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Made in us
Rampaging Chaos Russ Driver





Another point to the probability of more hits is that you can snipe guys with sheer number of wounds and wound allocations.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Nurglitch wrote:36 Shots at BS2 is just as reliable as 18 Shots at BS4, and it has twice the potential.

Actually the 36 shots at BS2 is more reliable, as the law of averages comes more into effect as the sample size increases.
Flip a coin 6 times and see if it came up heads and tails 3 times. Then flip the coin 600 times and check the sample.
While double the shots is not the end all be all, it is technically more reliable and has twice the potential.
   
Made in ca
Decrepit Dakkanaut





The increase in reliability from a sample of 18 to a sample of 36 is statistically insignificant.

Edit: Spelling

This message was edited 1 time. Last update was at 2009/12/31 17:14:39


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Nurglitch wrote:The increase in reliable from a sample of 18 to a sample of 36 is statistically insignificant.
While I did not major in statics, I can read wikipedia, and am not sure with your analysis.

The following image shows the binomial distribution as the sample size -- shown as n -- increases. Notice how the red line has a more pattern than the blue line. If there was an insignificant amount of different in the binomial distribution, they would look nearly identical.


Perhaps a math major with some spare time can illustrate more.
http://en.wikipedia.org/wiki/Binomial_distribution
http://en.wikipedia.org/wiki/Skewness
   
Made in us
Regular Dakkanaut




USA

Using a binomial distribution doesn't really apply here. A d6 has (theoretically) 6 equally likely outcomes, whereas a binomial distribution is better suited to a binary pass/fail system.
   
Made in us
Evasive Eshin Assassin






god, another thread turned mat lesson.
when did this become matha matha?
   
Made in us
Rampaging Chaos Russ Driver





usernamesareannoying wrote:god, another thread turned mat lesson.
when did this become matha matha?


I second this sentiment so much.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in ca
Angered Reaver Arena Champion






Yeah guys, stop trying to hammer out the actual chances and just go off randomly generated guestimations.

Whoever thought a tactics forum would contain exact information needed to determine proper.... tactics.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Roarin' Runtherd





Nurglitch wrote:Indeed, and the modality, the "must" and "may", changes how the quantifier is understood significantly.

(B) You must take a Runtherd for every 10 Grotz that you field.

(G) You may take a Big Shoota for every 10 Boyz that you field.

That means:

(B) If you may take one Big Shoota for every ten Boyz, then you must take ten Boyz to add one Big Shoota.

Ten Boyz + Big Shoota = Ten models.

(G) If you must take one Runtherd for every ten Grotz, then you must take one Runtherd to add a group of ten Grotz. That includes fractions thereof.

Ten Grotz + Runtherd = Eleven models.

In the case of Boyz we are told that ten Boyz is a necessary condition the unit must meet to upgrade a Slugga or Shoota to a Big Shoota.

In the case of the Grotz we are told that a Runtherd is a necessary condition for having up to ten Grotz.

English; it means something.



The key words here would be "for every TEN grotz". Not every 9 or less. For every 10 grots you take you must take a runtherd. It does *not* include fractions thereof.
In your own words, "you must take one Runtherd to add a group of ten Grotz." Adding a group of 9 grotz does not equal adding a group of 10 grotz.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Evasive Eshin Assassin






Dracos wrote:Yeah guys, stop trying to hammer out the actual chances and just go off randomly generated guestimations.

Whoever thought a tactics forum would contain exact information needed to determine proper.... tactics.
ahh touche' ...
   
Made in us
Stabbin' Skarboy






Culler wrote:
-When has anyone ever gotten 120 attacks from a slugga mob? Unless your opponent has no blasts or templates and the stars align and your opponent is pants-on-head slowed, your mob is going to be spread out and only the first few ranks are going to get stuck in. Shootas OTOH can have their rear ranks contribute their shots when the mob charges the enemy, even if they don't get within range to attack.


KingCracker wrote:
NOW if the shoota boyz had to run in that same scenario, they would give up shooting 60 times do to run in the shooting phase. Then assaulting 30 shoota boyz would get 90 attacks (2 base +1 for assaulting)
Where as the slugga boyz, same situation, would get 120 attacks (2 base +1 for 2ccw +1 for assaulting) Meaning they would come out WAY ahead.


I feel like I'm being ignored here in favor of theoryhammering unrealistic situations.

This message was edited 1 time. Last update was at 2009/12/31 15:46:25


   
Made in us
Dominar






Culler wrote:

I feel like I'm being ignored here in favor of theoryhammering unrealistic situations.


I agree with you entirely. I've noticed that the Noise:Information ratio in the Dakka Tactics forum has been on the rise in the last few months.
   
Made in us
Deadly Dark Eldar Warrior




Southern California

not this helps anybody, but personally I find the idea of a mob of boyz hip firing all manner of shooty stuff while in a crazy rush

Dark Eldar
The Ninjas of 40k
Nothing can kill Ninjas, so how can one kill Dark Eldar?
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Culler wrote:Here's a couple other points in favor of shootas that haven't been considered (on foot):

1. Threat range on a slugga boy is 12" + 1d6" once per game. Threat range on a shoota boy is 24" which is double most of the time. This has some nice effects:
-Shoota boyz typically start killing on turn 2 and hit peak effectiveness turn 3. Sluggaz start killing turn 3 and hit peak turn 4 (unless your enemy is kind enough to come to you.)
-When has anyone ever gotten 120 attacks from a slugga mob? Unless your opponent has no blasts or templates and the stars align and your opponent is pants-on-head slowed, your mob is going to be spread out and only the first few ranks are going to get stuck in. Shootas OTOH can have their rear ranks contribute their shots when the mob charges the enemy, even if they don't get within range to attack.
-It forces your opponent to use different tactics. For example, space marines can fire once and rapid fire once into an approaching slugga mob before being attacked. However, they get at most one round of shooting before they start taking significant casualties from shootas. When they're on the move, they get no shooting before they start being shot to pieces. My SM friends hate that.

2. Shootas have the flexibility to deal with different types of threats.
-Charging grey hunters, khorne berzerkers, and the like can be a losing proposition for slugga boyz (depending how many you've lost after being shot up for 3 or 4 rounds.) Shooting them first or exclusively really nullifies those issues with much fewer losses.
-When I play mechanized armies, I play my shootas exactly as if they were sluggas without loss of efficiency. Shootas are actually much better for shooting into the rear arcs of tanks that have moved 12" too, where sluggas are hitting on 6s and only from point blank range.

3. Shootas still win at close combat. There are few units that will beat a shoota mob but not a slugga mob in assault, that extra attack makes little real difference, especially in light of what you're giving up as outlined above. Against IG, tau, marines, sisters, etc. etc., a shoota mob can fight them in assault and leave their enemy wiped out.


QFT.

Hopefully that makes you feel better Culler.

And I do agree that the noise ration and dirty static has significantly gone up. I've largely stopped posting in the last few months because there's so much bad stuff being posted. Bad tactics and worse advice, and after spending a turn or two grinding through it to try making reason prevail, it gets old.

   
Made in us
Dominar






Yep.
   
Made in ca
Decrepit Dakkanaut





Dashofpepper:

And by trying to make "reason prevail" you mean brow-beating people into accepting you as an authority and your opinion as the only way to do things, right?
   
Made in us
Dominar






The Tactics forum has featured a lot of garbage advice recently.

Your foray into convincing the world that Thousand Sons are going to be a competitive options when the new Tyranid codex comes out is a prime example of this.

Sometimes garbage advice is garbage advice, and calling it what it is doesn't mean you're a brow-beating bully of necessity.
   
Made in ca
Decrepit Dakkanaut





sourclams:

You mean my attempt to get some rational discussion going about the Thousand Suns rather than just dismissing them out of hand due to some preconceived or prejudged notions of how Warhammer 40k works? I see...
   
Made in us
Dominar






No, I mean your personal agenda to try to make terrible units work based on irrational, contrived scenarios.

I love an underdog as much as anyone else but you are not smarter than the collective wisdom of everybody else who has looked at the unit and realized they're terrible.

I wouldn't actually give a damn except new players appear to take what is written on these forums seriously.

I recall you also offering some kid advice versus Green Tide Orks that included running a Force Dome Librarian. Please educate me, what exactly is a 5+ invulnerable save going to do to a MEQ unit that's eating 100 regular Choppa attacks?

There's Signal, and there's Noise.

This message was edited 1 time. Last update was at 2010/01/04 02:15:56


 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Not a Dakka record, but good work folks. Way to get the thread locked.

Was it the rudeness? The off-topic discussion? The fact that I just plain hate Shoota Boyz?

OK, just the first two. If you would like to discuss the merits of Shoota Boyz, please start a new thread.


DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
 
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