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2009/07/16 04:55:52
Subject: TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
I would also note that the "modeling to advantage rule" is actually not a 40k rule at all, but is a rule that is exceedingly common to find at any and all tournaments - which would, one suspects, not look kindly upon the giant stretches of bunker wall strapped by rubber bands to your Leman Russ.
Other then that the GW response is that this isn't a game built for competitive play anyway, so if your opponent says it's cool then go ahead. So, yes, your wall thing is totally legit except probably in any and all tournament environments which is about the only time you'd want to do it as it's silly to play cutthroat like that in friendly games.
...I'm going to have to see if I can talk my opponent's into that box thing though.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2009/07/16 10:14:07
Subject: TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
As long as the walls count as part of the vehicle's hull, I could care less about it as you've just given your opponent an advantage that might be better than the one you've intended for yourself. Anyone that fields an army in the current metagame that does not have ample anti-tank capability frankly deserve to get hosed by a dumb trick like this.
SJ
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
2009/07/16 18:16:25
Subject: TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
friendly game or not any conversions done to extend the model to have "walls" are obviously not integral part of the vehicle hull and can be ignored for targeting and movement purposes.
This message was edited 1 time. Last update was at 2009/07/16 20:09:26
2009/07/17 05:10:16
Subject: TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
blaktoof wrote:friendly game or not any conversions done to extend the model to have "walls" are obviously not integral part of the vehicle hull and can be ignored for targeting and movement purposes.
Not per the BRB, where at the top of page 60 it advises that anything decorative is ignored for targeting purposes and that you must be able to see the hull or a turret to be able to target a vehicle. If the walls are not decorative and are a part of the hull, such as a Vindicator's siege shield, the wall will count as being a part of the hull for targeting purposes. If the walls are in fact decorative, then they provided no benefit, so no cover. If the player wants the walls to not count as being part of the hull yet still provide a cover bonus, then the player should be willing to concede something in my favor to balance it out, such as a prohibitive cost for the special vehicle war gear that, btw, requires opponent permission. Anything beyond those three options means no gaming for the model player. This makes it simple, and is supported by the rules as written.
SJ
This message was edited 1 time. Last update was at 2009/07/17 05:11:06
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
2009/07/20 06:00:03
Subject: Re:TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
Why is it necessary to do this? Why not just turn your tanks sideways and move so that half of each squad is behind the tank, and half shoots out? Or some models are behind the squad to their right? Sure you give the enemy cover that way since half your models can't see, but in your tank wall the same thing may apply since some models must stay in coherency across the back, solid, no-slit part of the tank.
And honestly I implore you to do this. My army features doomsirens. Ap3 and ignoring cover, and your guys are in lines? Mmmmm, tasty.
The whole thing kinda fell apart when the OP mentioned "the conversion rules". A reference to the page number showing the rule allowing you (generic you) to convert your models would be nice.
Hint; It doesn't exist.
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
gothmog wrote:let me begin by saying that i have dedicated my life to perfecting the concept of Tank-Walls. it has been my greatest passion. the latest 40k rules have opened the gate to a strategy that i think will revolutionize the game as we know it. imagine being able to march groups of infantry through open ground with impunity and with complete fields of fire. imagine them always having a 4+ cover save. imagine withering firepower that obliterates the enemy defenses and at the same time provides cover for your advancing infantry, skimmers and other elements.
how is this possible? easy. it all has to to with the current los rules, cover save rules, the WYSIWYG rules, and the conversion rules.
here is my concept:
take a tank, any tank, and convert it into a mobile fortress with walls extending from the sides, behind the weaponry, so it will maximize its fields of fire. the length of the extension should be no longer than 12 inches on both sides, or maneuverability will be virtually impossible. however if you wanted to create a static fortification with teeth, a tank-wall with extended walls, both vertically and horrizontally would be formidible. and at a relatvely low point cost, considering what you get.
in order for your advanciing infantry and vehicles to be able to shoot, slits must be designed into the tank-wall. make sure they are large or numerous enough to give your forces (infantry, tanks, hw squads, etc) excellent fields of fire, while still providing them the 4+ cover save.
the strategy is to have multiple tank walls, advancing and protecting massed infantry and blocking los to your indirect artillery so it can pound the enemy with impunity. if the walls are high enough, the movement of skimmers can be interdicted. weapon systems can also be spread across the walls, converted if you will to maximize fields of fire.
the best part is that when the tank-walls are destroyed, they become difficult terrain that still provides your infantry an excellent fighting position and cover save.
all tank-walls should have dozer blades or any other upgrades that reroll failed terrain tests.
imagine a black templar landraider crusader tank-wall with blessed hull rolling down the battlefield filled with assault terminators in its belly. imagine what you can hide behind it. and i shudder to think about a necron monolith tank-wall.
this is the future.
this is tank-walls.
DISCLAIMER: this is part satirical and part serious.
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2009/07/20 14:20:30
Subject: Re:TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
That's too easy. I'd model for advantage some air powered cannons for the baneblade. A couple of ball bearings and the tank wall isn't so great anymore
A more reasonable idea (that people would actually have to spring for) would be to march a column of Rhinos down the center of the field. Then the opponent wouldn't even be able to target the troops in/behind them.
what? The sheild wall of the defenders or the indescribable amount of fail of the attackers?
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2009/09/18 01:22:58
Subject: Re:TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules
what page in the rulebook is that on? conversions are fundamental to the game, as expliained in the WYSIWYG rule stating that all wargear and options and whatnot must be represented on the model. this rule does three things for the game. it keeps players honest in tournament settings so they can't claim crazy wargear options that are obviously not even remotely represented on the model). it keeps creativity in the hobby, and it allows players to gain access to units that there are no models to represent or the models are oop (like the seekers of slaanesh). i agree that conversions should honestly represent the model, and not be tailored to give unfair advantage, but who is to say what is unfair, and what is conversion? i faced a fellow daemon player not too long ago who made all his soulgrinders standing on their tippie-toes just to gain the height los advantage. his strategy didn't work, and i slaughtered his army, but i could not help thinking how foolish he was for taking a great model and making it look stupid just to gain a rules advantage. not my cup of tea. was that conversion? i cannot imagine that i could have gotten him disqualified just because i didn't like the way his models had been assembled. on the other had, i faced a dark eldar opponent once that had lady-bic razors representing raiders, and all of his darklances represented disintegrators. i woud only play him in friendly games, and even that turned into a chore. i mean c'mon. lady-big shaving razors as raiders?
i think this post is comically misunderstood. while it is true that that if i had money to burn, i would contemplate building the absurd tank-wall models, and even use them in a friendly game.
in a tournament, well that's another situation all together. as much as i love winning, i do have a sense of sportsmanship, and would never pull the tank-wall gambit, or any of the other "conversion" garbage i've seen or read about. there is an etiquette that sould be observed.
I LOL'ed really hard. I mean, if somebody wants to, for example, pay the points for a plasma pistol and other stuff on his SM Captain, but needs to go against WYSIWIG because his Captain has a Bolt Pistol, that shouldn't be allowed, but If I want to model my Rhinos to have extending walls that go 20" out to each side in order to give my guys a permanent 4+ cover save for free I can totally do it! The best part is, whether you are kidding or not, it's still funny! I'll either be laughing with you or at you!
Thank you, you made my day just a little bit better.
This message was edited 1 time. Last update was at 2009/09/23 07:01:06
Haddi wrote:
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
2009/09/24 22:57:09
Subject: TANK-WALLS a new concept that maximizes current LOS-cover-conversion-WYSIWYG rules