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![[Post New]](/s/i/i.gif) 2010/09/03 00:35:22
Subject: Space marine drop pods. Are they worth it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/03 00:35:23
Subject: Space marine drop pods. Are they worth it?
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Captain of the Forlorn Hope
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I personally don't use them anymore, but I play Blood Angels and i have a fairly fast army anyway, so I may be biased.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2010/09/03 00:37:27
Subject: Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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Sounds like a good tactic that i may take into accound myself  Thanks for the help mate, you've really given me an eye opener on the drop pods  cheers
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No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 00:41:38
Subject: Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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Wolfun wrote:PURE SKINZzz wrote:Wolfun wrote:PURE SKINZzz wrote:Wolfun wrote:They can be extremely useful.
I DP'd behind a Vindi, and took it out with a single melta shot which was lining up to kill me.
EDIT: So yeah, I'd say they're pretty useful. I've always hit exactly/almost exactly on target with mine, so can't say anything about going off kilter. But if your opponent has something you want dead - DP and shoot.
Far out objectives? DP and Run.
General distraction to mess up your opponents tactics? DP.
Some people like to say stick to rhino's OR DP, but having both I think allows for more flexible tactics. After all, a Rhino has to drive and can be shot whilst it's moving - a DP instantly lands.
see thats where i was coming from when i thought of getting them, by dropping a devistator squad in (hopefully where i want it to go) and then destroying tanks and heavy units early and guickly in the game.
That's exactly what I would do.
Drop'em in, hit'em hard.
The old Brute force tactic  Well hopefuly it works, ive never played before. Do you have any other tips on using the drop pods? 
You can't assault out of them, so charging units (IE: Bloodclaws) are useless for it. Scouts it's pointless, too, as they can't Outflank or infiltrate.
I'd stick for Devastators/Long Fangs/Similar, or do something to mess up particular tactics.
Like I said, I DP'd behind a Vindi and took that out - you could do similar things to an assault squad (Drop behind them and shoot them), or object holding.
Hell, I'd be tempted to drop near an enemy objective and try and take that if you could, possibly to distract him from what you're really aiming for. They do make for nice distractions.
Stop giving him idears ! lol
But yeah they do seem pretty good now ive seen what Dakka had to say, the guy in GW must have overlooked them or something :/
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 00:47:57
Subject: Space marine drop pods. Are they worth it?
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Stealthy Space Wolves Scout
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Unreal Toast wrote:Wolfun wrote:PURE SKINZzz wrote:Wolfun wrote:PURE SKINZzz wrote:Wolfun wrote:They can be extremely useful.
I DP'd behind a Vindi, and took it out with a single melta shot which was lining up to kill me.
EDIT: So yeah, I'd say they're pretty useful. I've always hit exactly/almost exactly on target with mine, so can't say anything about going off kilter. But if your opponent has something you want dead - DP and shoot.
Far out objectives? DP and Run.
General distraction to mess up your opponents tactics? DP.
Some people like to say stick to rhino's OR DP, but having both I think allows for more flexible tactics. After all, a Rhino has to drive and can be shot whilst it's moving - a DP instantly lands.
see thats where i was coming from when i thought of getting them, by dropping a devistator squad in (hopefully where i want it to go) and then destroying tanks and heavy units early and guickly in the game.
That's exactly what I would do.
Drop'em in, hit'em hard.
The old Brute force tactic  Well hopefuly it works, ive never played before. Do you have any other tips on using the drop pods? 
You can't assault out of them, so charging units (IE: Bloodclaws) are useless for it. Scouts it's pointless, too, as they can't Outflank or infiltrate.
I'd stick for Devastators/Long Fangs/Similar, or do something to mess up particular tactics.
Like I said, I DP'd behind a Vindi and took that out - you could do similar things to an assault squad (Drop behind them and shoot them), or object holding.
Hell, I'd be tempted to drop near an enemy objective and try and take that if you could, possibly to distract him from what you're really aiming for. They do make for nice distractions.
Stop giving him idears ! lol
But yeah they do seem pretty good now ive seen what Dakka had to say, the guy in GW must have overlooked them or something :/
Most of it seems to be personal experience more than anything.
It's why a lot of people like Plasma guns, but I refuse to use them because I always suffer from 'Get's hot!' and lose it.
Luckily, DP have (Space Wolves ones do, at least. I dunno about other SM) Inertial Guidance System so they don't roll Deep-strike Mishaps, or go off the board.
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![[Post New]](/s/i/i.gif) 2010/09/03 00:53:34
Subject: Space marine drop pods. Are they worth it?
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Tunneling Trygon
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Ailaros wrote:?
coming in later is a STRENGTH for reserve-based armies.
If you were replying to me, you must have failed to read the quote I was responding to. He was claiming going into reserves was a counter to drop pods -- and I was pointing out that BT drop armies are not as susceptible to that counter -- because they come in later...
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This message was edited 1 time. Last update was at 2010/09/03 00:54:08
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2010/09/03 00:55:50
Subject: Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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winterman wrote:Ailaros wrote:?
coming in later is a STRENGTH for reserve-based armies.
If you were replying to me, you must have failed to read the quote I was responding to. He was claiming going into reserves was a counter to drop pods -- and I was pointing out that BT drop armies are not as susceptible to that counter -- because they come in later...
Well i dont see much other option i have, other then to take the hit and hope the dice gods favour me.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 00:59:19
Subject: Space marine drop pods. Are they worth it?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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DeathReaper wrote:I personally don't use them anymore, but I play Blood Angels and i have a fairly fast army anyway, so I may be biased.
Drop Pods just slow down and screw up BA tactics in my opinion.
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![[Post New]](/s/i/i.gif) 2010/09/03 01:06:04
Subject: Space marine drop pods. Are they worth it?
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Charing Cold One Knight
Lafayette, IN
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I saw that dropping in devastator units was proposed, and nobody shot that idea down except on the fact that BT don't get them...
Here is my thoughts on dropping in devastators (vanilla marines or long fangs in the SW army):
Why would you pay an arm and a leg for a unit that has multiple heavy weapons... When you don't get to fire them the turn you come down. Why would you want to drop in a unit that has longer range than the rest of the army? Its just a bad idea.
Now dropping in melta and flamer units, I can get behind that. Heck I can even get behind dropping in some dreds or scoring units. I can't get behind dropping non relentless heavy weapon squads.
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![[Post New]](/s/i/i.gif) 2010/09/03 01:11:36
Subject: Space marine drop pods. Are they worth it?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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notabot187 wrote:
Why would you pay an arm and a leg for a unit that has multiple heavy weapons... When you don't get to fire them the turn you come down. Why would you want to drop in a unit that has longer range than the rest of the army? Its just a bad idea.
Boom...logic just exploded everwhere.
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![[Post New]](/s/i/i.gif) 2010/09/03 01:13:04
Subject: Space marine drop pods. Are they worth it?
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Stealthy Space Wolves Scout
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notabot187 wrote:I saw that dropping in devastator units was proposed, and nobody shot that idea down except on the fact that BT don't get them...
Here is my thoughts on dropping in devastators (vanilla marines or long fangs in the SW army):
Why would you pay an arm and a leg for a unit that has multiple heavy weapons... When you don't get to fire them the turn you come down. Why would you want to drop in a unit that has longer range than the rest of the army? Its just a bad idea.
Now dropping in melta and flamer units, I can get behind that. Heck I can even get behind dropping in some dreds or scoring units. I can't get behind dropping non relentless heavy weapon squads.
I forgot that dispatching counts as moving. But anyway, I tend to go and drop my Grey Hunters down, and they're armed with two Melta's - which is what took out the Vindi (well, one did - the other missed).
Also, I think a few people said that BT don't get Devastators...
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![[Post New]](/s/i/i.gif) 2010/09/03 01:14:05
Subject: Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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notabot187 wrote:I saw that dropping in devastator units was proposed, and nobody shot that idea down except on the fact that BT don't get them...
Here is my thoughts on dropping in devastators (vanilla marines or long fangs in the SW army):
Why would you pay an arm and a leg for a unit that has multiple heavy weapons... When you don't get to fire them the turn you come down. Why would you want to drop in a unit that has longer range than the rest of the army? Its just a bad idea.
Now dropping in melta and flamer units, I can get behind that. Heck I can even get behind dropping in some dreds or scoring units. I can't get behind dropping non relentless heavy weapon squads.
Ok well that has given another opinion to it, i may have one drop pod with a squad of heavies (not a devistator squad obv bos im BT), one full of the flamers you just said because im beginnig to like that idea and one with a dreadnaught. but come to think of it i may just get a fourth drop pod and use my original idea with 2 heavy weapons squads, a dreadnaught and then add the 4th drop pod as your flamer idea because overall i think that covers all aspects of a quick assault and could cause some major damage to Armour and also infantry  cheers for the input mate
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No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:15:28
Subject: Re:Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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Its a shame there is no Anti Air weaponry that can desimate them before they land -_-
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:19:29
Subject: Re:Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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Unreal Toast wrote:Its a shame there is no Anti Air weaponry that can desimate them before they land -_-
Yeah there is, whirlwinds can cant they? but it dont matter cos no'one will be shooting my droppods down  hahaha
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No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:19:50
Subject: Re:Space marine drop pods. Are they worth it?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Unreal Toast wrote:Its a shame there is no Anti Air weaponry that can desimate them before they land -_-
You get to shoot and assault them if you want...that's a pretty big bonus by itself.
But there are things like that actually...Planetstrike Interceptor gun...Mystics kind of work in a similar fashion to hurting them before they get to do anything.
Just put some mystics next to a russ squadron...boom
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![[Post New]](/s/i/i.gif) 2010/09/03 01:20:09
Subject: Space marine drop pods. Are they worth it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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notabot187 wrote:I saw that dropping in devastator units was proposed, and nobody shot that idea down except on the fact that BT don't get them...
Here is my thoughts on dropping in devastators (vanilla marines or long fangs in the SW army):
Why would you pay an arm and a leg for a unit that has multiple heavy weapons... When you don't get to fire them the turn you come down. Why would you want to drop in a unit that has longer range than the rest of the army? Its just a bad idea.
Now dropping in melta and flamer units, I can get behind that. Heck I can even get behind dropping in some dreds or scoring units. I can't get behind dropping non relentless heavy weapon squads.
If you have Logan Grimnar in there it's pretty good.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:21:49
Subject: Re:Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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ductvader wrote:Unreal Toast wrote:Its a shame there is no Anti Air weaponry that can desimate them before they land -_-
You get to shoot and assault them if you want...that's a pretty big bonus by itself.
But there are things like that actually...Planetstrike Interceptor gun...Mystics kind of work in a similar fashion to hurting them before they get to do anything.
Just put some mystics next to a russ squadron...boom
Except im using eldar lol
And im not sure if whirl winds can ? that would be cool if they could.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:24:04
Subject: Re:Space marine drop pods. Are they worth it?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Unreal Toast wrote:
Except im using eldar lol
was just covering the only things I could think of...well you can still enjoy the interceptor gun if you get to play planetstrike...
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![[Post New]](/s/i/i.gif) 2010/09/03 01:26:05
Subject: Re:Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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Ive never heard of it, i may have to do a little research on it.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:29:07
Subject: Re:Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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Unreal Toast wrote:ductvader wrote:Unreal Toast wrote:Its a shame there is no Anti Air weaponry that can desimate them before they land -_-
You get to shoot and assault them if you want...that's a pretty big bonus by itself.
But there are things like that actually...Planetstrike Interceptor gun...Mystics kind of work in a similar fashion to hurting them before they get to do anything.
Just put some mystics next to a russ squadron...boom
Except im using eldar lol
And im not sure if whirl winds can ? that would be cool if they could.
Oh yeah i forgot hahaha and well i think they can  either way you cant shoot them down hahaha
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This message was edited 1 time. Last update was at 2010/09/03 01:30:07
No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:29:18
Subject: Space marine drop pods. Are they worth it?
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Decrepit Dakkanaut
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Actually using Drop Pods on Devastators can work in several ways:
1. Put them in the first wave of a Drop Pod heavy force. When your opponent reserves their army, drop them near high ground and run them into position.
2. Land and use their Bolt Pistols and Bolters. Use Combat Tactics to Fall Back after they lose a couple to return fire, automatically Rally thanks to And They Shall Know No Fear, then then use Heavy Weapons.
3. Combine the two, drop them in near the high ground so that the high ground is between them and their home edge and scour the position with Bolt weapons. Take fire, Fall Back into position, auto-Rally, fire for effect.
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![[Post New]](/s/i/i.gif) 2010/09/03 01:31:35
Subject: Re:Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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Except he cant do any of that because hes using Black Templars ....
Good strats though.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:31:47
Subject: Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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Monster Rain wrote:http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
Just saw the post, sorry mate. It looks like another strong battleplan so i may take this into account aswell  it is a very agressive tactic too, which is how im planning to play
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This message was edited 1 time. Last update was at 2010/09/03 01:33:51
No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:36:30
Subject: Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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PURE SKINZzz wrote:Monster Rain wrote:http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
Just saw the post, sorry mate. It looks like another strong battleplan so i may take this into account aswell  it is a very agressive tactic too, which is how im planning to play 
Id asses what your up against before making a decision like that
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:43:24
Subject: Space marine drop pods. Are they worth it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Unreal Toast wrote:PURE SKINZzz wrote:Monster Rain wrote:http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
Just saw the post, sorry mate. It looks like another strong battleplan so i may take this into account aswell  it is a very agressive tactic too, which is how im planning to play 
Id asses what your up against before making a decision like that 
Sometimes you are better off sending the pods down empty and keeping your stuff together, but a lot of the time the melta delivery is devastating.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:48:09
Subject: Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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Monster Rain wrote:Unreal Toast wrote:PURE SKINZzz wrote:Monster Rain wrote:http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
Just saw the post, sorry mate. It looks like another strong battleplan so i may take this into account aswell  it is a very agressive tactic too, which is how im planning to play 
Id asses what your up against before making a decision like that 
Sometimes you are better off sending the pods down empty and keeping your stuff together, but a lot of the time the melta delivery is devastating.
Noted, i just hope my reserve stratagy holds out, otherwise i shall prepare for some losses, however its not me he should be worried about, our other friend is after a bane blade and i think his resources and my own would be better spent taking that down first.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 01:54:53
Subject: Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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WHich is what i was planning to do, drop in ant take the baneblade out in the first round. Agressive fast tactic
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No pity!
No remorse!
No fear!
Black Templar - 3,000pt Army
Dark Angels -1,500 pt Army (In Construction) |
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![[Post New]](/s/i/i.gif) 2010/09/03 01:56:33
Subject: Space marine drop pods. Are they worth it?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Unreal Toast wrote:Monster Rain wrote:Unreal Toast wrote:PURE SKINZzz wrote:Monster Rain wrote:http://www.dakkadakka.com/dakkaforum/posts/list/314948.page
One of my Battle Reports that feature Drop Pods. Granted I like to attack with them balls-out, sometimes to my detriment but they can be effective.
Just saw the post, sorry mate. It looks like another strong battleplan so i may take this into account aswell  it is a very agressive tactic too, which is how im planning to play 
Id asses what your up against before making a decision like that 
Sometimes you are better off sending the pods down empty and keeping your stuff together, but a lot of the time the melta delivery is devastating.
Noted, i just hope my reserve stratagy holds out, otherwise i shall prepare for some losses, however its not me he should be worried about, our other friend is after a bane blade and i think his resources and my own would be better spent taking that down first.
Half your pods come in First Turn, remember that. More if you take Careful Planning.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/03 03:41:54
Subject: Re:Space marine drop pods. Are they worth it?
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Devastating Dark Reaper
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With any luck, he wont be targeting me so i think i might be safe for now.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/03 09:42:39
Subject: Space marine drop pods. Are they worth it?
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Bounding Black Templar Assault Marine
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PURE SKINZzz wrote:Ok well that has given another opinion to it, i may have one drop pod with a squad of heavies (not a devistator squad obv bos im BT), one full of the flamers you just said because im beginnig to like that idea and one with a dreadnaught. but come to think of it i may just get a fourth drop pod and use my original idea with 2 heavy weapons squads, a dreadnaught and then add the 4th drop pod as your flamer idea because overall i think that covers all aspects of a quick assault and could cause some major damage to Armour and also infantry  cheers for the input mate 
Well, as a BT player you can only get ONE melta or ONE flamer per Crusader squad. We as an army REALLY don't have access to a lot of Infantry mounted heavy weapons, i run three ten man squads ALL with Bolt pistols and Chainswords and one Melta.
I would suggest if you fancy an army with a lot of Heavy Weapons on the Infantry, you do like i suggested at the beginning of the thread, paint your army BT, but run them from the Vanilla Marines codex, gives you far more heavy firepower
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"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol."
Ostrakon wrote:If Hitler, Osama bin Laden, and you were in a room together, and I only had 2 bullets, I would shoot you twice.
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