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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

There's also the dumpster sized 1d6 of **** you that is the Deff Rolla.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
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Charging Dragon Prince




Chicago, IL, U.S.A.

Shas'O Dorian wrote:Ok but Kans are easy enough to bring down before they get into melee, or just kite so they never get there. Also Nobz on the charge, should they get it as again they are slow if not mounted in a Wagon or bikes, are only the equivilent of Lascannons hitting on a 4 or a 6 which we all know is fairly weak Vs AV14. IMO if you make the kustom mega blasta a melta weapon it would give orks a much needed boost Vs AV 14.


Well if you gave all the Eldar a T4 it would make them much better at shrugging off massed small arms fire too. The point is, I don't think the Orks are supposed to be good at ranged AT any more than the Eldar are supposed to be tough and durable. What they lack in one area they make up for by dominating in other areas. Every army is supposed to have its quirky strengths and (except hated BA) drawbacks compared to every other army. Otherwise we might as well just all play SMurfs and level the playing field.

(Oh yeah... half of the GW players do that already.)

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Cept Luke, that nice little debate (not going to start it) on whether or not the deffrolla is a weapon.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

the_ferrett wrote:Cept Luke, that nice little debate (not going to start it) on whether or not the deffrolla is a weapon.

Where have you been? GW already FAQ'd that. It's the last one

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
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Lead-Footed Trukkboy Driver






MT

Are you talking about deff rollas affecting vehicles? Or deff rolla as a weapon that can be removed? I see the first one in the FAQ but not the second.

orks 10000+ points
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Made in us
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Between Alpha and Omega, and a little to the left

Oh, I was talking about Deff Rollas affecting Vehicles.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in au
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I was speaking of the latter.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

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The Dread Evil Lord Varlak





Melissia wrote:No, I think mine's more accurate. Melee AT is weak in general in this game, and Ork melee AT isn't spectacular. Only the Warboss and tankbustas can actually harm AV14, and even then they only get five and four attacks respectively. Considering the defensive benefits vehicles get simply by moving around, they'll be lucky if they land a blow, nevermind penetrate.


Umm, there is one thing in the entire game with AV14 against melee attacks - the landraider. Defining the effectiveness of melee AT on the basis of one tank is not a very sensible approach. Against almost everything else you're looking at needing to beat AV10, and that's easy for Str 9 powerklaws.

Between bikes, stormboyz, trukk boyz and deffkoptas you've got a massive range of units capable of reaching enemy armour in a couple of turns. You mention tankbustas but outside of the points sink of putting them into a battlewagon to drive up the field they're just not worth bothering with when there is much better options.

You worry about the number of hits if the tank moves... but most tanks drop in effectiveness dramatically if they move. And then you consider those powerklaws are getting 4 attacks each on the charge (3 for the buzzsaws and only at Str 7, so they're only really good for stationary AV10) and you realise the chance of demolishing a vehicle in melee, even one that moved, is very very high against anything but AV14.

Seriously, ork AT melee is very effective.

This message was edited 1 time. Last update was at 2010/09/28 06:44:03


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Sniveling Snotling



Plymouth Michigan

I don't know what you all mean by Orks having weak ranged AT. Weirdboyz get a great AT on 3s! Unreliable AT, you guys are so silly sometimes...

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Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade.
 
   
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The reason why the landraider comes up so often is its extremely high frequency of existance.

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Consigned to the Grim Darkness





USA

sebster wrote:[snip]
Seriously, ork AT melee is very effective.

Due to their points cost (amongst other things), Stormboyz are one of the least popular units in the codex, after 'ard boyz and flash gitz.

Trukks are hilariously easy to destroy, and they only have a single klaw in them.

Deff Koptaz get a mere three S7 attacks on the charge.

Warbikers only have a single power klaw. Same with regular boyz squads.

Nob bikers with power klaws are hideously expensive at a bare minimum of 210 points for a squad of three models. Nobs without bikes are slow and require a transport to seriously threaten anything, and even then there's no guarantee that they'll do any damage to a moving vehicle.

Kanz are WS2, and dreads (while effective) are still going to be a big target and take up a heavy support slot for a single FA12 unit (or a troops slot with big mek) that isn't that fast.

Tankbustas... best not to mention them.


And all of these still suffer against moving vehicles, especially fast vehicles or hover vehicles like any melee anti-tank. Ork melee anti-tank might even be arguably slightly better than vanilla Marines (I disagree with that), but it's nothing spectacular.

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