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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I sincerely doubt you'll need a "gaming PC" to run this.

The success of WoW and the miserable failure of Age of Conan/W:AR is easy to relate to one thing.

Accessibility. WoW can play on outdated(by gaming standards) computers--the others can't.
   
Made in au
Killer Klaivex






Forever alone

Kanluwen wrote:I sincerely doubt you'll need a "gaming PC" to run this.

The success of WoW and the miserable failure of Age of Conan/W:AR is easy to relate to one thing.

Accessibility. WoW can play on outdated(by gaming standards) computers--the others can't.

I mean I don't actually own a PC that I can play games on apart from my Asus netbook (and the newest game I can run on that is Warcraft III).

I can't afford to blow over $1000 on a good PC just for a few games I like.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in ca
Tough-as-Nails Ork Boy






Thankfully im getting a new computer in about a years time, should be a sweet game.

Rokkit Robbaz (Deathskull)

10 Boyz
1 Nob 
   
Made in us
Fixture of Dakka





dead account

I was thinking of holding off on upgrading since wow doesn't take much but with DM I might reconsider.
   
Made in us
Savage Minotaur




Chicago

Cheese Elemental wrote:
Kanluwen wrote:I sincerely doubt you'll need a "gaming PC" to run this.

The success of WoW and the miserable failure of Age of Conan/W:AR is easy to relate to one thing.

Accessibility. WoW can play on outdated(by gaming standards) computers--the others can't.

I mean I don't actually own a PC that I can play games on apart from my Asus netbook (and the newest game I can run on that is Warcraft III).

I can't afford to blow over $1000 on a good PC just for a few games I like.


What about $500 to $600?
   
Made in au
Killer Klaivex






Forever alone

Karon wrote:
Cheese Elemental wrote:
Kanluwen wrote:I sincerely doubt you'll need a "gaming PC" to run this.

The success of WoW and the miserable failure of Age of Conan/W:AR is easy to relate to one thing.

Accessibility. WoW can play on outdated(by gaming standards) computers--the others can't.

I mean I don't actually own a PC that I can play games on apart from my Asus netbook (and the newest game I can run on that is Warcraft III).

I can't afford to blow over $1000 on a good PC just for a few games I like.


What about $500 to $600?

This is Australia. You have to pay out the nose for anything gaming-related. A good PC costs well over $1000. New release games are usually around the $100 mark, but I can get them for $60 from the USA.

Feels bad, man.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Savage Minotaur




Chicago

Apologies, mate, I didn't notice you were an aussy.

That is extremely unfortunate D:
   
Made in us
Preacher of the Emperor





Karon wrote:Apologies, mate, I didn't notice you were an aussy.

That is extremely unfortunate D:

More than unfortunate, it's the kiss of death.


mattyrm wrote: I will bro fist a toilet cleaner.
I will chainfist a pretentious English literature student who wears a beret.
 
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

WoW has a unique art style, but that does not equate to 'awesome graphics', at least from a technical standpoint. I personally hate the art style (it almost feels like Tim Burton was the art director), so I couldn't bring myself to call them 'good' from any point of view.

At first, the graphics for this game definitely left something to be desired (I don't think the strange proportions are a very good fit for 40k at all. I have this problem with WAR as well), but they look great when the action gets heavy, so at least that's a good thing. I imagine it will require a hefty gaming rig to be able to display all of those sprites and particle effects, though. Don't hope to play this if your computer can only run WoW.

I have a feeling that this is going to be just another class-based MMO, and to me, that's a very bad thing. I'll probably play it, but I imagine that I'll get tired of the game's structure before I hit the level cap. I do like the 'real-time' shooting aspect, and the PVP style is exactly what I imagined it should be (Almost like Tabula Rasa meets Planetside, but unfortunately with the same crappy game structure as WoW), so we'll see.

I'm very disappointed that you're not able to play a squad, and have your limits based on the same points value as the tabletop game. This would've made every single race viable (as well as every single unit), and would've removed things that don't really make sense within the context of 40k (such as looting better equipment for your character/s). Developers simply feel compelled to stick to convention, as if that's going to get them anywhere. I understand that it's unrealistic to wish for every one of my ideas to come true, but I would've been perfectly satisfied if Vigil would've thought outside the box just a little bit on creating the structure for the game.


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Nimble Pistolier





America

I want to be a khorne dreadnoght

"I dont over react,i just get pissed easily"-Me
FOR THE PELIVIC THRUSTING LEIGIONS!
Starting WHFB empire
1250pts Tyranids
 
   
Made in us
Savage Minotaur




Chicago

Grambo wrote:I want to be a khorne dreadnoght


Cool?
   
Made in us
Member of the Malleus





Joplin, MO

Wow is bright and has a slight cartoony feel that goes with the warcraft theme they developed over the years. Yes it is hard to make that game look "good" but I have a gaming pc and set everything to max and it look really good. This has a bit of a cartoonish look but its based on a world of little plastic men. Yes there are similarities but the 40k mmo looks cleaner and better than wow although it has a similar appearance. The good thing about the cartoonish appearance is you can drop the resolution and how the models are rendered to make things easier on the pc letting older machines still play it. The more people who can play a game = more players potentially. It's a great idea to go this route. Yes there will be people who feel the need to whine about it but if its enough to make you not want to play it, shut up about it and don't play it.

The greater good needs some moo. 
   
Made in pt
Bounding Black Templar Assault Marine





Portugal

Chrysaor686 wrote:WoW has a unique art style, but that does not equate to 'awesome graphics', at least from a technical standpoint. I personally hate the art style (it almost feels like Tim Burton was the art director), so I couldn't bring myself to call them 'good' from any point of view.

At first, the graphics for this game definitely left something to be desired (I don't think the strange proportions are a very good fit for 40k at all. I have this problem with WAR as well), but they look great when the action gets heavy, so at least that's a good thing. I imagine it will require a hefty gaming rig to be able to display all of those sprites and particle effects, though. Don't hope to play this if your computer can only run WoW.

I have a feeling that this is going to be just another class-based MMO, and to me, that's a very bad thing. I'll probably play it, but I imagine that I'll get tired of the game's structure before I hit the level cap. I do like the 'real-time' shooting aspect, and the PVP style is exactly what I imagined it should be (Almost like Tabula Rasa meets Planetside, but unfortunately with the same crappy game structure as WoW), so we'll see.

I'm very disappointed that you're not able to play a squad, and have your limits based on the same points value as the tabletop game. This would've made every single race viable (as well as every single unit), and would've removed things that don't really make sense within the context of 40k (such as looting better equipment for your character/s). Developers simply feel compelled to stick to convention, as if that's going to get them anywhere. I understand that it's unrealistic to wish for every one of my ideas to come true, but I would've been perfectly satisfied if Vigil would've thought outside the box just a little bit on creating the structure for the game.



I agree with pretty much everything, to a certain point at least. Graphics wise you've made a good and accurate assessment as far as I can tell from what's in the video.

As for the gear/looting part, I'd say it would be possible to come to a gear upgrade structure.
For example, playing with space marine we could start as neophytes (aka scouts) gathering scout items for the first lvls, later on we'd pass to Initiate (aka marine) and we'd be looting power armour and so on all the way up to terminator armour or artificer armour (depending on the path you choose).

So in theory we'd be able to gear up as a faster melee beast (something along the lines of a fury warrior in TBC) or a tough as nails melee power house (probably equivalent to warrior arms or prot).

Obviously at some point we'd have the option to go full melee, ranged or a hybrid.

Audaces Fortuna Juvat
 
   
Made in us
Regular Dakkanaut





Karon wrote:All races and stuff have been announced before E3.

Google Gamereplays 40k MMO


Might want to re-read it yourself.

"By BotBot - 1st April 2010 - 16:51 PM"

food for thought ^^
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Krauser wrote:I agree with pretty much everything, to a certain point at least. Graphics wise you've made a good and accurate assessment as far as I can tell from what's in the video.

As for the gear/looting part, I'd say it would be possible to come to a gear upgrade structure.
For example, playing with space marine we could start as neophytes (aka scouts) gathering scout items for the first lvls, later on we'd pass to Initiate (aka marine) and we'd be looting power armour and so on all the way up to terminator armour or artificer armour (depending on the path you choose).

So in theory we'd be able to gear up as a faster melee beast (something along the lines of a fury warrior in TBC) or a tough as nails melee power house (probably equivalent to warrior arms or prot).

Obviously at some point we'd have the option to go full melee, ranged or a hybrid.


My problem with a straight-up looting system in a 40k MMO is something along the lines of this: Why the feth would a Tyranid drop a piece of power armor? That's beyond ridiculous, and it makes it very hard to take the game as anything but a WoW clone if this happens to be the way that equipment works.

Equipment should really be limited by a leveling structure in a 40k game, and not what you manage to find from NPCs. Armies are outfitted through an armory, and most 40k earn the 'right' to use a weapon or a piece of armor by proving themselves in battle numerous times. This would be a bit more predictable, but having the same amount of customization that's present in the tabletop game would remedy this perfectly, as you have a lot of options to wade through, and none of them are necessarily the 'right' choice (though that's not going to happen with any sort of class-based structure, as I already know that some units are definitely off-limits with a singular avatar style, and you're going to be limited to a select few). This would also leave some room for simple personal customization, as opposed to being limited to the appearance of the armor that you pick up, and ending up looking like a fething bag of skittles.

I at least hope the character customization is good, but I doubt you can customize much more than the face with a generic loot system. It would be great to be able to paint/decal and adorn your amor to your liking, based on what sect of Space Marines/Orks/Eldar/Chaos you hail from. Customization is my favorite part of the tabletop game, and it should definitely be represented accordingly, as that's the main reason that a lot of people even play the game.

This message was edited 2 times. Last update was at 2010/06/18 00:12:56


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in nl
Decrepit Dakkanaut






I think it will work more along a rank system. Like you get objectives that give you a piece of random wargear for completing certain things (kill x of x, find location, help blabla etc.) IMO would work better then finding loot.

Only guys allowed to do that are orks, hurr.
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

^ That's an even better idea, as it keeps characters from being quite so cookie-cutter by the endgame. That, and there really shouldn't be anything equivalent to 'credits' in 40k, as you're a soldier fighting a war. Wargear should be it's equivalent.

I had a similar idea, somewhere in my mind, but it was more along the lines of completing certain missions to unlock different types of units to use, and different weapons (Though I was thinking that all weapons and armor of the same type should have the same stats, and outfitting should be based more along the lines of 'tactical decision' than number crunching. It would keep things from turning into a big game of 'My sword is better than your sword'). As I can see that's not going to happen without a massive overhaul, this is probably the way things should work.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Kanluwen wrote:I sincerely doubt you'll need a "gaming PC" to run this.

The success of WoW and the miserable failure of Age of Conan/W:AR is easy to relate to one thing.

Accessibility. WoW can play on outdated(by gaming standards) computers--the others can't.



This is hugely true. My PC now, played WoW with no problems ever, and it would literally explode if I installed DOW2 on it, no jokes.
Ive known this was in the making for a long time now, but FINALLY I can see what it looks like and get a glimpse at how the gameplay works. Man Ive been giddy all friggin day after seeing that video. So tax time, Im buying a new PC that will handle this game (again even the starwars MMO people realized that you need a broad playability to have a success, and have acknowledged that they plan on making the game usable by pretty much everyone)

Totally going for da boyz for sure. But I think IG would be pretty friggin awesome....then again the thought of possibly playing a SM scout just crossed my mind, and that could be hella bad ass. Dammit now I cant wait for a year to pass
   
Made in ca
Fixture of Dakka




Kamloops, BC

Has there been any info released on graphic requirements, it's looks pretty graphic intensive for an MMO.
   
Made in nl
Decrepit Dakkanaut






You people are forgetting something, when WoW was first released, it's requirements weren't low at all.
   
Made in us
Hangin' with Gork & Mork






Soladrin wrote:You people are forgetting something, when WoW was first released, it's requirements weren't low at all.


They weren't cutting edge and with stuff turned off most systems could run it. At best they were lower middle but in no way was WoW ever high. It was designed to be able to look nice on systems that could turn everything on as well as look alright and run smoothly on low end systems.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Exactly. Hell I still had some of the stuff turned on and the game still looked pretty good. But Ive seen people play with everything off, looked pretty good. But WoW also had some elements where if you had everything cranked it looked pretty good, thats the secret ingredient in an MMO. I think thats mainly why RAW doesnt have the numbers, its just too pretty for most peoples PCs, so they just ignore it.


Also the "my sword is better then yours" argument has some merit, but even in WoW thats not everything you need to beat someone. My Orc Tank would kick ALOT of peoples asses and I didnt have the bestest gear in the game. Only super hardcore t3 types could walk me, the rest either died fast, or it was a close match. Youve got to realize that alot of PVP is skill, not just the best weapon.

This message was edited 1 time. Last update was at 2010/06/18 14:25:46


 
   
Made in us
Savage Minotaur




Chicago

I quit after I got all my Malygos/Naxx gear on my Resto Shaman

Got sick of getting 2 hit by ret. paladins even with Earth Shield on.

"LOL CRUSADER STRIKE, DIVINE STORM!"
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

WoW can run at 20-30 fps on a GeForce 2 and a single-core 1.8ghz processor with a gig of ram. 10-15 if you turn nearly all the bells and whistles on.

It's really not that hard to make a PC game's graphics scalable to suit most systems, but it is really hard to get something to look decent at all with all of the graphics turned all the way down. The only reason WoW could do this is because of it's awful (IMO) art style.

To request this out of everything is to request that every MMO look misproportioned, caricatured, and completely inaccurate. It might be a sound business plan, but I'm frankly tired of every developer wanting to make their MMO playable on a ten-year-old computer. It might be better for their subscription base, but it won't get the genre anywhere. They'll just be stuck emulating WoW in yet another aspect.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Chrysaor686 wrote:WoW can run at 20-30 fps on a GeForce 2 and a single-core 1.8ghz processor with a gig of ram. 10-15 if you turn nearly all the bells and whistles on.

It's really not that hard to make a PC game's graphics scalable to suit most systems, but it is really hard to get something to look decent at all with all of the graphics turned all the way down. The only reason WoW could do this is because of it's awful (IMO) art style.

To request this out of everything is to request that every MMO look misproportioned, caricatured, and completely inaccurate. It might be a sound business plan, but I'm frankly tired of every developer wanting to make their MMO playable on a ten-year-old computer. It might be better for their subscription base, but it won't get the genre anywhere. They'll just be stuck emulating WoW in yet another aspect.


Gotta agree. I'd much rather buy a new comp (Not that I'd need to, being able to run WiC at near-cranked graphics, I should be fine) to play this game than get stuck with a sense of WoWstalgia

Dakka Code:
DR:80+S++G++M++B++I+Pw40k00+D+++A++/areWD-R++T(M)DM+

U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in us
Hangin' with Gork & Mork






They have been pushing 'trinkets' as one of the strong points in the game. Visually a marine may look similar over the period of it's (game) career and you just upgrade it's properties, but the real changes will come from getting a cloak, auspex, sergeant markings, ect instead of from whole new sets of armor. In WAR they just were ornamentation but perhaps they will have more of an impact here.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

With W:AR there was only so much a trinket could do for you. A cloak brooch, etc really wouldn't be that big of a deal, right?

But here the smaller "trinkets" are actually pretty hefty. The Adamantine Mantle being a good example of a cloak, or maybe even Cameloline, etc.
   
Made in gb
Deadshot Weapon Moderati





London.

Karon wrote:

WoW has AWESOME graphics.


Um...? If you consider Banjo Kazooie on the N64 next generation.

This game does look like WoW because that's primarily what sells. 11m subscribers is a pretty strong indication of what the majority of MMO players want from a game; a no risk, cutesy grindathon. Heaven forbid GW goes out on a limb and make a game that has realistic graphics, strong bloodshed and a complex and innovative method of progression.

No doubt this will be another clone of the Blizzard snoozefest, with characters in melee acting out the same animation until they or their opponent falls over.

Like an above poster said, a Hive Tyrant isn't going to drop a pimped boltgun etc. Marines bring the ruckus because it's their duty/job, not because the need to save 500 gold pieces to buy some sparkly jerkin.

I really should be spending my time more constructively. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Anti-Mag wrote:
Karon wrote:

WoW has AWESOME graphics.


Um...? If you consider Banjo Kazooie on the N64 next generation.

This game does look like WoW because that's primarily what sells. 11m subscribers is a pretty strong indication of what the majority of MMO players want from a game; a no risk, cutesy grindathon. Heaven forbid GW goes out on a limb and make a game that has realistic graphics, strong bloodshed and a complex and innovative method of progression.


Wrong. The developers of W:AR and Age of Conan both stated that one of the biggest reasons their games didn't exceed expectations is simply because of the attitude most gamers who play WoW seem to have towards the actual computer running the games.

The majority(ex: the "majority of 11million subscribers") don't want to drop a few hundred on a PC for a new graphics card or the like every time a new expansion hits, etc. EQ did that--and it bombed miserably, hemorrhaging their casual playerbase every time an expansion came out and PCs had to be upgraded to match.

It's been theorized a bit that the reason for the success of the most recent generations of consoles is for the same reason WoW has been such a success: they maintain a fairly good standard, without requiring constant upgrades to keep things on par with everyone else's experience.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I am curious though how they are going to do the drops, and upgrading armor and weapons. I agree that killing a nid, and getting some Ork choppa would be pretty weird, as well as saving all my pennies so I can go and buy some new pretty thing in game. So Ill just wait for more info to stream out to see what happens. Im sure they will be doing this fairly regularly because the game is suppose to drop in 2 years
   
 
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