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![[Post New]](/s/i/i.gif) 2010/01/26 22:55:46
Subject: Compilation of new Tyranid rules questions
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Decrepit Dakkanaut
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The Swarmlord is not an IC, so that isnt a problem. HQ does not automatically mean "IC"
What IS an IC is the Prime, and that can join a unit as the dedicated transport rules on page 67 state you can.
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![[Post New]](/s/i/i.gif) 2010/01/26 22:58:31
Subject: Compilation of new Tyranid rules questions
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Strider
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mrblacksunshine_1978 wrote:here the problem with IC, the spores can only carry a unit of 20 or one monster creature. so you can not add a swarmlord to a group and expect to drop them in a spore. My question can you buy a spore and add HQ like the Swarmlord in a spore?
No, unless the unit's entry states it may take a Mycetic Spore. The Swarmlord does not allow you a Spore.
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![[Post New]](/s/i/i.gif) 2010/01/26 22:58:42
Subject: Compilation of new Tyranid rules questions
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Ork-Hunting Inquisitorial Xenokiller
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No, as the swarmlord is not an IC.
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Quote: Gwar - What Inquisitor said.
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![[Post New]](/s/i/i.gif) 2010/01/27 01:30:44
Subject: Compilation of new Tyranid rules questions
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Lethal Lhamean
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my thoughts on the spore pods issue....'
"Transport spore:
A mycetic spore can carry a single unit of up to 20 infantry models OR a single mostrus creature..."
page 54 of tyranid codex.
in addition, the myceptic spore is not an individual unit, but rather a squad upgrade, much like a seargent, or squad leader. therefore you can only purchase one for the units that list it as an avalable upgrade option.
a IC MC cannot join a unit of gaunts etc, and use the spod. it can however deploy via one if its avalable in its army list entry.
thats as clear as day.
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This message was edited 1 time. Last update was at 2010/01/27 01:34:42
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![[Post New]](/s/i/i.gif) 2010/01/27 01:35:31
Subject: Compilation of new Tyranid rules questions
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Brainy Zoanthrope
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"If you're falling back, you do not take Instinctive Behaviour tests, but you'll need to keep falling back until you regroup." From Cheexsta's post page 1.
Although you do still auto regroup if your fall back move ends in synapse range.
"If a unit that is falling back is within synapse range before it moves, it automatically rallies, regardless of any normal restrictions" page 33, tyranid Codex.
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This message was edited 2 times. Last update was at 2010/01/27 01:42:49
8000pts.
7000pts.
5000pts.
on the way. |
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![[Post New]](/s/i/i.gif) 2010/01/27 01:43:19
Subject: Re:Compilation of new Tyranid rules questions
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Lead-Footed Trukkboy Driver
Youngwood, PA
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Their are no IC MC's in the book
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![[Post New]](/s/i/i.gif) 2010/01/27 06:41:21
Subject: Re:Compilation of new Tyranid rules questions
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Elite Tyranid Warrior
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Rolling with the RAW Dedicated Transport pedantry that means Mycetic Spores aren't vehicles, how do the Swarmlord's psychic powers work? RAW, he's not a Hive Tyrant.
The Horror - As printed.
Leech Essence - Inflicts hits. Does nothing else, as there's no Hive Tyrant to absorb wounds.
Paroxysm - Does it last forever? It's effects last until the Hive Tyrant's next turn, but there's no Hive Tyrant.
Psychic Scream - Does nothing.
PS RAW is pretty silly.
VVVVVVVVV
The contention is that while the Mycetic Spore is a Dedicated Transport, it isn't a vehicle, and so the 'Dedicated Transport' boxout on p67 of the BRB doesn't apply to them. Even though the section of that boxout thet refers to deployment (first sentence of the second paragraph) makes no reference to vehicles.
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This message was edited 2 times. Last update was at 2010/01/27 08:56:36
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![[Post New]](/s/i/i.gif) 2010/01/27 08:46:40
Subject: Re:Compilation of new Tyranid rules questions
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Yellin' Yoof on a Scooter
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As far as I can tell I don't see how the Spod rules are so unclear to the masses.
It seems to me that a Hive tyrant, swarmlord, tervigon or parasite will NEVER be in a Spod.
The only thing in the HQ choice that could potentially join a squad because he is the only IC in the nids codex is the tyranid prime. He is NOT AN MC.
So a tyranid prime that has joined a brood that may take a spod can be in the spod.
Sure the rules say it can take an MC or a brood of 20 or less models but there is nothing that presents an opportunity to have both in 1 squad. No single MC is an IC.
If I am wrong, let me know but this seems crystal clear to me.
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![[Post New]](/s/i/i.gif) 2010/01/27 14:41:30
Subject: Re:Compilation of new Tyranid rules questions
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Hanging Out with Russ until Wolftime
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forkbanger wrote:how do the Swarmlord's psychic powers work? RAW, he's not a Hive Tyrant.
Correct. RaW, his powers do not work.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/27 14:56:56
Subject: Re:Compilation of new Tyranid rules questions
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Sneaky Lictor
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Gwar! wrote:forkbanger wrote:how do the Swarmlord's psychic powers work? RAW, he's not a Hive Tyrant.
Correct. RaW, his powers do not work.
I can't recall if you've ever answered this, but would you push this point if you were playing an opponent that fielded a Swarmlord? Likewise for the Doom's Warp Field? Or the Trygon's reference to a Template rather than Marker?
If yes, do you own a GPS and have you ever driven off a cliff while following it's directions?
-Yad
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![[Post New]](/s/i/i.gif) 2010/01/27 15:14:13
Subject: Re:Compilation of new Tyranid rules questions
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Hanging Out with Russ until Wolftime
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Yad wrote:Gwar! wrote:forkbanger wrote:how do the Swarmlord's psychic powers work? RAW, he's not a Hive Tyrant.
Correct. RaW, his powers do not work. I can't recall if you've ever answered this, but would you push this point if you were playing an opponent that fielded a Swarmlord? Likewise for the Doom's Warp Field? Or the Trygon's reference to a Template rather than Marker? If yes, do you own a GPS and have you ever driven off a cliff while following it's directions? -Yad
Yes, because I play by the rules and No, I'm not stupid. And by Push the point, I mean I would make sure that my opponent KNOWS he is not actually following the rules, but if he is not a -Richard-, I'll let it slide.
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This message was edited 3 times. Last update was at 2010/01/27 15:15:26
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/27 15:46:53
Subject: Re:Compilation of new Tyranid rules questions
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Longtime Dakkanaut
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It seems to me that there's a large # of "Rules Questions" for the Nids that are basically "We know the RAW, but we also don't think you meant it. Please verify to us that you intend this rule to mean something".
Examples: The Swarmlord's psyker powers, the Doom's warp field, etc.
Those should probably be a category of their own, vs. those that are honestly unclear.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/27 19:30:56
Subject: Re:Compilation of new Tyranid rules questions
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[MOD]
Making Stuff
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40kenthusiast wrote:Examples: The Swarmlord's psyker powers, the Doom's warp field, etc.
Those should probably be a category of their own, vs. those that are honestly unclear.
Yup... a category entitled 'Questions we don't really expect anyone to answer', since GW are unlikely to do so.
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![[Post New]](/s/i/i.gif) 2010/01/27 20:13:23
Subject: Re:Compilation of new Tyranid rules questions
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Hanging Out with Russ until Wolftime
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insaniak wrote:40kenthusiast wrote:Examples: The Swarmlord's psyker powers, the Doom's warp field, etc.
Those should probably be a category of their own, vs. those that are honestly unclear.
Yup... a category entitled 'Questions we don't really expect anyone to answer', since GW are unlikely to do so.  I answered them!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/27 21:12:55
Subject: Compilation of new Tyranid rules questions
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Ork-Hunting Inquisitorial Xenokiller
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Hush you and back to the FAQ work.
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Quote: Gwar - What Inquisitor said.
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![[Post New]](/s/i/i.gif) 2010/01/29 19:34:43
Subject: Re:Compilation of new Tyranid rules questions
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Devious Space Marine dedicated to Tzeentch
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jehjr1337 wrote:As far as I can tell I don't see how the Spod rules are so unclear to the masses.
It seems to me that a Hive tyrant, swarmlord, tervigon or parasite will NEVER be in a Spod.
The only thing in the HQ choice that could potentially join a squad because he is the only IC in the nids codex is the tyranid prime. He is NOT AN MC.
So a tyranid prime that has joined a brood that may take a spod can be in the spod.
Sure the rules say it can take an MC or a brood of 20 or less models but there is nothing that presents an opportunity to have both in 1 squad. No single MC is an IC.
If I am wrong, let me know but this seems crystal clear to me.
The funny thing is, it's a surprisingly common association for people to think that HQ= IC, since in a lot of books that's always the case. But, for example, any time Old Zogwort gets discussed there's always a person or two chiming in how awesome it is to turn a Daemon Prince into a squig, or a Thirster, or something else where they mistake " IC" for "any single model from an HQ choice."
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![[Post New]](/s/i/i.gif) 2010/01/29 21:12:36
Subject: Compilation of new Tyranid rules questions
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Infiltrating Broodlord
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Here's another one for you guys as I've been thinking about falling back and regrouping. Do bugs follow the normal restrictions (unless they get back into synapse)? As in, if they're below 50%, have an enemy within 6", etc., can they not rally basically until they get back into synapse? I was thinking of the new guard rules and wondered if they're trying to do the same thing.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2010/01/29 21:51:32
Subject: Compilation of new Tyranid rules questions
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Decrepit Dakkanaut
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Unless it states tehy follow different rules, they follow the standard rules for regrouping.
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