Switch Theme:

Mawloc, Trygon, or Trygon prime?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Devestating Grey Knight Dreadknight





If you were versing the following, which would you use:


1) Imperial Guard Mechanized Armour (Infantry in transports, backed by leman russ)

2) Blood Angels.

3) Rival Tyranids.

Which is your preference and why?
   
Made in us
Arch Magos w/ 4 Meg of RAM






trygon prime, always

18 S5 shots and extra synapse are great

mawloks are sort of bad but on low point games throwing 18 extra T6 wounds on the table for less than 500pts can be a pretty big distractoin.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Lord of the Fleet





Texas

Trygon for all of them

Prime if able to spare the points

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The decision on which to use really depends on the rest of your list. The Nid lists depend highly on synergy and on how the units interact with each other.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Tower of Power






Cannock

Trygon. Why? Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing. It's not too hot in combat, but it's ok. Trygon Prime is only needed because of synapse, you don't need the extra shots because Trygons have fleet and should always be running!!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Arch Magos w/ 4 Meg of RAM






mercer wrote:Trygon. Why? Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing. It's not too hot in combat, but it's ok. Trygon Prime is only needed because of synapse, you don't need the extra shots because Trygons have fleet and should always be running!!


non primes also suffer from instictive behavior, low leadership, and are not fearless. When your bugs reach enemy lines if they are thinned out that synapse becomes very important.

The shots are extremely nice for when you deep strike behind vehicles and thinning out a unit before assault.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in my
Regular Dakkanaut



5°15′N 117°0′E

mercer wrote:Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing.

Lictor is the solution.

mercer wrote:It's not too hot in combat, but it's ok. Trygon Prime is only needed because of synapse, you don't need the extra shots because Trygons have fleet and should always be running!!


Whichever it is, all the mention models will always be the bullet-magnet. Monstrous Creature is, imo, the vehicle buster(hence the 2D6 rule). However, Trygon with fleet is definitely better than Mawloc.
   
Made in gb
Tower of Power






Cannock

Grundz wrote:
mercer wrote:Trygon. Why? Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing. It's not too hot in combat, but it's ok. Trygon Prime is only needed because of synapse, you don't need the extra shots because Trygons have fleet and should always be running!!


non primes also suffer from instictive behavior, low leadership, and are not fearless. When your bugs reach enemy lines if they are thinned out that synapse becomes very important.

The shots are extremely nice for when you deep strike behind vehicles and thinning out a unit before assault.


Well Trygons are assault troops so if they charge they're doing what they do so what does it matter? Anything they attack they will kill. Low leadership? Leadership 8 isn't that low. Why do you want fearless? If a Trygon is going to lose combat it will be dead, no need for fearless.

Mr Gold wrote:
mercer wrote:Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing.

Lictor is the solution.

Only if the Lictor is on the board, Mawloc can be on the board from T1 but Lictor is T2 earliest and it's abilities don't work until the turn after. Not the best to make that Mawloc hit, but needs to deep strike by the Lictor anyway.

mercer wrote:It's not too hot in combat, but it's ok. Trygon Prime is only needed because of synapse, you don't need the extra shots because Trygons have fleet and should always be running!!


Whichever it is, all the mention models will always be the bullet-magnet. Monstrous Creature is, imo, the vehicle buster(hence the 2D6 rule). However, Trygon with fleet is definitely better than Mawloc.


Indeed.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Mr Gold wrote:
mercer wrote:Because a Mawloc's abilties are based on deep strike, you scatter off a target and it's done nothing.
Lictor is the solution.
You can't rely on the Lictor arriving a turn before the Mawloc, not to mention the enemy would never stay within 6" of the Lictor.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Arch Magos w/ 4 Meg of RAM






mercer wrote:
Well Trygons are assault troops so if they charge they're doing what they do so what does it matter? Anything they attack they will kill. Low leadership? Leadership 8 isn't that low. Why do you want fearless? If a Trygon is going to lose combat it will be dead, no need for fearless.


Because a smart opponent will move something you don't "want" to assault near the trygon or otherwise exploit the fact that you have no control over the unit.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Tower of Power






Cannock

A smart opponent would kill it when it deep strikes. You do have control over it, saying you have no control is utterly false. The Trygon will want to assault pretty much anything, except Terminators.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Inspiring Icon Bearer






mercer wrote:A smart opponent would kill it when it deep strikes. You do have control over it, saying you have no control is utterly false. The Trygon will want to assault pretty much anything, except Terminators.


Monoliths. Slaneshi Daemons(in higer numbers/scarbrand list), Fate Crusher, Ork Nobz with wound Shenanigains

However I take Primes, the synapse is key as I take gargoyles to provide cover for first two turns. I will run those two turns and likely assult on two if needed, 3+ the shorter distances to enemy helps with the bonus ranged attack.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in gb
Tower of Power






Cannock

Trygon could tackle a Monolith with adrenal glands. Slaanesh Daemons would tackle it, depending if monstrous creatures and got rending. Ork Nobz would take a beating and wouldn't leave loads left, depends how well to hit goes and cybork body save rolls are. Either way the Trygon is going to assault something and that's it's job so it's not a problem.

How can Gargoyles provide cover to a Trygon? They don't cover half of it. Or do you mean Trygon to cover Gargoyles?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Battleship Captain




Oregon

kenshin620 wrote:Trygon for all of them

Prime if able to spare the points


I'd agree with this. Hopefully you can Prime one of them for a forward synapse bubble.
   
Made in us
Arch Magos w/ 4 Meg of RAM






mercer wrote:A smart opponent would kill it when it deep strikes. You do have control over it, saying you have no control is utterly false. The Trygon will want to assault pretty much anything, except Terminators.



really? you want to assault that empty rhino i just rolled 12" over to you to keep you busy while I shoot at more vital things, or that cheap IC that I detached and walked over so that you can only kill him and not his whole unit? or any number of sacrificial units? how about being baited away from my lines by a slightly closer transport or unit? sound good? I dont think your opponents really think this whole instictive behavior thing through, or you don't play it right.

You'll fail that IB test a good number of times, and a /smart/ opponent may not have the firepower immediatly available to deal with 6T6 wounds appearing wherever it can deep strike, but having a 50ish% chance that all your 200pt model is going to do is attack what I want it to attack every turn is worth it unless you are playing a low-mid point game where attacking /anything/ is worth the 40 points.

So yes, you do have control over it, about half the time, the other half your opponent pretty much choses what you get to attack by moving units around.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in ca
Decrepit Dakkanaut





Wait, Trygons aren't Fearless? Then why does my Codex list "Fearless" under the Trygon's Special Rules?

If you have a Tyrant with Hive Commander and the Swarmlord then the reserves arrive on 2+. Heck, with just a Hive Tyrant or the Swarmlord the reserves are going to arrive on a 3+, and so two out of three Trygons are going to pop out.
   
Made in us
Inspiring Icon Bearer






mercer wrote:Trygon could tackle a Monolith with adrenal glands. Slaanesh Daemons would tackle it, depending if monstrous creatures and got rending. Ork Nobz would take a beating and wouldn't leave loads left, depends how well to hit goes and cybork body save rolls are. Either way the Trygon is going to assault something and that's it's job so it's not a problem.

How can Gargoyles provide cover to a Trygon? They don't cover half of it. Or do you mean Trygon to cover Gargoyles?


Even with Adrenal Glands thats S7+6 = 13 Monolith is 14.

Nobz- at most 7 wounds if spread out there are still 11+warboss looking to fight back

Using GArgoyes to provide cover takes a mixture of using the shorter and taller posts from the kit to base them, and need two layers to get good coverage. It's not as clean at providing cover for the tygon as it is with the other TMC using this method.

I agree the trygon is good, but prime is much better due to synapse.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Grundz wrote:18 S5 shots
Err. . .18?

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

12 S5 shots to start with.

Basic trygon is fearles.

Trygons cant even glance a lith.
Nor can slaanesh daemons for that matter. (no bonus due to living metal)



OT: I'd take 2 trygons to start with, 1 prime and 1 normal.
If you have odd points laying about then throw in a mawloc for good cause (allways nice against horde armies and noone gets basic saves against it)

   
Made in us
Arch Magos w/ 4 Meg of RAM






۞ Jack ۞ wrote:12 S5 shots to start with.

Basic trygon is fearles.


12 S5 18" shots and 6 S5 12" shots

Looked over it, and it doesn't appear the prime loses the bio-electric pulse, he just gains containment spines.

This message was edited 1 time. Last update was at 2010/09/15 18:05:34


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

At a 2nd glance i agree on this, never looked into this before, but i believe you are right.
Simply states the spines are prime only, bio is left plain.

   
Made in us
Arch Magos w/ 4 Meg of RAM






I didn't either, I was actually paging through the back during a game and had the question "wtf are containment spines?" and backtracked it to the trygon.

since bio electric isn't labeled anywere as "trygon only" pretty sure it is correct, and horrifying

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Simply means they are a bit cheaper than the tyranno, but better

Easily miles better in combat, and instead of 20 S4 shots they get 18 S5.

   
Made in us
Aspirant Tech-Adept





St. Louis

Grundz wrote:
۞ Jack ۞ wrote:12 S5 shots to start with.

Basic trygon is fearles.


12 S5 18" shots and 6 S5 12" shots

Looked over it, and it doesn't appear the prime loses the bio-electric pulse, he just gains containment spines.


I do not believe this is correct. If you look at the entry for Trygons (not the back end where point values are located.) It says something to the effect of "when using bio electric pulse on a trygon prime, replace the normal weapon profile with containment spikes." This shows that it replaces it.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Melchiour wrote:
Grundz wrote:
۞ Jack ۞ wrote:12 S5 shots to start with.

Basic trygon is fearles.


12 S5 18" shots and 6 S5 12" shots

Looked over it, and it doesn't appear the prime loses the bio-electric pulse, he just gains containment spines.


I do not believe this is correct. If you look at the entry for Trygons (not the back end where point values are located.) It says something to the effect of "when using bio electric pulse on a trygon prime, replace the normal weapon profile with containment spikes." This shows that it replaces it.
This.
The exact quote is:
"A Trygon Prime uses the following profile when firing its Bio-electric Pulse"

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Aspirant Tech-Adept





St. Louis

Thank you Kirsanth, I knew it said something close but my codex is at home at the moment so I was going from memory.

It would be awesome though if he got that many shots lol.
   
Made in us
Arch Magos w/ 4 Meg of RAM






kirsanth wrote:
This.
The exact quote is:
"A Trygon Prime uses the following profile when firing its Bio-electric Pulse"


so RAW, the trygon prime actually has 24 S5 gaks, 12 from the bio-electric pulse that uses the containment spines profile, and another 12 from the containment spines in its wargear, cute.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

" border="0" />

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Aspirant Tech-Adept





St. Louis

I can see the logic you are trying to use in saying that a prime will get the pulse upgraded to spines plus the spines listed, BUT!

If you go that route you have to look at the fact that the properties of the spines require the pulse to be fired. So unless the pulse can be shoot twice you would still only get 12 shots, from firing the pulse once, using the spines profile.

When you fire the spines you referance what the rules say, and the rules say when firing the pulse use that profile. So the pulse firing would be a requirement.
   
Made in us
Longtime Dakkanaut





None of them I would use 2 Tyranofex.

Tthe Mawloc is the "More Luck" as I like to call it you need to get lucky and hit with your deepstrike or it does nothing and gets shot and dead during the opponents turn.

The Trygon is known as the "Try Gone" As it deepstrikes and Tries to kill a vehicle with its pitiful strength 5 and usually fails and then gets Gone next turn as it gets lit up by plasma melta etc during the opponents turn and dies.

The Tyranofex in contrast costs more but its shooting from turn 1 moseying on up the field shooting its rupture cannon which is strength 10 and can actually hurt vehicles getting cover from hive guard if you want it and llater on when infantry fall out of vehicles its got a large blast and a flamer template it can shoot at infantry. None of the More Luck or Trygones wait to show up via deepstrike shoot your pshooter then get toasted by rapid fire plasma, meltas and missles now.
   
 
Forum Index » 40K General Discussion
Go to: