Okay then. Here you go guys, a tale of my gaming adventures last saturday. Battle reports and pics of some interesting moments.
To start you off, in the end I decided to go with my Chimera mounted veterans, kitted out with meltagunss, power weapon/powerfist for the sarges, and a Commissar lord to back them up. To support me, I used three armored sentinels, with 2xLas and an Autocannon, and three
HK missiles.
My army performed well, getting a decisive draw in the first match, which would have been a win, had we gotten one more turn.
Game One
The Mission was an objectives match, three objectives on the center line, spaced out 18 inches. We got first turn, and deployed aggressively, aiming to do some massive shooting in the first turn or two.
The game started off well, I was teamed up with an Eldar player, who had brought three Scatterlaser Warwalkers, a squad of Dire Avengers and a group of Guardians with Warlock and Farseer support. So both of our armies were very shooty, his geared for horde slaying and mine for tank hunting. Excellent.
Facing us were two Chaos lists, one Khorne army with Chaos Marines, Berzerkers, Three terminators and a lash Sorceror, and a Khorne daemon army with Bloodthirster, two units of Bloodletters and a Soulgrinder.
The Chaos Marine player had his ´zerkers in a rhino, and placed this as far forward as possible, to get to combat as soon as possible. He hid his chaos marine squad in a building a bit into his own deployment zone, and put the lash sorceror with the ´zerkers. The Terminators were held in reserve. The daemon player had nothing to deploy, so this would limit our number of targets somewhat.
In our first turn, we moved a bit out of our deployment zone, in an effort to get firing angles on the Chaos Marines. Shooting went well, with my sentinels unleashing a storm of Las,
HK and Autocannon fire on the rhino, causing it to explode, and taking one berzerker with it. First blood
IG! The Eldar then proceeded to open up on the berzerkers with everything they had, cutting another three down. Good turn.
In their turn one, the Daemonic guy got his better force in, the Bloodthirster starting in his own table half, and the soul grinder right behind our main force, partly concealed in a ruin. Yikes. The bloodthirster ran towards our lines, but not that well. The Berzerkers and Chaos Marines started slogging towards our lines, and also ran. The Soulgrinder proceeded to shoot at one of my Chimeras, and Shook it. Not so worried, but he needed to be dealt with fast.
Turn two began with the eldar sweeping further onto the table. The Dire avengers disembarked from their transport, ready to blast their hated Chaos foes. The sentinels also advanced towards the marines, and the Farseer cast Doom on the ´zerkers, who suddenly looked very worried.
My Chimera which had been shaken backed towards the hungry looking soulgrinder, and unloaded the veterans, who proceeded to shoot melta death at it, managing to immobilise it. Threat diminished. Everything that had an angle to shoot them, shot at the Berzerkers, the warwalkers, two wave Serpents, Bladestorm from the Avengers and a Chimera proved to be just the job for melting them to oblivion. Threat neutralized. My Sentinels took some shots at the remaining Chaos Marine squad, and cut down two. Not too bad for turn two.
During the chaos turn, the Bloodthirster got closer to our lines, but not dangerously close yet. The Daemon host was boosted by the arrival of a unit of bloodletters, who were right next to our main units, about an inch from the Dire Avengers. The terminators weren´t ready yet apparently, but the Chaos marines advanced on our lines, getting ready for combat.
Two Meltas were fired at the warwalkers, but managed to get only a glancing hit, which would prevent one walker from firing next turn. The Soulgrinder had better luck, managing to stun a chimera and kill four guardsmen, and when they failed the subsequent leadership test, they ran off the table. Not so good.
In our third turn, we decided to opt for security, and pulled away from the hideous amount of close combat heading our way. The Dire avengers were whisked well out of range by their star engined Waveserpent, and the guardians withdrew at a slower pace, to get some shots at the Bloodthirster, who needed to be dealt with. For this reason, he was also Doomed by the Farseer.
Our various walkers moved decisively into the open terrain on our left flank, getting ready to trounce the remaining chaos marines. My mobile Chimera also backed away, but the stricken one could only sit there as it´s doom approached.
In our shooting phase, we started off well, with my Chimera managing to score two wounds on the Bloodthirster, with nothing but Multilaser and Heavy Stubber fire. The Eldar also concentrated fire on him, and scored another wound, meaning his fate was hanging by a thread. Meanwhile, the walkers who could, proceeded to shoot at the Chaos Marines, whittling them down to a single model, with a meltagun.
The third Chaos turn yielded more reserves for them, the Terminators finally deciding to show up right behind where all the vehicles were now parked. Their shooting, however, proved less fearful than anticipated, and they harmed nothing. Similar luck afflicted the remaining Chaos marine, he did nothing to the warwalkers. The Bloodletters descended on my stricken Chimera in a frenzy, and the Bloodthirster finally got into combat, charging a waveserpent. The Chimera came apart in a fiery explosion, killing three bloodletters, and even scoring a wound on the Bloodthirster, which he narrowly saved. Lots of laughs over that one. Good chimera.
The Bloodthirster also killed his target, of course this left him next some rather irate guardians, and a Farseer.. Charging into close combat, the last Chaos Marine was destroyed.
Turn four was looking good so far, as long as we could concentrate fire on our primary targets we should be fine. The Dire Avengers and their transport made a move for the central objective, putting them in firing distance of the bloodletters, and out of sight of the Soulgrinder. All our walkers converged on the Chaos Terminators, and lined up for shooting.
In our shooting phase, the Guardians melted the Bloodthirster, the Dire Avengers used bladestorm on the Bloodletters, destroying them, and everything else fired at the terminators. Three Meltas, two Lascannon, 18 scatter laser shots, Multilaser and Heavy Stubber fire, managed to kill..... One. Man, they are tough.
The Terminators had obviously had enough, charging my Chimera to stop it from taking another objective. They succesfully immobilized it, but could not destroy it. Meanwhile, the last unit of Bloodletters arrived, and decided to hide in a ruin to make a dash for an objective in the last turn.
In our fifth, and possibly last turn, we had a few decisions to make. Firstly, we needed to stop the Chaos minions from reaching their objective, if possible. Secondly, we needed to move on the third objective ourselves, which would be difficult. In the end, we used the remaining wave serpent to turbo boost out into the path of the bloodletters, stopping their advance to the objective.
My veterans then dismounted, running straight past the terminators, and towards the remaining objective. The Farseer cast Doom on the Terminators, and eveything that could, once again shot at them. This time they went down, suffering well over twenty wounds between them. All that was needed now, was a 4+ run move, with my veterans. I rolled a two, ending that hope.
The Chaos players´ fifth turn saw them move into combat against the wave serpent, succesfully lapping around it, and although they could not kill it, this got them close enough to take the objective.
The roll for turn six came up as a one, ending the game as an exceptionally violent draw. But an exciting game certainly, and though the chaos players were slaughtered, they kept their eye on the objectives, and managed to snatch the draw. Good game.
Game Two
In my second game, I ended up drawing the Chaos Marine player I had beaten in game one, as my ally. We would be up against Space Wolves and Slaanesh Noise Marines. Brutal. The mission had five objectives, one in each quarter and one on the middle of the board.
This game was extremely bloody, with almost my entire army being wiped out by turn three, and the Noise Marine army totally gone by turn four. It eventually turned into a win for us, when the three Terminators successfully (and against all odds) won against the wolves in close combat. The subsequent failed leadership test meant that they ran too far for them to hold an objective, and since we held two, we won.
No pictures from this game at all, since I was busy gnashing my teeth and getting beaten hideously by Wolves.
Game Three
The third game was a "free for all" with a single objective marker in the middle of the board. Everyone would be fighting everyone, and I would be playing against three Chaos armies. Additional rules were, that anyone who annihilated another army´s last model would score a point. Triple yikes.
We each set up in a corner of the board, and some tentative alliances were made, diagonally, meaning that each of us would potentially be facing two enemies.
I managed to shield myself from fire for the first two turns, while at the same time allowing me to fire at a single Chaos army. My shooting was a bit ineffective, but two of the other three armies were beginning to feel the pain. One player´s Nurgle Daemon Prince took out almost the entire army of another player, losing three wounds in the process. Only to be soundly beaten by a Sorcerer and his retinue. They were then soundly beaten by a group of noise marines the next turn.
By turn three, I had lost a single Chimera and two veterans, while two of the others were close to death.
At this point, my small force moved out of cover, and my sentinels destroyed the last surviving Chimera of one player, while the veterans took out a Rhino belonging to another player.
My veterans started footslogging towards the objective, seeing an opportunity. Lots of Chaos marines, from all three armies, had been fighting over it, and two of them still had models close to it. I took a little fire, but at this point, all the other armies were getting short on shooty units, and when I engaged a unit of obliterators, the only shooting unit of the player to my left, this took him out of the running for the objective.
Turn five, potentially the last turn, had the marines still going at it in the centre of the board, but my Veterans sprinted out there, and got within reach. The player to my left had one last turn, and lost his remaining plague marines, meaning that me and the remaining chaos marines might get a point each.
Sadly, we went for one more turn.
My brave veterans were duly lashed.
And then blasted by a Doomsiren, which ended their claim to fame. The only thing I could do, was charge my sentinels in, hope they held, and try to kill the last Obliterator. Combat saw my Sentinels hold their own, the Obliterator went down, scoring me another point, and I contested the middle, stopping chaos from claiming victory.
This game ended up being incredibly hard fought, with two armies destroyed, the remaining two much smaller, and everyone fighting everyone. It was also a lot of fun.
Painting
The painting scores were announced, and the fact that I maxed out there, took me to 11 points total, out of a possible 15 points. The guy who took first, had 14, quite impressive, and there was a three way tie for third, at seven points. I´m very happy with how the army performed, next up will be the addition of my large walker, a trio of hydra walkers, and some Ogryn stand ins, just to see if they´re worth it.
All in all, I was very happy with the day, I had three good games, twoof them very close affairs, and almost no rules lawyering or disagreements. Excellent.
Automatically Appended Next Post: Hey, two updates in a day, this has to be some kind of record for me!
This one is going to be about heavy walkers. I still haven´t brought my Missile Knight back from the
FLGS, but I´ve gotten quite far on the next guy, an uparmored, stretched sentinel with Quad autocannon.
I haven´t found out what to call them yet, but will be making two or three, depending on available time and patience. This guy still needs loads of detailing, but the basic shapes are here, and so far I like it. He needs different feet, the ammo feeds need to be made, lots of cabling and detail work on the cannons, and then it´s on to the small stuff, like ladder, baggage and such.
All C&C welcomed.