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Made in us
Bounding Black Templar Assault Marine





scranton pa usa

um first i need to apologize the kid games remark was a bit much so im sorry
now as for the lord the lord only takes 1 wound if he rolls any 1s when you roll for the extra attacks not when you make the attacks" a model with bloodfeeder gains 2d6 extra attacks rather than a d6 if either of the dice rolls a 1 the model dose not attack and suffers one wound as described above ( not one wound for each 1 rolled)" but like i said earlier the chances of roling a 1 on 2 dice is a lot less than on 6 and from experience 1's rarely happen on the 2d6 roll i just finished a league with a khorne lord and didnt roll a single 1 during the 2d6 roll on the attacks yes there where a few but i was averaging 14 - 15 power weapon attacks and 7-9 wounds it really was fustrating for my opponents it takes a lot for a lord to kill himself and at this points your right a dp would probably be better except he will always be priority 1 and probably be down 2-3 wounds before assaulting and i feel a khorne dp is a bit of risk since you probably wont be able to assault until turn 2 thats 2 shooting phases of him just standing there doing nothing btw this was my list for the league at 1500pts

hq: dp wings mark of khorne 140pts
lord mok demon weapon jump pack melta bombs combi-melta 175

troops 10 man berserker sc power weapon melta bombs 245

5 man noise marines nc pw meltabombs blastmaster doomsiren 4 sonicblasters 210

rhino for noise marines combi-melta 45

fast attack
5 man raptors 2 meltaguns 120 (lord attached)

heavy
defiler 2 xtra close combat arms 150

predator twinlinked lascannon sponson lascannon dozer blade twin linked bolter 175

chaos landraider dozerblade havoc launcher 240 (transporting berzerkers)

1500pts even
placed 6th out of 18 with a final record of 2-1-2
and my dp very rarely made it to cc but my lord always earned his points back + lots of extra and i got completely of topic sorry

grab some marshmellows and lets watch the world burn

QUOTE (Crovan @ Apr 25 2010, 11:31 AM) *
SM assault termies are a sledgehammer. BT assault termies are a woodchipper. 
   
Made in us
Elite Tyranid Warrior






What I was saying is that, with the risks and benefits of both Kharn and a DW Lord, they balance out more or less the same. Kharn will get more ones, but his will do less damage. He also has a better chance to wound, and it very effective against vehicles and MCs, while the Lord is a little less accurate and better against hordes.

In the end, I find DPs to be better almost all the time, especially since I run multiple land raiders that can screen them.

At the points total that the OP is using, even without land raiders, the DP is still the best choice. It can move faster than Kharn or a Lord, and it will be harder to take down with the things available to the average 750 pt army.



 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

oh, and I'll add in that the DW Termie Lord gets his invuln save if he rolls a 1 for the 2d6.


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
 
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