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Made in us
Growlin' Guntrukk Driver with Killacannon






I have to agree with Dash. You NEED 2 KFFs. I myself run a Kan Wall that looks almost identical to yours. If I wasnt running my second KFF Mech, atleast 3 of my kans would have been out of range of the KFF almost every game. Think about terrain how your going to be running your kans the first couple turns. What happens when one group runs 6 inches and the other runs 1? yeah for that turn you might be able to keep them all in line but what happens when you throw terrain into the mix and every Kan unit starts running different speeds? The 2 KFFs are a must.

I think the list is dead on. I thought about Lootas for mine, but never really had the chance to try them. I did try Kommandos and they did pretty well. With Snick, you get to pick which table edge and where your guys are coming in. This is amazing and creates A LOT of preasure for your opponent...especially if he knows those guys are going to be coming in soon.

With the Kommandos coming in, your opponent will be forced to move his army closer to the middle of the table. Therefore, your Kans will be even closer to smashing everything.

If you are concerned about Armor, might I suggest a few deffkoptas. Yea they are a suicide unti BUT if you play them right, your popping armor on turn one. They have never really failed me.

Overall, keep the list you have.

2 KFF mechs, the three squads of shootas, and your 9 Kans. Basically just play test the Lootas and Kommandos and even the Deff Koptas.

Hope this helped man.


 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

Dash, it's amazing how well your Avatar picture fits beside an angry post. Normally you're so nice, and the Avatar is cute, but when it's angry, it looks like that cat is just staring a hole through me.



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

GeneralRetreat wrote:Dash, it's amazing how well your Avatar picture fits beside an angry post. Normally you're so nice, and the Avatar is cute, but when it's angry, it looks like that cat is just staring a hole through me.


*laughing* The guy making the magic cards with my avatar on them to summon me to threads is priceless too and generating a barrel of laughs every time I see them.

   
Made in nz
Mutilatin' Mad Dok




New Zealand

Dashofpepper wrote:Holy crap.

OP, please ignore EVERYTHING that wuestenfux has posted in this thread. It is anti-orkish and horrible advice.

wuestenfux, you're obviously a space marine player - why don't you go post in space marine threads instead of giving our ork players bad advice?

Snikrot does NOT suck. Feel free to back up your wild assertion.

If a kan wall comes across a nasty MC...they're going to STR10 DCCW power weapon it to death instantly.

As for leaving out a big mek and using clever movement to make one sufficient, this was addressed earlier in the thread. It is unrealistic. Feel free to go in-depth about the clever movement that you're talking about that wasn't already addressed here though.

And seriously, stop making wild assertions without offering supporting reasons or validity for them. This kind of crap seriously increases the noise and trash level on the forums and makes people like me hate posting because there's so much rubbish to get through to find something worth reading.



Wow, looking over, you're right.

So is he a troll or an idiot?

So what was the verdict on heavy armour? With this list, if I encounter a Land Raider (any variant) with a unit of Terminators in it, what do I do to stop it?

For that matter, how do I stop a simple vindicator or a Leman Russ firing at me?

   
 
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