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Made in gb
Hanging Out with Russ until Wolftime







Jackmojo wrote:The way to use two dice for unit fire would be some sort of firepower chart, whereby you roll to hit and compare the result to the chart and that tells you how many hits the whole unit's fire generated.

Not that I am in favor of that per se but you can easily abstract an entire unit's total fire to a single roll.

Jack
You would be better off just rolling a single D20 or a D% and not have to mess about with Bell Curves.

-Remembers being taught bell curves by an AD&D book-

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Longtime Dakkanaut





Bell curves are nice for stochastic reliability.

Same thing gets achieved with loads of dice now, but if you want one roll for a whole units small arm fire a bell curve is nice so you get a more average outcome.

Jack



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

What's so nice about bell curves? Is it just because you're more likely to roll values in the middle of the two extremes?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Longtime Dakkanaut





Precisely, you don't really want those 50 guardsmens to have an equal change of getting 1, 5, 25, or 50 hits, too random.

The current system of rolling 50 dice for them gives you a nice big bulge in the 20-30 hits range, with either extreme being relatively unlikely.

Jack

This message was edited 1 time. Last update was at 2010/10/12 21:43:54



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in gb
Hanging Out with Russ until Wolftime







You know what would make things even more bell curvy?

The current system with D20s! (I like D20s, you kids today with your non-regular polyhedral D10s -shakes stick-)

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

It would have to be 2d20, otherwise you wouldn't get a curve :/

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Fixture of Dakka





Chicago

Infantryman wrote:It would have to be 2d20, otherwise you wouldn't get a curve :/

M.


With each individual roll, you wouldn't get a curve. But, with a massed roll, you would.

Although, I don't know why a multiple D20 would give a "better" curve than a multiple D6. It would just create more room for differences.

Edit: And that more room for differences is a big improvement in design space. Currently, with a D6, you can have "success" set at 0%, 16.7%, 33.3%, 50%, 66.7%, 83.3%, or 100%. With a D20, "success" can be any multiple of 5% that you want to set. There wouldn't need to be the huge jump in percentage from a 3+ roll to a 4+ roll.

This message was edited 1 time. Last update was at 2010/10/13 16:56:14


6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

That would be why I'd like a bigger die. No Quarters/No Limits used the d10 and this gave it a bit more room for design. This is especially important given the game is built around statting up your own units.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in gb
Proud Phantom Titan







Infantryman wrote:That would be why I'd like a bigger die. No Quarters/No Limits used the d10 and this gave it a bit more room for design. This is especially important given the game is built around statting up your own units.

M.
Well there is also the obvious solution we turn this yu-gi-oh and bring in technology. Random number generator could coupe with working out 4D100 on 50 guys each with a different BS (ranging from 0-255).

Or we could realise that D6 are used because they are easy to read its simple, easily produced and end of the day they that’s what’s been used since the beginning. We’ve had D3 in the game for years now and I’ve yet to see GW sell them.

I don't think they'll include any of the others ...
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

GW does sell D3. It's called a d6.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
 
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