| Poll |
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| Should I add a Baneblade to a 1800 pts army?? |
| Yes |
 
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40% |
[ 23 ] |
| No |
 
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60% |
[ 35 ] |
| Total Votes : 58 |
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![[Post New]](/s/i/i.gif) 2010/09/17 12:20:39
Subject: Super-Heavy tanks in game play
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Blood-Raging Khorne Berserker
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To use a super-heavy tank and be completely within the generally accepted/standard rules you must be playing Apocalypse, which is 3k + points per side.
That being said, I've played games with Superheavies under 2000, and the main problem is that they are very hard to kill, not that they put out too much firepower. To take down a super-heavy you pretty much have to have a squad of meltas in the back, termis with chain fists or a melta-bomb assault. Not much else will cut it.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2010/09/17 12:29:31
Subject: Re:Super-Heavy tanks in game play
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Dakka Veteran
Arkahm
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hehehehehehehehehehhehehe
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Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?
xxmatt85 wrote:Brains for the brain god!
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![[Post New]](/s/i/i.gif) 2010/09/17 13:11:11
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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lunarman wrote:To use a super-heavy tank and be completely within the generally accepted/standard rules you must be playing Apocalypse, which is 3k + points per side.
Not true. 2000+ points is all that is required to bring a Super-Heavy Vehicle.
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![[Post New]](/s/i/i.gif) 2010/09/17 13:35:32
Subject: Super-Heavy tanks in game play
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Rough Rider with Boomstick
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Play spearhead, then the superheavy becomes legal if you take the "superheavy" spearhead..
Spearhead is great fun actually..try a few games...
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This message was edited 2 times. Last update was at 2010/09/17 13:36:34
40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
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![[Post New]](/s/i/i.gif) 2010/09/17 13:36:37
Subject: Super-Heavy tanks in game play
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Furious Fire Dragon
Earth
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GET A HELLHAMMER... that beast is just full of weapons and its main weapon has Str 10 ap1 ordnance 1 no cover saved allowed... but only range 36... but your playing on a 4x6 table and range 36 is enough
so i say dont get a baneblade get a hellhammerrrrrrrr
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![[Post New]](/s/i/i.gif) 2010/09/17 18:16:52
Subject: Super-Heavy tanks in game play
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Stone Bonkers Fabricator General
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H.B.M.C. wrote:lunarman wrote:To use a super-heavy tank and be completely within the generally accepted/standard rules you must be playing Apocalypse, which is 3k + points per side.
Not true. 2000+ points is all that is required to bring a Super-Heavy Vehicle.
Citation?
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![[Post New]](/s/i/i.gif) 2010/09/17 18:53:46
Subject: Super-Heavy tanks in game play
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Hard-Wired Sentinel Pilot
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Spearhead. Nuff said.
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![[Post New]](/s/i/i.gif) 2010/09/17 19:03:13
Subject: Super-Heavy tanks in game play
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Sinister Chaos Marine
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The new IA books have the "expansion" logo on them. Unless you're going to tell me spearheads and apoc formations are now non-optional, IA rules are optional.
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This message was edited 1 time. Last update was at 2010/09/17 19:04:39
Iron Warriors - 4000 points (non-inflated, full FOC)
Black Crusade - 1500 points (non-inflated, led by Abaddon)
Jenen Ironclads (traitor IG/ABG) - 4000 points (non-inflated) |
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![[Post New]](/s/i/i.gif) 2010/09/17 19:15:34
Subject: Super-Heavy tanks in game play
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Huge Bone Giant
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erwos wrote:The new IA books have the "expansion" logo on them. Unless you're going to tell me spearheads and apoc formations are now non-optional, IA rules are optional.
This sort of silliness is what I was trying to avoid. It is not wrong, but it is not entirely correct either.
My stress on "normal 40k" originally was because it is entirely possible to play 40k using IA books, without Spearhead or Apocalypse.
It is an expansion, but it is still 40k--not Apocalypse, not Spearhead, not Cities of Death, or whatnot.
But like playing with any expansion, it should be discussed prior to playing, or even list building.
I would not bring IA rules to a pick-up game assuming the opponent would be 100% fine with anything and everything in it.
Then again, I do not assume random opponents are 100% fine with normal 40k rules either, and judging by YMDC no one else should either.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/17 22:13:11
Subject: Re:Super-Heavy tanks in game play
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Space Marine Scout with Sniper Rifle
Somewhere... Out there...
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Cambak wrote:
hehehehehehehehehehhehehe
I like it!!!
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![[Post New]](/s/i/i.gif) 2010/09/18 01:46:19
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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KamikazeCanuck wrote:Citation?
Did you even read the rest of the thread before replying to me? Go back a page.
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![[Post New]](/s/i/i.gif) 2010/09/19 01:14:43
Subject: Super-Heavy tanks in game play
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Dakka Veteran
Brisbane, OZ
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It's not legal to take super-heavies without opponent's permission HBMC, because the rulebook says so and Forge World doesn't override the core rulebook. It's that simple.
No tournament will allow them, in any case.
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Son can you play me a memory? I'm not really sure how it goes... |
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![[Post New]](/s/i/i.gif) 2010/09/19 01:29:26
Subject: Super-Heavy tanks in game play
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Fresh-Faced New User
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why is legality even the question?
"My opponent is usually my son. He wants a Black Legion army. ... he's also 6 y/o "
NO. Do not get a baneblade. I'm a daycare worker and i deal with little kids all the time, and I can perfectly picture his reaction to you having a tank 2x as large as any of his, which puts down a template 2x larger than any "legal" templates.
You could easily crush his interest in warhammer
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![[Post New]](/s/i/i.gif) 2010/09/19 01:58:11
Subject: Super-Heavy tanks in game play
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Sureshot Kroot Hunter
Las Vegas Sin City USA!
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You should get your son the Baneblade
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Sunblitz Brotherhood: 2000 points (a very nice gift) W:0 L:5 D:0
Amarie's Vertigo Tribe: 1500 points W:5 L:5 D:0
=][= Witch Hunters: 1500 points W:0 L:0 D:0
Void Jackals: 1500 points W:0 L:0 D:0
The Wild Hunt: 1500 points W:0 L:1 D:0
My Year Of Frugal Gaming blog
I've been playing Warhammer 40,000 since 1988, and am just coming back from a bit of a 10-year hiatus. And please excuse any wild accusations, hallucinations, or outright factual errors, as I am recovering from a serious head injury. And Warhammer 40,000 is part of my therapy. OH YEAH! |
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![[Post New]](/s/i/i.gif) 2010/09/19 02:19:11
Subject: Super-Heavy tanks in game play
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Veteran Knight Baron in a Crusader
Behind you
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Neither should get the baneblade. At 1800 points, you are looking at still doing the same old thing. Up to 2500 points would probably still be in the range of vanilla games.
To have a tank thats capable of ripping through half your army in a single shot, or actually doing a heck of a lot of damage in a 1800 point army, is borderline bearding.
Do a demo game with your son at the FLGS with a store baneblade. It is harsh. I've killed over 28 orks in one shot with the baneblade. Is that what you want your son exposed to. Super-heavies should belong in apocalypse, not in normal games.
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![[Post New]](/s/i/i.gif) 2010/09/19 02:44:00
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ordo Dakka wrote:It's not legal to take super-heavies without opponent's permission HBMC, because the rulebook says so and Forge World doesn't override the core rulebook. It's that simple.
Not true. The Forge World books say you can, and the Rulebook says nothing of the sort.
Ordo Dakka wrote:No tournament will allow them, in any case.
Not true either. Tournament Organisers say what is and what isn't allowed. Any TO is perfectly within his/her rights to ban Space Marines if they wanted to.
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![[Post New]](/s/i/i.gif) 2010/09/19 02:53:46
Subject: Super-Heavy tanks in game play
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Veteran Knight Baron in a Crusader
Behind you
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HBMC, even if it were a WAAC game, which as there is a six-year old opponent I doubt would be the case, its borderline bearding.
Imperial armour 1 says and I quote *The use of forgeworld models is up to the players in the game* *you need at least 2000 points to use a superheavy*
So yes, technically you *could* use a baneblade/stormhammer in a 1800 point battle. However, I personally would only use superheavies in games of 2000 points and up myself.
Why?
Because such vehicles are designed for apocalypse games, and used in *large battles* as forgeworld calls them.
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![[Post New]](/s/i/i.gif) 2010/09/19 03:27:59
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I wasn't he should (or even could) use it in an 1800 point game (and the OP did say 'add' to an 1800 point army, which would bring it above 2000 points, not as 'part of' an 1800 point army). The rules stipulate that a second detachment is required, and that requires a points value of 2000 or above. And Imperial Armour 2 goes even further to say that the rules do not require your opponent's permission. And "Up to the players" is not the same as "Opponent's permission" because this is a case of what is reasonable vs what the rules say. The rules say you can, but it is reasonable to let your opponent know beforehand. Very important difference. And as for 'border line bearding'? Please! Most Super-Heavies are virtually useless outside of the first couple of turns due to the 'One Big Gun' syndrome I described before, and a single squad of Terminators with Chainfists, or a decent volley of Meltagun fire will see off any other Super-Heavy. They're glass hammers most of the time, and generally attract so much attention that their oft-vaunted durability is essentially negated.
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This message was edited 2 times. Last update was at 2010/09/19 03:30:54
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![[Post New]](/s/i/i.gif) 2010/09/19 03:30:07
Subject: Super-Heavy tanks in game play
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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Don't do it. super heavies are ridiculously hard to kill, have a str. 9 ap 3 extra large blast, and will be the focus of any game. If you mostly play with your son then by no means should you field it against him. and I'm sorry HBMC but the books put out by forgeworld don't trump the rulebook, they just say that as an excuse for you to buy more of their overpriced minis. look at the damage chart/explanation for super heavies in the apoc rulebook, and you'll see how hard they are to kill. You can get a lot more for the ~$100 you'd spend on it. Just say no.
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/09/19 03:32:20
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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micahaphone wrote:... and I'm sorry HBMC but the books put out by forgeworld don't trump the rulebook...
And where does it say in the rulebook that Forge World and/or Super-Heavies require your opponent's permission* exactly?
*Disclaimer: Requires your opponent's permission more than any other aspect of the game would, as technically everything you do requires the permission of those you are playing, and vice versa.
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![[Post New]](/s/i/i.gif) 2010/09/19 03:33:36
Subject: Super-Heavy tanks in game play
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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H.B.M.C. wrote:I wasn't he should (or even could) use it in an 1800 point game (and the OP did say 'add' to an 1800 point army, which would bring it above 2000 points, not as 'part
And as for 'border line bearding'? Please! Most Super-Heavies are virtually useless outside of the first couple of turns due to the 'One Big Gun' syndrome I described before, and a single squad of Terminators with Chainfists, or a decent volley of Meltagun fire will see off any other Super-Heavy. They're glass hammers most of the time, and generally attract so much attention that their oft-vaunted durability is essentially negated.
But if he's playing his son, then I doubt that they're much more than just casual players, so I doubt that his six year old son is going to be using the most tactical, tournament style, read over the internet, meta game bull  , and probably just collects whatever sounds cool. So don't be a collasal piece of  to your very own son, and buy some other fun stuff. Automatically Appended Next Post: H.B.M.C. wrote:micahaphone wrote:... and I'm sorry HBMC but the books put out by forgeworld don't trump the rulebook...
And where does it say in the rulebook that Forge World and/or Super-Heavies require your opponent's permission* exactly?
*Disclaimer: Requires your opponent's permission more than any other aspect of the game would, as technically everything you do requires the permission of those you are playing, and vice versa.
Okay, that makes sense, but he's not just playing people his age at the local store, he's mostly playing his son, who'd probably love the idea of something big, new and wacky. Heck, he'd want his own, which is another point for the don't do it side. Anyway, his son, who probably doesn't know much about the game (i.e. doesn't go on the internet or talk tactics and tourneys at the local store, only reads the rulebook & plays with his dad) would have a very frustrating and difficult game playing against it. Once again, strength nine, ap 3 against chaos marines. aka, kill everything and soak up just about everything shot at it. As stated earlier, you'll probably ruin his interest in 40k if you try this.
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This message was edited 1 time. Last update was at 2010/09/19 03:38:19
Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/09/19 03:44:58
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And that's fine. If he's going to throw it at his 6-year-old son, then that's less a problem of the rules and 'what's legal' than it is the reasons why he thinks he should be using a Baneblade against a six year old.
But regardless of any of that, whether his son was 6, 16 or 60, he could take the Baneblade as long as it was a game of 2000 points or more (which adding a 450 point baneblade to a 1800 point game would be...).
That's all I'm saying.
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![[Post New]](/s/i/i.gif) 2010/09/19 04:01:24
Subject: Super-Heavy tanks in game play
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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H.B.M.C. wrote:And that's fine. If he's going to throw it at his 6-year-old son, then that's less a problem of the rules and 'what's legal' than it is the reasons why he thinks he should be using a Baneblade against a six year old. But regardless of any of that, whether his son was 6, 16 or 60, he could take the Baneblade as long as it was a game of 2000 points or more (which adding a 450 point baneblade to a 1800 point game would be...). That's all I'm saying. And what I'm saying is that this'd be a mean/dick move to pull on his own son. I bet the kid has never played a super heavy, and probably isn't packing too much anti tank. And with six year olds, a real negative experience that drags on for 1-2 hours would probably make him never play again. Yes, he could legally do so, but he shouldn't.
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This message was edited 1 time. Last update was at 2010/09/19 04:02:20
Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/09/19 04:02:28
Subject: Super-Heavy tanks in game play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And with that, I agree.
Unless they both get Baneblades.
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![[Post New]](/s/i/i.gif) 2010/09/19 04:04:08
Subject: Super-Heavy tanks in game play
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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H.B.M.C. wrote:And with that, I agree.
Unless they both get Baneblades. 
hmm.... I approve. If the Mrs. somehow allows this, it'd be hilarious. Maybe ask her after she's had a few.
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/09/19 04:08:32
Subject: Super-Heavy tanks in game play
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Veteran Knight Baron in a Crusader
Behind you
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What I am trying to get at, is rather than disallowing the baneblade/superheavy completely, is that both players should be aware of its rules. That is, to avoid the completely annoying rabbits out of hats ruling. Say somebody took a warhound or reaver titan to a friendly. You'd have only a little chance of killing it, whilst you removed your models from the board.
I agree, its a fun and cool model. BUT in the bigger picture, I myself would only use superheavies in a much larger game, simply because tactically the baneblade is a dead-ender.
I wouldn't find much fun in removing a heapload of figures from the table, and as for a six-year old versing a baneblade...Well I can guess what the end results of that would be.
Sure, some of you veteran gamers would scoff, and cite *glass hammer syndrome* or whatever. But to that age group, a baneblade is intimidating, and the weapons loadout....Thats like me taking a warlord titan with six vortex missiles. Its within the rules, but a game-ender.
tactics for the takedown, I am sorry but I don't even see an army list so you just can't speculate whats in there. And AP2 feths sake. If the baneblade is made. I pity the six-year old completely.
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