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Waiting for my shill money from Spiral Arm Studios
Lokirfellheart wrote:Ignore it and praise the phase out rule (: .
+9000 to this
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I've destroyed monoliths with exorcists and massed melta guns in the past. The d6 S8 AP x3 platforms has a good chance of getting that 6 and 6 result to destroy it. Massed melta, even without the extra dice can also destroy it.
That being said, its better to just kill all of the other guys if you can.
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
You play IG yes?
A Lascannon team given the "Order Bring it Down!" can work wonders in a turn or two. For only 80 points it's worth the shot. The rest can go for the phase out.
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
Well, I've been having pretty good success with my necrons and I must say that "ignore it and go for warriors" isn't exactly the holy grail of tactical advice.
In any of my necron lists, even if you kill all the warriors I won't phase out, and if all you do is go for warriors, then you're ignoring the actually threatening units in my army.
If you have something that has a decent chance to kill a monolith (str 10 ordnance) then you'll want it gone. Until then, it's a mobile av 14 LOS blocker, allows me to retry WBB rolls, and allows me to reposition my forces. That, and it has a str 9 ordnance shot, or d6str 5 ap4 shots at all of your units within 12.
That, and it can really hurt you in objective games when it can park on top of one and completely deny you, or pull warriors from somewhere on the board on top of that objective in the corner that was being ignored.
With the amount of str 10 shooting an IG army can field or the dreads in a BA army it's worth putting some effort to kill the monoliths.
"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar )
Kill it once to say you've had the experience, then ignore it as much as you can.
They do *really* suck to play against though. That comment about mobile terrain is spot on. It's not so much the firepower it brings (which isn't insignificant), it's that is serves as afreaking continental divide that can be shuffled about to break LOS.
I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right.
1-UP wrote:Kill it once to say you've had the experience, then ignore it as much as you can.
They do *really* suck to play against though. That comment about mobile terrain is spot on. It's not so much the firepower it brings (which isn't insignificant), it's that is serves as afreaking continental divide that can be shuffled about to break LOS.
This is the primary role i give to at least one monolith, they are a support unit.
Granted they do have some cool tricks, but 90% of what they do is supporting your army by blocking LOS, soaking up firepower, re-rolling WBB's, pulling units out of combat etc.
Agreed with everyone here--if you have ord. attacks or railguns, you shoot it. If you have s10 attacks assault it. If you cant hurt it go for phase out.
@SamplesoWoopas--As for 'Go for phase out' being the knee jerk reaction, its not tactical advice, but a sound strategy. If you cant hurt the monolith, but can hurt the non-monoliths, hurt the non-monoliths! Obviously you, as a necron general, are going to try to make that a hard thing to do, but dont downplay that it still is the thing to do!
DevianID wrote:Agreed with everyone here--if you have ord. attacks or railguns, you shoot it. If you have s10 attacks assault it. If you cant hurt it go for phase out.
@SamplesoWoopas--As for 'Go for phase out' being the knee jerk reaction, its not tactical advice, but a sound strategy. If you cant hurt the monolith, but can hurt the non-monoliths, hurt the non-monoliths! Obviously you, as a necron general, are going to try to make that a hard thing to do, but dont downplay that it still is the thing to do!
Although, a perfectly valid strategic approach is disinformation. If you can convince the 40k community that your Achilles heel isn't exploitable, people won't try and exploit it, removing that weakness.
So, I wholeheartedly support SamplesoWoopass's approach and would like to add that Fire Dragons are junk and you shouldn't bother wasting your shots at them.
DevianID wrote:Agreed with everyone here--if you have ord. attacks or railguns, you shoot it. If you have s10 attacks assault it. If you cant hurt it go for phase out.
@SamplesoWoopas--As for 'Go for phase out' being the knee jerk reaction, its not tactical advice, but a sound strategy. If you cant hurt the monolith, but can hurt the non-monoliths, hurt the non-monoliths! Obviously you, as a necron general, are going to try to make that a hard thing to do, but dont downplay that it still is the thing to do!
Although, a perfectly valid strategic approach is disinformation. If you can convince the 40k community that your Achilles heel isn't exploitable, people won't try and exploit it, removing that weakness.
So, I wholeheartedly support SamplesoWoopass's approach and would like to add that Fire Dragons are junk and you shouldn't bother wasting your shots at them.
Lol, no, I'm not THAT clever.
@Devian, Oh, I agree wholeheartedly that if you don't have anything that can hurt the monolith then hurt the non-monolith, but that shouldn't be a problem for BA or guard.
I was mainly focusing on how going for the warriors isn't the best idea. Because if you just go for the warriors then all of my potent units are able to act more freely and do their jobs better. Every time I lose a monolith or one gets immobilized, I feel it. It hurts a lot! In fact, one of my opponents went all in and tried to shoot it with one of his squad's melta guns, wrecking it. This made it impossible for me to win and play for the draw.
However, in my experience, going for phase out isn't THE thing to do. Every game I've played where my opponent's goal was to phase me out, they lost because they ignored the objectives and were too busy trying to kill warriors. Of course, there are times when it works, like if they have all of their units bunched up in the open just begging for a multi-charge or pie plate to the face, then go for it. The only time I've been phased out was on my third or fourth game where I was playing Dash's orks. However, he didn't JUST go for phase out either and was holding objectives as well. Then when I played against his dark eldar, I was able to win.
"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar )
I still find it humorous that the advice for beating necrons is "kill the weakest unit they have!". I mean really, that's pretty much how you start to whittle down any army. In reality, you want to go for the necrons strongest units (not monolith) first because if you cripple that part of the army then the rest is a cake walk. If all you do is focus on warriors to get them out of the picture first (which a good necron player will make it not so easy to do) then you're allowing your opponent almost free reign with his stronger units and making it tactically easier for him to make decisions. I say, you want to take down a necron player then go for the immortals/destroyers first and foremost (and accompanying lord). You take down those units, you've crippled much of the firepower that can come from that army.
If I recall, as I don't have my Necron book handy, the Living Metal rule doesn't say "you only ever get 1d6 armor penetration." It was more that you don't get the ADDITIONAL d6 for meltas and the like, and it negates the Lancing effect, right? So if a weapon has 2d6 armor pen it should remain because it's not a bonus roll. The only thing off the top of my head that gets a natural 2d6 armor pen is meltabombs... Am I way off here? I won't be able to get to my book for a week or so.
Priesmal wrote:If I recall, as I don't have my Necron book handy, the Living Metal rule doesn't say "you only ever get 1d6 armor penetration." It was more that you don't get the ADDITIONAL d6 for meltas and the like, and it negates the Lancing effect, right? So if a weapon has 2d6 armor pen it should remain because it's not a bonus roll. The only thing off the top of my head that gets a natural 2d6 armor pen is meltabombs... Am I way off here? I won't be able to get to my book for a week or so.
No, it says "you only ever get to roll un-augmented strength plus a single D6 no matter what". Monstrous creatures get 2d6 for pen as well but against a lith it is only 1d6.
*Edit*
Actually I believe it says "a weapons un-augmented strength plus a single D6 no matter what." which is why there is/was such confusion about furious charge and certain weapons that up a units strength (not powerfist/DCCW as that is FAQ'd).
This message was edited 2 times. Last update was at 2010/10/01 17:04:32