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![[Post New]](/s/i/i.gif) 2010/05/18 01:33:00
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Badass "Sister Sin"
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carmachu wrote:Maybe I just dont know the rulesw, or have been out of touch lately but....
In ork turn one, your buzzsaw koptor stuns the raider. OK. But then DE turn 1, you get to attack again?
How? you arent locked into a combat I thought like a walker or infantry....
If a vehicle doesn't move, you get to attack it again in their assault phase.
Sucks if you get stunned or immob'd. Automatically Appended Next Post: ChainswordHeretic wrote:In turn three you use your flamer truck to target three models from Lelith's squad and one from a warriors squad. The rules for templates say you have to cover as many models as possible from the target unit with the template. In your picture it looks like you could have easily covered four or five models from Lelith's squad, Meaning you could not have targeted the warrior squad.
From my angle, it makes it look like he tagged those two knocked over wyches too, which would be 5 and 1. May be a recall thing
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This message was edited 1 time. Last update was at 2010/05/18 01:36:48
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![[Post New]](/s/i/i.gif) 2010/05/18 01:38:59
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Longtime Dakkanaut
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pretre wrote:
If a vehicle doesn't move, you get to attack it again in their assault phase.
Sucks if you get stunned or immob'd.
Thank you. Like I said, its been a while and thats something new I didnt know.
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Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers... |
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![[Post New]](/s/i/i.gif) 2010/05/18 02:05:36
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Hardened Veteran Guardsman
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carmachu wrote:Maybe I just dont know the rulesw, or have been out of touch lately but....
In ork turn one, your buzzsaw koptor stuns the raider. OK. But then DE turn 1, you get to attack again?
How? you arent locked into a combat I thought like a walker or infantry....
If you still in base to base contact with a vehicle in the next phase you can continue attacking. You're not locked in combat however.
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![[Post New]](/s/i/i.gif) 2010/05/18 04:43:15
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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That's not a crow's eye view of the flame template, making it difficult to get perspective. I realize that you are required to hit as many models in your primary target as possible, and we very carefully checked over the entire unit - there was no place where the burna template could cover more than 3 models.
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![[Post New]](/s/i/i.gif) 2010/05/18 20:03:47
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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It's the 2k army you and I worked out for you but with more wyches and upgrades. Not the best way to upgrade a DE army. Granted I think they scale horribly after 2k and are really at their strongest at 1500.
Good job on taking it to them. But with even more shooting than you'd normally have I'd have expected nothing less out of your orks
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/05/18 21:11:30
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Adolescent Youth on Ultramar
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Nice report Dash...gotta love the objective owning gretchin...congrats on the win, off to read the other 2 now!
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![[Post New]](/s/i/i.gif) 2010/05/18 21:55:58
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Hulksmash wrote:It's the 2k army you and I worked out for you but with more wyches and upgrades. Not the best way to upgrade a DE army. Granted I think they scale horribly after 2k and are really at their strongest at 1500.
Good job on taking it to them. But with even more shooting than you'd normally have I'd have expected nothing less out of your orks 
Biggest difference was the lack of haywire grenades. Dark Lances are ugly, but since I PLAY them and roll so god awful, I was hoping he would too. And he did. I have to stress though that I took away almost half his dark lances on the first turn by neutering those dark lance ravagers.
@tangee: The gretchin woulda been nice to hold those objectives if they hadn't died. I haven't decided if I overextended them and should have kept to three, or if I just made my play with them too early.
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![[Post New]](/s/i/i.gif) 2010/05/19 02:23:00
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Commoragh-bound Peer
Gainesville, FL
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Always good to see the Icecream trucks stomping about instead of mukkin' about. Keep it going dude!
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![[Post New]](/s/i/i.gif) 2010/05/20 00:27:25
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
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Great report, and congrats on the win. Just goes to show, unpainted models never do as well
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![[Post New]](/s/i/i.gif) 2010/05/20 20:30:08
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Wehrkind wrote:Great report, and congrats on the win. Just goes to show, unpainted models never do as well 
Not sure that's the lesson to be had here.
Better that the lesson is that Orks are the dominant force in the galaxy.
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![[Post New]](/s/i/i.gif) 2010/05/21 03:06:12
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Decrepit Dakkanaut
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Ahhh... I love it when fancy mobility armies get throttled by the brute force of hordes.
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![[Post New]](/s/i/i.gif) 2010/05/21 03:53:46
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Twisted Trueborn with Blaster
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If only those sexy sexy dark eldar had a lick of paint huh
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![[Post New]](/s/i/i.gif) 2010/05/21 04:11:08
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Hardened Veteran Guardsman
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Maybe I am just used to more direct assaulting and as a guard player I am not 100% on all the little special rules you can use in assault but How can you assault those 2 raiders with the 2 man squad of deff koptas don't you only get to dual assault if when you are in base to base contact with yourself you can create a chain to the 2nd unit, not 2" coherency? Also when you used the load of boys to surround the 2 raiders how did you manage to spead out perfectly every inch or 2 around them with only 6 inches of charge, did you run and spread out first? Sorry about all the questions just trying to clarify how you did what you did. Also very good work and congrats and good luck in the next round.
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Jtw1n
Vostroyan XCIX "The Heirs Apparent" |
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![[Post New]](/s/i/i.gif) 2010/05/21 13:31:02
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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jtw1n wrote:Maybe I am just used to more direct assaulting and as a guard player I am not 100% on all the little special rules you can use in assault but How can you assault those 2 raiders with the 2 man squad of deff koptas don't you only get to dual assault if when you are in base to base contact with yourself you can create a chain to the 2nd unit, not 2" coherency? Also when you used the load of boys to surround the 2 raiders how did you manage to spead out perfectly every inch or 2 around them with only 6 inches of charge, did you run and spread out first? Sorry about all the questions just trying to clarify how you did what you did. Also very good work and congrats and good luck in the next round.
Hey there!
In answer to your first question.....you may need to reread the rules for assaulting. The order of things:
1. Move the closest model in a direct line the shortest route to what you are assaulting.
2. The rest of the unit has 6" to do anything they want, provided you do the following:
a.) Prioritize unengaged models first.
b.) Don't break coherency.
c.) Every model that can get into base contact must do so.
In my assault, all those rules are followed. My closest deffkopta assaulted his ravager. The second deffkopta assaulted into the other ravager and is still in coherency and has made it into base contact. We're good.
----------------------------------------------------------
For your other question: I didn't actually go back and look at the picture just now, but I didn't make it around both transports, just one - I couldn't quite make it to the back of the second one, and the perspective in the picture isn't helping. However, I didn't have to get around the transports - he put his rear against the table edge, and can't disembark off the table. A raider is 6" long, and you can't disembark within 1" of an enemy model, meaning I only have to cover 5" of the transport to disallow assaulting. Stopping my transport...I think 2" away? Disembarking 1" out the front, and 2" diagonally and out the sides (with the base of a boyz model being 1") gives me a 3" coverage area, meaning I can extend almost 2" parallel down the hull of a raider before I even assault, meaning I only have to reach 3" around the sides to cover it and 5" down the middle of the two raiders for the same.
*EDIT*
I just went back and looked at the picture sequence - there is some staging going on for visual aids. =p I forgot pictures of this, so we went back and set it up. A lot of my pictures are staged. "Put these two dice there to show that you rolled double 1s, and hold this flame template there and let me take a picture of that" or "draw your tape measure out and hold it against my battlewagon to show that you are hitting side armor." Setting up after the fact to show what happened.
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This message was edited 1 time. Last update was at 2010/05/21 13:36:40
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![[Post New]](/s/i/i.gif) 2010/05/21 14:28:34
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Battlefield Professional
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carmachu wrote:Maybe I just dont know the rulesw, or have been out of touch lately but....
In ork turn one, your buzzsaw koptor stuns the raider. OK. But then DE turn 1, you get to attack again?
How? you arent locked into a combat I thought like a walker or infantry....
Firstly, I wondered about this too... it happened again in this battle report with some genestealers destroying and IG tank in the IG player's turn. I don't understand what's happened here.
Secondly, Nice report Dash. I always enjoy reading them and see how you chaps on the other side of the pond play. I'm envious that there seems to be a flourishing tourney scene over there... I wish the UK was the same.
Thirdly, He's allowed to use unpainted figures for these games? Meh... kind of spoils things for me. Maybe I'm fussy, but fully painted armies looks MUCH better, and I often think adds atmosphere to a game.
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![[Post New]](/s/i/i.gif) 2010/05/21 16:35:18
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Longtime Dakkanaut
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Painted armies do look better, but 'Ardboyz is a national tournament circuit that doesn't incorporate any soft scores. That means army composition, painting (or lack of), and sportsmanship are forgotten. Pretty much just win at all costs and don't cheat.
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![[Post New]](/s/i/i.gif) 2010/05/21 17:15:48
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Battlefield Professional
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hyv3mynd wrote:Painted armies do look better, but 'Ardboyz is a national tournament circuit that doesn't incorporate any soft scores. That means army composition, painting (or lack of), and sportsmanship are forgotten. Pretty much just win at all costs and don't cheat.
Yeah, I understand the mentality of not giving extra points for great painted stuff, I even agree to some degree, but it'd be nice if there was a rule that all models must be painted. Over here most of them require a minimum of three colours, plus bases to be painted. Consequentially I suppose you do get some rush-painted armies, but even they look decent once the pictures are taken for battle reports etc.
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![[Post New]](/s/i/i.gif) 2010/05/21 18:27:09
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
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Tantras wrote:carmachu wrote:Maybe I just dont know the rulesw, or have been out of touch lately but....
In ork turn one, your buzzsaw koptor stuns the raider. OK. But then DE turn 1, you get to attack again?
How? you arent locked into a combat I thought like a walker or infantry....
Firstly, I wondered about this too... it happened again in this battle report with some genestealers destroying and IG tank in the IG player's turn. I don't understand what's happened here.
See p. 63, under "Successive Turns" - if you're still in base contact w/a vehicle (w/o a WS) the next turn (i.e., it didn't move away, for whatever reason), you hit it again.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/05/21 19:04:46
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Battlefield Professional
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Bugger me, you're right! You learn something new every day... Nice one
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![[Post New]](/s/i/i.gif) 2010/05/23 07:07:50
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Twisted Trueborn with Blaster
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Who wouldn't move the vehicle away?!
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![[Post New]](/s/i/i.gif) 2010/05/23 07:22:10
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Wicked Canoptek Wraith
Vancouver, BC
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InventionThirteen wrote:Who wouldn't move the vehicle away?!
People with stunned/immobilized vehicles. Or if they really have to shoot all their weapons.
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/05/23 09:30:25
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fresh-Faced New User
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Reminds me why I'll never play in 'ard Boyz, the armies look terrible.
EDITED for unnecessary snarkiness.
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This message was edited 1 time. Last update was at 2010/05/23 09:37:46
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![[Post New]](/s/i/i.gif) 2010/05/28 03:13:28
Subject: Re:Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Irdion wrote:Reminds me why I'll never play in 'ard Boyz, the armies look terrible.
EDITED for unnecessary snarkiness.
You don't think that there is fun to the thrill of just putting models down on the table and duking it out without wondering if someone's chapter colors are correctly represented?
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![[Post New]](/s/i/i.gif) 2010/05/28 18:26:17
Subject: Dashofpepper takes The Pink Waaaugh! to 'Ard Boyz preliminaries Round 1 (picture intensive)
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[DCM]
Tilter at Windmills
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Tantras wrote:hyv3mynd wrote:Painted armies do look better, but 'Ardboyz is a national tournament circuit that doesn't incorporate any soft scores. That means army composition, painting (or lack of), and sportsmanship are forgotten. Pretty much just win at all costs and don't cheat.
Yeah, I understand the mentality of not giving extra points for great painted stuff, I even agree to some degree, but it'd be nice if there was a rule that all models must be painted. Over here most of them require a minimum of three colours, plus bases to be painted. Consequentially I suppose you do get some rush-painted armies, but even they look decent once the pictures are taken for battle reports etc.
Most US tournaments do require it. However ‘Ard Boyz is a promotion put on by the Trade Sales department, and the combination of it being a significantly higher points’ size than normal and the lack of painting requirement are designed to encourage people to buy and field more models, without the impediment of worrying about painting.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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