| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/06/17 06:28:16
Subject: deceiver tactics
|
 |
Discriminating Deathmark Assassin
|
Yes and no. Some of the wargear we get seems like the sort of thing that wouldn't be in 5th edition, so it's fun to have the cool toys for now.
That being said, I'm dying for more options and some points/stats tweaks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 20:11:51
Subject: deceiver tactics
|
 |
Deadly Dire Avenger
Colorado Springs, CO, USA
|
I'm dying for Necron Lord Councils, or at least a couple named, insane Necron Lords. They could prove to be a giggle, if done right. If done wrong, either everyone will take them, or no one will take them :(
There's lots of numbers they could change that could rebalance the Necron Codex in newer and more terrifying ways. For instance, I'd like to see GW change the number "0.75" into "0.90". I'm still not sure whether we should see the number of C'Tan used in the army go from "0-1" to "0-0." The Deceiver's such a useful crutch...which might call for his removal after all. We'll see :/
|
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 20:30:12
Subject: deceiver tactics
|
 |
Navigator
|
named lords would be interesting. though im not sure how they would put a spin on a lord like they did when they made the swarmlord for nids.
i completely agree with the notion of .90.
and finally, if they don't put any c'tan in the next necron codex, i might as well sell mine and use the money on my other armies.
|
2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 21:22:51
Subject: deceiver tactics
|
 |
Deadly Dire Avenger
Colorado Springs, CO, USA
|
Well, they don't want to put a good, decently successful model to waste, so we might end up seeing:
"The Nightbringer can only be used in games of 4000 points or more..."
Or we might end up seeing Pariahs getting wings that grant them a 3+ invulnerable save. It depends on whether the Codex writers misunderstand that it isn't Space Marines they're writing a codex for.
|
|
This message was edited 1 time. Last update was at 2010/06/17 21:24:59
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/17 23:24:37
Subject: deceiver tactics
|
 |
Navigator
|
Con Carne wrote:Or we might end up seeing Pariahs getting wings that grant them a 3+ invulnerable save.
where did tht come from?
|
2011 Record(w/d/l)
Forge World Linuras : ~2500(WIP), 2/0/1
Hive Fleet Acheron: 250, 0/0/0
"You worry too much." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 08:09:28
Subject: Re:deceiver tactics
|
 |
Squishy Squig
|
I'm trying to make a deceiver army with the main them being him, 2 flayed ones units, pariahs with lord with gaze of flame if it works the way i want it to thats three leadership tests one from each of the flayed ones and one from the deceiver at a maximum of leadership 6 or the unit needs sixes to hit the necrons that turn.
|
we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 19:37:15
Subject: Re:deceiver tactics
|
 |
Deadly Dire Avenger
Colorado Springs, CO, USA
|
Waaaghmart, that's an intriguing idea. Flayed Ones are cheap, which is good, counterbalancing the insanely expensive Pariahs (which reduce people to leadership 7, not 6  ). It actually looks like it might be fun, against armies that aren't Fearless, at any rate. This list will be expensive in terms of points. The Deceiver, Necron Lord, Pariahs, two units of Flayed Ones, AND the required two squads of Necron Warriors, will drive your points total up to something fairly large already. At the same time, you need Fast Attack and Heavy Support to shore up areas that you're lacking in: longer-range firepower besides the Pariahs, and hopefully anti-tank.
You have your Elites and HQ choices filled up, and I think I have a good idea of what troop choices you're going to be using. How are you going to fill up your Fast Attack and Heavy Support choices?
For Fast Attack, multiple units of Wraiths would fit your theme, but I don't know if they'd be as useful as lots of Destroyers. Taking a big Scarab Swarm is optional, but could be useful for delaying things that you absolutely cannot handle in close combat/tying up enemy shooting units.
For Heavy Support, do you intend to use two Monoliths + a selection of Tomb Spyders, or do you want to spam Tomb Spyders (this could lead to a hilarious list, but beware of Kill Point missions), or what?
|
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 20:39:56
Subject: Re:deceiver tactics
|
 |
Dakka Veteran
|
welcometowaaaghmart wrote: or the unit needs sixes to hit the necrons that turn.
Read the Terrifying Visage rule again. Only works when directing attacks against the Flayed Ones in melee combat. It implies only a specific FO unit too, but I'm not too sure how that will work.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 21:02:27
Subject: Re:deceiver tactics
|
 |
Squishy Squig
|
My friend who has been playing necron since they came out, wrote GW and they said that if the unit failed one the unit needs 6s to hit everything in that combat that is necron. For heavy support i plan on multiple monoliths, and fast attack will be wraiths. The gaze of flame gives an additional -1 to ld with the unit he is in combat with and denies extra attacks when the unit gets charged
|
we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 21:24:41
Subject: Re:deceiver tactics
|
 |
Deadly Dire Avenger
Colorado Springs, CO, USA
|
Regardless of whichever random guy at GW was answering e-mails at the time, the rule is very specific when it says: "If they fail then for that round they may only hit the Flayed Ones on a roll of a 6 regardless of WS." (Emphasis mine, source: page 17 of Necron Codex, second printing)
D'oh, I spaced out about the Gaze of Flame modifier. Good call!
About the army, I recommend having two Monoliths, and that you take one selection's worth of Tomb Spyders in the event that your Flayed Ones or Necron Warriors get separated from each other. Also, Tomb Spyders are a hilarious response to vehicles that underestimate them. Good luck, and remember the Golden Rule for Necrons: Birds of a feather flock together. Wraiths need to stay together, and Warriors/Flayed Ones need to be with a Tomb Spyder or with others of their kind.
|
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
-Oscar Wilde
GENERATION 6: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/18 21:40:42
Subject: Re:deceiver tactics
|
 |
Squishy Squig
|
Thanks for the help i cant wait till i can try it out on someone
|
we neva lose caus if we die it dont count, if we run we can giv it anuver go later, and if we win well we win! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/19 09:13:04
Subject: deceiver tactics
|
 |
Sagitarius with a Big F'in Gun
|
All sounds about right to me, two monoliths are always very hard to take down, usually one teleports troops in danger, the other fires like crazy (this will obviously vary depending on the objective). If the enemy immobilizes one, it just keeps on firing. I have played my Monolith several times, only killed once (just) by a Broodlord and a Carnifex.
|
|
|
 |
 |
|
|