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Madrak Ironhide







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Bonkers Buggy Driver with Rockets





Black Country

I'm a collector & player of Star Wars miniatures. I actually came to play 40K because Wizards ended the Star Wars line.

The biggest problem I can see for any company picking up the Star Wars licence now (besides the leash of Lucasfilm) is the vast number of unique characters that most Star Wars fans want to see. Seriously, you only have to read the Star Wars Minis forums to hear the minor EU characters players were screaming out for. The only answer to that in a GW format would be generic alien races that can be made & painted into certain characters.

It would be nice to see, but GW would then have to deal with players using current SW Minis as proxies. Quality aside, why paint two dozen Stormtroopers when I already have some pre-painted ones at the ready?

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
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Longtime Dakkanaut




United States of England

Kanluwen wrote:
Delephont wrote:
Now, as far as the miniatures go, GW have yet to prove they can produce a proportioned, well posed humanoid figure, and of both sexes to boot....so I wouldn't be waiting with baited breath for their sculpting efforts either!


I point you towards Forge World's Imperial Guard lines. They're as well proportioned as most models of this particular scale are.


Ahh, but there in lies the problem. Ok, you CAN view Forgeworld to be one and the same as GW, indeed, they are a branch of the mighty GW, however, look at what they charge for those resin miniatures....would you really want to pay that kind of money for a complete army? Please also explain, how that detail and production / sculpting quality hasn't filtered down to the standard lines?

No, personally, I don't think FW represents the norm for GW, and as such I maintain that GW would produce Star Wars figs with questionable quality!

Man down, Man down.... 
   
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Hierarch




Pueblo, CO

Delephont wrote:
Kanluwen wrote:
Delephont wrote:
Now, as far as the miniatures go, GW have yet to prove they can produce a proportioned, well posed humanoid figure, and of both sexes to boot....so I wouldn't be waiting with baited breath for their sculpting efforts either!


I point you towards Forge World's Imperial Guard lines. They're as well proportioned as most models of this particular scale are.


Ahh, but there in lies the problem. Ok, you CAN view Forgeworld to be one and the same as GW, indeed, they are a branch of the mighty GW, however, look at what they charge for those resin miniatures....would you really want to pay that kind of money for a complete army? Please also explain, how that detail and production / sculpting quality hasn't filtered down to the standard lines?


You say that like some of us don't actually LIKE the cartoony proportions provided by GW...

Honestly, I actually PREFER the 28mm Heroic that GW does, if only for it's ease of assembly and conversion. The hands are large enough to actually pin or magnetize weapons into without risking them, and you can readily cut them off and have plenty of material to pin them back into position the way you need them. When I think of Forgeworld, I think 2 things: Damn, those are expensive, and they take away the creative options of the builder, as there are certain things most people aren't readily willing to subject that kind of investment to. Cut the hand off a space Marine arm? no problem, as there are a whole gak-ton of extras on that sprue, bitz boxes brim with the things. Conversely, you can't say the same for Forgeworld stuff. They don't send you spare parts, they send you a bare-bones kit, so if you botch that hand swap, well, you're making another order.

That being said, I think anything having to do with George Lucas should be boycotted or killed, as all the gold that he's touched has turned to absolute gak in recent years. No more support for the pop-culture rapist... let it go, and demand that they start doing Mageknight again, if you're that in need of a prepainted miniatures game. Clix are a soulless thing, but at least they can track their own stats.... (another idea... clix-style bases for my multi-wound models.... hmmmmmm...)

This message was edited 3 times. Last update was at 2010/04/19 19:11:23


Things I've gotten other players to admit...
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Under the couch

LEEQAEX wrote:There isnt much in terms of different armies tbh.


The current game has 9 or 10 different factions. And that's without developing any of the dozens of different alien worlds that have their own military or militia forces.

 
   
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Stubborn Dark Angels Veteran Sergeant




Ontario

Eh, just give me commandoes and a gunship and Im good to go!

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Charging Dragon Prince




Chicago, IL, U.S.A.

Here's your star wars game. Stormtroopers need a 6 to hit, rebels need a 2. The end. Big vehicles like ATST or ATAT need special tricks like ewok log rams or skywalkey lightsabers and tow cables to bring down. The end. I think Star Wars, as a movie experience, was very much centered around the individual actions of the 'hero' cliche, with very little attention paid to any kind of strategic or tactical detail. The West End Games book (which I had once long ago) got to that point, and encouraged the 'space opera' style of roleplaying it. A miniatures battle game though? Not a lot of detail went into the tactical elements of fighting a long time ago in a galaxy far far away. Everyone knows Hoth was screwed when the ATATs came stomping towards them. Everyone knew the death star was screwed the moment luke used the force and turned off his targetting computer. Tactical stuff never played much role in Star Wars... just heroism and storytelling, which IMO is far better suited to a RPG than to a tabletop mini wargame.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

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Crazed Wardancer




Atlanta GA

WhenI said it would be wicked awesome, i meant paintables, not pre-painted. I'd like to be able to paint some.

painted: 12 dryads,9 glade guard,2 glade guard scouts.
assembled but unpainted: 2 glade guard and the lord's bowman, 8 glade guard scouts, sexy elf lord
in the box: , 8 glade riders, , one female spellsinger, Orion, Ariel, the faerie queen. SOB immolator, 15 sisters.  
   
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Charging Dragon Prince




Chicago, IL, U.S.A.

agreed. That's what white scars are for.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
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loranafaeriequeen wrote:WhenI said it would be wicked awesome, i meant paintables, not pre-painted. I'd like to be able to paint some.


You can... A lot of the prepaints actually repaint quite well.

 
   
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Biloxi, MS USA

insaniak wrote:
loranafaeriequeen wrote:WhenI said it would be wicked awesome, i meant paintables, not pre-painted. I'd like to be able to paint some.


You can... A lot of the prepaints actually repaint quite well.


Or if you're lucky(or determined), you can find the old pre-WotC metals.

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Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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Black Country

Guitardian wrote:Here's your star wars game. Stormtroopers need a 6 to hit, rebels need a 2. The end. Big vehicles like ATST or ATAT need special tricks like ewok log rams or skywalkey lightsabers and tow cables to bring down. The end. I think Star Wars, as a movie experience, was very much centered around the individual actions of the 'hero' cliche, with very little attention paid to any kind of strategic or tactical detail. The West End Games book (which I had once long ago) got to that point, and encouraged the 'space opera' style of roleplaying it. A miniatures battle game though? Not a lot of detail went into the tactical elements of fighting a long time ago in a galaxy far far away. Everyone knows Hoth was screwed when the ATATs came stomping towards them. Everyone knew the death star was screwed the moment luke used the force and turned off his targetting computer. Tactical stuff never played much role in Star Wars... just heroism and storytelling, which IMO is far better suited to a RPG than to a tabletop mini wargame.

I think you are right with regard to the way the battles are presented in the movies, but that just movies for you. I disagree that Star Wars would not lend itself well to a tabletop game.

The current minis game is great fun but is more centered around small skirmishes. I do think that to expand Star Wars tabletop gaming any future game probably should be more large battle based. We have the skirmish game, time for a troop game. The main armies would be pretty much unchanged form the current game; Empire, Republic, Old Republic, Sith Separatists, Rebel Alliance, New Republic, Yuuzhan Vong, Mandalorian.

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
Made in gb
Longtime Dakkanaut




United States of England

Dronze wrote:
You say that like some of us don't actually LIKE the cartoony proportions provided by GW...

Honestly, I actually PREFER the 28mm Heroic that GW does, if only for it's ease of assembly and conversion. The hands are large enough to actually pin or magnetize weapons into without risking them, and you can readily cut them off and have plenty of material to pin them back into position the way you need them. When I think of Forgeworld, I think 2 things: Damn, those are expensive, and they take away the creative options of the builder, as there are certain things most people aren't readily willing to subject that kind of investment to. Cut the hand off a space Marine arm? no problem, as there are a whole gak-ton of extras on that sprue, bitz boxes brim with the things. Conversely, you can't say the same for Forgeworld stuff. They don't send you spare parts, they send you a bare-bones kit, so if you botch that hand swap, well, you're making another order.

That being said, I think anything having to do with George Lucas should be boycotted or killed, as all the gold that he's touched has turned to absolute gak in recent years. No more support for the pop-culture rapist... let it go, and demand that they start doing Mageknight again, if you're that in need of a prepainted miniatures game. Clix are a soulless thing, but at least they can track their own stats.... (another idea... clix-style bases for my multi-wound models.... hmmmmmm...)



Well, theres a few points here. In regards to cost, yeah, thats what I said!! The guy I was responding to suggested that Forge World show how GW could produce miniatures.....my point is, it doesn't! It shows how Forge World produce miniatures ( and at a price! ) what GW produce are nothing like the same sculpting quality.

As regards the cartoon sculpting, well, each to his own....and considering that GW have created ( by fair means or foul ) their own Sci Fi setting, how they represent it in miniature form is their affair.....so yes, you're right its perfectly acceptible for them to have miniatures with little or no bearing on true human anatomy. Now, when you start making miniatures for another Sci Fi setting, especially something as rich and developed as Star Wars, thats no longer acceptible....I don't know about you, but I don't want to see Han Solo the same size as Chewbacca, or Darth Vader the same size as an Ewok, or AT-ATs scaled so that it looks like only one Ewok could drive it....sorry, produce miniatures like that and you ( as a company, not YOU ) deserve to tank!

Where GW seem to make a point to not only ignore their own fluff (scale wise....and rules wise!) in order to sell miniatures (and I'm not sure why that would be a selling point) it won't fly if they take on another system....

Man down, Man down.... 
   
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Hierarch




Pueblo, CO

Delephont wrote:Well, theres a few points here. In regards to cost, yeah, thats what I said!! The guy I was responding to suggested that Forge World show how GW could produce miniatures.....my point is, it doesn't! It shows how Forge World produce miniatures ( and at a price! ) what GW produce are nothing like the same sculpting quality.


I'd beg to differ in a lot of cases, currently. Truth be told, a lot of the FW sculpts that have been converted to plastic in some form or another are actually LESS detailed, from what I've seen, than their plastic counterparts. The plastic Shadowsword (which came out in plastic about 3 months AFTER I put in the $400 investment for the conversion kits and baneblades) is not only an easier model to assemble, but it's actually a better looking sculpt, if a bit rivet heavy, than the FW one in all resin ever was. I'll give you the point on infantry, but the current plastics are beginning to far exceed the prior expectations of ANYONE looking at sculpts from 3 or 4 years ago...

But it's apples to oranges. FW has the ability to capture fine detail, but plastic is quickly catching up, and unlike resin, isn't a complete pain in the ass to deal with. I will be genuinely surprised if Forgeworld is even still in existance in the next 7-10 years on the basis of the advances in the plastic kits alone. GW will eventually realize that all that talent is better served within their home office, and that the materials cost can be readily picked up by producing niftier plastic kits that a broader audience would buy, as it would be considerably cheaper.

As regards the cartoon sculpting, well, each to his own....and considering that GW have created ( by fair means or foul ) their own Sci Fi setting, how they represent it in miniature form is their affair.....so yes, you're right its perfectly acceptible for them to have miniatures with little or no bearing on true human anatomy. Now, when you start making miniatures for another Sci Fi setting, especially something as rich and developed as Star Wars, thats no longer acceptible....I don't know about you, but I don't want to see Han Solo the same size as Chewbacca, or Darth Vader the same size as an Ewok, or AT-ATs scaled so that it looks like only one Ewok could drive it....sorry, produce miniatures like that and you ( as a company, not YOU ) deserve to tank!


Leave true-scale modelling to those who make dioramas. There's a reason GW makes their people huge and their tanks itty-bitty... if they made everything to scale, you'd lose the sense of the infantryman's fight. Every army list surrounds itself in the struggle of the footslogger. Be they adversarial or friendly, if an Imperial Guardsman were scaled to a Land Raider, you'd lose the sense of place for the guardsman, and you'd start putting the emphasis on the tanks. Besides, the infantry are an abstraction.... more meant as markers to give a rough idea of the unit's position than a definative "I'm throwing a grenade at a wall" type feel. If you truescaled everything, AT-AT's would be ungodly massive, and in 28mm, would be pushing unreasonablly sized. give a touch of variation in the size of your infantry, but in order to play a game in 28mm, something has to give, or else you're not going to have space for those vehicles on the table.

Where GW seem to make a point to not only ignore their own fluff (scale wise....and rules wise!) in order to sell miniatures (and I'm not sure why that would be a selling point) it won't fly if they take on another system....


They have, and they took it, stylistically, in another direction from their bread and butter... that LOTR game.

As far as fluff is concerned, though, they're allowed to change it. Space marines are no longer the frothing, violent convicts they once were in Rogue Trader, for one. It's their backstory, and they will do with it what they wish, and what works to create the plot holes they need, in order to keep the canon developing, but never moving forward. If one day they decided that Magnus the Red's ascention to daemonhood involved him growing a pair o wings and coming to a playable 40mm base, then that officially becomes GW gospel, no matter what the previous editions had to say about it.

GW's core games are a perfect example of revisionist history, and, for me at least, it's part of what keeps it interesting. I think that a certain degree of BSing sizes is required to keep the game aesthetically pleasing, and to prevent the disconnect from the idea of the individual in this kind of wargaming.

Things I've gotten other players to admit...
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Montgomery, AL

Delephont wrote:I would absolutely hate to see GW get hold of any of the "classic" Sci Fi settings, whether it be Star Wars, Dune, or even Starship Troopers.....come on, their ham fisted way of dealing with their own Material and background fluff, would certainly put George Lucas in his grave, and then make him spin 360 in said pit!

When GW learns the true meaning of consistancy, coherancy and balance, then maybe they could take on the big boys of Sci Fi, until then I don't think so.

Now, as far as the miniatures go, GW have yet to prove they can produce a proportioned, well posed humanoid figure, and of both sexes to boot....so I wouldn't be waiting with baited breath for their scuplting efforts either!


i was against this idea until this post. The thoguht of something putting GL in his grave I'm all for. You want to talk consistancy? Lucas has not been very consistant with his work, so why should he care if GW is. All I got to say is Han shot first.

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Longtime Dakkanaut




United States of England

Dronze wrote: Leave true-scale modelling to those who make dioramas. There's a reason GW makes their people huge and their tanks itty-bitty... if they made everything to scale, you'd lose the sense of the infantryman's fight. Every army list surrounds itself in the struggle of the footslogger. Be they adversarial or friendly, if an Imperial Guardsman were scaled to a Land Raider, you'd lose the sense of place for the guardsman, and you'd start putting the emphasis on the tanks. Besides, the infantry are an abstraction.... more meant as markers to give a rough idea of the unit's position than a definative "I'm throwing a grenade at a wall" type feel. If you truescaled everything, AT-AT's would be ungodly massive, and in 28mm, would be pushing unreasonablly sized. give a touch of variation in the size of your infantry, but in order to play a game in 28mm, something has to give, or else you're not going to have space for those vehicles on the table.


Everything else you wrote I'm going to agree to disagree on, not to be arguementative, but simply because it depends on your point of view and what you expect from a Sci Fi game....

On the point above however, I feel I need to make a statement. As we've previously discussed, GW have the write to generate their gaming fluff any way they want.....agreed. Theres nothing written that Space Marines have to be 7-8ft tall, they, for their own reasons decided that was an important aspect of the army.....so, it makes no sense to me, to then go to great lengths to produce models that don't reflect this, shall we say, definative feature.....how would it look, if I made up a game about Dragons, and in place of Dragon miniatures offered you miniatures that looked like mice?!? Yet, in this case we, the gamer, seem to accept this as a forgivable or sensible act?!?!

Calling the Infantry miniatures an 'abstraction' is only true to a point....of course they are counters, but if GW is going to ignore key characteristics, why go half way there and try to produce detailed miniatures?!? Again, a sensless act from GW......it seems as if you're saying, on the one hand, GW makes wonderful detailed models ( of infantry ) only in the next breath, to announce tat they don't need to be accurate to the fluff as its only an abstract counter?!?

On the point about vehicle scale, again, I agree and disagree.....an AT-AT is the size that it is for a reason, and yes, vehicles of this nature are designed to take the emphasis from the footslogger.....vehciles of this nature are designed to dominate the battlefield....if I place a Titan on the table, I want that Titan to be the MAIN feature.....I don't want it to be 0.5mm taller than an Imperial Guard trooper.

In the end, if I spend hundreds of ££$$ and endless hours of time painting and assembling miniatures I want, in the end, to be immersed in the essence of that Sci Fi setting.....I don't want abstract counters, or 'make do' sizes for 'make do's' sake....I want to be one step away from the Grim Dark and all that it has to offer...

...if I want abstract counters I'l stick to Chess and Monopoly!

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Delephont wrote:

On the point above however, I feel I need to make a statement. As we've previously discussed, GW have the write to generate their gaming fluff any way they want.....agreed. Theres nothing written that Space Marines have to be 7-8ft tall, they, for their own reasons decided that was an important aspect of the army.....so, it makes no sense to me, to then go to great lengths to produce models that don't reflect this, shall we say, definative feature.....how would it look, if I made up a game about Dragons, and in place of Dragon miniatures offered you miniatures that looked like mice?!? Yet, in this case we, the gamer, seem to accept this as a forgivable or sensible act?!?!
Strawman.

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Biloxi, MS USA

Klawz wrote:
Delephont wrote:

On the point above however, I feel I need to make a statement. As we've previously discussed, GW have the write to generate their gaming fluff any way they want.....agreed. Theres nothing written that Space Marines have to be 7-8ft tall, they, for their own reasons decided that was an important aspect of the army.....so, it makes no sense to me, to then go to great lengths to produce models that don't reflect this, shall we say, definative feature.....how would it look, if I made up a game about Dragons, and in place of Dragon miniatures offered you miniatures that looked like mice?!? Yet, in this case we, the gamer, seem to accept this as a forgivable or sensible act?!?!
Strawman.


Also, insert obligatory Jes Goodwin "Marines ARE True Scale, the other sculptors simply can't follow the scale I set as standard" response.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Hierarch




Pueblo, CO

Delephont wrote:
Dronze wrote: Leave true-scale modelling to those who make dioramas. There's a reason GW makes their people huge and their tanks itty-bitty... if they made everything to scale, you'd lose the sense of the infantryman's fight. Every army list surrounds itself in the struggle of the footslogger. Be they adversarial or friendly, if an Imperial Guardsman were scaled to a Land Raider, you'd lose the sense of place for the guardsman, and you'd start putting the emphasis on the tanks. Besides, the infantry are an abstraction.... more meant as markers to give a rough idea of the unit's position than a definative "I'm throwing a grenade at a wall" type feel. If you truescaled everything, AT-AT's would be ungodly massive, and in 28mm, would be pushing unreasonablly sized. give a touch of variation in the size of your infantry, but in order to play a game in 28mm, something has to give, or else you're not going to have space for those vehicles on the table.

On the point above however, I feel I need to make a statement. As we've previously discussed, GW have the write to generate their gaming fluff any way they want.....agreed. Theres nothing written that Space Marines have to be 7-8ft tall, they, for their own reasons decided that was an important aspect of the army.....so, it makes no sense to me, to then go to great lengths to produce models that don't reflect this, shall we say, definative feature.....


Except for the fact that your "definative feature" doesn't mean squat in game... Truth be told, I can probaby tell you EXACTLY why all the infantry seem to be sculpted to roughly the same height and scale...

It allows them to be modular, in addition to the previously mentioned aesthetic choices.

Because of this feature, you can take a pair of Catachan arms and put them on your Khorne Berzerkers or other space marines to achieve a certain effect, with little to no modification to the part. You can use the new(er) plastic scout bodies, and with a bit of fiddling about, give your IG commander or Inquisitor carapace armor, and you don't need to cut out part of the leg to make it look right.

Imagine if all of the parts for all of the armies were incompatible with one another...

how would it look, if I made up a game about Dragons, and in place of Dragon miniatures offered you miniatures that looked like mice?!? Yet, in this case we, the gamer, seem to accept this as a forgivable or sensible act?!?!

Then in your game, the dragons look like mice... stylistically, this might be a turn off to most people, but that's because most people don't think dragons are small mammals.

Calling the Infantry miniatures an 'abstraction' is only true to a point....of course they are counters, but if GW is going to ignore key characteristics, why go half way there and try to produce detailed miniatures?!? Again, a sensless act from GW......

Not really. It's a tabletop wargame... most of this style of game is designed to not only give a (relatively) cohesive gaming experience, but an interesting visual aspect, as well.

it seems as if you're saying, on the one hand, GW makes wonderful detailed models ( of infantry ) only in the next breath, to announce tat they don't need to be accurate to the fluff as its only an abstract counter?!?

Who said that the scale of the miniatures had anything to do with the fluff? I'm pretty sure that GW actually covered this in the BRB at some point...

On the point about vehicle scale, again, I agree and disagree.....an AT-AT is the size that it is for a reason, and yes, vehicles of this nature are designed to take the emphasis from the footslogger.....vehciles of this nature are designed to dominate the battlefield....if I place a Titan on the table, I want that Titan to be the MAIN feature.....I don't want it to be 0.5mm taller than an Imperial Guard trooper.

Hyperbole much? Forge World makes titans... a warhound stands 10.5 inches tall, I'd day that stands out pretty well, despite the fact that it's to a smaller scale than the fluff, which should dictate scale, according to your own argument, would allow, according to your own logic. Ultimately, a developer needs to look at their game and decide where they want to put the visual and narrative focus.

In the end, if I spend hundreds of ££$$ and endless hours of time painting and assembling miniatures I want, in the end, to be immersed in the essence of that Sci Fi setting.....I don't want abstract counters, or 'make do' sizes for 'make do's' sake....I want to be one step away from the Grim Dark and all that it has to offer...

nobody said you couldn't make yourself some truescale marines... in fact, i'm pretty sure there are a few sets of detailed instructions to allow you to do so... That being said, I'll be over here with my "out of scale" plastics, actually playing a game. I'll see you in the 3 years it takes to make the needed modifications to your 2000 points of vanilla marines, provided you don't get frustrated with the fiddlyness of the project and give up.

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Longtime Dakkanaut




United States of England

@ Dronze

I think you're missing my point...at this stage it doesn't matter, the end effect is, and always will be, if you're happy and contented with what GW offer as a hobby event, then cool, if not, there are alternatives.....bringing the post into the context of the thread, the same can be said for anyone hoping or dreading GW ever taking on other well respected Sci Fi systems.

Personally, and this is just my personal opinon, I don't believe GW have what it takes to do Star Wars justice on the table top, others may and will disagree, thats fine, but for me, if ever GW brought out their version of Star Wars I wouldn't buy it.

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jbunny wrote:The thoguht of something putting GL in his grave I'm all for. You want to talk consistancy? Lucas has not been very consistant with his work, so why should he care if GW is. All I got to say is Han shot first.


I roll my eyes at the prequels, I've stopped watching the listless CGI cartoon, and don't get me started on that episode IV special edition.

Despite that, I can't hate George Lucas, and here's why:



"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade 
   
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Veteran Inquisitor with Xenos Alliances






Darkness wrote:A Star Wars game to the scale of 40k would be awesome. Only problem is Jedi. I know I would love to have Vader lead me on my quest to crush to the Rebels, but you couldn't include Jedi in a force for their OP status.
They'd always be balanced by point costs and any other sort of common/uncommon/rare restrictions any sort of force organization requirements a hypothetical game had. In an Epic setting they'd just be treated as single individual that is as powerful as some vehicle units.

I think the LotR game has a good balance for special characters relative to every other unit. That similar level balance would serve any SW game. I think the difficulty of a SW game is the limited number of factions. Beyond having different periods or settings, you're always stuck with Empire, Rebelion, and anyone else (Jabba, etc) or Republic, Trade Federation, and anyone else. Rather limited... the expanded universe might offer more, but would be a bit more niche in appeal.

Kid_Kyoto wrote:
loranafaeriequeen wrote:it would be wicked awesome if someone does a star wars game soon.


As others said there's been a 28mm game around for 5 years, where have you been? Plus the starship game, plus the paper model game...
I think what would get people excited would be a star wars game that doesn't use cheap plastics that come pre painted. Most everyone, I'd assume would want kits in the same vein as 40k, allowing some latitude for customizations.
   
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Powerful Chaos Warrior




Texas, USA

I could tolerate a SW game in 25-32 mm scale (unpainted of course)

I can see them being fun to paint. And there's an endless variety of things to make miniatures from!

"That's an impossible shot, Batman" -Robin
"That's a negative attitude, Robin" -Batman

I offer commission painting. See the Painting Service list in the Dakka Swap Shop for details.

Lord of Kaith--rolling straight 's since 1995. 
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

Darth Badguy wrote:Despite that, I can't hate George Lucas, and here's why:



Is that George Lucas with a "Han shot first" shirt, with a cartoon Han Solo, standing in front of Harrison Ford?

Didn't he make the executive decision to edit the movie and make "Han shoot second"? Is this a conspiracy...!?

Sorry, I've been out of that loop a bit
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

RiTides wrote:
Darth Badguy wrote:Despite that, I can't hate George Lucas, and here's why:



Is that George Lucas with a "Han shot first" shirt, with a cartoon Han Solo, standing in front of Harrison Ford?

Didn't he make the executive decision to edit the movie and make "Han shoot second"? Is this a conspiracy...!?

Sorry, I've been out of that loop a bit

The editing to have Han shoot second was because of some ridiculous statement from someone along the line that said Han shooting first made it seem like he was a murderer.

The other way makes it so he's acting in self-defense and is a lovable rogue!

Not a cold-hearted murderer/smuggler.
   
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Winged Kroot Vulture






I could only see this happening if George Lucas bought GW and then made them make a miniatures game for Star Wars.

I'm back! 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

It would still be awesome, like I said earlier, give me my Gunship and Clone Commandos and I will become a drug dealer to fund my plasticrack habit.

This message was edited 1 time. Last update was at 2010/04/25 03:21:19


DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Veteran Inquisitor with Xenos Alliances






ProtoClone wrote:I could only see this happening if George Lucas bought GW and then made them make a miniatures game for Star Wars.
It would cost him in excess of a $100 million to buy GW... $50M to buy just a controlling stake. Or he would make $X-millions without doing anything beyond signing a piece of paper to grant GW a license to produce miniatures and a game.
   
Made in us
Winged Kroot Vulture






aka_mythos wrote:
ProtoClone wrote:I could only see this happening if George Lucas bought GW and then made them make a miniatures game for Star Wars.
It would cost him in excess of a $100 million to buy GW... $50M to buy just a controlling stake. Or he would make $X-millions without doing anything beyond signing a piece of paper to grant GW a license to produce miniatures and a game.


And I am sure George just happens to have that much balancing out his table in the dining room.

I'm back! 
   
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Bonkers Buggy Driver with Rockets





Black Country

ProtoClone wrote:I could only see this happening if George Lucas bought GW and then made them make a miniatures game for Star Wars.

I don't understand you there. LFL have licenced games before; role-playing and miniatures to West End Games and Wizards of the Coast, Wizkids did the Pocketmodels, Kenner/Palitoy made the action figures and board games have been produced by various companies. So I really can't see LFL buying a company just to make miniatures, it would be against everything they have done in the past.

Unless you were referring to Games Workshop not wanting to do this, but they do the Lord of the Rings game. Personally I cannot see Games Workshop making a move for Star Wars, but previous business actions by LFL or GW would not rules it out.

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
 
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