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Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Im trying to figure out what i should try with my army, and i wanted to see how other IG players use their armies, so post ur straigies, closcombat tatics, armies, anything that you do...go ahead.

 
   
Made in us
Lord of the Fleet





Texas

If you hate AV14 or any vehicle basically, you cant go wrong with a valk/vendetta/chimera that carries vets with 3 melta guns. cookie cutter I know but it works

 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Outflank with a Vendetta and MeltaVets. I ussually take a combination of Melta's and Flamers with these guys for all situations. 3 Twinlinked Lascanonns on side or rear armour will ussually do you well. Try to fit in an Astropath so that the Vendetta comes in as early as possible. (Funny story, a guy came to our FLGS a couple of weeks ago with IG. He had a Vendetta with a Guy Fawkes mask transferred on the side. )

Combined IG squads with a commissar tend to do well, especially if in cover and camping on an objective. Heavy weapons work wonders when you have to kill 35 other models to get to them.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in ca
Longtime Dakkanaut





I'm still using a 4th edition-style gunline, with HWS's, heavies in my infantry squads, tons of boots on the ground. I back it up with a Bassy and a LRBT, and sometimes a hellhound, plasma sent, or LRD. 2 or 3 chims mixed in. Things have changed, there is more cover which makes the heavies a little less scary (at times, there are still firing lanes to be had), but running in shooting helps the infantry get around, and no more consolidating into combat is glorious. Assault that 65 pt squad, I dare you to! Multicharging is a pain though.

Basically, i use cheap 10 man squads to bubblewrap my HWS's and pie, and have the chims and commieblobs to advance on objectives (and every vehicle can contest if need be). I slow up key enemy transports early in the game, advance later, target their Troops with my pie (don't have to worry about them taking objectives if all their Troops are gone), and take my casualties off double-fisted and poker-faced. Every unit has a role, and every unit is expendable because there's lots of units for each role. Lots of units FTW!

This message was edited 1 time. Last update was at 2010/08/29 07:23:27


Fun and Fluff for the Win! 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So basically, there are a few puzzle pieces out of which one can build a guard army that determines how it plays. At 1500 points or less, pick up to two of the following:

infantry
mechanized
armored
air cav
artillery

above 1500, you can add a third if you want, but it's not required.

Each of these 5 things has a few shades of nuance. For example, mechanized has mech-vet, and platoon-based mechanized with or without al'rahem, etc.

For me, I have a big pile o' infantry at the core of my army. It has often been trimmed with artillery, although I'm thinking of doing something else in the future.

This is how it's done in the field.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Member of the Malleus





Australia

i split my army into several parts

the heart (creed and command squad)

the right (platoon 1 and lrbt)

the left (platoon 2 and armored senties)

the surgical tools (2 10 men ratling squads and 2 valks with melta vets)

and the venom (one annoying harker flamer squad)

"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Lord of the Fleet





Texas

also dont be afraid to try out Marbo

he can bring a whole bag of fun!

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I run a "pure mech" army, so my CC tactics are to run small units that are likely to be destroyed in CC, allowing me to shoot the offending target.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Feldwebel





Here is what I have run and only failed ONCE:
CCS w/ as little as possible.
PCS w/ as little as possible.
Chimera w/ Veteran melta squad
3 LRBT (HB sponsons, 1 is Vanquisher)
Lots of Infantry Squads w/ GL
HWS w/ HB or AC
3 Stormtrooper Squads w/ meltas/plasma
1 Basilisk or Manticore
Marbro

Now I do mix up wargear and I do loooove my pie plates when facing swarm armies, plus the AP 3 usually tears SM and the like apart. Templates are my thing because with a BS of 3, IG aren't that great at hitting stuff. I usually run my Leman Russes in a 2-1 formation, putting the Battle Cannons in a group and leaving the Vanquisher by itself so it can pop high-priority vehicles such as Land Raiders and the like. I'm pretty sparatic with my tactics in that I rarely use the same one twice, but I love yelling; "Castle Formation!" when someone asks how I use my guard. (lol not much of a help )

This message was edited 2 times. Last update was at 2010/09/02 13:22:52


 
   
Made in gb
Leader of the Sept







I tend to run quite a lot of vehicles and therfore I am in eternal fear of outflanking power fists and the like. Hence I tend to take a Penal squad that will spread out and act as a speed bump between the closes flank and my armour. It tends to work ok. Either the flanking unit has to attack the penal guys and I lose an 80 point unit but gain time to redeploy, or they go for the vehicles anyway and get jumped on by whatever special thingy the penal guys got.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

TheMostSlyFox wrote:Here is what I have run and only failed ONCE:
CCS w/ as little as possible.
PCS w/ as little as possible.
Chimera w/ 2 SW Flamer squads
3 LRBT (HB sponsons, 1 is Vanquisher)
Lots of Infantry Squads w/ GL
HWS w/ HB or AC
1 Vet squad w/ meltas
3 Stormtrooper Squads w/ meltas/plasma
1 Basilisk or Manticore
Marbro

Now I do mix up wargear and I do loooove my pie plates when facing swarm armies, plus the AP 3 usually tears SM and the like apart. Templates are my thing because with a BS of 3, IG aren't that great at hitting stuff. I usually run my Leman Russes in a 2-1 formation, putting the Battle Cannons in a group and leaving the Vanquisher by itself so it can pop high-priority vehicles such as Land Raiders and the like. I'm pretty sparatic with my tactics in that I rarely use the same one twice, but I love yelling; "Castle Formation!" when someone asks how I use my guard. (lol not much of a help )


Do you mean 2 Chimera w/ 2 SW Flamer squads?
2 squads can't go in 1 transport.

OT:
My basic idea is along the lines of what Flinty does. i tend to keep 1-2 Vet Squads in their Chimeras acting as "linebackers". although, i have considered What he suggests. i just don't have my Penial guys ready yet...

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Ive got a game coming up where im gona verse tyrnids. Any sugestions besides flamers. And im thinking long ranged weapons are gona help me more.

-as far as marbo goes, is he worth it? when versing tau, eldar, sm, or tyrnids, does he do much to them?

-And ive been wanting to try storm troopers, i think i will now.

 
   
Made in us
Lord of the Fleet





Texas

ImpGuardPanzies wrote:Ive got a game coming up where im gona verse tyrnids. Any sugestions besides flamers. And im thinking long ranged weapons are gona help me more.

-as far as marbo goes, is he worth it? when versing tau, eldar, sm, or tyrnids, does he do much to them?

-And ive been wanting to try storm troopers, i think i will now.


Marbo is funny. not bad. he can easily make back his points by killing something

Storms are bleh. specially going against nidz. S3 AP3 will be waste on either MC or swarms

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

What about when versing eldar with either?

 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

kenshin620 wrote:If you hate AV14 or any vehicle basically, you cant go wrong with a valk/vendetta/chimera that carries vets with 3 melta guns. cookie cutter I know but it works


This works a charm. Especially if said vets have the demolitions doctrine.
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Generally speaking with IG armies, you want to be able to lay down a withering hail of heavy weapons fire whilst still retaining the mobility that is vital to securing objectives when heading towards the later turns.

Personally speaking, I operate with a mixture of both infantry and mechanised elements, forming a strong firebase from a couple of platoons with heavy weapons to hold objectives, whilst utilising an armoured spearhead consisting of Chimeras and Leman Russes to attack the enemy and put pressure on his objectives. I also incorporate a pair of Vendettas because the model is amazing and their tank-hunting ability is second-to-none if you wish to operate outside of meltagun range.

This hybridised style has served me relatively well in 1500pt, however once I move up to the 2000pt I'll probably be mechanizing the entire army as Chimeras are amazingly good for their points value, and a mass of armour really suits my image of how an advanced fighting force would operate.

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in au
Devestating Grey Knight Dreadknight





At 500 points and up, a guard army requires Marbo. His demolition charge will make all the difference. because of his high bs, its pretty much remove an enemy squad later game and annoy with meltabombs and other stuff.

Shoving 3x meltavets in a valkyrie (or even better, vendetta) has a 100% high value armour kill rate. First turn (after a 24 scout move and a 12 move, this is all if you get first turn) you can jump out and melt any vehicle you like. Ive killed a land raider redeemer (took until turn 3 because I outflanked it coz we didnt get first turn -.-) and a vindicator so far, and it works well.

Outflanking 100 infantry with alrahem is a hammerblow of a tactic, and if the price is right, it can be awesome. If you have an astropath hiding in a chimera, you can ensure they come in on turn 3 at the latest, and any tanks OR infantry near them are going to explode.


   
Made in us
Navigator





Thief River Falls MN

10 infantry squads with commissars
2 full squads of conscripts.

Back em up with a couple tanks and a vendetta and march forward and wait for your opponent to quit when it takes 40 minutes for you to move your infantry.

Oh I come from a land, from a faraway space
Where the caravan shuttles roam
Where the war is immense
And the fights are intense
It's barbaric, but hey, it's home

Imperium nights
Like Imperium days
More often than not
Are hotter than hot
In a lot of good ways 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





California

ImpGuardPanzies wrote:What about when versing eldar with either?


Why would the IG be writing poetry about eldar?

4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Through the weave and through the weft
of the immaterial warp at will,
the eldar no longer have S.M.F.
and are thus now possible to kill

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





California

Russ Demolisher
You have lost your cover save
Guardians bye bye

4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Threaded.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

My friend got eldar, and I'm versing him. It's gona be ig ad chaos, v.s tyrnid and eldar. Very backwards game I know. But in a 1750 match and using over 600 pts of deamon hunters, a vindicate assasins, and creed. I don't have Many pts left for a big platoon and some fire power from a LRBT...and my vendetta.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

yeah, it should be the other way around. You should be spending so many points on big platoons and firepower that you don't have many points left for things like creed or assassins.

This message was edited 1 time. Last update was at 2010/09/02 16:22:22


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Feldwebel





ImpGuardPanzies wrote:My friend got eldar, and I'm versing him. It's gona be ig ad chaos, v.s tyrnid and eldar. Very backwards game I know. But in a 1750 match and using over 600 pts of deamon hunters, a vindicate assasins, and creed. I don't have Many pts left for a big platoon and some fire power from a LRBT...and my vendetta.


Well, seeing as you are versing tyranids n eldar, and you have a hard-hitting chaos ally, I would spend your points like Ailaros said: tons of troopers with CCS's and PCS's shoving orders left and right
This puts the tyranids' swarm vs. your lasgun volleys (which can get quite large )


Automatically Appended Next Post:
Oh yea, and don't forget the Pie Plates! (LRBT, Basilisk, etc.)

This message was edited 1 time. Last update was at 2010/09/02 21:12:06


 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





California

Ailaros wrote:Threaded.


So despite the arrival of this thread the word versing is still being misused.


4300 points 3750 points 2900 points 1050 points 4000 points
Cygnar 73 points, Khador 44 points, Menoth 46 points, Mercenary 25 points
Painting blog - http://nftrc.blogspot.com/ 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

OK. And with Al' Raheem, the entire platoon has a chance to out flank? And the astropath lets me re-roll it. Does the entire platoon come in as one? or just one squad at a time?

 
   
Made in us
Lord of the Fleet





Texas

ImpGuardPanzies wrote:OK. And with Al' Raheem, the entire platoon has a chance to out flank? And the astropath lets me re-roll it. Does the entire platoon come in as one? or just one squad at a time?


thats a big question people always had.

I mean it would be a little cheesy if you could outflank from either end with as many units as you want

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

So can you outflank the entire platoon? or just his squad?


Automatically Appended Next Post:
nevre mind, i just re-read the rule in the book. His platoon is gona be one jackd up platoon! 8D


Automatically Appended Next Post:
OK! so can i use a comand squad with creed, kell, all 3 regimental advisors, and 4 body guars + deamonhunter lord+ Al'Raheem? or would that be 3 hq and be illiagl. I dont know what the force organisation chart is when using inquisition allies.

This message was edited 2 times. Last update was at 2010/09/03 15:07:18


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yes, you take an entire platoon. How big or small that platoon is up to you. I use this strategy and it has done very well for me. Here is an example. Note that the guys on the bottom came in normally while the guys on top outflanked with al'rahem:



This game did not end well for the tau player.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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