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Made in gb
Towering Hierophant Bio-Titan





Fareham

warboss: eavy, klaw, pole, squig - 110 (i think?)
Mek: eavy, KFF - 105 (i think?)
20 boyz: nob, klaw, pole - 160
20 boyz: nob, klaw, pole - 160
20 boyz: nob, klaw, pole - 160
20 boyz: nob, klaw, pole - 160 (mek goes here)
24 boyz: - 144 (warboss goes here)

999 points.

Model count - 106 (6 are multi-wound)
Klaw count - 5 (5 S9, 1 S10)

All in all, you have a nice green wave all with cover.
However, it really will struggle with tanks, but it does stand up to shooting very well.

Ive had to face a 1,500 version of this list (another mek and alot more boyz) and it did give me a few problems with my BA.
you need units to be everywhere at once.
I rather have a well kitted out vanguard vet unit than meph in this case as i need to keep up numbers and be able to cause alot of damage.

However, i did taylor my list a bit the 2nd time i faced him.
10 sternguard do wonders against ork (hide on the back table edge with 30" range)
went with 8 combi-flamers and 2 heavy flamers.
Also took a razor for them with TL heavy flamer.

Simply split them into 2 units of 4 + heavy flamers then worked away at them through shooting.

2 units working on thier own.
Both fire away with bolters at a seperate unit until numbers are down.
Open fire with flamers at point blank then charge in against whats left (if anything is, i usually had the nob left wounded)

While the unit was heavy on points, it was well worth it.

Now, for 250 points:

6 sternguard: 4 combi-flamers, 2 heavy flamers - 180
Razorback: TL heavy flamer, storm bolter - 65

That unit is just under the cost of meph, and against a horde army or one with low saves it will butcher them far better than meph.
Its also diverse enough to change target priority to MC's and hunt them instead if needed.

I allways see meltaguard, but never flamerguard or plasguard.
After that game ive allways taken flamerguard when facing horde, and they have even done a good job on marines (toasting an assault squad in 1 turn)

So, you get 7 templates in 1 turn (3 heavy flamers, 4 normal)
the 3 heavy flamers have multiple use.
They still get thier special ammo so can change targets.

All in all, i consider them a must in most games now.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I agree with the Meph comment....at such low points...he just isn't worth it, especially when you can get roughly two libbies and a sang priest for the same cost...


@Phantom
Interesting list sir. I am glad to hear it is working out for you, but I wonder how you would fair against a heavily mech army possibly? Mechvet IG w/ some LR Demolishers? Possibly an Ork Kans Wall with a KFF?

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in fi
Andy Chambers






Tampere

Meph only needs his left toe in cover to get a save. Not too hard to get that. 1/6 chance of taking a wound, fine, Ill take that risk.

He deals with the boogaloo units your other basic stuff cant handle, mostly MC's, and he makes most multiwound stuff cry (battlesuits, nobz)

@ Madmaverick

Actually, meph is better at low point values as most armies cant deal with him reliably.

@ Jack

Except your sternguard pose no threat in combat and have no mobility once thier razor gets shot out from under them

This message was edited 1 time. Last update was at 2010/09/10 21:47:33


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I think if you do 500 or 750 pts the lack of armies dealing with meph is very real. Yet that 1000 pt jump can see alot of things coming mephs way from different armies, especially Tau & IG...But I have used Meph at many different point levels and have found him very effective, just not as effective vs horde-armies really....although he has never died on me actually....

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in fi
Andy Chambers






Tampere

He's good or just OK. There's always a use for him. And he kills MC's better than anything else, so you dont have to waste all your other shooting on them.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Except your sternguard pose no threat in combat and have no mobility once thier razor gets shot out from under them



thats what combi-weps and special ammo is for, to thin uits down to a tiny number in which can be assaulted. (sterns are still marines you know, so not hopeless in combat)

any transport can be shot down, infact, thats what you expect in games.
thats simply there to provide a shield all if needed and for its weapon.

also, your list full of backs is any different? lol
Ironic how you pick fault with a single item, when you spam said item in your list.

   
Made in fi
Andy Chambers






Tampere

My fault isnt with the razorbacks, they are fine.

You were comparing the sternguard squad to mephiston ,and thus I explained what advantages Mephiston has over said sterns.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

You mean just like meph poses no threat at range?

that would be because both the sterns and meph specialise in different areas.
while meph needs to be in combat to kill, the sterns do most of thier killing through shooting, but can still fight if needed.

Work out the damage that can be done to ork boyz through 2 turns of sternguard shooting.
Work out what damage 4 flamers and 3 heavy flamers does to a unit of ork boyz.
So, whats left of a mob of 30?
They dont need to get thier hands dirty or get too close to them.

Meph on the other hand would need to be in combat, meaning that they will have a klaw in said unit for finishing him (the boyz will do enough damage on thier own)

   
Made in fi
Andy Chambers






Tampere

Work out what said sterns would do against any MC. Assuming a 3+ save, theyll put 2 wounds on it. Meph, on the other hand, kills it outright.

What would said sterns do against any vehicle? Nothing. If meph can hit he'll be getting autopens against 95% of the vehicles in the game.

What would they do against any troops with a 3+ save? Ok, theyll kill 2-3. Meph kills 6 on the charge. But then take 2+ saves. The sterns will be lucky to kill even one. Meph on the charge still kills 6 without invuls, 4 with 5++.

?? Flamer range isnt too close to an enemy?? Funny, how in my daemon list thread you specified how all my my flamers would die due to being too close to the enemy.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

MadMaverick76 wrote:@Phantom
Interesting list sir. I am glad to hear it is working out for you, but I wonder how you would fair against a heavily mech army possibly? Mechvet IG w/ some LR Demolishers? Possibly an Ork Kans Wall with a KFF?


I have now played against Mechdar, a little harder but fast Assault Cannons ran round the back of 1 Wave Serpent, the other WS rammed my other Razorback, destroying both and Mephiston killed all the War Walkers single handedly, pretty much all he did!

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Well glad to hear it worked out for you, my only concern with the list is the small numbers you have in the squad, while it does give you more flexibility have you found your squads being wiped out quicker though?

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in au
Irradiated Baal Scavanger






Had a VERY interesting, albiet risky game with 1000 pt

HQ - Mephiston

Troop 1 - 1 x death company dreadnought
Troop2 -23 x death company with lemartes

this was vs necrons, and was a matter of placeing mephiston in the middle of the large squads circular formation so he couldnt be targeted until he could gain his wings and use fleet to assault.

when the death company caught up with only 1 casualty and lemates enraged, they dealt 66 strength 5 attacks that can re-roll to hit and to wound, and 6 strength 6 attacks from lemartes with the same deal.

also, blood talons for the dread are rediculously good...
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Bloodnugget wrote:Had a VERY interesting, albiet risky game with 1000 pt

HQ - Mephiston

Troop 1 - 1 x death company dreadnought
Troop2 -23 x death company with lemartes

this was vs necrons, and was a matter of placeing mephiston in the middle of the large squads circular formation so he couldnt be targeted until he could gain his wings and use fleet to assault.

when the death company caught up with only 1 casualty and lemates enraged, they dealt 66 strength 5 attacks that can re-roll to hit and to wound, and 6 strength 6 attacks from lemartes with the same deal.

also, blood talons for the dread are rediculously good...


VERY VERY risky...I am not being rude but was your Necron opponent a newer player? DC are very easily defeated/wasted by having them chase something around the table. While I love DC, that one fact makes them pretty useless, as well as the fact that they cannot score objectives. Necrons also don't fair too well in CC so it is good you got to their ranks. I have only ever field DC in a rhino and used cover to basically get the Rhino close enough to ram my opponents lines and unleash the fury....it has worked out quite a bit in the past.
   
Made in au
Irradiated Baal Scavanger






It is true that he was a relativley new player, but on the same token, a similar army has taken on tau and eldar and won. It started out of fun, now seems to be working, with a bit of technique in moving a large squad, and a good deployment setup, it works ok in annihilation games.

Im now working on an army that all use jump packs...
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Bloodnugget wrote:
Im now working on an army that all use jump packs...


Me too, I feel BA Jumper army embodies the true heart of the blood frenzy that is the true Angels of Death!

PM me if you want to compare army-lists/ideas...
   
Made in au
Irradiated Baal Scavanger






Hellz yeah,

i started with ultramarines, very shooty ultramarines, then realised how good assault troops were, even holding their own vs nids, and now that BA can take them as troops, im stoked, instantly converted!

im setting up some Sanguinary Guard/Assault/DC/Dread airborn teams...
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Bloodnugget wrote:Hellz yeah,

i started with ultramarines, very shooty ultramarines, then realised how good assault troops were, even holding their own vs nids, and now that BA can take them as troops, im stoked, instantly converted!

im setting up some Sanguinary Guard/Assault/DC/Dread airborn teams...


Let me know how that goes. So far I have found Sanguinary Guard too overpriced really. And I have been using my DC (in a Rhino) as a distraction. Generally I use my DC to charge the front line, while I DoA my Assault Squads behind, also Drop Podding a Dread in. So far the list I have been using has given me a 3-0-0 record...
   
 
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