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Made in us
Junior Officer with Laspistol






The eye of terror.

You roll for reserves for the entire platoon at once, but you actually roll for what side each squad comes on separately, as per the rules for outflankers. If you blob the PIS they all come in at the same place, however.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

OK. And is it illegal to have your ccs, alraheem, and your inquistion allys inquisition lord?

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Al'Raheem is an upgrade for a PCS, he is not an HQ.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Lord of the Fleet





Texas

ImpGuardPanzies wrote:OK. And is it illegal to have your ccs, alraheem, and your inquistion allys inquisition lord?


Nope

If you REALLY want to

Creed+Alraheem

2 Big Platoons that outflank

of course you'll start with a lot less troops though!

 
   
Made in us
Sadistic Inquisitorial Excruciator





ImpGuardPanzies wrote:OK! so can i use a comand squad with creed, kell, all 3 regimental advisors, and 4 body guars + deamonhunter lord+ Al'Raheem? or would that be 3 hq and be illiagl. I dont know what the force organisation chart is when using inquisition allies.

Al'Raheem is not an HQ choice, so you CAN take him, a company command squad, and an Inquisitor Lord.

However, you can only take 2 bodyguards, and Kell and two of those advisors are a waste of points.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

kenshin620 wrote:
ImpGuardPanzies wrote:OK. And is it illegal to have your ccs, alraheem, and your inquistion allys inquisition lord?


Nope

If you REALLY want to

Creed+Alraheem

2 Big Platoons that outflank

of course you'll start with a lot less troops though!


Or Alraheem brings 1 platoon and Creed brings a couple of Demolishers or Devil Dogs!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Lord of the Fleet





Texas

alarmingrick wrote:
kenshin620 wrote:
ImpGuardPanzies wrote:OK. And is it illegal to have your ccs, alraheem, and your inquistion allys inquisition lord?


Nope

If you REALLY want to

Creed+Alraheem

2 Big Platoons that outflank

of course you'll start with a lot less troops though!


Or Alraheem brings 1 platoon and Creed brings a couple of Demolishers or Devil Dogs!


Tactical Genius Hurrr

Hive Commander+Creed=Out Flanking 3 Executioners and 3 Carnifexes

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Oh ok. I did not know. What if the tyrnid army is fielding a Parasite of mortex? Should i still out flank and just target that first?

 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

ImpGuardPanzies wrote:Oh ok. I did not know. What if the tyrnid army is fielding a Parasite of mortex? Should i still out flank and just target that first?
Captain Al'Rahem's platoon must outflank, you have no choice in the matter. You can reduce the damage by combining the infantry squads if you want. In any case each unit that outflanks only has a 50/50 chance of losing one guy to that.

Agitator noster fulminis percussus est 
   
Made in us
Jovial Plaguebearer of Nurgle




(In my opinion)

On a separate note, I have to say Alrahem's army is easily avoided and can be devastating if you put too many eggs in his basket or not worth your time either way if you dont put enough.

The type of army that works out the best in IG is one of redundancy and multiple small, long-range/hard-hitting units.

Bring your company command squad, keep him near your inquisitor lord with the tarot and other cheesy stuff and hide them in/behind a blob of at least 2 infantry squads w/ commissar and your favored heavy weapons (i prefer the autocannons for its versatility)

This, two other platoons with 2 infantry squads in chimeras (multi-laser/heavy flamer) with your favored heavy weapon, 3 vendettas, and slap your pretty much worthless PCS's in the vendetta and for a little over 1300 points you now have 8 scoring units and can counter most any out there.

This is the core of what I use for HQ/troops. Most other fast attack choices are pretty much not as tough/dont hit as hard, or can be compensated for with a chimera with heavy flamer.

Hellhounds = way more points than a chimera for a suicide attack with 1 template and if you put 2 on it, you have to get even closer and then its not worth while. you're going to use a flamer once with each unit that has one so you might as well wait til the unit is smaller and those few wounds can cause a morale check

Sentinels = more points for 3 lascannons with less armor and less accurate per slot and cant count as scoring like a vendetta can with a 30 pt PCS.

The rest of the army, then, gets filled in with whatever kind of stuff you want that fits your play style.... or your most common opponents'

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Hardened Veteran Guardsman





Chicago IL

I'll just say, I have 180ish guardsmen.

I just got 80 more.

CHARGE!

"I would rather carry a hammer to war over any sword." - Captain Marcus, Caragaran 1st Regiment >
Caragara Planetary Defense Force Growing Fast Check out my P&M Blog.http://www.dakkadakka.com/dakkaforum/posts/list/306883.page
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Nenya97 wrote:(In my opinion)

On a separate note, I have to say Alrahem's army is easily avoided and can be devastating if you put too many eggs in his basket or not worth your time either way if you dont put enough.

The type of army that works out the best in IG is one of redundancy and multiple small, long-range/hard-hitting units.

Bring your company command squad, keep him near your inquisitor lord with the tarot and other cheesy stuff and hide them in/behind a blob of at least 2 infantry squads w/ commissar and your favored heavy weapons (i prefer the autocannons for its versatility)

This, two other platoons with 2 infantry squads in chimeras (multi-laser/heavy flamer) with your favored heavy weapon, 3 vendettas, and slap your pretty much worthless PCS's in the vendetta and for a little over 1300 points you now have 8 scoring units and can counter most any out there.

This is the core of what I use for HQ/troops. Most other fast attack choices are pretty much not as tough/dont hit as hard, or can be compensated for with a chimera with heavy flamer.

Hellhounds = way more points than a chimera for a suicide attack with 1 template and if you put 2 on it, you have to get even closer and then its not worth while. you're going to use a flamer once with each unit that has one so you might as well wait til the unit is smaller and those few wounds can cause a morale check

Sentinels = more points for 3 lascannons with less armor and less accurate per slot and cant count as scoring like a vendetta can with a 30 pt PCS.

The rest of the army, then, gets filled in with whatever kind of stuff you want that fits your play style.... or your most common opponents'


In my opinion, i'm going to have to disagree with "pretty much worthless PCS's " statement. they are a great linebacker squad. they issue orders. give you access to another cheap Chimera. i find them far from useless.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Jovial Plaguebearer of Nurgle




My argument for useless is that the orders they give are not the greatest or most used besides the frfsrf. secondly, why would you buy a chimera for them? S6 at 3 feet is okay but what is it honestly killing besides 55 points for a gun that is less powerful than an autocannon?

for 85 pts you're getting 5 dudes with a S6 3 shooter and a heavy flamer/heavy bolter if you wanna sit and do nothing for a turn. for 60 points you can get 9 dudes with a better gun that may not be able to run and gun but can put down more hurt on more things than a multi laser. Reckon, these 9 guys are not armored but cover is easy to find and when you can have hordes of these guys put together, the numbers make the guns unkillable.

The only reason I'd take another platoon is to take more PCS's to make more scoring vendettas. The optimal number of 3 gives me tons of platoon slots and I'm spending that 30 points to make something else a scoring unit, while gaining access to the numberless hordes of the imperial guard.

Now, after writing my thoughts out I'd reckon that these guys aren't worthless otherwise but I'm finding more use out of 30 points than I think you will with the 85 pts for an armored 5 man unit that gives below par orders when you already have a ccs at 20 points more for far better options to do the same thing better.

EDITS: I'm tired and typoes are many.

This message was edited 1 time. Last update was at 2010/09/05 02:47:06


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Sadistic Inquisitorial Excruciator





I agree with both of you guys to a point.

Yes, PCS squads are absolutely awesome and far from useless. For 50 points you get a special weapon team with Ld8 and the ability to order themselves to Run*3 or Incoming!, armed with four flamers (devastating), are scoring and can buy a chimera.

That said, I do love putting them into Vendettas to make them scoring bunkers that can zoom across the table to capture objectives late game (and if necessary jump out and incinerate enemy remnants). The chimera I usually loan out to an Inquisitor, SWS, or just run empty for interference.

This message was edited 1 time. Last update was at 2010/09/05 02:49:19


 
   
Made in us
Jovial Plaguebearer of Nurgle




I have to admit, I have used their orders, especially the incoming one. the ability to order yourself is an amazing asset. when you arise from the wreckage of a vendetta that just zoomed to an objective, taking a 2+ cover save allows for a great survival rate.

I also agree that either loaning out a chimera for cheap for an inquisitor is useful. Running them for interference, though, I have had little luck as they end up easily being used as obsticals and target blockers for your own blast weapons.

This message was edited 1 time. Last update was at 2010/09/05 02:54:39


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Napoleonics Obsesser






Take maxed out platoons. They're loads of fun. I quite enjoy 6 infantry squads and 15 lascannons, plus whatever else I want Like 50 conscripts, or melta SWts.


If only ZUN!bar were here... 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

my Point about the Chimera is if you get PCS for a gunline and give him a couple of GL and a AC, you can use his Chimera for an Inquisitor or SWS or whatever.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I only like the pcs when its ner the ccs. I use orders from ccs to shoot monserouse creatures, and pcs to fire even more shots. For instance, you have 50 man blob squad, and ALL of them are in range of frfsrf , and you use bring it down. thats 150 shots TWIN-LINKED. Its most likely going to die. knowing ig, it might not.

My run down for the battle (single obj) is going to be a platoon with a full conscrip squad, and 5 infintry squads, 1 hvy wpns team w autocannons, and 4 chimeras. they will outflank with alraheem.
PLATOON 2- Chenkov, and a full conscrip squad.
---this now mens when my conscrips from platoon one are almost gone, i can bring them back, and have 100 men on the oposite side of the table. my only thing is, do i bring the ccs with platoon one to out flank? theres a 99% chance they will die. OR do i leae them with cenkov?


Automatically Appended Next Post:
Oh yea, and im using a vindicare assassin and a vendetta with something in it im not sure what. prolly spec wpns

This message was edited 1 time. Last update was at 2010/09/05 11:27:49


 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

ImpGuardPanzies wrote:I only like the pcs when its ner the ccs. I use orders from ccs to shoot monserouse creatures, and pcs to fire even more shots. For instance, you have 50 man blob squad, and ALL of them are in range of frfsrf , and you use bring it down. thats 150 shots TWIN-LINKED. Its most likely going to die. knowing ig, it might not.
It doesn't work that way. You can't ever attempt to issue more than one order per turn to any unit.

Agitator noster fulminis percussus est 
   
Made in us
Furious Raptor






Kyle TX, USA

I like to push forward with three chimeras in an arrow pattern. Two filled with melta platoons and one with a flamer platoon. All the Sgts have powerfists. The chimeras have the multi lasers and a flamer. The chimeras are followed by two devil dogs with the melta and a flamer. I always keep a master of ordance in my command squad just to keep the other player on his toes. the devil dogs are followed by a techpriest each and each teck preist has two servitors to back him up. I also use a squad of karskins with a plamsa and a melta. then i have snopers in the back just to annoy the other team.

 
   
Made in us
Sadistic Inquisitorial Excruciator





edit: NM, there is way too many things wrong with the above post for me to get into

This message was edited 1 time. Last update was at 2010/09/05 17:21:00


 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Ok. but do i outfllank my ccs with the platoon? or leave it back at home bse by the obj? If i outflank with them on turn 2 or 3, which will happen.....they will die and anyone the comes to my base wont be able to shoot twin linked or re-roll hits in cc. I think i will outflank them, knowing they will die...

 
   
Made in us
Furious Raptor






Kyle TX, USA

i have a few leman russ's that i use too along with another three squads of troops. i win whe i do play but im more of a painter. if you disagree with my tactics let me know and feel free to giv esome tips on how to improve it. Take into consideration that i play againts nids and orks mostly.

 
   
Made in us
Sadistic Inquisitorial Excruciator





ImpGuardPanzies wrote:Ok. but do i outfllank my ccs with the platoon? or leave it back at home bse by the obj? If i outflank with them on turn 2 or 3, which will happen.....they will die and anyone the comes to my base wont be able to shoot twin linked or re-roll hits in cc. I think i will outflank them, knowing they will die...

You can't outflank a CCS unless you take Creed and have him outflank himself (or another CCS). Why would you want to do this anyway? Not a very smart idea.


Automatically Appended Next Post:
lost_soul wrote:i have a few leman russ's that i use too along with another three squads of troops. i win whe i do play but im more of a painter. if you disagree with my tactics let me know and feel free to giv esome tips on how to improve it. Take into consideration that i play againts nids and orks mostly.

It is really just minor stuff. For example, power fists are a waste of time here, you won't winning any combats with 10-man guard squads. They really should be avoiding combat at all costs anyway, and in the rare case they get engaged, having the ability to kill maybe one Marine before getting slaughtered is not worth 15 points per squad.

Master of Ordnance doesn't keep anyone "on their toes" because it's horrifically inaccurate and random. I loved the concept and tried getting a good use out of him for a solid month, and just had to finally write him off as crap. Some people suggest giving the squad a lascannon HWT and then order BID to themselves to make it more accurate, but then you have a squishy 5-man squad out where they can be shot (cover won't help enough).

The formation you've described sounds cool, but is not very feasible on a table with terrain and enemy models (not to mention you'd get in your own way and are clustered up for easy multi-charges from the opponent). Maybe I'm just misinterpreting what I'm reading. *shrug* I will say though that instead of spending all those points on Techpriests (easy KP, limited utility), you'd be better served with more tanks and/or troops.

Finally, if you're going to take stormtroopers (a purely for-fun/painting unit), give them either two plasmas or two meltas, not one of each. In the former case, take more members and use them to hose down elite troops. In the latter case, take the minimum size squad and use them as suicide deep strikers against vehicles. The second option is a little better as it is not super crazy expensive, but of course there are better options elsewhere in the codex. Karskin do look badass though.

This message was edited 1 time. Last update was at 2010/09/05 17:45:59


 
   
Made in au
Devestating Grey Knight Dreadknight





Another good tactic is shoving pcs with flamers in chimeras and just smash them into a horde, where one of 2 things will happen:

A) Vehicle explodes, survivors get out and flame
B) Vehicle survives: you flame them through the firepoints.

Ive done this countless times, once i killed 14 genestealers who attempted but somehow failed to destroy my flamer chimera. Works a treat.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Jaon wrote:Another good tactic is shoving pcs with flamers in chimeras and just smash them into a horde, where one of 2 things will happen:

A) Vehicle explodes, survivors get out and flame
B) Vehicle survives: you flame them through the firepoints.

Ive done this countless times, once i killed 14 genestealers who attempted but somehow failed to destroy my flamer chimera. Works a treat.


The problem is that, unlike MEQs, when a Guardman's tank explodes, it does significant damage to the unit, almost always forcing a morale check (that they stand a good chance of failing) and removing important weapons.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Feldwebel





Jaon wrote:Another good tactic is shoving pcs with flamers in chimeras and just smash them into a horde, where one of 2 things will happen:

A) Vehicle explodes, survivors get out and flame
B) Vehicle survives: you flame them through the firepoints.

Ive done this countless times, once i killed 14 genestealers who attempted but somehow failed to destroy my flamer chimera. Works a treat.


WAIT! Chimeras have fire points???
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Chimeras have fire points but i thought it was 5 lasguns that had to be shot. Not whatever is on the inside...
( you fire from the top hatch btw)

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

ImpGuardPanzies wrote:Chimeras have fire points but i thought it was 5 lasguns that had to be shot. Not whatever is on the inside...
( you fire from the top hatch btw)


Why would you think that?

The problem with running a chimera into a horde and using the fire points is that if they have str 4 and assault the tank you'll be stunned or shaken, and won't be able to use the fire points.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

ImpGuardPanzies wrote:Chimeras have fire points but i thought it was 5 lasguns that had to be shot. Not whatever is on the inside...
( you fire from the top hatch btw)


you can fire Five of any of the squads weapons, with normal restrictions of coarse. you can't fire a heavy weapon if it moved, but you could fire 4 plasma guns and a plasma pistol, etc...

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
 
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