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![[Post New]](/s/i/i.gif) 2010/10/12 16:18:45
Subject: Cover save alternative.
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Hanging Out with Russ until Wolftime
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Jackmojo wrote:The way to use two dice for unit fire would be some sort of firepower chart, whereby you roll to hit and compare the result to the chart and that tells you how many hits the whole unit's fire generated.
Not that I am in favor of that per se but you can easily abstract an entire unit's total fire to a single roll.
Jack
You would be better off just rolling a single D20 or a D% and not have to mess about with Bell Curves.
-Remembers being taught bell curves by an AD&D book-
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/10/12 16:54:33
Subject: Cover save alternative.
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Longtime Dakkanaut
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Bell curves are nice for stochastic reliability.
Same thing gets achieved with loads of dice now, but if you want one roll for a whole units small arm fire a bell curve is nice so you get a more average outcome.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/10/12 21:33:49
Subject: Cover save alternative.
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Pyromaniac Hellhound Pilot
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What's so nice about bell curves? Is it just because you're more likely to roll values in the middle of the two extremes?
M.
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![[Post New]](/s/i/i.gif) 2010/10/12 21:42:58
Subject: Cover save alternative.
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Longtime Dakkanaut
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Precisely, you don't really want those 50 guardsmens to have an equal change of getting 1, 5, 25, or 50 hits, too random.
The current system of rolling 50 dice for them gives you a nice big bulge in the 20-30 hits range, with either extreme being relatively unlikely.
Jack
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This message was edited 1 time. Last update was at 2010/10/12 21:43:54
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/10/12 21:50:21
Subject: Cover save alternative.
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Hanging Out with Russ until Wolftime
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You know what would make things even more bell curvy?
The current system with D20s! (I like D20s, you kids today with your non-regular polyhedral D10s -shakes stick-)
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/10/12 22:24:41
Subject: Cover save alternative.
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Pyromaniac Hellhound Pilot
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It would have to be 2d20, otherwise you wouldn't get a curve :/
M.
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![[Post New]](/s/i/i.gif) 2010/10/13 16:53:41
Subject: Cover save alternative.
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Fixture of Dakka
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Infantryman wrote:It would have to be 2d20, otherwise you wouldn't get a curve :/
M.
With each individual roll, you wouldn't get a curve. But, with a massed roll, you would.
Although, I don't know why a multiple D20 would give a "better" curve than a multiple D6. It would just create more room for differences.
Edit: And that more room for differences is a big improvement in design space. Currently, with a D6, you can have "success" set at 0%, 16.7%, 33.3%, 50%, 66.7%, 83.3%, or 100%. With a D20, "success" can be any multiple of 5% that you want to set. There wouldn't need to be the huge jump in percentage from a 3+ roll to a 4+ roll.
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This message was edited 1 time. Last update was at 2010/10/13 16:56:14
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![[Post New]](/s/i/i.gif) 2010/10/14 00:21:04
Subject: Cover save alternative.
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Pyromaniac Hellhound Pilot
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That would be why I'd like a bigger die. No Quarters/No Limits used the d10 and this gave it a bit more room for design. This is especially important given the game is built around statting up your own units.
M.
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![[Post New]](/s/i/i.gif) 2010/10/14 00:39:11
Subject: Cover save alternative.
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Proud Phantom Titan
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Infantryman wrote:That would be why I'd like a bigger die. No Quarters/No Limits used the d10 and this gave it a bit more room for design. This is especially important given the game is built around statting up your own units.
M.
Well there is also the obvious solution we turn this yu-gi-oh and bring in technology. Random number generator could coupe with working out 4D100 on 50 guys each with a different BS (ranging from 0-255).
Or we could realise that D6 are used because they are easy to read its simple, easily produced and end of the day they that’s what’s been used since the beginning. We’ve had D3 in the game for years now and I’ve yet to see GW sell them.
I don't think they'll include any of the others ...
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![[Post New]](/s/i/i.gif) 2010/10/14 04:49:27
Subject: Cover save alternative.
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Pyromaniac Hellhound Pilot
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GW does sell D3. It's called a d6.
M.
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