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Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

I quite like the top one too! The Grey/Cream and Black colour scheme. If you were already thinking of making a chapter for that compitition we could always help! You never know with the right people behind you there's a possibility that you could win! Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

KmoH


Automatically Appended Next Post:
Quick idea (all hail brain rain!) I think that colour scheme should be there pre-heresy scheme before they fell to the (something something something something) Dark side (something something something something complete!) Sorry had to throw that in there!

KmoH

This message was edited 1 time. Last update was at 2010/08/14 16:04:23



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Made in us
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Ephrata, PA

Didn't get into the comp. Late entry/not enough posts. But all is well and good.

The top one is Bleached Bone actually. The painter makes it darker then it should be.

Bane's P&M Blog, pop in and leave a comment
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Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

Honesty that still seems ok although mixing a tiny bit of codex grey would do it the world of good!

KmoH


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Made in gb
Fixture of Dakka






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Inquisitor Lord Bane wrote:I bring you...colors... (was saving these for the create a chapter comp )


I particularly like the top one, that's different to the other schemes within the Heresy - I'd definately start with that IMHO.

Also, speaking of the Create a Chapter Competition (apologies Bane ) Would you all please be kind enough to vote, the link is in my signature. Thank You!


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in ru
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Inquisitor Lord Bane wrote:I bring you...colors...

It'd probably behove us to come up with a theme, and possibly name, before we decide upon a colour scheme. No sense putting the cart before the horse. In any case, to me the bone 'n' black looks a bit too similar to the Luna Wolves colours.

kravus master of Horus wrote:Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

There is actually already a legion devoted to Khorne. You might have heard of them, they're called the World Eaters. As for a different god, have we actually decided that they'd definitely be Chaos worshippers? We seem to be still in the ideas phase.


Seems to me that the first thing is to do is sort out what we already know about the missing Legions, then decide upon a theme for the one we're making. The hardest part is likely to be working out why all the records of them were destroyed. I mean, the Traitor Legions worshipped Chaos and rose up against the Emperor, but the records of them weren't deleted.

But still, What We Know:
     • The Primarchs were scattered through the galaxy, and were raised on various human worlds.
     • They were each found by the Emperor, and lead their Legions in the Great Crusade.
     • 2E's Codex Imperialis comments that "Some [Primarchs] had other powers which do not survive amongst the Space Marines at all, such as flight and invisibility." Assuming that this fluff is still valid, it might further be assumed that Sanguinius is the Primarch with the power of flight, which leaves one of the unknown Primarchs with the power of invisibility. "Invisibility" might also be interpreted as being a psychic null, as such an individual would be undetectable via psychic abilities.
     • The two Primarchs, and their legions, were already lost by the time of the Heresy. In Mechanicum Malcador says that "They are lost to us forever.", and in The Lightning Tower we learn that statues of the missing Primarchs had been removed some time ago, and the "separate tragedies" of the "absent brothers" "had seemed like aberrations". Dorn muses that they might have been warnings, which were unheeded.
     • At one stage, it was possible (if not perhaps probable) that Sigmar, from the WHFB world, was a Primarch. His arrival was preceded by a ball of flame in the sky, and he quickly rose to power and united the warring tribes. After a number of years reigning over the Empire, hung up his crown and walked off, never to be seen again. However, GW has moved away from the tenuous links between the two settings, so this is likely no longer the case.

If anyone else can quote something I missed regarding the missing legions, please do so. Best we get all the canon stuff out of the way early so we can start making up our own stuff.

As an aside, I'm fairly fond of /tg/'s Lost Primarch, Rachnus Rageous (although I was disappointed with how a couple of things went, like why the records were eventually removed). You can read of his exploits here.

Answer not a fool according to his folly, lest thou also be like unto him.
Answer a fool according to his folly, lest he be wise in his own conceit.

Prov. 26:4-5

 
   
Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

Æscholt wrote:
Inquisitor Lord Bane wrote:I bring you...colors...

It'd probably behove us to come up with a theme, and possibly name, before we decide upon a colour scheme. No sense putting the cart before the horse. In any case, to me the bone 'n' black looks a bit too similar to the Luna Wolves colours.

kravus master of Horus wrote:Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

There is actually already a legion devoted to Khorne. You might have heard of them, they're called the World Eaters. As for a different god, have we actually decided that they'd definitely be Chaos worshippers? We seem to be still in the ideas phase.


Seems to me that the first thing is to do is sort out what we already know about the missing Legions, then decide upon a theme for the one we're making. The hardest part is likely to be working out why all the records of them were destroyed. I mean, the Traitor Legions worshipped Chaos and rose up against the Emperor, but the records of them weren't deleted.

But still, What We Know:
     • The Primarchs were scattered through the galaxy, and were raised on various human worlds.
     • They were each found by the Emperor, and lead their Legions in the Great Crusade.
     • 2E's Codex Imperialis comments that "Some [Primarchs] had other powers which do not survive amongst the Space Marines at all, such as flight and invisibility." Assuming that this fluff is still valid, it might further be assumed that Sanguinius is the Primarch with the power of flight, which leaves one of the unknown Primarchs with the power of invisibility. "Invisibility" might also be interpreted as being a psychic null, as such an individual would be undetectable via psychic abilities.
     • The two Primarchs, and their legions, were already lost by the time of the Heresy. In Mechanicum Malcador says that "They are lost to us forever.", and in The Lightning Tower we learn that statues of the missing Primarchs had been removed some time ago, and the "separate tragedies" of the "absent brothers" "had seemed like aberrations". Dorn muses that they might have been warnings, which were unheeded.
     • At one stage, it was possible (if not perhaps probable) that Sigmar, from the WHFB world, was a Primarch. His arrival was preceded by a ball of flame in the sky, and he quickly rose to power and united the warring tribes. After a number of years reigning over the Empire, hung up his crown and walked off, never to be seen again. However, GW has moved away from the tenuous links between the two settings, so this is likely no longer the case.

If anyone else can quote something I missed regarding the missing legions, please do so. Best we get all the canon stuff out of the way early so we can start making up our own stuff.

As an aside, I'm fairly fond of /tg/'s Lost Primarch, Rachnus Rageous (although I was disappointed with how a couple of things went, like why the records were eventually removed). You can read of his exploits here.


Wow thats alot of ideas! Thanks for the heads up and advice BTW! Unfortunately I havent read any of the GW/BL books but I think I might start and read the HH books. Although I do love the idea of Sigmar being one of the missing Primarchs although I do realise Khorne has already been used the World eaters but Khorne still is bad-ass! However I guess we could go with a different God.

KmoH


DA:90-SG-M+B++I+Pw40k00-ID+++++A+/wWD149R---T(S)DM++
 
   
Made in au
Horrific Howling Banshee






Æscholt wrote:
Inquisitor Lord Bane wrote:I bring you...colors...

It'd probably behove us to come up with a theme, and possibly name, before we decide upon a colour scheme. No sense putting the cart before the horse. In any case, to me the bone 'n' black looks a bit too similar to the Luna Wolves colours.

kravus master of Horus wrote:Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

There is actually already a legion devoted to Khorne. You might have heard of them, they're called the World Eaters. As for a different god, have we actually decided that they'd definitely be Chaos worshippers? We seem to be still in the ideas phase.


Seems to me that the first thing is to do is sort out what we already know about the missing Legions, then decide upon a theme for the one we're making. The hardest part is likely to be working out why all the records of them were destroyed. I mean, the Traitor Legions worshipped Chaos and rose up against the Emperor, but the records of them weren't deleted.

But still, What We Know:
     • The Primarchs were scattered through the galaxy, and were raised on various human worlds.
     • They were each found by the Emperor, and lead their Legions in the Great Crusade.
     • 2E's Codex Imperialis comments that "Some [Primarchs] had other powers which do not survive amongst the Space Marines at all, such as flight and invisibility." Assuming that this fluff is still valid, it might further be assumed that Sanguinius is the Primarch with the power of flight, which leaves one of the unknown Primarchs with the power of invisibility. "Invisibility" might also be interpreted as being a psychic null, as such an individual would be undetectable via psychic abilities.
     • The two Primarchs, and their legions, were already lost by the time of the Heresy. In Mechanicum Malcador says that "They are lost to us forever.", and in The Lightning Tower we learn that statues of the missing Primarchs had been removed some time ago, and the "separate tragedies" of the "absent brothers" "had seemed like aberrations". Dorn muses that they might have been warnings, which were unheeded.
     • At one stage, it was possible (if not perhaps probable) that Sigmar, from the WHFB world, was a Primarch. His arrival was preceded by a ball of flame in the sky, and he quickly rose to power and united the warring tribes. After a number of years reigning over the Empire, hung up his crown and walked off, never to be seen again. However, GW has moved away from the tenuous links between the two settings, so this is likely no longer the case.

If anyone else can quote something I missed regarding the missing legions, please do so. Best we get all the canon stuff out of the way early so we can start making up our own stuff.

As an aside, I'm fairly fond of /tg/'s Lost Primarch, Rachnus Rageous (although I was disappointed with how a couple of things went, like why the records were eventually removed). You can read of his exploits here.

Corax is the invisible guy according to Raven's Flight (Which was not written by C.S Goto so its believable)
And if we are going Chaos why not make them follow Malal? That would mean that both the Imperium and other Chaotic worshiper would be attempting to kill them.
   
Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

idget wrote:
Æscholt wrote:
Inquisitor Lord Bane wrote:I bring you...colors...

It'd probably behove us to come up with a theme, and possibly name, before we decide upon a colour scheme. No sense putting the cart before the horse. In any case, to me the bone 'n' black looks a bit too similar to the Luna Wolves colours.

kravus master of Horus wrote:Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

There is actually already a legion devoted to Khorne. You might have heard of them, they're called the World Eaters. As for a different god, have we actually decided that they'd definitely be Chaos worshippers? We seem to be still in the ideas phase.


Seems to me that the first thing is to do is sort out what we already know about the missing Legions, then decide upon a theme for the one we're making. The hardest part is likely to be working out why all the records of them were destroyed. I mean, the Traitor Legions worshipped Chaos and rose up against the Emperor, but the records of them weren't deleted.

But still, What We Know:
     • The Primarchs were scattered through the galaxy, and were raised on various human worlds.
     • They were each found by the Emperor, and lead their Legions in the Great Crusade.
     • 2E's Codex Imperialis comments that "Some [Primarchs] had other powers which do not survive amongst the Space Marines at all, such as flight and invisibility." Assuming that this fluff is still valid, it might further be assumed that Sanguinius is the Primarch with the power of flight, which leaves one of the unknown Primarchs with the power of invisibility. "Invisibility" might also be interpreted as being a psychic null, as such an individual would be undetectable via psychic abilities.
     • The two Primarchs, and their legions, were already lost by the time of the Heresy. In Mechanicum Malcador says that "They are lost to us forever.", and in The Lightning Tower we learn that statues of the missing Primarchs had been removed some time ago, and the "separate tragedies" of the "absent brothers" "had seemed like aberrations". Dorn muses that they might have been warnings, which were unheeded.
     • At one stage, it was possible (if not perhaps probable) that Sigmar, from the WHFB world, was a Primarch. His arrival was preceded by a ball of flame in the sky, and he quickly rose to power and united the warring tribes. After a number of years reigning over the Empire, hung up his crown and walked off, never to be seen again. However, GW has moved away from the tenuous links between the two settings, so this is likely no longer the case.

If anyone else can quote something I missed regarding the missing legions, please do so. Best we get all the canon stuff out of the way early so we can start making up our own stuff.

As an aside, I'm fairly fond of /tg/'s Lost Primarch, Rachnus Rageous (although I was disappointed with how a couple of things went, like why the records were eventually removed). You can read of his exploits here.

Corax is the invisible guy according to Raven's Flight (Which was not written by C.S Goto so its believable)
And if we are going Chaos why not make them follow Malal? That would mean that both the Imperium and other Chaotic worshiper would be attempting to kill them.


Well we could go with Malal but is he cool? I dont know anything about Malal But we could try it.

KmoH


DA:90-SG-M+B++I+Pw40k00-ID+++++A+/wWD149R---T(S)DM++
 
   
Made in au
Horrific Howling Banshee






kravus master of Horus wrote:
idget wrote:
Æscholt wrote:
Inquisitor Lord Bane wrote:I bring you...colors...

It'd probably behove us to come up with a theme, and possibly name, before we decide upon a colour scheme. No sense putting the cart before the horse. In any case, to me the bone 'n' black looks a bit too similar to the Luna Wolves colours.

kravus master of Horus wrote:Anyway are we sticking with Khorne or will we go with a diferrent god or make them undivided?

There is actually already a legion devoted to Khorne. You might have heard of them, they're called the World Eaters. As for a different god, have we actually decided that they'd definitely be Chaos worshippers? We seem to be still in the ideas phase.


Seems to me that the first thing is to do is sort out what we already know about the missing Legions, then decide upon a theme for the one we're making. The hardest part is likely to be working out why all the records of them were destroyed. I mean, the Traitor Legions worshipped Chaos and rose up against the Emperor, but the records of them weren't deleted.

But still, What We Know:
     • The Primarchs were scattered through the galaxy, and were raised on various human worlds.
     • They were each found by the Emperor, and lead their Legions in the Great Crusade.
     • 2E's Codex Imperialis comments that "Some [Primarchs] had other powers which do not survive amongst the Space Marines at all, such as flight and invisibility." Assuming that this fluff is still valid, it might further be assumed that Sanguinius is the Primarch with the power of flight, which leaves one of the unknown Primarchs with the power of invisibility. "Invisibility" might also be interpreted as being a psychic null, as such an individual would be undetectable via psychic abilities.
     • The two Primarchs, and their legions, were already lost by the time of the Heresy. In Mechanicum Malcador says that "They are lost to us forever.", and in The Lightning Tower we learn that statues of the missing Primarchs had been removed some time ago, and the "separate tragedies" of the "absent brothers" "had seemed like aberrations". Dorn muses that they might have been warnings, which were unheeded.
     • At one stage, it was possible (if not perhaps probable) that Sigmar, from the WHFB world, was a Primarch. His arrival was preceded by a ball of flame in the sky, and he quickly rose to power and united the warring tribes. After a number of years reigning over the Empire, hung up his crown and walked off, never to be seen again. However, GW has moved away from the tenuous links between the two settings, so this is likely no longer the case.

If anyone else can quote something I missed regarding the missing legions, please do so. Best we get all the canon stuff out of the way early so we can start making up our own stuff.

As an aside, I'm fairly fond of /tg/'s Lost Primarch, Rachnus Rageous (although I was disappointed with how a couple of things went, like why the records were eventually removed). You can read of his exploits here.

Corax is the invisible guy according to Raven's Flight (Which was not written by C.S Goto so its believable)
And if we are going Chaos why not make them follow Malal? That would mean that both the Imperium and other Chaotic worshiper would be attempting to kill them.


Well we could go with Malal but is he cool? I dont know anything about Malal But we could try it.

KmoH

He is actually quite cool IMO
Here is a linkey http://warhammer40k.wikia.com/wiki/Malal
   
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Incorporating Wet-Blending






Australia

My two cents:

Reasons for not existing in the records:
Neither of the lost Primarchs can have fallen to chaos. Them doing so would cheapen the Horus Heresy.

Options that work better, in my opinion, are for the Primarch to never have been found (as in the case of the Sigmar-as-Primarch theory) or for him to have died protecting his homeworld from the Emperor's "invasion" instead of meeting him and swearing fealty, with the legion created from his gene-seed but never reunited with their "father".

Specialisation:
Let's see... we've got Jump pack specialists, bike specialists, flame specialists, plasma specialists, siege specialists, berserkers, infiltration specialists... how about aerospace or wet navy specialists?

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

AlexHolker wrote:My two cents:

Reasons for not existing in the records:
Neither of the lost Primarchs can have fallen to chaos. Them doing so would cheapen the Horus Heresy.

Options that work better, in my opinion, are for the Primarch to never have been found (as in the case of the Sigmar-as-Primarch theory) or for him to have died protecting his homeworld from the Emperor's "invasion" instead of meeting him and swearing fealty, with the legion created from his gene-seed but never reunited with their "father".

Specialisation:
Let's see... we've got Jump pack specialists, bike specialists, flame specialists, plasma specialists, siege specialists, berserkers, infiltration specialists... how about aerospace or wet navy specialists?

So know we have another theory! They're not fallen at all but simply have never found the primarch? Interesting stuff.

KmoH


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Well if one were to follow Malal then Chaos would have a reason to have somehow delete the records of them so the Imperium does not realize that they are also fighting chaos. Or Perhaps they were blanks and the Emperor learnt the origin of this gene, destroying the legion in order to attempt to hide the threat of the Necrons from the Adeptus Mechanicus who may have the Void Dragon imprisoned on Mars
   
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idget wrote:Corax is the invisible guy according to Raven's Flight (Which was not written by C.S Goto so its believable)

Really? I must get around to listening to that at some point. But regardless, that would generally rule out one of the missing Primarchs being the invisible one. We'll need to be a bit more original then.

idget wrote:And if we are going Chaos why not make them follow Malal? That would mean that both the Imperium and other Chaotic worshiper would be attempting to kill them.

AFAIK, Malal never made the jump between Fantasy and 40K. The closest 40K equivalent is Malice, a "Renegade God" worshipped by, funnily enough, the Sons of Malice.
While worshipping another Chaos god would possibly be ideal for one of the missing legions, I think we should avoid aping the shtick of existing chapters.

AlexHolker wrote:Neither of the lost Primarchs can have fallen to chaos. Them doing so would cheapen the Horus Heresy.

I think that while it's important not to cheapen the Heresy, falling to Chaos can be done in such a way as to preserve the shock of the Heresy. Remember, it wasn't just that the Traitor Legions fell to Chaos, but they turned upon the Imperium and sought to dethrone the Emperor. For example, having one of the missing Legions attempt their own coup would diminish the Heresy far more.

AlexHolker wrote:Options that work better, in my opinion, are for the Primarch to never have been found (as in the case of the Sigmar-as-Primarch theory) or for him to have died protecting his homeworld from the Emperor's "invasion" instead of meeting him and swearing fealty, with the legion created from his gene-seed but never reunited with their "father".

We know the Primarchs were found, statues of them stood in the Imperial Palace, although they had been removed by the time of the Heresy. And I'm pretty certain that all 20 Primarchs lead their legions during the Great Crusade, although I can't find a source to quote atm.

AlexHolker wrote:Specialisation:
Let's see... we've got Jump pack specialists, bike specialists, flame specialists, plasma specialists, siege specialists, berserkers, infiltration specialists... how about aerospace or wet navy specialists?

Those could work, although I'm not sure a lot of naval combat goes on in 40K. Both aerial and naval combat also wouldn't be utilising the physical advantages Space Marines and Primarchs have.

idget wrote:Or Perhaps they were blanks and the Emperor learnt the origin of this gene, destroying the legion in order to attempt to hide the threat of the Necrons from the Adeptus Mechanicus who may have the Void Dragon imprisoned on Mars

That doesn't really make sense, since the Emperor had no objections to the Sisters of Silence, who were still around during the Heresy.

Answer not a fool according to his folly, lest thou also be like unto him.
Answer a fool according to his folly, lest he be wise in his own conceit.

Prov. 26:4-5

 
   
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Horrific Howling Banshee






Yeah that is true. Malal could still be used though The sons of Malice are just a chapter which follows them. There are many chapters who follow Tzeentch who aren't just the 1k Sons.
Also Corax isn't truly invisible, he just has the ability to not be seen. IIRC motion sensors were still able to pick him up.
   
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Try and enlist the help of the guy who wrote this. It has brilliant fluff and stories. I really wish he would start writing again, I was an avid follower of the thread.

Ir would aslo be a good idea to take a look at how he went about writting the fluff.

This message was edited 1 time. Last update was at 2010/08/17 00:44:56


40k Armies
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idget wrote:Malal could still be used though The sons of Malice are just a chapter which follows them.There are many chapters who follow Tzeentch who aren't just the 1k Sons.

But the Sons of Malice are the only chapter worshipping Malice, at least the only one I've ever heard of. They worshipped Malice for millennia, and even managed to summon him into corporeal form at one point. Worshipping Malice is the one thing the SoM really have going for them; Thousand Sons have other elements, like being one of the first founding legions, and having all non-psykers being Rubric Marines.

idget wrote:Also Corax isn't truly invisible, he just has the ability to not be seen. IIRC motion sensors were still able to pick him up.

It's more than close enough to fit the description, I'm not certain Sanguinius was truly capable of flight anyway.

Answer not a fool according to his folly, lest thou also be like unto him.
Answer a fool according to his folly, lest he be wise in his own conceit.

Prov. 26:4-5

 
   
Made in au
Horrific Howling Banshee






Gathering Storm wrote:Try and enlist the help of the guy who wrote this. It has brilliant fluff and stories. I really wish he would start writing again, I was an avid follower of the thread.

Ir would aslo be a good idea to take a look at how he went about writting the fluff.

I had read that and found it to be quite incoherent in regards to the time setting, which tended to be quite erratic. Also I don't really like the way he justified the destruction of records of the legion but thats just my opinion.

Anyway, once we get an idea we all agree on we can start writing. I think the major point is why they were deleted. Once we get that the rest will be much simpler.

This message was edited 1 time. Last update was at 2010/08/18 09:17:04


 
   
Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

So have we agreed on anything yet?
Giving a quick glance it seems like we havent but hey what do I know

KmoH


DA:90-SG-M+B++I+Pw40k00-ID+++++A+/wWD149R---T(S)DM++
 
   
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Well if someone puts forward a really good idea then we can get started. We just need to generate more interest for this project...
   
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Does it have to be Another chaos fallen traitor legion...maybe renegade in the eyes of there other brothers....id like to think that the reason for removing one of the two chapters...was to create a secret legion that had a super secret to hide and protect until when the imperium was in its most dire need of its secret...like maybe a clone of the emperor....the star child...maybe there crusading with the Adeptus Mechanicus to find a lost technology that keeps the warp at bay and allows travel through the warp with out the use of the astronomicon...and when found the emperor could be allowed to return to his flesh and be reborn...and they could be at legion strength not chapter strength...supported by a secret inquisitorial ordo...and the whole legions charge is the stake of the imperium surviva..
just my thoughts hope some else likes it l

mwnciboo said 40K Tours just because the Galaxy's Burning doesn't mean you can't enjoy the heat

whalemusic360 wrote:Yeah, I got lost too. When I think tony, I literally think of that nid as you.
 
   
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UK

My two cents (since this is the background fluff for my second legion army)

Force Name: Emperor's Knights

Chapter Master: PRIMARCH Corennus

Homeworld : Denov Prime (subsumed by Orks in mid 33rd Millenium)

Pre Heresy strength: 100000 split in 10 "Orders" of 10000 each.

Orders:
"Order of the White Knight" 1
"Order of the Star Lance" 2
"Order of the Silver Moon" 3
"Order of the White Sword" 4
"Order of the Black Spear" 5
"Order of the Dragon Helm" 6
"Order of the Sun Star" 7
"Order of the Star Angel" 8
"Order of the Unblooded" 9
"Order of the Fraternis" 10

Captains of the Orders:

1. Tyderion
2. Rufianus
3.Mardus
4. Sullito
5. Berengar
6. Ophyx
7. Solarus
8. Beridius
9. Nestor
10. Exthelion

History:
Discovery of Denov and the Primarch.
Around 50 years after Horus was discovered by the Emperor, the Crusade reached the wartorn system of Denov. After the first scout ships returned with tales of an advanced yet highly aristocratic people ruled by different Knight Orders the Emperor ordered peaceful contact to be made with the system's inhabitants.
As it turned out, these first overtures would last nearly 20 years, slowly indocrrinating the people to the idea of the Imperium. And then a major discovery brought the Emperor's attention to the system fully.
The Lord of the Knight Orders was none other than one of the Primarchs. , second of the Primarchs, had appeared in the system more than 200 years before, and had taken control of the warring factions among the people. Bringing the armies together into Knight Orders, he had overseen nearly a half century of peace and cultural growth.

Initial Missions in Great Crusade.

After Primarch was given command of his legion, renamed the Emperor's Knights, he left the world of Denov Prime, never to return. Entrusting its governance to the Knight Council he erected in his stead, he embarked on a number of conquests at the side of his brother Horus, and their father.
For nearly 10 years Horus and Corennus forged a spearhead into the galaxy, firm believers in order and the dominance of mankind.
But other forces were at play in the lives of the Second Primarch.

The Betrayal

Tyderion, the First Captain of the White Knights, and its Chapter Master in his primarch's stead, was unsettled by his Primarch's coming to the Legion. Before Denov Prime Tyderion had been in quasi-control of the entire legion, taking his orders directly from the Emperor, but now he had to answer to a new master, one who hadn't been in the legion throughout its first battles.

These feelings of betrayal and hurt lodged like a black shell in his mind, opening him up to suggestions from the gods of the warp. Secretly they communed with him. Khorne showing Tyderion a future with him at the head of his legion soaked in the blood of a million fallen enemies. Tzeentch whispering that if he could turn his Primarch to the chaos god's way he would be rewarded with the knowledge of a million minds. Slaanesh teasing his mind with unseen pleasures and enticements to his way.

After a time of tormented dreams, seeing the praise the Emperor heaped on his newfound son, and his own displacement in rank, Tyderion agreed to try to bring the Legion to the arms of Chaos.

Gathering the Captains he could trust, namely Mardus, Ophyx, Beridius and Sullito, he outlined his plan to take the legion back for themselves, and to strand their new primarch in the warp.
They agreed, and over the next few months slowly made sure their Orders were behind the idea. However, Tyderion's Order, that of the White Knights, was the Order closest to the Primarch, being the name bestowed by Corennus personally as a reminder of the orginal order of Denov, and as his Honour Company. This meant that the most fanatically loyal to the Primarch were to be found in Tyderion's company, and only very few of the veterans would side with their captain.

The Sundering

As the Imperial Fleet moved onwards in the galaxy the Second Legion's ships were positioned to strike at a system held by Ork xenos. The Legion's fleet of fifty ships was in position to bombard the outermost planet when Tyderion's treachery came to fruition.

A massive warp storm arose out of the realms of chaos and swallowed the ships of the fleet, flinging them through space to far beyond the reach of the Emperor, or any Imperial space craft.

Corennus, sensing the machinations of beings far beyond mortal ken, rounded on Tyderion, demanding an explanation.
In a round of cat and mouse, Tyderion challenged Corennus to leave the Imperium, to strike out on his own at the head of the legion. To carve his own empire as a demigod.
Corennus refused, stating that his honour came above all cosiderations, and to refute an oath made to such a person as the Emperor would be such a stain against it he could not think of it.

Tyderion then attacked his Primarch, shouting out for aid to the Chaos Gods, bringing his chainfist in to try to decapitate the astonished Corennus. Even as unnatural energies built up in Tyderion, giving him more strength and speed than he had ever believed possible, the Primarch's hidden psychic power lashed out.

A telekine of immeasurable strength, second only to the Emperor and Magnus, Corennus drew on his ability to smash Tyderion through the hull of the battleship, leaving him floating in space.
But Tyderion wasn't done. At a signal from his brother captains who had sided with him, the First Captain was teleported aboard one of the Company Cruisers, and those aboard the loyalist ships who had sided with the traitors fought to the launch bays and flew Stormbirds and any transport they could find to the traitor ships.

A fierce ship to ship battle between the fleet ships lit up the sector of space. Most of the smaller ships were lost in immolations of fire as the larger cruisers and grand cruisers brought their huge firepower to bear.

Eventually Tyderion's final betrayal came to pass. Hidden muintions in the loyalist fleet detonated. Before their crews could stop the first ones three ships blew up as their reactors were detonated.
Only the strength of the Primarch, seeking out with his mind and crushing the rest of the explosives, saved the rest of the fleet and the legion.

The Revenge of Corennus

The Second Legion, what remained of it, was in two minds as to what to do next. Some of the remaining captains argued that if their navigators could see far enough to returning to Imperial space that is what they should do. The traitors should be left for later.

Corennus disagreed. His years of growing up in a world where honour and chivalry defined so much of his outlook on the universe demanded that the traitors should pay.
"I can bring us to the Emperor" he declared "But what would we be returning as? Weak willed saps who were beaten by the ones we called brothers. We would not be fit to be called Astartes, and I, your Primarch, not fit to stand at my father's side. No. From this day forth we will chase our traitorous brothers, and we will rebuild this legion. When we return to the Imperium it will be a legion entire. A force so terrifying the Emperor;s enemies will long for the darkness to swallow them up. We are not now, but we shall be again, the Emperor's Knights!"

The Great Hunt.

Following the traitors into the madness of the warp, Corennus' loyal followers missed out on the events of the Great Crusade and the heresy.
Their chase led them to many chaos worlds, fightning not only their lost brothers, but also daemons, chaos followers, and unknown terrors.

For three thousand years the legion remained in the warp, only venturing out into the Imperium they had left behind to gather new recruits. At first this was done clandestinely. often with recourse to subterfuge as other loyalist legions, but soon the legion was able to draw from regular planets across the galaxy, healing the scars of their long war in the warp.

The Return of Tyderion.

For nearly five thousand years Tyderion and his traitor captains fought against his Primarch. Whole worlds fell to the First Captain, and many of the marines who fled to the Eye of Terror after the Heresy came into his armies.
But the glorious future the gods had shown him had not come to pass. Of his brother captains only three survived by the end. Sullito had been captured, along with the remains of his legion, and rumours were that he had repented and fought for Corennus once more. Mardus had fallen to chaos daemons on a nameless world.
And worst of all, the effect of the warp had a terrible price for Tyderion's men.

Although most started unaffected, the continual exposure to the ether sapped some of the marines' minds away, leaving them as nothing more than raving beserkers. But not the blood mad bezerkers of Khorne, simply mad killing machines. These held some semblance of their former selves when held in deep comatose state.

Eventually Tyderion and Corennus met once more. On a ravaged planet in the centre of a maddening warp storm the two battled.
Tyderion, with the strength of Chaos, stood up to Corennus' awesome power. But Corennus, who had ever viewed anger as a danger on the battlefield, finally allowed his emotions to boil over.
Those forces who watched the titanic battle would tell of Corennus picking Tyderion up with his mind and smashing him through a mountain. And of Tyderion pouring bolt after bolt of pure warp into the armour of his Primarch, burning it to the core.
Eventually, battered, and near naked, Tyderion was beaten, and captured.
Corennus decreed that he be placed in a cell on board his flagship. To await his judgement.

The Judgement of Corennus.

After Tyderion's capture the remaining traitors lost heart. Many clamored for forgiveness, and their pleas were heard. They too were put in cells, by their hundreds.
Some say their treatment was harsh. Cells holding one hundred marines, with no food or water for months on end.
The Primarch's reaction was a cold indication of his thoughts on this, "Those that are deserving of mercy will survive. Those that do not died many eons ago."

Eventually the survivors were let out, to be paraded in front of the Primarch and loyalist chapters of the legion.
Then to everyone's astonishment, Corennus pardoned them ALL.
"What is past is past. Those that fought against us will fight alongside us now. Their penance is the knowledge that they are forever traitoris, even though their bodies show no mark of this. They must earn our trust. Earn our respect. Earn the right to be called brother. And this will NOT be given easily"
But Corennus' final act shocked everyone.

Having spent years in isolation, with his Primarch visiting every day to comminue, interrogate, even torture him, Tyderion was a broken man. He had had every part of his soul shown to him by his Primarch, and in turn seen glimpses of the man he had chosen to betray.
On his body the mark of the eightfold star was branded into his chest, put there not by any iron brand, but by the Primarch's own power forcing the skin to heat and burn.
"This brand I give thee in thrice hated form. I dub thee traitoris extremis. From this day forth you will serve me, and in battle you will slay my enemies. For every one of my brothers you did murder you will live 10 years in servitude."

Corennus, at the end of the pardonning ceremony, brought forward Tyderion. Many were shouting for his execution. But the Primarch stepped down from his command pulpit, and slowly proceeded to dress the naked form of the traitor in the robes of First Captain and Chapter Master.
Many were outraged. Exthelion threatened to kill Tyderion there and then.
A look from the Primarch stopped him.

Questions were asked later at Corennus' merciful act.
His reply was simple.
"For five thousand years he thwarted me, tested me, bled me. How great shall our victories be with him at our side?"

The re-integration of the traitors into the Orders was not easy though.

The Reformation.

The legion had been decimated by the civil war. So much so that more than four of the orders boasted less than one hundred men. Others could barely muster one thousand.

Now that there was no reason to stay in the warp, Corennus allowed the fleet (what remained of it) to leave. Using their mobile fortress of the Victor Imperialis, an ancient xeno ship stranded in the warp for millenia before the legion had found and taken it, the Emperor's Knights once more returned to the Imperium.

Learning of the breakup of the legions, Corennus looked at his own forces, and decided that the Orders of 10000 men could no longer hold together. More mobile chapters of 1000 men each would form a better tactical force.

So the Legion was divided into 20 chapters, each autonomous to an extent, but bending to the will of the last secretly surviving Primarch....

1. White Knights
2. Redeemers
3. Star Lancers
4. Decimators
5. Silvermoons
6. Star Blades
7. Black Spears
8. Silver Spears
9. White Swords
10.Eagle Swords
11. Dragonhelms
12. Dark Stars
13. Solar Angels
14. Hellslayers
15. White Templars
16. Sons of Fire
17. Sun Dragons
18. Sons of Corennus
19 Unblooded
20 Praetorians

   
Made in ie
Blood-Raging Khorne Berserker





I'm IRISH!

I really like that fluff Corennus! I think we should go for something like that! I've wanted to submit my own chapter but it's basically just the Soul Drinkers fluff but if we could work on it who knows? It could become alot better! So if you guys would like to use it as a starting point then go ahead:


Children of Eden

Name: Children of Eden
Founding: First Founding
Chapter Master: Allister Khaine
Home world: Eden Prime
Fortress-Monastery: Destiny’s Ascension
Main colours: Black, Red, Gold and Silver
Battle Cry: We have no beginning. We have no end. We are infinite, years after your civilization has been eradicated and forgotten, we will endure.
Response: We are legion. The time of our return is coming. Our numbers will darken the sky of every world.

History
The Children of Eden do not fit the standard template of Excommunicate Traitoris. Unlike most Renegade chapters they have developed an ideology that states that the Imperium has betrayed everything the Emperor has stood for. Some within the Chapter think that the Imperium should be destroyed for the good of mankind.
It began with an operation to obtain one of the Chapter's lost relics, the great Soulsword, a weapon used by Allister Khaine during the Great Crusade, from a criminal organization that had come to possess it. Just as the 800 Children of Eden had taken the orbital defense platform where the relic was being held, and were about to reclaim the Sword, supporting Adeptus Mechanicus forces teleported into the vault it was stored in and made off with the Sword before the Children of Eden could react. The Children of Eden then fortified the platform and demanded the return of their relic, but it had already been passed along to another vessel that was en route to a Forge World. The Mechanicus then revealed a great siege cannon from their starship, and forced the Children of Eden to board and destroy the Mechanicus weapon before it could be used against them, slaying thousands of Tech-Guard in the process before fleeing aboard their two Strike Cruisers.
The Inquisition, caring not for the reasons why, saw only that the Children of Eden had attacked another Imperial institution and demanded they surrender themselves. After Allister's refusal, the entire Chapter was declared Excommunicate Traitoris. Soon after, the rest of the Children of Eden and their fleet arrived to extract the two beleaguered Cruisers that they might answer for their actions to the Chapter Master, Gorgoleon.
1st Chapter War
Gorgoleon was obstinate, and saw the Children of Eden of Allister Khaine at fault, and fought him for the fate of the Chapter. Allister Khaine emerged victorious, sparking a war within the Chapter. Most of the Novices refused to follow Allister Khaine, and took up arms and barricaded themselves throughout the fleet. It took Allister Khaine and his forces, who counted most of the Chapter's specialists amongst them, several months to root them out and kill them all.

Under the Sway of a Daemon Prince
Disillusioned by the Imperium, and unknowingly under the influence of a Khorne Daemon Prince in the desguise of an aspect of the Emperor, Allister Khaine opted to keep his Chapter renegade, scuttled the Children of Eden fleet, and resettled the Chapter into a Space Hulk they dubbed Destinys Ascention. Soon after, the Daemon Prince Abraxes mislead the Children of Eden into attacking one of his rivals, the Nurgle Daemon Prince Ve'Meth. After slaying Ve'Meth, who took the form of a virus infesting several hundred ordinary people, Abraxes revealed his true nature. He handed Allister Khaine the Soulsword and offered the Children of Eden the chance to serve as his personal retinue of Chaos Space Marines. Allister Khaine considered his options, he accepted the offer, secretly plotting to turn on the daemon prince.
The Empire of Teturact
The heretic Teturact, a life-form produced by Adeptus Mechanicus experiments in Human mutations on desolate Stratix Luminae, was carving a vast empire out of the Imperium of Man. His ability to project noxious, mind-controlling viruses and even raise the dead with them won him godhood in the eyes of those he infected. He was able to claim several important Imperial worlds, including the Hives of Stratix, the Forge World Salshan Anterior, and several others including agri-worlds and other strategic targets. One of these worlds was Stratix Luminae, a world where the old Children of Eden had once fought, granting Allister Khaine a knowledge of the experiments carried out there. The Children of Eden sought out the surviving Mechanicus personnel from Stratix Luminae across several of the worlds under Teturact's sway, all the while dodging the efforts of the Inquisitorial Taskforce Thaddeus to track them down and bring them to justice, before finally collecting all the pieces of the puzzle that sent them to Stratix Luminae itself. Teturact intervened personally, intentionally breaking up his flag-battleship in orbit to rain debris and his followers down on the Children of Eden.


Dealing with Saren
After the defeat of the heretic Teturact, the Children of Eden were forced to flee Stratix Luminae, leaving several assault squads, who were under Saren's command, behind.
Chapter Master Allister Khaine quickly caught wind of this heresy by his battle-brother and tracked Saren to Entymion IV, an Imperial world held by a mysterious alliance of Dark Eldar and Slaaneshi Cultists. The Imperial Guard, with the assistance of the Crimson Fists, were at that moment trying to liberate the world.
The Crimson Fists force was initially small, serving as a spearhead for the array of Imperial Guard regiments attempting to retake the capital city of Gravenhold. However, they quickly fell afoul of Saren's Children of Eden, clashing indecisively as the Fists took up overwatch positions in a cathedral. In the aftermath, recognizing the rune emblem and believing the entire Children of Eden Chapter present, Crimson Fists Commander Reinez sent word of the Children of Eden presence to Rynn's World, who responded with the Fists 2nd Company under Chaplain Inhuaca, placing himself and the Company under Reinez's command with orders to destroy the Children of Eden and bring back Allister Khaine's head.
Upon their arrival on Entymion IV, Allister Khaine's Children of Eden immediately began investigating the situation. Their method of infiltrating the world, hijacking a pair of landers from the Imperial Navy, quickly alerted the Crimson Fists as to their location. After securing the assistance of the Armoured Fist units of the Fornux Lix Fire Drakes Regiment, the Crimson Fists dove deep into the city and fought the Children of Eden in a brutal brawl within the city's Mercantile Chamber. The Children of Eden pulled back after capturing the Fists Company Standard and killing the company Librarian.
Throughout this fight, the Dark Eldar present on the world observed the Children of Eden fighting against the loyalist forces. The intervention of the brainwashed slave army of the Dark Eldar deterred Fists pursuit as the Children of Eden retreated beneath the city. They were quickly approached by the Dark Eldar- who, offered Allister an Alliance, which Allister accepted.
Interested in nothing save finding Saren, Allister split the Children of Eden into two parts to blunt the Imperial Guard for the Dark Eldar, all the while the Children of Eden Scouts sought out Saren in the city. The Scouts soon located Saren and his retinue as they butchered through a Guard regiment, and Chaplain Iktinos and his flock were able to hold them in place long enough for Allister to arrive and defeat Saren, collapsing a span bridge on top of him. The Dark Eldar still benefited from this, buying time for a secret army of mutated human slaves to fully awaken beneath the city and begin a slaughter so great it would propel Entymion IV to the status of Daemon World, one ruled by the Dark Eldar as a second Commorragh. The Crimson Fists were slaughtered and the Children of Eden had made their fist allies, the Dark Eldar.

2nd Chapter War
The Children of Eden found another Chapter War brewing between Allister, and the new Sergent Eumenes, taken from a planet that hated the Imperium, to restock the Chapter. Eumenes felt that the fight should be taken directly to the Emperor. He wanted to take out the Astronomican, and blot out the light that guides the Emperor's ships through the warp to start the Imperium over.Allister, however, struck a new course for the Chapter after being given advice from Chaplain Iktinos that a planet called Vanqualis was under attack from a horde of Orks and needed their protection. Afterwords, the Children of Eden would be able to benefit by taking on supplies for their new home, Eden Prime. Allister led the Children of Eden through the jungles of Vanqualis to battle the Orks, but in his absence Eumenes took control of their ship Destiny’s Ascention and started a coup that included a great deal of the forces on the planet. After consolidating, Allisters Children of Eden set out to take an old fortress from the rebels. Once there, Librarian Gresk warned Allister to leave. He did, before Eumenes bombarded the land surrounding the fortress from Destiny’s Ascention.
The Howling Griffons Chapter had sent three Companies under Lord-Librarian Mercaeno to the world to honor an old debt the Chapter owed Vanqualis. The Griffons had also allowed Inquisitor Thaddeus, now disfavored within the Inquisition, to tag along on the suspicions of the Children of Eden involvement. Though he realized that Mercaeno didn't comprehend what the Children of Eden really were, he could not convince him of this fact. Thaddeus tried to leave the Strike Cruiser and warn Allister of the Griffons, but had to kill one of the Griffins in a close-quarters firefight before he could escape. Mercaeno and his Griffons landed shortly thereafter, and did battle with Allisters group while the traitors watched bemusedly from the sidelines. It was during this that Mercaeno killed Thaddeus for killing his battle-brother.


Aftermath
Allister led the loyal Children of Eden to Techmarine Lygris, loyal to Allister, but was stuck on Destiny’s Assention until Eumenes let him shuttle Allister and his forces back to their ship in time to repel a boarding attack from the Howling Griffins. Allister and Mercaeno engaged in a titanic duel, tiring each other out until Eumenes struck down Mercaeno from behind and throwing Allister in the brig. Allister then attacked psyker-latent Scout Scamandar in Destiny’s Assention’s brig, incapacitating him. Allister then made his way to the bridge, where he dueled Eumenes. Though Eumenes had both the Soulsword Mercaeno's force axe, Allister impaled him with his power fist and won the battle.


Necrons
While fleeing from a Adeptus Mechanicus task force, the Children of Eden Space Hulk was severely damaged and low on fuel. Forced to run, the Children of Eden went deep into the veiled regions in search of fuel. They ran into the Necrons on many worlds, all with signs of previous human settlement, but now infested with the undying xenos. Eventually they discovered the last of the human worlds that the Necrons were still in the process of cleansing, and the Children of Eden made a deal with the survivors. They allowed the human's time to retreat to their space-craft while they held the Necron forces off, in exchange for the Children of Eden receiving fuel.
The Children of Eden held out aganist the Necrons, and the human population reached their spaceport but a Necron fleet arrived in-system, preventing them from leaving. The Adeptus Mechanicus fleet arrived shortly after, and the two fleets began fighting against each other. It was immediately obvious that the imperial forces would be destroyed, so they began a complex pattern of manoeuvers to delay the inevitable.
When the Children of Eden realized they could not beat the approaching Necron force on the ground, and the Mechanicus would lose in space, Allister offered an alliance with the Mechanicus. Chaplain Iktinos and his "flock" remained behind to help defend the spaceport and the surviving humans. It was revealed that his "flock" was loyal to his secret master as well, and no longer considered themselves Children of Eden.
Accepting the alliance the Mechanicus and Children of Eden set off for the main Necron hub, planning to destroy the Necron Lord and leave the rest of the enemy forces leaderless.
Arriving at the Tomb World, the Mechanicus crashed their ship into the planet and deployed alongside the Children of Eden. A long bloody battle began as they raced to kill the Necron lord, before the Necrons superior numbers began to change the odds. Finally they arrived at the Necron Lord's location and Allister duelled with it and won. However in typical Necron fashion it got back up, and began crushing him to death. Only by the sacrifice of Techmarine Lygis was the lord defeated.
Gathering his forces Allister lead his remaining troops towards the crashed Adeptus Mechanicus ship, where their promised transports were to be awaiting them. Instead three Imperial Fists thunderhawk gunships deployed upon the surface, while twenty terminator armoured elites teleported onto the planet, lead by First Captain Lysander. He ordered the Children of Eden to surrender or be destroyed. Alliister replied with the challenge of a personal duel. Allister defeated Lysander but did not kill him out of honour. He left with his men, victorious.

<3 KmoH

This message was edited 1 time. Last update was at 2010/08/20 17:46:24



DA:90-SG-M+B++I+Pw40k00-ID+++++A+/wWD149R---T(S)DM++
 
   
Made in au
Widowmaker



Perth, WA, australia


Chapters of Blanks? that got sent off to the warp since they are the forces that can fight within it ,that doesn't go flying rodent gak insane?

GK is a chapter full of psyker, even their nearly dead people have psychic power

So far
500 point of
750 point of
500 point


 
   
Made in au
Horrific Howling Banshee






kravus master of Horus wrote:I really like that fluff Corennus! I think we should go for something like that! I've wanted to submit my own chapter but it's basically just the Soul Drinkers fluff but if we could work on it who knows? It could become alot better! So if you guys would like to use it as a starting point then go ahead:


Children of Eden

Name: Children of Eden
Founding: First Founding
Chapter Master: Allister Khaine
Home world: Eden Prime
Fortress-Monastery: Destiny’s Ascension
Main colours: Black, Red, Gold and Silver
Battle Cry: We have no beginning. We have no end. We are infinite, years after your civilization has been eradicated and forgotten, we will endure.
Response: We are legion. The time of our return is coming. Our numbers will darken the sky of every world.

History
The Children of Eden do not fit the standard template of Excommunicate Traitoris. Unlike most Renegade chapters they have developed an ideology that states that the Imperium has betrayed everything the Emperor has stood for. Some within the Chapter think that the Imperium should be destroyed for the good of mankind.
It began with an operation to obtain one of the Chapter's lost relics, the great Soulsword, a weapon used by Allister Khaine during the Great Crusade, from a criminal organization that had come to possess it. Just as the 800 Children of Eden had taken the orbital defense platform where the relic was being held, and were about to reclaim the Sword, supporting Adeptus Mechanicus forces teleported into the vault it was stored in and made off with the Sword before the Children of Eden could react. The Children of Eden then fortified the platform and demanded the return of their relic, but it had already been passed along to another vessel that was en route to a Forge World. The Mechanicus then revealed a great siege cannon from their starship, and forced the Children of Eden to board and destroy the Mechanicus weapon before it could be used against them, slaying thousands of Tech-Guard in the process before fleeing aboard their two Strike Cruisers.
The Inquisition, caring not for the reasons why, saw only that the Children of Eden had attacked another Imperial institution and demanded they surrender themselves. After Allister's refusal, the entire Chapter was declared Excommunicate Traitoris. Soon after, the rest of the Children of Eden and their fleet arrived to extract the two beleaguered Cruisers that they might answer for their actions to the Chapter Master, Gorgoleon.
1st Chapter War
Gorgoleon was obstinate, and saw the Children of Eden of Allister Khaine at fault, and fought him for the fate of the Chapter. Allister Khaine emerged victorious, sparking a war within the Chapter. Most of the Novices refused to follow Allister Khaine, and took up arms and barricaded themselves throughout the fleet. It took Allister Khaine and his forces, who counted most of the Chapter's specialists amongst them, several months to root them out and kill them all.

Under the Sway of a Daemon Prince
Disillusioned by the Imperium, and unknowingly under the influence of a Khorne Daemon Prince in the desguise of an aspect of the Emperor, Allister Khaine opted to keep his Chapter renegade, scuttled the Children of Eden fleet, and resettled the Chapter into a Space Hulk they dubbed Destinys Ascention. Soon after, the Daemon Prince Abraxes mislead the Children of Eden into attacking one of his rivals, the Nurgle Daemon Prince Ve'Meth. After slaying Ve'Meth, who took the form of a virus infesting several hundred ordinary people, Abraxes revealed his true nature. He handed Allister Khaine the Soulsword and offered the Children of Eden the chance to serve as his personal retinue of Chaos Space Marines. Allister Khaine considered his options, he accepted the offer, secretly plotting to turn on the daemon prince.
The Empire of Teturact
The heretic Teturact, a life-form produced by Adeptus Mechanicus experiments in Human mutations on desolate Stratix Luminae, was carving a vast empire out of the Imperium of Man. His ability to project noxious, mind-controlling viruses and even raise the dead with them won him godhood in the eyes of those he infected. He was able to claim several important Imperial worlds, including the Hives of Stratix, the Forge World Salshan Anterior, and several others including agri-worlds and other strategic targets. One of these worlds was Stratix Luminae, a world where the old Children of Eden had once fought, granting Allister Khaine a knowledge of the experiments carried out there. The Children of Eden sought out the surviving Mechanicus personnel from Stratix Luminae across several of the worlds under Teturact's sway, all the while dodging the efforts of the Inquisitorial Taskforce Thaddeus to track them down and bring them to justice, before finally collecting all the pieces of the puzzle that sent them to Stratix Luminae itself. Teturact intervened personally, intentionally breaking up his flag-battleship in orbit to rain debris and his followers down on the Children of Eden.


Dealing with Saren
After the defeat of the heretic Teturact, the Children of Eden were forced to flee Stratix Luminae, leaving several assault squads, who were under Saren's command, behind.
Chapter Master Allister Khaine quickly caught wind of this heresy by his battle-brother and tracked Saren to Entymion IV, an Imperial world held by a mysterious alliance of Dark Eldar and Slaaneshi Cultists. The Imperial Guard, with the assistance of the Crimson Fists, were at that moment trying to liberate the world.
The Crimson Fists force was initially small, serving as a spearhead for the array of Imperial Guard regiments attempting to retake the capital city of Gravenhold. However, they quickly fell afoul of Saren's Children of Eden, clashing indecisively as the Fists took up overwatch positions in a cathedral. In the aftermath, recognizing the rune emblem and believing the entire Children of Eden Chapter present, Crimson Fists Commander Reinez sent word of the Children of Eden presence to Rynn's World, who responded with the Fists 2nd Company under Chaplain Inhuaca, placing himself and the Company under Reinez's command with orders to destroy the Children of Eden and bring back Allister Khaine's head.
Upon their arrival on Entymion IV, Allister Khaine's Children of Eden immediately began investigating the situation. Their method of infiltrating the world, hijacking a pair of landers from the Imperial Navy, quickly alerted the Crimson Fists as to their location. After securing the assistance of the Armoured Fist units of the Fornux Lix Fire Drakes Regiment, the Crimson Fists dove deep into the city and fought the Children of Eden in a brutal brawl within the city's Mercantile Chamber. The Children of Eden pulled back after capturing the Fists Company Standard and killing the company Librarian.
Throughout this fight, the Dark Eldar present on the world observed the Children of Eden fighting against the loyalist forces. The intervention of the brainwashed slave army of the Dark Eldar deterred Fists pursuit as the Children of Eden retreated beneath the city. They were quickly approached by the Dark Eldar- who, offered Allister an Alliance, which Allister accepted.
Interested in nothing save finding Saren, Allister split the Children of Eden into two parts to blunt the Imperial Guard for the Dark Eldar, all the while the Children of Eden Scouts sought out Saren in the city. The Scouts soon located Saren and his retinue as they butchered through a Guard regiment, and Chaplain Iktinos and his flock were able to hold them in place long enough for Allister to arrive and defeat Saren, collapsing a span bridge on top of him. The Dark Eldar still benefited from this, buying time for a secret army of mutated human slaves to fully awaken beneath the city and begin a slaughter so great it would propel Entymion IV to the status of Daemon World, one ruled by the Dark Eldar as a second Commorragh. The Crimson Fists were slaughtered and the Children of Eden had made their fist allies, the Dark Eldar.

2nd Chapter War
The Children of Eden found another Chapter War brewing between Allister, and the new Sergent Eumenes, taken from a planet that hated the Imperium, to restock the Chapter. Eumenes felt that the fight should be taken directly to the Emperor. He wanted to take out the Astronomican, and blot out the light that guides the Emperor's ships through the warp to start the Imperium over.Allister, however, struck a new course for the Chapter after being given advice from Chaplain Iktinos that a planet called Vanqualis was under attack from a horde of Orks and needed their protection. Afterwords, the Children of Eden would be able to benefit by taking on supplies for their new home, Eden Prime. Allister led the Children of Eden through the jungles of Vanqualis to battle the Orks, but in his absence Eumenes took control of their ship Destiny’s Ascention and started a coup that included a great deal of the forces on the planet. After consolidating, Allisters Children of Eden set out to take an old fortress from the rebels. Once there, Librarian Gresk warned Allister to leave. He did, before Eumenes bombarded the land surrounding the fortress from Destiny’s Ascention.
The Howling Griffons Chapter had sent three Companies under Lord-Librarian Mercaeno to the world to honor an old debt the Chapter owed Vanqualis. The Griffons had also allowed Inquisitor Thaddeus, now disfavored within the Inquisition, to tag along on the suspicions of the Children of Eden involvement. Though he realized that Mercaeno didn't comprehend what the Children of Eden really were, he could not convince him of this fact. Thaddeus tried to leave the Strike Cruiser and warn Allister of the Griffons, but had to kill one of the Griffins in a close-quarters firefight before he could escape. Mercaeno and his Griffons landed shortly thereafter, and did battle with Allisters group while the traitors watched bemusedly from the sidelines. It was during this that Mercaeno killed Thaddeus for killing his battle-brother.


Aftermath
Allister led the loyal Children of Eden to Techmarine Lygris, loyal to Allister, but was stuck on Destiny’s Assention until Eumenes let him shuttle Allister and his forces back to their ship in time to repel a boarding attack from the Howling Griffins. Allister and Mercaeno engaged in a titanic duel, tiring each other out until Eumenes struck down Mercaeno from behind and throwing Allister in the brig. Allister then attacked psyker-latent Scout Scamandar in Destiny’s Assention’s brig, incapacitating him. Allister then made his way to the bridge, where he dueled Eumenes. Though Eumenes had both the Soulsword Mercaeno's force axe, Allister impaled him with his power fist and won the battle.


Necrons
While fleeing from a Adeptus Mechanicus task force, the Children of Eden Space Hulk was severely damaged and low on fuel. Forced to run, the Children of Eden went deep into the veiled regions in search of fuel. They ran into the Necrons on many worlds, all with signs of previous human settlement, but now infested with the undying xenos. Eventually they discovered the last of the human worlds that the Necrons were still in the process of cleansing, and the Children of Eden made a deal with the survivors. They allowed the human's time to retreat to their space-craft while they held the Necron forces off, in exchange for the Children of Eden receiving fuel.
The Children of Eden held out aganist the Necrons, and the human population reached their spaceport but a Necron fleet arrived in-system, preventing them from leaving. The Adeptus Mechanicus fleet arrived shortly after, and the two fleets began fighting against each other. It was immediately obvious that the imperial forces would be destroyed, so they began a complex pattern of manoeuvers to delay the inevitable.
When the Children of Eden realized they could not beat the approaching Necron force on the ground, and the Mechanicus would lose in space, Allister offered an alliance with the Mechanicus. Chaplain Iktinos and his "flock" remained behind to help defend the spaceport and the surviving humans. It was revealed that his "flock" was loyal to his secret master as well, and no longer considered themselves Children of Eden.
Accepting the alliance the Mechanicus and Children of Eden set off for the main Necron hub, planning to destroy the Necron Lord and leave the rest of the enemy forces leaderless.
Arriving at the Tomb World, the Mechanicus crashed their ship into the planet and deployed alongside the Children of Eden. A long bloody battle began as they raced to kill the Necron lord, before the Necrons superior numbers began to change the odds. Finally they arrived at the Necron Lord's location and Allister duelled with it and won. However in typical Necron fashion it got back up, and began crushing him to death. Only by the sacrifice of Techmarine Lygis was the lord defeated.
Gathering his forces Allister lead his remaining troops towards the crashed Adeptus Mechanicus ship, where their promised transports were to be awaiting them. Instead three Imperial Fists thunderhawk gunships deployed upon the surface, while twenty terminator armoured elites teleported onto the planet, lead by First Captain Lysander. He ordered the Children of Eden to surrender or be destroyed. Alliister replied with the challenge of a personal duel. Allister defeated Lysander but did not kill him out of honour. He left with his men, victorious.

<3 KmoH

Sorry mate, but that does not fit the known fluff. The 2 legions were deleted during or prior to the Horus Heresy. This is alluded too in one of the Horus Heresy books where Dorn muses about them, but is told not to think of them.
   
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Nah its a bit to hard for me to understand

Link to my Gaurd blog, PLease Coment!: http://www.dakkadakka.com/dakkaforum/posts/list/497565.page#0  
   
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I'm IRISH!

Ok. So do we have anything? Anything at all.
God:
Name:
Primarch:
and so on....

KmoH


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Primarch: Aurelius

Affiliation: Renegade Legion

Chaos God: Chaos Unified

Powers: Invisibility (11th Primarch's supposed power)

Legion Name: Original - Emperor's Wraiths.
Chaos Name: Dark Wraiths.

Fighting style: Hit=and=run deep strikes followed by overwhelming firepower.

Heavy reliance on fast attack bikes/raptors with Havoc/Defiler support.
VERY FEW TERMINATORS.
   
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Read up a few posts. Corax has invisibility.
   
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I'm IRISH!

Ok i think I have an idea!

Name: Children of Eden (after being disowned)
The reason why they called themselves this is because of the story of adam and eve. The primarch (Allister Khaine maybe) took someextremely holy relic from the emperor after being told what it had the power of doing (insert primarchs power here) because of the trust he had for Allister. Ever since then they have been hunted down by the Imperium.

I was thinking of making them have the same values as the Black Templars, things like honor and respect are the most important things for them as they believe in something like Valhalla (warrior heaven) The only reason why they fight back instead of running is because of the honor they have (and I was also thinking if it were like the A team maybe they could also be trying to clear their names)

Home planet: Eden Prime
The planet is like Pandora from Avatar with an extremely high tech city/fortress withing the middle of the planet (not center, middle!)

So yeah that what I have to bring to the table

KmoH

This message was edited 1 time. Last update was at 2010/08/28 10:22:56



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AlexHolker wrote:Reasons for not existing in the records:
Neither of the lost Primarchs can have fallen to chaos. Them doing so would cheapen the Horus Heresy.

Older fluff ( I believe it was the 2nd ed Ultramarine codex) says that they probably fought on Horus's side during at least the early days of the Heresy, although that seems to have been reconned by the HH novels, which look to be going with the idea of them being lost sometime previous to the Heresy.


Options that work better, in my opinion, are for the Primarch to never have been found (as in the case of the Sigmar-as-Primarch theory) or for him to have died protecting his homeworld from the Emperor's "invasion" instead of meeting him and swearing fealty, with the legion created from his gene-seed but never reunited with their "father".

It's been stated numerous times in the fluff that all 20 Primarchs were found, and led their Legions in the Great Crusade.


To my mind, the most logical theories are still either that
a) something bad happened (fell to Chaos, Rebelled, Geneseed mutated, whatever) and they were subsequently completely wiped out. If they went bad, they have to have been destroyed. You don't delete all record of an enemy that is still out there somewhere... that's just handicapping yourself.

Or
b) they were sent off on some top-secret mission and their records expunged so that nobody would ever know of it. That would fit with existing fluff better if there were mentions of unkown Marine forces popping up in strange places... otherwise it would seem most likely that they are somewhere outside the scope of the game's setting.

Either way, I doubt we'll ever get official fluff for them... neither of those explanations gives any room to actually include them in the game of Warhammer 40K as it currently stands, so there is nothing gained by adding in their backstory beyond killing off the mystery behind them.

This message was edited 1 time. Last update was at 2010/08/29 04:41:02


 
   
 
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