not had a wound yet.."

Panic....

3rd Edit: to make my self clear....

This message was edited 3 times. Last update was at 2009/04/07 01:00:48


   
Made in gb
Hanging Out with Russ until Wolftime







I don't think a Demolisher Shell cares much about your training

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in ph
Frenzied Juggernaut






Gwar! wrote:I don't think a Demolisher Shell cares much about your training


Firstly, 7 nobs + pain boy + warboss (Kitted out) isnt THREE land raiders. Now we have that cleared up.

Demolisher sells? 2" coherency abuse, and a 3+ cover save.

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in gb
Hanging Out with Russ until Wolftime







enmitee wrote:
Gwar! wrote:I don't think a Demolisher Shell cares much about your training


Firstly, 7 nobs + pain boy + warboss (Kitted out) isnt THREE land raiders. Now we have that cleared up.

Demolisher sells? 2" coherency abuse, and a 3+ cover save.
Thats why I use Lash to get them all close together, or I just take 3 Vindicators

2" Cohesion abuse? That's a new one lol

3+ Cover save? Are these lads in Buildings or a fortified ruin somehow CRACK OUT THE HEAVY FLAMERS BUDDEH!!!!?

This message was edited 1 time. Last update was at 2009/04/07 04:07:33


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Gwar! wrote:3+ Cover save? Are these lads in Buildings or a fortified ruin somehow?


Me thinks they were referring to the 3+ cover save conferred upon nob bikers who have turbo-boosted (As nob bikers are wont to do.)

This message was edited 1 time. Last update was at 2009/04/07 04:01:19


 
   
Made in gb
Hanging Out with Russ until Wolftime







DebonaireToast wrote:
Gwar! wrote:3+ Cover save? Are these lads in Buildings or a fortified ruin somehow?


Me thinks they were referring to the 3+ cover save conferred upon nob bikers who have turbo-boosted (As nob bikers are wont to do.)


Shush you its 4am here lol.

But yes, Warbikes are very, VERY under costed. And if you think about it, back then Klawnobs had an extra attack! Emperors Bowels. DAMN YOU PHIL KELLY!!!!!

This message was edited 2 times. Last update was at 2009/04/07 04:07:54


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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