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![[Post New]](/s/i/i.gif) 2010/07/30 19:29:19
Subject: Re:New FW Spacemarine stuff up
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Nigel Stillman
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I know, I was just surprised at how similar they looked and I thought it was awesome.
I am seriously considering buying a pack of the bolters and a pack of the special weapons. I love those missile launchers, the RT ones were always my favorite and I'm glad to see that they're being brought back!
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![[Post New]](/s/i/i.gif) 1972/10/18 17:50:22
Subject: Re:New FW Spacemarine stuff up
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Fireknife Shas'el
All over the U.S.
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I like the new helmets on the Mark III.
The armour itself I am *meh* about. It comes across as a an attempt to incorporate the Steam Punk trend and while I really like steam punk the execution here just doesn't work for me.
I think it is the Basic SM model template that throws it off for me. I have always hated the over sized pauldrons and the disco bell-bottom legs. I think it is because I have a friend that makes authentic medieval replica armour for his jousting troup and I can't get past how ungainly the GW SM design appears. It just doesn't look functional and is to OTT for my tastes.
The helmets are definitely a step in the right direction, though.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/30 19:36:30
Subject: New FW Spacemarine stuff up
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Longtime Dakkanaut
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Need more pre-heresy stuff!!!
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![[Post New]](/s/i/i.gif) 2010/07/30 19:43:16
Subject: New FW Spacemarine stuff up
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Longtime Dakkanaut
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Scottywan82 wrote:Need more pre-heresy stuff!!!
Yes. This may become my new addiction.
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![[Post New]](/s/i/i.gif) 2010/07/30 19:52:45
Subject: New FW Spacemarine stuff up
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Longtime Dakkanaut
NoVA
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Yeah. Impossible not to get excited about this. The only thing i didn't get were the bolters since I only want the "bayonet" elements. Figure i can get those later. The armor looks great, especially the backpacks. Love the missile launchers as well. Guess my goal of building a 13th Company is no longer on the trash pile. Can't wait to see further marks and maybe a character or two. FW is going to make some mad bank on these releases. Mad Bank$$$! I ordered just to ride the wave of delayed deliveries.
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This message was edited 1 time. Last update was at 2010/07/30 19:53:40
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![[Post New]](/s/i/i.gif) 2010/07/30 19:53:30
Subject: New FW Spacemarine stuff up
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The New Miss Macross!
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hmmm... maybe if i wait a few more years, my second edition "Chubby Stoagie" pattern bolters will be back in style again??!?
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![[Post New]](/s/i/i.gif) 2010/07/30 20:01:06
Subject: Re:New FW Spacemarine stuff up
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Fixture of Dakka
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The wings are kinda fugly, they look like they're barely attached.
As far as the rules, the first thing that pisses me off is that it's a tank. That's slowed, something this high up shouldn't be tank shocking anyone. And given the rules for tank shock it would never be able to make contact with a squad anyway because it's way too high up.
I'm still not sure why it can carry 10 terminators, but whatever. The main weapon is pretty deadly, thankfully it has a short range and a very limited field of fiew. I don't understand why it can move 36 inches in a turn, that's eldar territory.
It seems very undercosted to me. It's less than a freakin land raider and far more useful. Once it drops off its squad into an assault it has free reign to fly around the battlefield smashing into gak or tank shocking till the cows come home. 235pts is a bad joke.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2010/07/30 20:10:34
Subject: Re:New FW Spacemarine stuff up
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The New Miss Macross!
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Crablezworth wrote:
The wings are kinda fugly, they look like they're barely attached.
As far as the rules, the first thing that pisses me off is that it's a tank. That's slowed, something this high up shouldn't be tank shocking anyone. And given the rules for tank shock it would never be able to make contact with a squad anyway because it's way too high up.
I'm still not sure why it can carry 10 terminators, but whatever. The main weapon is pretty deadly, thankfully it has a short range and a very limited field of fiew. I don't understand why it can move 36 inches in a turn, that's eldar territory.
It seems very undercosted to me. It's less than a freakin land raider and far more useful. Once it drops off its squad into an assault it has free reign to fly around the battlefield smashing into gak or tank shocking till the cows come home. 235pts is a bad joke.
the tank status is necessary otherwise it would almost never get off a ram; you could just screen enemy vehicles with a small spaced out squad of guardsmen and it would never be able to get the ram off. as for undercosted and ugly wings, agreed. the blood angel storm raven is only 35pts less and has ALOT less special rules. pretty much the only advantage it has is that it can carry a dread. otherwise, for 35pts, the cestus has better armor, weapons, and speed. one other thing is that the BA are specifically left OUT of the list of which marines can take it. interesting...
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![[Post New]](/s/i/i.gif) 2010/07/30 20:12:07
Subject: New FW Spacemarine stuff up
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[DCM]
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dienekes96 wrote:FW is going to make some mad bank on these releases. Mad Bank$$$!
Agreed!
dienekes96 wrote:I ordered just to ride the wave of delayed deliveries.
Ha! Now that is a LOL moment there - and too true as well!
Though I think FW has been getting a bit better lately...
Maybe!
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![[Post New]](/s/i/i.gif) 2010/07/30 20:12:18
Subject: New FW Space Marine stuff up
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Fixture of Dakka
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Its about time space marines got a Lancer assault rifle! Not a big fan of rogue trader bolters in the slightest but the chainsaw attachment is cool to use
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/07/30 20:25:37
Subject: Re:New FW Spacemarine stuff up
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Regular Dakkanaut
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warboss wrote:Crablezworth wrote:
The wings are kinda fugly, they look like they're barely attached.
As far as the rules, the first thing that pisses me off is that it's a tank. That's slowed, something this high up shouldn't be tank shocking anyone. And given the rules for tank shock it would never be able to make contact with a squad anyway because it's way too high up.
I'm still not sure why it can carry 10 terminators, but whatever. The main weapon is pretty deadly, thankfully it has a short range and a very limited field of fiew. I don't understand why it can move 36 inches in a turn, that's eldar territory.
It seems very undercosted to me. It's less than a freakin land raider and far more useful. Once it drops off its squad into an assault it has free reign to fly around the battlefield smashing into gak or tank shocking till the cows come home. 235pts is a bad joke.
the tank status is necessary otherwise it would almost never get off a ram; you could just screen enemy vehicles with a small spaced out squad of guardsmen and it would never be able to get the ram off. as for undercosted and ugly wings, agreed. the blood angel storm raven is only 35pts less and has ALOT less special rules. pretty much the only advantage it has is that it can carry a dread. otherwise, for 35pts, the cestus has better armor, weapons, and speed. one other thing is that the BA are specifically left OUT of the list of which marines can take it. interesting...
Doesn't even make sense to not include BA. It's not as if the stormraven has the same role. It's a gunship/ lander not a boarding craft. And why would they phase out this in favor of a stormraven when this is better in almost every way?
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My armies:
, , , and a little and now VC
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![[Post New]](/s/i/i.gif) 2010/07/30 20:29:19
Subject: New FW Space Marine stuff up
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Fixture of Dakka
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Not like it matters since its FW.. If you like it just use it, you need opponents permission anyway :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/07/30 20:36:23
Subject: New FW Space Marine stuff up
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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errr... no you don't. Nowhere does it say anywhere that you need opponents permission to use anything from Forgeworld. You don't need anymore permission to use Forgeworld rules than you do to use Blood Angels (yes, believe it or not, I CAN refuse to play you because of the army you're using, just like I CAN refuse to play you if you're using Forgeworld).
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![[Post New]](/s/i/i.gif) 2010/07/30 20:36:43
Subject: New FW Space Marine stuff up
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Regular Dakkanaut
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NERD
GASM
x10
I don't care for the ram ship, but I'll be purchasing atleast 1 of everything else.
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![[Post New]](/s/i/i.gif) 2010/07/30 20:40:24
Subject: New FW Space Marine stuff up
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Fighter Pilot
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I will grab those Rouge Trader guns to Stick on my Thosand Suns, and my Tranquility Snipers. The Ram would be a Great Stormraven.
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![[Post New]](/s/i/i.gif) 2010/07/30 20:43:23
Subject: New FW Space Marine stuff up
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Mysterious Techpriest
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I'm just trying to figure out how forgeworld will fit these in universe as they said these are to be set in the 41st not in the heresy, looks like some sort of fleet based action conciderinfg the "assault ship" and "savage firefights of fleet-based boarding actions" it refers to
I'm not sold on these though, MK3 is a little to far back for my liking, i'll wait for the MK5's to come out. the CAESTUS is cool though, saw it last year at games day and it looked better then but it's still cool just not as cool as t was Automatically Appended Next Post: Not sold on the rules for the Caetus though, ten terminators? how could a terminator fit through that door
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This message was edited 1 time. Last update was at 2010/07/30 20:46:30
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![[Post New]](/s/i/i.gif) 2010/07/30 20:47:18
Subject: New FW Space Marine stuff up
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Phanobi
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The ram ship will go well with my Iron Warriors.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/07/30 20:48:38
Subject: New FW Space Marine stuff up
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Hoary Long Fang with Lascannon
Central MO
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The marines definetly have an old look to them. They look like RT era marines, but in a bad way. Not a fan.
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Lifetime Record of Awesomeness
1000000W/ 0L/ 1D (against myself)
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![[Post New]](/s/i/i.gif) 2010/07/30 21:01:34
Subject: New FW Space Marine stuff up
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The New Miss Macross!
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chaos0xomega wrote:errr... no you don't. Nowhere does it say anywhere that you need opponents permission to use anything from Forgeworld. You don't need anymore permission to use Forgeworld rules than you do to use Blood Angels (yes, believe it or not, I CAN refuse to play you because of the army you're using, just like I CAN refuse to play you if you're using Forgeworld).
the rules also don't say that i roll a die and on a 1-6 i win regardless of other considerations but that's not true either. pg. 86 tells you what you CAN do about a dozen times, which is to choose forces from the relevant codex. are forge world books codicies? (the plural of codex) no. you're choosing units or organizations from an alternate source not covered by the rules which therefore requires an opponent's permission, just like using chapter approved rules/alternate books like planetstrike/internet fan creations. personally, i don't mind and let people use nonflyers and non-superheavies when they ask but it's my choice per the rules. it's not the same as refusing to play someone who painted their legal army blue or is using a legal codex. can you show me in the rulebook where it states otherwise?
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![[Post New]](/s/i/i.gif) 2010/07/30 21:24:39
Subject: New FW Space Marine stuff up
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Thrall Wizard of Tzeentch
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Hmm, a sprue of each would be nice to sprinkle into my already hodge-podge CSM renegades.
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![[Post New]](/s/i/i.gif) 2010/07/30 21:34:52
Subject: Re:New FW Space Marine stuff up
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Devestating Grey Knight Dreadknight
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I'm a fan of the MkIII armor here. I'm just angered that FW doesn't sell the models with weapons options. They force you to buy a seperate weapons pack that is incomplete. If you are forcing me to buy seperate weapons at least give me every option available to a tactical squad, including sergeant options.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2010/07/30 21:37:56
Subject: Re:New FW Space Marine stuff up
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Slippery Scout Biker
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Quick Question:
Is the Forgeworld Shipping still very slow unless the Express option is paid for?
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![[Post New]](/s/i/i.gif) 2010/07/30 21:47:38
Subject: New FW Space Marine stuff up
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Phanobi
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I get mine 3-4 days after I order, when I send stuff to the USA it's there about a week later. Automatically Appended Next Post: augustus5 wrote:I'm a fan of the MkIII armor here. I'm just angered that FW doesn't sell the models with weapons options. They force you to buy a seperate weapons pack that is incomplete. If you are forcing me to buy seperate weapons at least give me every option available to a tactical squad, including sergeant options.
£20 for 5 marines ..........
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This message was edited 1 time. Last update was at 2010/07/30 21:48:32
http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/07/30 21:58:38
Subject: New FW Space Marine stuff up
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I really don't get the mention of "it just doesn't look aerodynamic".
It's not supposed to be. It's a flying brick, hurtling at supersonic speeds with shields up on the front to crash into something and disgorge a payload of zealous superhuman killing machines.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:01:02
Subject: New FW Space Marine stuff up
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[MOD]
Making Stuff
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The discussion over whether or not FW models are legal is a topic for another thread. Let's leave this one for frothing over new stuff...
Speaking of which, as excited as I am by the MkIII armour, for some reason the pick of this bunch for me is the missile launcher. Always loved the RT-era launchers.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:04:22
Subject: New FW Space Marine stuff up
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Slippery Scout Biker
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Miss Dee wrote:
£20 for 5 marines ..........
There is that, but with the current price hike that took effect this month, the price doesn't feel that bad after converting to american dollars. Well... at least it's a little easier to justify.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:04:42
Subject: New FW Space Marine stuff up
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Personally, I always liked the RT lascannons. There's just...something about them. I don't know what it is.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:15:18
Subject: New FW Space Marine stuff up
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Veteran Wolf Guard Squad Leader
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chaos0xomega wrote:errr... no you don't. Nowhere does it say anywhere that you need opponents permission to use anything from Forgeworld. You don't need anymore permission to use Forgeworld rules than you do to use Blood Angels (yes, believe it or not, I CAN refuse to play you because of the army you're using, just like I CAN refuse to play you if you're using Forgeworld).
Actually yes you do. Forge World rules are not official and are not part of a codex so no you can not just bring it and play. So while you can certainly refuse to play anyone you aren't supposed to use Forge World rules without the consent of your opponent. "Officially" you can only use things from an official GW codex without asking permission and the rules published by Forge World don't count as coming from an official codex (according to GW).
But back on topic. MKIII armor looks sweet and I am looking forward to seeing the other releases. Not so hot on the other stuff though. The bolters have a lack of detail and I never liked the old rogue trader missile launcher which I always thought just looked retro sci fi dumb. Flamer and meltagun are ok but the plastic ones look better. I will probably just use the plastic weapons on my pre-heresy armies (and that is a serious anachronism!!!!!)
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This message was edited 1 time. Last update was at 2010/07/30 22:17:36
3500 pts Black Legion
3500 pts Iron Warriors
2500 pts World Eaters
1950 pts Emperor's Children
333 pts Daemonhunters
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![[Post New]](/s/i/i.gif) 2010/07/30 22:17:51
Subject: New FW Space Marine stuff up
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Yay we're back on topic!
I really doubt that the Caestus signals a boarding action expansion. I really do, as much as I want to see it. Something like that is just as effective as smashing into a building.
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This message was edited 1 time. Last update was at 2010/07/30 22:18:16
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![[Post New]](/s/i/i.gif) 2010/07/30 22:54:08
Subject: New FW Space Marine stuff up
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Hardened Veteran Guardsman
Canada
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Kanluwen wrote:Yay we're back on topic!
I really doubt that the Caestus signals a boarding action expansion. I really do, as much as I want to see it. Something like that is just as effective as smashing into a building.
Even the blurb in the MKIII armour mentions fighting onboard ships. Nothing's set in stone, but it's looking like a safe bet.
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