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What are the arguments for using Banshees over Scorpions?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Bush? No, Eldar Ranger





Los Angeles

Likewise the small number of expected casualties, and curiously fractional value, may distract from the fact that wounds are purely considered as positive integers in the game. You can't score 1.66... wounds in the game, for example. But you can see that the Banshees and the Scorpions can be expected to do equally well against Terminators with Storm Shields


This is why it is better to do a probabilty analysis of a particular event such as doing 0 wounds, or doing at least 3 wounds and not calculate the expected value.

From this analysis we can see that scorpions are slightly better against TH SS termies.

This message was edited 1 time. Last update was at 2009/07/16 20:59:06


The Sprue Posse

Armies  
   
Made in us
Regular Dakkanaut





The main reason I use Banshees over scorps is fleet. the target is always doomed so killing power is not a factor.


A good player can avoid a charge from scorpions almost very time.

I play mech so Scorps would have to be run in a wave. The trick to playing mech eldar is getting your waves just the right distance from the enemy for a next turn charge. Too close and you risk rear shots on your wave or having your wave getting surrounded in CC and taken down on a wreck all passengers die. To far and you risk the assault not happening.

Scorps only have a 12 inch charge radius. easy to avoid simply by moving away or assaulting as noted above. Even just running to the the rear access and blocking there disembark next turn avoids the assault. Banshees on the other hand have an 18 inch possible charge radius so its much easier to place waves for a next turn charge with them.

BTW I always run banshees with eldrad in a wave. if I'm within 12 he simply gets out with them if I'm on he stays in the wave and within 6 inches of them so that he can fortune,doom again if needed and they can rejoin him after combat is over. usually only takes 1 turn since banshees wipe out units on the charge. If not running eldrad than its always a seer that also has fleet so he goes along with them.



This message was edited 1 time. Last update was at 2009/07/16 15:22:40


 
   
Made in us
Longtime Dakkanaut






mrdabba wrote:The main reason I use Banshees over scorps is fleet. the target is always doomed so killing power is not a factor.


A good player can avoid a charge from scorpions almost very time.

I play mech so Scorps would have to be run in a wave. The trick to playing mech eldar is getting your waves just the right distance from the enemy for a next turn charge. Too close and you risk rear shots on your wave or having your wave getting surrounded in CC and taken down on a wreck all passengers die. To far and you risk the assault not happening.

Scorps only have a 12 inch charge radius. easy to avoid simply by moving away or assaulting as noted above. Even just running to the the rear access and blocking there disembark next turn avoids the assault. Banshees on the other hand have an 18 inch possible charge radius so its much easier to place waves for a next turn charge with them.

BTW I always run banshees with eldrad in a wave. if I'm within 12 he simply gets out with them if I'm on he stays in the wave and within 6 inches of them so that he can fortune,doom again if needed and they can rejoin him after combat is over. usually only takes 1 turn since banshees wipe out units on the charge. If not running eldrad than its always a seer that also has fleet so he goes along with them.


Doh!! I forgot about fleet, now I'm waffling again. I forgot that you could charge out of unopened topped vehicles in 3rd.

GG
   
Made in ca
Guarding Guardian




Vancouver island, Canada


@ Nurglitch - I definitely stand corrected then. I prefer words to numbers I guess
I reread your math and this makes a lot of sense. Taking both would work well as a one two punch. It seems that the scorpions tend to lean towards requiring a bit more thought as to who they should charge.
   
Made in us
Furious Fire Dragon





Fenway Park, Monster Seats

The Scorps advantage in the number of attacks is assuming you are the one doing the charging.

Remember that the Scorps being charged will only get 30 attacks, where the banshees will still get their 30 when charged, unless you didn't spend the 5 points.

I know, chances are that both of these units will be the ones doing the charging...But things happen on the battlefield, and their are times they will be the ones getting charged. "Who the heck would charge the Banshees anyway?"

   
Made in ca
Decrepit Dakkanaut





We're also ignoring the advantage that a Howling Banshee confers when armed with an Executioner or Mirror Blades, compared to the Scorpion's Claw, Biting Blade, or Chainsabres against Sv2+/3+ models. I don't even want to consider the math involved in the effects of Warshout.
   
Made in us
Regular Dakkanaut





I rarely get off warshout but when I do its autowin for combat. I'm hitting on 3's and your hitting me on 5's
   
Made in us
Missionary On A Mission




The Eye of Terror

Banshees are better vs:
Terminators and their equivelants
MEQs
Anything with a 4+ save

Banshees are especially better vs:
Other Eldar units
Dark Eldar units
Slaaneshi CSM
Anything with feel no pain
assault oriented units, basically anything not in cover with high initiative

Scorpions are better vs:
Anything with a good invuln save (thousand sons, im looking at you)
Non-assault oriented units, like imperial guard, that like to stay back in cover or near a board edge.

Scorpions are especially better vs:
Ogryn, High T, Crap save, but low init and tons of wounds
Orks. Not Nobz, but regular boyz with their high T but crappy save. Also vanilla nobs.
Imperial guardsmen.

 
   
 
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