Snikkyd wrote:the_ferrett wrote:Snikkyd - The potential for str 10 AP 2 shots. With auto shaken if you manage to hit the vehicle in question.
Yeah, but is
str 9 and 10 some of the time better than
str 8 all the time? And frags. I'd like to see the math on it.
There are 36 possible rolls of a
2D6.
10 are stronger than than
str 8 - although 3 of these mean a dead grot.
5 are equal to
str 8.
21 are weaker than
str 8.
This means that nearly a 2/3rds of the time your Zzzap gun is inferior to your kannon. So if you have a battery of 3 you have 1 gun stronger than a kannon and 2 weaker most of the time.
If you want to go after av14 targets the Zzzaps are slightly better but you need to spam them to achieve this. Against av13 or lower the kannon is the better gun. Since the kannon is also cheaper and has an anit-infantry option go kannonz all the way.
Automatically Appended Next Post: the_ferrett wrote:Mr brave. Oh mr Brave. The object of my 'wisdom' is not to say yours is bad. The object of my wisdom is to assist people in using those units that you tell them never to take. I'm giving tactics fo the silence because Its a codex with loads of options and lots of possibility. The net seems to forget that. The net also forgets that the codex is designed to have that random flavour. Try less to tell me how 'wrong' I am, and instead, assuming you had to use these elements, tell me how you'd synergise, play and what importance you'd put on each. Might not be your playstyle - congatulations, you already have wonderful resources like Dash's blogs (something I would advise all ork players to at least read once). Just... give me the benifit of the doubt with this.
Well in the case of
SAG's, Boomgunz, Kannonz, Rokkits and KMB's I wouldn't fire them at land raiders but rather something they are more likely to kill. I would sintead use the tools in the ork list designed for cracking landraiders to kill those landraiders. If all I'm facing is a wall of landraiders then I'm screwed because I brought checkers to a chess match but I would gamely have a pop. But next time I would remember to include some klaws/rollas etc.
If I have a warphead and roll up the zappy power, and have a land raider in range and
los then I would shoot it at the landraider because duh.