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![[Post New]](/s/i/i.gif) 2010/07/14 14:51:46
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Member of the Malleus
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I never said it wasn't competitive. I simply said that if someone pulls the double mystic crap that any deepstriking army could be in trouble, leaf blower actually has problems with outflanking fast units that can get fast. Like the fleeting genestealers taken here. I run an all drop Blood Angel list myself. This list against the leaf blower style will win or lose big, and the entire game will be decided by turn three and will have more to do with dice rolls then anything. Have you thought of maybe getting a lictor in there, they deep strike, so your safe, and give an additional +1 to your dicerolls.
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![[Post New]](/s/i/i.gif) 2010/07/14 15:07:16
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Infiltrating Broodlord
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gorgon wrote:When your opponent goes second and deploys everything in reserve, how do you deploy? Do you make a more conservative drop?
As the FAQs specified lately, unfortunately we can't decide to deploy directly a unit that originally were choosed to come-in with a Spod.
So we can't change idea, if we buy a spod for a unit this unit must eneter in game with it.
With this limitation I will conserve everythin gin reserve in anycase.
It's true that I'd never had a mirror game yet. Automatically Appended Next Post: doubled wrote:I never said it wasn't competitive. I simply said that if someone pulls the double mystic crap that any deepstriking army could be in trouble, leaf blower actually has problems with outflanking fast units that can get fast. Like the fleeting genestealers taken here. I run an all drop Blood Angel list myself. This list against the leaf blower style will win or lose big, and the entire game will be decided by turn three and will have more to do with dice rolls then anything. Have you thought of maybe getting a lictor in there, they deep strike, so your safe, and give an additional +1 to your dicerolls.
A Lictor (unfortunately) can contribute to the reserves rolls only from the third turn, assuming that he'll come-in immediately the second.
In the third turn everything will be deployed with a simple 2+. No need of more bonus here.
The adversary config you evoked is the harder for a list like this.
Optimistically we can only try for a tie.
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This message was edited 1 time. Last update was at 2010/07/14 15:11:28
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/07/14 15:24:46
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Pragmatic Primus Commanding Cult Forces
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I think mech with the second turn, all in reserves is very problematic for reserve Tyranids, and a strategy I'd expect to see a lot when my opponent won the roll for first/second turn.
I haven't played reserve Tyranids as much as you have, but my best guess for facing that is to drop a bit outside their deployment zone, try to "circle the wagons" as much as possible and hope for the best.
I think the flexibility to deploy normally would be key here, but that's become harder with the FAQ ruling as you said.
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![[Post New]](/s/i/i.gif) 2010/07/14 15:39:08
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Infiltrating Broodlord
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Consider that the only unit that can be deployed via DS and normally with in both situation a minimum of possibility to survive are the Trygons. At least 2 of them.
Besides, havin' Fleet, and "nourishment" instict behavior are again maybe the only unit type we can decide to field from the begin. With all the risks of course.
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/07/14 16:36:47
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Ultramarine Chaplain with Hate to Spare
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I never said it wasn't competitive. I simply said that if someone pulls the double mystic crap that any deepstriking army could be in trouble, leaf blower actually has problems with outflanking fast units that can get fast. Like the fleeting genestealers taken here. I run an all drop Blood Angel list myself. This list against the leaf blower style will win or lose big, and the entire game will be decided by turn three and will have more to do with dice rolls then anything. Have you thought of maybe getting a lictor in there, they deep strike, so your safe, and give an additional +1 to your dicerolls.
Well they won't be able to for much longer  .
As Toban stated a Lictor doesn't help, and with nids you can't choose to not get the bonus to hold off your units so you are stuck. What comes in when will probably decide the game.
The strength of this list is that if 3 of the MCs arrive at the same time even Leaf blower will struggle to significantly harm them. Also the prevailance of melta in leaf blower lists will help compared to say plasma.
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![[Post New]](/s/i/i.gif) 2010/07/14 17:15:41
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Member of the Malleus
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How would you play against a deamon army, or blood angels dropping in, would your game be decided by who is forced to come in first? I have never seen it happen, so it intriugues me.
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![[Post New]](/s/i/i.gif) 2010/07/14 17:33:30
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Infiltrating Broodlord
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Blood Angels are the bigger problem nowadays. Deamons armys aren't so common in here honestly. The great disadvantage is the little +1 bonus on the entry rolls. BA can reroll it and in someway slow it, statistically we will land first then we will suffer a passive situation. The other side of the cent is that if we doesn't take this little +1 we risk to divide the comin'-in in too much "pieces", just giving a little sandwich each turn. The only countermeasure is to launch in the battle the more MCs we can. If, ie, we will pop-in 3 MC (on 4) we're not so bad for the next turn. If we will pod 2 Zoans and a MC we risk to lose about 500 pts. It's the risk. And we must accept it. The statistic say that most of times we will be well prepared with a lot of MC in the list but hey.. it's a dice game. BA skill for the jump-in entry are totally uber nowadays and we can't compete with..
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This message was edited 4 times. Last update was at 2010/07/15 07:46:03
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/07/15 03:29:02
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Member of the Malleus
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Stupid dice.....statistics lie to
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![[Post New]](/s/i/i.gif) 2010/07/15 08:10:52
Subject: Ultimate Full Deep Strikin' NIDS 1850 list
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Ultramarine Chaplain with Hate to Spare
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How would you play against a deamon army,..., would your game be decided by who is forced to come in first?
Daemons come in first no matter what. A portion of their force has to arrive turn 1, so even if Toban goes first he'll get the drop on a portion of the daemon army and get to start eating  .
Plus the lack of vehicles would make the daemons a more pleasing opponent than most.
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