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![[Post New]](/s/i/i.gif) 2010/09/15 20:30:20
Subject: Mawloc, Trygon, or Trygon prime?
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Huge Bone Giant
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As for the original post, I field a Trigon Prime (with adrenal glands) regularly and love the thing.
I rarely deeptrike it anymore, but it IS nice to have the option. When doing so I find the syanpse to be almost as useful as the Trygon itself.
Mawloc I do not really like, Trygon (non-prime) I do not like. I use Biovores before fielding either.
I always field a Tyrannofex as well.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/15 20:30:32
Subject: Mawloc, Trygon, or Trygon prime?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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If I could help it...none for all three.
Deepstrike nids will end up dead fast to all three of those enemies.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:14:12
Subject: Mawloc, Trygon, or Trygon prime?
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Hardened Veteran Guardsman
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I enjoy running 3 regular trygons with glands in 2000 point games, along with a swarm lord. I usually start at least two of them on the board, running forward with the swarmlord.
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![[Post New]](/s/i/i.gif) 2323/03/29 20:30:02
Subject: Mawloc, Trygon, or Trygon prime?
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Contagious Dreadnought of Nurgle
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Trigon all the way. the extra points spent on the prime for synapse and a little shooting isnt worth it. what do i do... CHARGE, why waste points on a shooting attack when your in melee. the psynaps is worthwhile but alot of times you hav synapse already. I.e. zoanthroaps etc.
also... i never deep strike it. for the most part your enemy has to deal with it faster if its on the table... so it forces them to either fire at the trigon... or something else and sence most everything is closing on their line as fast as possible, it makes for greater pressure on your foes shooting.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2010/09/15 23:31:22
Subject: Mawloc, Trygon, or Trygon prime?
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Huge Bone Giant
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sennacherib wrote: the extra points spent on the prime for synapse and a little shooting isnt worth it.
+6 shots at +6" is good, synapse is nice, but do not forget SiTW also! Trygon vs Force Weapon stinks.
All three for 40 points is worth it to me.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/16 01:50:03
Subject: Re:Mawloc, Trygon, or Trygon prime?
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Scuttling Genestealer
Australia
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Me personally i like both (depending on what you are VSing) The Trygon Prime is good and i wold use it vsing Blood angles and IG because i can be a good AT unit and laughs in the face of a 14-14-14 vehicle or bastion. And will kill most strong units (maybe not termies with power weapons) I would use the Mawloc Vsing a rival Nid player because it causes havoc when it strikes from below and it is quite strong large blast. But in the end it is up to you and what the other guys list is. But the are all good units.
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Attempts by Company Commanders to call down close-ranged artillery fire can result in disastrous casualties amongst the Imperial Guard. Whilst the loss of life is regrettable, the waste of ammunition is INTOLERABLE! |
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![[Post New]](/s/i/i.gif) 2010/09/16 05:12:46
Subject: Mawloc, Trygon, or Trygon prime?
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Angry Chaos Agitator
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I personally say only Trygons or Trygon primes for general lists.
Mawlocs are situational. Their damage output is so minimal on any turn except the turn they arrive.
3 WS3 attacks S6 I4 with no rerolls to hit (maybe 1.5 hits against normal trooper, so 1.25 killed.)
or
6 WS5 attacks S6 I4 (maybe S7 I5 on charge) with rerolls to hit. Average 5.3 hits against even marines, maybe 4.4 marines killed instead of 1.25) Also the 6 S5 shots that mawloc lacks can kill another 2.5 guardsmen or 0.7 marines.
Even a large squad of generic troopers can likely charge the mawloc after it arrives and tarpit it for the entire game with little chance of breaking. The Trygon's 3-4x higher kill ratio makes it harder to tarpit.
Plus, the mawloc dig thing won't do much to mechanized armies deploying inside of transports. Inside a landraider when mawloc appears? Wasted mawloc.
As for lictors, they're a garbage unit. They have to get lucky and appear 1 turn before the mawloc does to impact reserves rolls at all. If the lictor is nearby, it's dead, if it's far away hiding in terrain, it's a useless lictor that won't be able to act as a homing beacon. Also, that's 65 points extra to a mawloc's cost for a unit that accomplishes nothing AND takes up an elite slot (best slots of nid army.)
Ymgarls, zoanthropes, doom of malantai, and hive guard are all competing for that spot.
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This message was edited 5 times. Last update was at 2010/09/16 05:17:40
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![[Post New]](/s/i/i.gif) 2010/09/16 11:25:02
Subject: Mawloc, Trygon, or Trygon prime?
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Tower of Power
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Grundz wrote:mercer wrote:A smart opponent would kill it when it deep strikes. You do have control over it, saying you have no control is utterly false. The Trygon will want to assault pretty much anything, except Terminators.
really? you want to assault that empty rhino i just rolled 12" over to you to keep you busy while I shoot at more vital things, or that cheap IC that I detached and walked over so that you can only kill him and not his whole unit? or any number of sacrificial units? how about being baited away from my lines by a slightly closer transport or unit? sound good? I dont think your opponents really think this whole instictive behavior thing through, or you don't play it right.
You'll fail that IB test a good number of times, and a /smart/ opponent may not have the firepower immediatly available to deal with 6T6 wounds appearing wherever it can deep strike, but having a 50ish% chance that all your 200pt model is going to do is attack what I want it to attack every turn is worth it unless you are playing a low-mid point game where attacking /anything/ is worth the 40 points.
So yes, you do have control over it, about half the time, the other half your opponent pretty much choses what you get to attack by moving units around.
Why you sending empty Rhinos over for wasting transport in the hope it will fail leadership? It's not guaranteed it will fail, so you cannot count on it and just wasting a Rhino - nice  . I think it you who doesn't play it right by wasting transports..
No you won't fail it a good number of times as average 2D6 is 7, 7 is higher than 8 last time I counted. And yes they would have the fire power whether Trygon is deep striking or moving across the board. Never deep strike majority of Tyranids, especially assault ones, rapid fire plasma will see it dead.
So yes you have control, but no not half the time, 2/3's of the time more likely. And no, opponent doesn't because the Trygon may not fail leadership test. I honestly, I wish people would consider 40k is a dice game and stop saying things like opponent can controls where it goes - it needs to fail a leadership test first to do that! It's not bloody auto fail and got full control!
Automatically Appended Next Post:
Acardia wrote:mercer wrote:Trygon could tackle a Monolith with adrenal glands. Slaanesh Daemons would tackle it, depending if monstrous creatures and got rending. Ork Nobz would take a beating and wouldn't leave loads left, depends how well to hit goes and cybork body save rolls are. Either way the Trygon is going to assault something and that's it's job so it's not a problem.
How can Gargoyles provide cover to a Trygon? They don't cover half of it. Or do you mean Trygon to cover Gargoyles?
Even with Adrenal Glands thats S7+6 = 13 Monolith is 14.
Nobz- at most 7 wounds if spread out there are still 11+warboss looking to fight back
Using GArgoyes to provide cover takes a mixture of using the shorter and taller posts from the kit to base them, and need two layers to get good coverage. It's not as clean at providing cover for the tygon as it is with the other TMC using this method.
I agree the trygon is good, but prime is much better due to synapse.
Ok, because of living metal, can't glance. But other armour 14 i.e Land Raider it can still tackle. There isn't a huge amount the Trygon can't deal with.
Not always 7 Nobz in a unit so not sure where you got that from. Average is 6.
You cannot do that. Gargoyles do not cover 50% of the Trygon and the rules say you must uses bases which come with the models. No cover for Trygon via Gargoyles.
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This message was edited 3 times. Last update was at 2010/09/16 12:00:42
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![[Post New]](/s/i/i.gif) 2010/09/16 16:33:55
Subject: Re:Mawloc, Trygon, or Trygon prime?
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Fresh-Faced New User
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1-2 Trygons with Adrenal Glands are always a good buy. Cost effective, fast and extra killy.
If you have a spare 40pts take the Prime. The Synapse/Shadow in the Warp is good to have and Containment Spines are a nice upgrade over Bio-Electric Pulse. Primes are good, but not absolutely necessary.
Mawlocs can be fun to use but they rely almost completely on a gimmick and dumb luck. I would only take these in laid back, casual games. Not in a competitive list.
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![[Post New]](/s/i/i.gif) 2010/09/16 18:42:37
Subject: Mawloc, Trygon, or Trygon prime?
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Furious Fire Dragon
Earth
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MAAAAAAAWWWLOCCCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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![[Post New]](/s/i/i.gif) 2010/09/16 23:19:39
Subject: Mawloc, Trygon, or Trygon prime?
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Tough-as-Nails Ork Boy
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Um, why couldn't a trygon glance a lith? It's a monstrous creature, 2d6 + 6 = easily glances a lith.
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![[Post New]](/s/i/i.gif) 2010/09/16 23:34:51
Subject: Mawloc, Trygon, or Trygon prime?
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Towering Hierophant Bio-Titan
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not so easily since it gets no bonus.
Living metal kills that one off so its only 6 + D6 - which is a max of 12 against AV14.
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![[Post New]](/s/i/i.gif) 2010/09/16 23:39:36
Subject: Mawloc, Trygon, or Trygon prime?
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Tough-as-Nails Ork Boy
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Ah, I see. I have never played a necron player, so that little rule was not obvious to me, sorry for the derail.
Anyway, I like my buddy's trygon prime - for the reasons stated previously. It does a good job against my MEQs and Tau.
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![[Post New]](/s/i/i.gif) 2010/09/18 16:24:13
Subject: Mawloc, Trygon, or Trygon prime?
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Regular Dakkanaut
5°15′N 117°0′E
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While re-reading the nids 5th codex,
Mawloc has burrow
and I got this idea:
1st turn: Mawloc on the table, burrow into ground during movement phase.
2st turn: Mawloc emerge from the ground (Terror from the Deep), if your scatter-roll is always a hit, that is. It cannot move and assault, only run. Cross finger to hope it destroy as many infantries / vehicles with TFTD, then run away!
3rd turn: by now your opponent will try to bring it down with firepower or assault it, if he/she doesn't succeed, burrow back into ground again.
4rd turn: repeat 2nd turn.
Basically Mawloc is a harrassing unit, pop out, shake something then pop back into the ground. Drawing fire while allowing your troops to advance, that's what it does.
I am gonna try this tactic.
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This message was edited 1 time. Last update was at 2010/09/18 16:26:38
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![[Post New]](/s/i/i.gif) 2010/09/18 20:26:13
Subject: Mawloc, Trygon, or Trygon prime?
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Lurking Gaunt
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Mr Gold wrote:
Basically Mawloc is a harrassing unit, pop out, shake something then pop back into the ground. Drawing fire while allowing your troops to advance, that's what it does.
I am gonna try this tactic. 
This is a bit of a risky tactic. When it works, it works well (and is annoying as all get out) but most players will simply eat the first TFtD hit, and then light it up with the rest of their army. There really isnt much you can do to get around this (that I can think of) as all the targets you will want to stun/destroy (I have had Mawlocs kill transports with TFtD before. Takes some luck but it can happen) will be near the bulk of the enemy force. If there is an isolated juicy unit out on the fringes of your opponent's army then go for it, but most of the time people will be wary of the Mawloc coming on and will take measures to protect against it. It is also a tad expensive (for my tastes) for using as simply a harrassment unit.
Personally, i have recently been using a Trygon Prime. The extra few shots is nice against large, squishy units that are a bit too much to assault solo (thinking 30 strong Boyz mobs and the like) and once you get it upfield the synapse is great for any outflankers that come on outside your synapse web.
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