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Saco, ME

Think beyond unit selection, as well.
How does the terrain on your board look? Got any elevated areas with clear line of sight, like a ruin or building roof? If so, use it. A squad parked in an elevated ruin has a commanding view of the battlefield, and is 2-3" harder to reach in assault. That might equate to another full turn of bolter fire that can whittle down the Orks.

If it's a multi-level ruin, you can use combat squads to great effect. A combat squad on the ground floor can protect the squad on the second floor from assault by being a speedbump. The Orks have to get to grips with the ground floor unit before they can think about climbing upward to the second floor unit. Again, you've gained a turn of shooting.

That razorback can also be a nice access-denial piece. Park it in front of the ruin, or to the side of it. As the orks draw near, they have to either destroy the tank and go through/over it, or go around entirely.


 
   
Made in ca
Bounding Assault Marine






BC Bud

Your best bet is to push towards larger games or switch to playing kill teams.


Nah, im not going to say this is unfair im not playing. Its just more of a challenge.


10 Man tactical squad
Heavy Bolter
Flamer
Powerfist
Rhino 230

Assault Squad
Rhino
Power Sword
Combat Shield
Power Weapon 120

350

Combat squad the big group. have the 5men with the power fist in one rhino, assault squad in the other rhino, both transports farther up then my heavy weapon so it can keep firing?
If one squad ends up in combat should i charge my other squads into help? or should i try to put distance between us while i still can?



Automatically Appended Next Post:
That razorback can also be a nice access-denial piece. Park it in front of the ruin, or to the side of it. As the orks draw near, they have to either destroy the tank and go through/over it, or go around entirely.


I think this might possibly allow them to charge at it getting the extra 6inch movement, and they will kill it first round of combat, since powerklaw and big choppa.


I plan on posting the battle report. Planning on playing tomorrow

This message was edited 2 times. Last update was at 2010/08/20 00:28:10


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New Jersey, USA

kaidsin wrote:
10 Man tactical squad
Heavy Bolter
Flamer
Powerfist
Rhino 230

Assault Squad
Rhino
Power Sword
Combat Shield
Power Weapon 120


FYI, Assault Squads can't take Rhinos as dedicated transports unless they abandon their Jump Packs. Just keep that in mind. Also, you have one too many Power Weapons for the Assault Squad. Power Swords and Weapons are one of the same, essentially.

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Made in ca
Bounding Assault Marine






BC Bud

I have no idea why i wrote power sword and power weapon -_- you guys should realize i am stoned most for most of the time on dakka. Also i know they have to give up jump packs, i thought that would just be assumed.

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Dark Angels Librarian with Book of Secrets






Shoot, shoot, and shoot some more. Most orks have no armour save at all, so stuff like lascannons are wasted on them. good placement of lascannons or missile launchers can knock out the battlewagons from the side. Missile launchers, assault cannons, and plasma weapons work well, even if the plasmas might be a bit of overkill. Hold back your advance to force the orks to come to you, hopefully two full turns of shooting. Then assault them, it's always better to assault than be assaulted!
   
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As an greenskin myself, nothing annoys me more than shooting. And templates, big templates. 5 frag missiles on a my boyz squad = :(

And not to mention fings dat iz better at scrappin' than da boyz

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Ontario

Try and fit in a plasma cannon for fighting those orks, as opposed to a missile launcher. Also, remember, if they ever get to close, NEVER let them get the charge. If they get the charge, you are pretty much dead. Even shoota boyz get 3 s4 attacks on the charge each. You only get 9 normal attacks at s4, and 2 attacks at s8. You need to charge, changing it from orks getting 3 s4 attacks to 2 s3 attacks, and you will get 18 attacks at s4, and 3 attacks a s8. Remember your bolt pistols, they let you charge.

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why the hell does your army not have combi flamers on the sergeants? at 400 points that can be devastating. Also, play space wolves, they are the best army at all points levels.


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I would completely drop the razorback, because you are facing orks, and they aren't shooting gurus, plus, lose the power fist and instead take a ten man tact. squad with missile launcher and flamer(170), a 5 man scout squad with shotguns(75), and a Whirlwind(85)
Remember, orks aren't known for their marksmanship, but you have power armour, use it.

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MEQ Breaker wrote:I would completely drop the razorback, because you are facing orks, and they aren't shooting gurus, plus, lose the power fist and instead take a ten man tact. squad with missile launcher and flamer(170), a 5 man scout squad with shotguns(75), and a Whirlwind(85)
Remember, orks aren't known for their marksmanship, but you have power armour, use it.


The Razorback is good because it has a Twin-Linked Heavy Bolter that can kill one or two boyz per turn. You can also drive away with a combat squad if the orks get too close.

Whirlwind is a good idea though.

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thunderfire cannon


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in ca
Bounding Assault Marine






BC Bud

why the hell does your army not have combi flamers on the sergeants?

originally it did, but i need something to fight the war boss and nob with power klaw. But i may possible re add one.

@Eidolon
thunderfire cannon

Already suggested, and don't have one.

@MEQ Breaker, Monster Rain
Whirlwind is a good idea though.

I agree, that big blast template is pretty effective against such low armed and numerous amount of orks. Though i plan on sticking to the assault squad. Eventually our squads will meet and i want to be able to beat them at their own game.

@JSK-Fox
Try and fit in a plasma cannon for fighting those orks, as opposed to a missile launcher

Hmm ya, same blast template as the M launcher and its at str 7 instead of 4, killing on +2 and no armor saves is pretty tempting.Its also enough to take down the armor 10.

Maybe i will drop the power fist and switch it for a plasma cannon and combi-flamer.
Actually i am going to play that right now.
I will post how it went in the next 30minutes or so.


Automatically Appended Next Post:
Woo! Victory. It looked grim at first, i lost the roll off, orks went first, the hard boys and warboss moved 18 forward, the shoota boys with nob moved 6 and ran a full 6. I lost my 10man tac squad but ended up being able to win with my 5 man assault squad. Unfortunately to do so i had to run away and shoot and take the boys down in time.

10man tac squad
Powerfist
Flamer
M Launcher
Rhino

5man assault squad
Power sword
Combat shield
Rhino

This message was edited 1 time. Last update was at 2010/08/24 03:18:34


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Made in ca
Bounding Assault Marine






BC Bud





BTW, i would just like to say thank you for all the people who posted advice. Where i once died i now prevail!

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