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Made in us
Deadly Dark Eldar Warrior



Bellingham WA

My gaming group created a new unit of measurement which they call "sullivans", based on my last name. They claim that this unit of measurement is like an inch but a little bit farther. I guess they think i make fuzzy movements, which i never thought i did. The best way to handle this is when there is what appears to be an important movement or assault that is going to be very close, just ask the person to measure very slowly and carefully at that point to make sure. Most fuzzy movers don't even think they are moving too far. The blatant cheater is a different story, I refuse to play anyone i think is cheating on purpose.
   
Made in us
Lurking Gaunt





The Green Git wrote:
See... as long as the FRONT rank is moved precisely I would not have such a big problem with that.

Truth of the matter is in my experience I see this a lot more with the Landraider/Termie squad of Doom/Nob Biker/Death Star style lists than I do hordes.


Occasionally i run a big unit of gaunts and i always make sure to carefully measure the back row as well and then all the middle guys are just scattered in between. That back row can be the same few extra shots or CC hits that the front inch is.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

wizerdree wrote:
The Green Git wrote:
See... as long as the FRONT rank is moved precisely I would not have such a big problem with that.

Truth of the matter is in my experience I see this a lot more with the Landraider/Termie squad of Doom/Nob Biker/Death Star style lists than I do hordes.


Occasionally i run a big unit of gaunts and i always make sure to carefully measure the back row as well and then all the middle guys are just scattered in between. That back row can be the same few extra shots or CC hits that the front inch is.


Thank you for pointing this out. Another common thing that horde players do is "hey, I can run in the movement phase to speed things up, right?"

Then if you point out that it allows them to prevent their units from getting in each others' way... the usual response seems to be "I've never had anyone mind before..."

I feel that if you're playing with a lot of models, there's no reason that you should be able to ignore one of their biggest disadvantages: the footprint they create on the table.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Longtime Dakkanaut






The land of cotton.

willydstyle wrote:Thank you for pointing this out. Another common thing that horde players do is "hey, I can run in the movement phase to speed things up, right?"


It's not just horde players WillyD. I've seen Space Marine and Eldar try this too. I unilaterally deny this movement as:

1. It's out of sequence and not how the rules describe to effect movement and running.
2. It allows the player to see how much run movement a given unit will get before they move it at all.
3. It allows the player to see how much run movement other units will get before they move all units.

Now if I *know* my Assault Termies will get into Assault because I've already rolled the six for run movement and Shrike gives me Fleet, that can and will change the way I move the rest of the army. I can divert a weak Troop choice to positions behind the Termies ready to exploit a breakthrough they will likely create, for example. If I don't know they will get the charge all I did was expose a block of Troops.

If I must move ALL my units first before I get to see if those Assault Termies make it, it will force me to move units to reinforce them or otherwise plan for the contingency that they will NOT make that Fleet roll they need. See how this changes things?

Despite the obvious speed advantage in only moving the unit once, too much about what happens in the turn sequence changes when you mix normal movement and running.

This message was edited 2 times. Last update was at 2009/08/07 15:22:11


 
   
Made in us
Regular Dakkanaut




Cincy, OH

There really isn't anything you can do.

I have found that the fuzzy movers typically don't even know they are doing it. When you call them out, you just end up looking like a dick. In friendly games against a fuzzy mover, I just become a fuzzy mover too. Usually, fuzzy movers aren't that worried about it anyway.

In tournaments you just have to plan ahead. Assume in your deployment, you are playing a fuzzy mover and deploy accordingly. In their 1st turn it should quickly become apparent how they are going to move, and you just adapt accordingly. I have also found that fuzzy movers aren't always the best tacticians, so you can plan for the extra movement without having to worry about your own strategy too much. If the move is going to determine the game or is really important, just take a real vocal interest in that move. Say something like "Wow, that looks like it is going to be close, is he going to make it?"

This message was edited 1 time. Last update was at 2009/08/07 16:38:01


burp. 
   
Made in us
Sneaky Lictor





UK

I've seen fuzzy movers and some very interesting consolidate moves just yesterday. The consolidate move was 6" he moved the nearest model to the direction he wanted to go first 6" then every other model on the far side of that model I swear some of that unit got a 12" consolidate, it wasn't my game so I couldn't comment (bit my lip and went outside for 5).



 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Move+Run isn't a big deal to me, and I always allow it.

But then, I'm more of a casual player.

   
 
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