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Dakka Veteran





porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..

(and I run a 120 genestealer list at high point levels.. )


Uh.

You don't get Rending added to your grenades.
   
Made in us
Krazed Killa Kan






Columbus, Oh

Ah! Ya got me..

I completely mis-took that.. You are correct..

And... Land Raiders are still hard nuts to crack.. crud.

2+2=5 for sufficiently large values of 2.

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Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

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Fixture of Dakka





Steelcity

Yay more wacky stuff to fit into games and create ideas from

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Elite Tyranid Warrior



Ontario

I love that the points cost in the example and the actual formation are different.
   
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Boston, MA

That was kinda cool. Nothing amazing (and definitely not enough to make a whole new Planetstrike-sized book from) but still pretty cool.

Check out my Youtube channel!
 
   
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US

porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..

(and I run a 120 genestealer list at high point levels.. )


Um grenades don't use your rending trait lol

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
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Krazed Killa Kan






Columbus, Oh

BlueDagger wrote:
porkuslime wrote:Nope.. Genestealers Rend, thus on a 6 get to add a further 1d3.. so, net 14-16..

(and I run a 120 genestealer list at high point levels.. )


Um grenades don't use your rending trait lol


yup.. had that pointed out to me at the top of the page.. le sigh

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
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Brother SRM wrote:That was kinda cool. Nothing amazing (and definitely not enough to make a whole new Planetstrike-sized book from) but still pretty cool.


Definitely interesting. I like anything that offers a new way to play the game or that lends itself to campaign/scenario play, and this fits that bill nicely.

Also: Super heavies in non-Apoc games?!?

"Now witness da power of dis fully armed and operational Stompa..."

Regardless this is a good first attempt to return WD to a more game content oriented format and I applaud the move on the part of the new editor, and i hope it continues.

What I hope doesn't happen is the all the interwebz blow hards and whiners don't bitch and moan about this simply to be heard like they usually do, because I'm sure the new editor/GW are looking at threads like this one, and if the feedback is less than ideal or if all they are getting is grief then it could nix future projects like this...

This message was edited 1 time. Last update was at 2010/05/28 17:42:55


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
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New Jersey

Sweet, I'm going to give this a read



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Waaagh! Warbiker





Just read the rules and download. Looks great. Chance for some really fun/potentially silly battles. I like the thought of outflanking orks in trukks, Land Raiders with invulnerable saves, gangs of massive nids and deffkoptas racing across the table to shower the enemy in a fusillade of rokkits. Looks designed to make the game fun.

Agree impressed with the decision to make the rules essentially free, or the cost of a WD.
   
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Tipp City

Can someone post them up here? I'm at work and they won't let us on GWs site.


Thanks,

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Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

First time trying, here we go...
 Filename Warhammer 40,000 Spearhead Formations.pdf [Disk] Download
 Description Spearhead Formations
 File size 1714 Kbytes


If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Elite Tyranid Warrior



Ontario

My favorite is the one that allows you to have 3 landraiders full of termies, mech assult I think with outflank. Ouch :(

Actually str 8 autocannon scout sentinals would also be awesome.

This message was edited 1 time. Last update was at 2010/05/28 18:29:44


 
   
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[DCM]
.







UltraPrime wrote:First time trying, here we go...


That worked perfectly - thank you!
   
Made in us
Longtime Dakkanaut






Richmond, VA

So, I'm confused about two things:

1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?

2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?

EDIT:

A third question:

3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?

This message was edited 1 time. Last update was at 2010/05/28 18:41:58


 
   
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Norwalk, Connecticut

Yes, thanks a lot-I can't normally get on the GW site at work, so you just made my day UltraPrime-TWICE NOW!!

Reality is a nice place to visit, but I'd hate to live there.

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Bristol, UK

Scottywan82 wrote:So, I'm confused about two things:

1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?

2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?

EDIT:

A third question:

3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?


Yes, you can have 3x3 units! And each squadron of 3 may operate independently.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Elite Tyranid Warrior



Ontario

1) if it says tank unit then it can be up to 3 units of 3.

2) According to the pdf (not the full WD rules) raw wise I guess you could fire the HB and then the rocket.

3) 3 squads of 3
   
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Courageous Silver Helm





Vancouver

Well this looks like it will make some games a bit more exciting, but not to the same degree as city fight, apocalypse or planet strike.

If they didn't release these rules for free then there would be outrage in the community. But still looks like it will be fun for a bit of a change in campaign themed games.

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Ontario

I like that it can assign a points value for certain rules so for a campain you can make it a little more "balanced"
   
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Richmond, VA

Okay, so My Armored Spearhead is:

Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)

Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K

Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K

That's one Spearhead.
   
Made in us
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US

Scottywan82 wrote:So, I'm confused about two things:

1- A spearhead can have up to three tank units. for Guard, does this mean 3 tanks or 9? Same question for walkers. Sentinels come in squads of 3, are those 3 sentinel spearheads or 9?

2 - The ability to shoot an extra weapon. Can this be ordinance? So a spearhead of manticores can move cruising speed and then shoot a manticore rocket?

EDIT:

A third question:

3 - If the answer to question 1 is 9 tanks, do they act as three squads of 3 each, or are each independent?


1 - Yes up to 3 squadrons of 3
2 - You still have to follow normal shooting rules as per that paragraph. So yes, you could move cruising then shoot a direct shot with the manticore, but not barrage.
3 - You must have a model of each squadron within 4" of each other at the beginning of the shooting phase or they lose the Spearhead bonuses.


Automatically Appended Next Post:
Scottywan82 wrote:Okay, so My Armored Spearhead is:

Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)

Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K

Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K

That's one Spearhead.


Correct, and a bejesus load of points ;D
Now if the 180 boyz with thermite charges gets ahold of you all bets are off ;D

This message was edited 1 time. Last update was at 2010/05/28 19:00:15


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

Scottywan82 wrote:Okay, so My Armored Spearhead is:

Choice 1 - 3 LRBTs acting a squad within the normal rules of 40K (ie, all have to shoot at the same target, must travel together, rules for immobilized and crew shaken)

Choice 2 - ANOTHER 3 LRBTs acting a squad within the normal rules of 40K

Choice 3 - 3 Basilisks acting a squad within the normal rules of 40K

That's one Spearhead.


As I read the rules, I think that each unit of 3 must be chosen from same entry. So 3 x 3 LRs is legal, 3 x 3 Basilisks is legal, but mixing both is not. I think.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in ca
Elite Tyranid Warrior



Ontario

It just says armored units so any three kinds of (codex legal) tank squads should be able to make a spearhead. Remember though each squad has to be within 4 inches of the other or it does not get the special rules.
   
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Et In Arcadia Ego





Canterbury

Has anyone else noticed anything a bit odd about the page numbering at all ?

When I view the link my reader (is that ?) informs me that I am starting on page 18...

..I'm pretty certain the WD article aint 17 pages long... hmm.. I heard something last week that this was originally considered for worked on as a "proper" book style release and didn't think anyhting of it.

Still, hooray for free stuff either way I guess.

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Bristol, UK

Lorne wrote:It just says armored units so any three kinds of (codex legal) tank squads should be able to make a spearhead. Remember though each squad has to be within 4 inches of the other or it does not get the special rules.


Under "Choosing Units"

Unless stated otherwise, all of the units in a spearhead
must be chosen from the same entry in the army list,
though they may take different options and upgrades.
Remember that even though normally an entry allows
you to buy a single vehicle, in some army lists an entry
will allow you to buy an entire squadron of vehicles!

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Veteran Inquisitorial Tyranid Xenokiller





Some backwater sump

Bah, assuming we've read that is like assuming we've read the directions to the dvd player.

New Career Time? 
   
Made in ca
Elite Tyranid Warrior



Ontario

OOPS! deff wrong on that one then. I was thinking it would not be very useful to have different types of tanks with the same special rules.
   
 
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