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![[Post New]](/s/i/i.gif) 2009/06/05 06:06:03
Subject: The Anti-Lash Unit: Inquisitorial Assasins
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Proud Phantom Titan
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? yes about the Strength D weapon but you've got the wrong range. Each guy starts at range 6" and then times by the number of assassins 6x6" so 6"+36" = 42". from each guy no matter where they are on the board (keeping them near the storm lord would be a waste since they can just relocate to it when it needs them.
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This message was edited 1 time. Last update was at 2009/06/05 06:06:31
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![[Post New]](/s/i/i.gif) 2009/06/05 07:00:21
Subject: The Anti-Lash Unit: Inquisitorial Assasins
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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The range boost is only stated for the psychic abomination ability, not for any other ability or attack.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2009/06/05 07:12:57
Subject: The Anti-Lash Unit: Inquisitorial Assasins
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Junior Officer with Laspistol
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Rather than trying to muck around with iffy tactics and limited-use units... just bring rhinos. For 35 points you get the ultimate anti-lash unit.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/05 19:54:57
Subject: The Anti-Lash Unit: Inquisitorial Assasins
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Plastictrees
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I've had good luck with a culexus. Forget the animus speculum--it's not that hot. The culexus works best as a disrupting unit, using mainly the Ld reducing ability.
I usually outlfank and try to park him behind some kind of LoS-blocking cover as close as possible to non-fearless enemy units (like vanilla marines for example) and then force the affected units to take pin and break tests from shooting casualties.
The opponent's backfield is the place to use him. Usually people expect an assassin to charge in to HtH, but most players don't know that the culexus is crap in melee (he should never charge against anything other than a psyker). So they divert units to take care of him, wind up failing the leadership test to shoot or assault, then have to stand there for a turn and do nothing. He can soak up a lot of fire this way and pin down counterassault units without actually having to take wounds or roll saves.
I freely concede, though, that it's hit or miss. Sometimes a culexus in certain matchups and with certain luck can totally disrupt an opponent and change the outcome of a battle, and sometimes he can get scragged immediately by a single lascannon shot or whatever. IMO he's a heavily underrated and misunderstood unit, though.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/06/05 23:07:54
Subject: The Anti-Lash Unit: Inquisitorial Assasins
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Courageous Skink Brave
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I use an Eversor quite a bit in my IG army if I'm playing a gunline style setup with infantry. He can't join a squad, so you hide him behind a tank, and hit anybody who gets within charge range. Ideally either a) they're nice and whittled down by fire, so he can finish them off, or b) he charges along with a big squad of guard. In the latter case, his high init means that even if he gets killed he hopefully contributes quite a few wounds to the guard side of the combat.
For 95 points, definitely worthwhile. His natural prey is Wraithlords; if you can put a wound or two on one, he'll drop it on the charge, which is great in an infantry horde army -- obviously having a T8 monster against a 50-strong squad is a bit of a nightmare.
Other assassin tricks: Vindicare vs. horde orks -- pick off a PK nob, and also his mask reduces KFF save...
And of course Callidus + PBS = Instant Death, some people claim, although I think that's dubious unless it gets addressed in a FAQ.
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