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![[Post New]](/s/i/i.gif) 2010/10/17 00:54:02
Subject: Destroying a reaver titan
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Legendary Master of the Chapter
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Teleporting a thunderhammer squad of marines/vanguard/terminators right next to it and assualt it.
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This message was edited 1 time. Last update was at 2010/10/17 00:54:17
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/17 01:22:33
Subject: Destroying a reaver titan
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Roarin' Runtherd
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ok but i need an ork way of doing it
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![[Post New]](/s/i/i.gif) 2010/10/17 01:23:57
Subject: Destroying a reaver titan
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Legendary Master of the Chapter
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luggnuts wrote:ok but i need an ork way of doing it 
orc meks boys
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/10/17 02:04:40
Subject: Re:Destroying a reaver titan
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Rotting Sorcerer of Nurgle
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T1: Drop pod in 10 pods filled with sternguard with combi meltas. 50 melta shots = dead titan. Hope for apoc explosion, watch their army wither.
If you can't get that close, heres plan 2
T1: Shoot 20000000 twin-linked lascannons from IG heavy teams. It'll probably fall down
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![[Post New]](/s/i/i.gif) 2010/10/17 02:10:07
Subject: Destroying a reaver titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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luggnuts wrote:ok but i need an ork way of doing it 
Mob it with kans, Ghaz and mega nobs, Tankbustas.
Deffrollas will also do a number on it.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/10/17 12:12:54
Subject: Destroying a reaver titan
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Lethal Lhamean
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Flank march 3 stompas, and a bunch of rolla bw with nobs and warboss. Give everyone pk. Combined you'll dish out enough high str attacks to make it go boom. You might loose a few boys in the blast.... "but dey knew da risks when dey took da job"
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![[Post New]](/s/i/i.gif) 2010/10/17 18:02:46
Subject: Re:Destroying a reaver titan
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Slippery Ultramarine Scout Biker
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The best way to destroy a FW Reaver Titan is with a (tank)hammer. Resin can be quite brittle and weak to impacts from a big old lump of steel.
In TT, good counters have already been discussed, for orks stompas, deff rollas, PKs in masse, and DCCWs combined with enough lootas to strip it's voids.
For the points of a Reaver you shouldn't have that much trouble.
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Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/10/17 23:35:05
Subject: Destroying a reaver titan
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Lord of the Fleet
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![[Post New]](/s/i/i.gif) 2010/10/18 07:20:23
Subject: Destroying a reaver titan
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Roarin' Runtherd
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Great ideas but i like the link which has very good advice thanks for the help
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![[Post New]](/s/i/i.gif) 2010/10/18 07:24:22
Subject: Destroying a reaver titan
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Furious Raptor
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but the thing your all forgetting is the fact a reaver would waste all the forces sent to stop it in ranged with str d blast weapons Automatically Appended Next Post: Xeonicfront wrote:The best way to destroy a FW Reaver Titan is with a (tank)hammer. Resin can be quite brittle and weak to impacts from a big old lump of steel.
In TT, good counters have already been discussed, for orks stompas, deff rollas, PKs in masse, and DCCWs combined with enough lootas to strip it's voids.
For the points of a Reaver you shouldn't have that much trouble.
very funny buy the way you could almost imagine a kid putting one on the table and a guy coming up to it and saying 'i could waste you smash" "noooo my reaver!!"
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This message was edited 1 time. Last update was at 2010/10/18 07:26:33
kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/18 14:26:06
Subject: Re:Destroying a reaver titan
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Stormin' Stompa
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Basically, with the biggest gun you have, so either you counter with your own titan or bring lots and lots of tanks.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2010/10/18 15:08:16
Subject: Destroying a reaver titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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crudcakes wrote:but the thing your all forgetting is the fact a reaver would waste all the forces sent to stop it in ranged with str d blast weapons
Titans may have some nice big guns, but they actually can't kill their equivalant points value very well unless those points are in another Super heavy.
Warhounds are the only super heavy i know of that could easily take out its points value in enemy models quickly.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/10/18 15:25:35
Subject: Re:Destroying a reaver titan
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Wicked Canoptek Wraith
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A titan? Umm I'd say tankbustas would be woth giving it a shot, and you do technically have meltas (tankbusta bombs) throw in tank hammers and you have those tankbustas throwing some bombs with 6+2d6 AP and S10 attacks! (well two guys with S10 but those hammers are free) titans really aren't as scary as they seem, and if(more like when) you destroy it, your opponent will either cry, or be very angry
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![[Post New]](/s/i/i.gif) 2010/10/19 05:29:59
Subject: Destroying a reaver titan
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Furious Raptor
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your still forgetting that if there is any threat on the board it will get wiped out by the reavers big guns
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/19 07:19:44
Subject: Re:Destroying a reaver titan
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Stinky Spore
Seattle WA
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You don't necessarily need to kill it. You could distract it or keep it busy with an equally powerful unit or small force. Or somehow be allowed to take a Vortex Grenade and put a big dint in it and then laugh and watch as it sucks up everything in its path for the rest of the game in classic orky fun.
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3,600 |
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![[Post New]](/s/i/i.gif) 2010/10/19 07:33:23
Subject: Destroying a reaver titan
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Eternally-Stimulated Slaanesh Dreadnought
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luggnuts wrote:What is the best way to destroy a reaver titan
lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.
The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.
you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.
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![[Post New]](/s/i/i.gif) 2010/10/19 15:23:18
Subject: Destroying a reaver titan
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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AbaddonFidelis wrote:luggnuts wrote:What is the best way to destroy a reaver titan
lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.
The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.
you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.
the OP needs an orky way to do it.
Vortex grenades are a good idea. any army can take 1(if you take some Titan hammer formations you get a vortex grenade with each one)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/10/19 15:32:17
Subject: Destroying a reaver titan
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Furious Fire Dragon
Earth
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Air units. Most titans dont have AA mounts
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![[Post New]](/s/i/i.gif) 2010/10/20 07:08:50
Subject: Destroying a reaver titan
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Furious Raptor
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but also most air vehicles don't have weapons strong enough to penetrate titans armour
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/20 07:11:39
Subject: Destroying a reaver titan
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Eternally-Stimulated Slaanesh Dreadnought
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ooooooohhhh an orky way. I'm no help there.
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![[Post New]](/s/i/i.gif) 2010/10/20 07:17:01
Subject: Destroying a reaver titan
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Furious Raptor
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its hard to do it an orky way cause their best weapons are very unreliable but deadly to someone who can really roll
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/20 07:19:17
Subject: Destroying a reaver titan
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Eternally-Stimulated Slaanesh Dreadnought
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well basically you just want something that can kill a chimera, but more. a titan is essentially just a multi wound vehicle.
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![[Post New]](/s/i/i.gif) 2010/10/20 07:20:56
Subject: Destroying a reaver titan
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Roarin' Runtherd
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k Automatically Appended Next Post: crudcakes wrote:its hard to do it an orky way cause their best weapons are very unreliable but deadly to someone who can really roll
i can roll well. You should know i keep wasting you in our apoc battles
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This message was edited 2 times. Last update was at 2010/10/20 07:23:30
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![[Post New]](/s/i/i.gif) 2010/10/20 07:31:34
Subject: Destroying a reaver titan
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Furious Raptor
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1 we have never had a proper apoc battle ur version is unlimited turns anihallation i would waste you if we played it right! Automatically Appended Next Post: AbaddonFidelis wrote:luggnuts wrote:What is the best way to destroy a reaver titan
lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.
The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.
you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.
thank you so much you just gave me another idea and hindered him even more!!!
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This message was edited 1 time. Last update was at 2010/10/20 07:40:06
kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2010/10/20 16:01:54
Subject: Destroying a reaver titan
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Eternally-Stimulated Slaanesh Dreadnought
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![[Post New]](/s/i/i.gif) 2010/10/20 17:02:57
Subject: Re:Destroying a reaver titan
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Longtime Dakkanaut
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I had a Titan for a while (bought a Chaos reaver, scratch built from ebay....used it a few times, but then didn't play an apoc in 3/4 months, so sold it on....) And it always died far to easily...think most i got out of it was 3 turns.....outflanking (the apoc strategy thingy) Terminators really aren't very nice :(
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/10/20 17:16:34
Subject: Destroying a reaver titan
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Bonkers Buggy Driver with Rockets
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luggnuts wrote:Fafnir wrote:Ghazghkull+Waaagh+7 S10 attacks on the charge=dead everything.
there are no 7 S10 only 1 
Eh?
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Codex: Grey Knights touched me in the bad place... |
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![[Post New]](/s/i/i.gif) 2010/10/20 19:38:35
Subject: Re:Destroying a reaver titan
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On a Canoptek Spyder's Waiting List
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Use a quake cannon or a volcano cannon from a warlord odviously.
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![[Post New]](/s/i/i.gif) 2010/10/20 19:48:08
Subject: Re:Destroying a reaver titan
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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There are a lot of peanut gallery responses here. To make meaningful comment on how to kill a Reaver Titan you need to understand how it is used, so its starts with a tactica in reverse, how to protect the titan, then learn how to kill it. This is because if ther user doesn't know how to protect a Reaver it isnt going to last long. I decided to write a full comprehensive tqctica rather than a faction specific one valid fro anyone not just ork players. Also note that in apocalypse counts as rules. Because there are no army lists if you make a unit look like it fits your faction it doesnt matter what codex it is from. for orks this is easier than for everyone else, they dont even need to counts as, just take what rhey need with the prefix looted-.
HOW TO KILL A REAVER
Sure it has hull points Av14 and void shields, but its also expensive; anyone can mass 1450pts of nasty stuff that can kill it in short order. However its not as simple as that. Itys pointless to say 'use weapon x or unit y', you need to show why, and this may not be easy if the opponent decides not to make it easy. Someone who uses as Reaver titan as 1450pts of beatstick will lose it, even though its its actually grossly underpointed and rather tough. If however its true advantages of void shields and very long range is taken into account it can rain death down from outside regualr heavy weapon range and force the opponent to come to it. After all ignoring a Reaver is not an option. Now the below tactica will show how a smart opponent will use deployment and other units to defend the titan, it may be easy to think, if the titan costs this much and much of the army is allocated toweards defending it, very little is going to be shooting at me. This is not true because first the titan has a throw weight well in excess of its cost can can mount very long range sttength D weaponry that you cannot easily avoid and can disrupt your plans by killing command units and units givuing special abilitiers to formations. After the Masters of the Chapter/IG General/Court of the Young King/Seer Council has been turned to ash on turn one it can then pick apart the rest of your army, biggest threat first while you are still trying to adjust for not having all your artmy special rules anymore. Second by forcing you to come to it any efforts to defend the Reaver is going to be gunning for a large portion of the army it is facing.
Size of course matters, however in a multi table multi player mega game the Reaver tactica, for and against still works, but it becomes a dominant local feature rather than the lynchpin of the entire battle.
A. Reaver titans need escort, as some have mentioned a Reaver is most vulnerable against assault, this is not quite true its most vulnerable against massed melta weaponry, but heavy assault units are a close second.
A Reaver can titan stomp which means that the chainfist termies et al are going to have a rough time, they might damage the titan but the tian will also kill half of them. Anything able to swing a fist at a titan will be liable to be titan stomped. Sure it is very much worthwhile to sacrfice a squad of terminatiors to achieve, so most smart players wirth titajns will protect them via a large swarm of conscripts of other cheap infantry.
Now a guardswarm limits the mobility of the titan, but that isnt much of an issue, stopping deepstrikes, disembarking or otherwise advancing heavy infantry is the issue.
A titans support troops will normally consist of cheap light infantry, the idea is to have a lot of them, quality is irrelevant, your only quality considerations are some method ofkeeping them from running away. A guard platoon with Commissar comes to mind here, and is the suual answer. As an alternative to that take 'gaunts', or something that counts as gaunts eg 'adeptus mechanicus cyberhounds' with something to keep the Ld10/hive mind e.g. 'adeptus mechanicus control unit'. Imagination and some modelling skill can amount to anything here.
Titan killing lesson one: Clear away the support troops. Clearing away a titans support troops is a matter of large scale blast, or something that can pick off the cause of the unit sticking around. Most swarm units need to be fearless or almost fearless to stay and protect the titan, find the cause of that e.g. Commissar and sniper him.
So to do the job you either need a fair amount of blast templates, or a few blast templates and a sniper to kill the controller. Note that your opponent might have more than one swarm, in fac t its preferrable because long range artillery usually has a large aera of effect and may well target the titan, so the closest guardswarm might be vapourised anyway by turn two with the reserve moving in as close protection immediately afterwards. Later this is less of a problem because most weapons like that are one use, or are mounted on stuff that doesn't survive the volcano cannon shaped loving the Reaver titan itself is/should be sending back.
Titan killing lesson two: Choose what to send in. Be careful what you choose to send in, you have to plan your attacks carefully as the attack can only be launched when you have an opening to strike, so your troops must be on hand to exploit the window of opportunity before more troops close in around the titan. This means they need to survive being on hand, and that limits your options considerably.
First thing to think about is: are you going to deepstrike or advance your titan killing unit(s). Deepestrike means you will need more space covered to allow for scatter, after all a small well spaced guardswarm can make deepstrike very dangerous over a considerable radius. You also have to be able to clear the swarm and have clear terrain to place the unit safely. If you advance you will need to account for the units you advance, they may well not survive the attack run especially if the enemy figures out what they can do. please remember to make the attack worthwhile you need enough nasties to cause six damaging hits. It might nort even ber practical in one turns fighting.
Choice deepstrike options:
1. Dark Angels. The Ravenwing/Deathwing tag team combo is very nasty here, rush in a landspeeder close enough and teleport in Deathwing terminators with no teleport error. Nasty. This is one of the best titan killing methods. Deathwing have the tools, Ravenwing have the ability to get them there.
The only downside is that you have to both advance and deepstrike to get your attacks in, which limits your options, but the secure teleport and the number of teleport homers you can field makes this the safest bet. Two Deathwing squads should be enough to finish the job in a single turn.
This is fine in a way because Dark Angels are underused having a lacklustre codex, and it is fitting that the first chapter of the Imperium has something it can do something better than anyone else.
As an added bonus Deathwing mix assault terminator ability with regular, so after thundehammering and chainfisting the titan any survivors can turn around and shoot things up too.
2. Crisis suits. They deepstrike, and they have twin linked melta. Melta guns are hands down the best Imperial/Chaos titan killers, just at the range when the melta gun is rally getting good the titan is getting very vulnerable. Crisis suits need no warning of their presence, other than having Tau on your side. You make a hole for them to drop, drop them and do the job. Crisis suits however are very bulky and you will not get enough in to do the job without clearing a lot of swarm.
Choice advance options.
1. Fire Dragons. These are made for Titan killing, accurate, deadly and cheap. Also they can sail in on a wave serpent over what remains of the swarm and disembark neatly ready for the kill. they wont survive but you need not care. Suspicious looking wave serpents may/should get attention though.
2. Piranhas. they are cheap plentiful and have the right guns, when you choose the meltas weapon that is. Only trouble is the oppent will see you coming and piranhas are big and bulky making a close de;pomenty for the kill difficult to manage in practice. Piranhas are only mentioned by choice because of squadron size, as force org means nothing though you could replace them with any other similarly armed light flyer such as land speeders, though Piranhas are slightly cheaper than most equivalents.
The main reason to assault the titan this way with heavy melee attacks or melta weaponry is because it deals with the titan quickly, and even if a kill is not made it will force the opponent to focus its attention on the threat near he titan and may well not be able to afford to use the bigger guns for this job for fear of friendly fire. This should be very inconvenient. Furthermore a badly damaged titan is one that is not repairing void shielsds very well, and thus one weaasy to finsih off with regular gunfire.
B. Titans fear the regular heavy weapons. While heavy assault is the best meyhod of killing titans regular heavy weapons are the biggest threat. A humble lascannon, man portable, cheap and a frction of the size of the target is more than capable, with numbers, of doing the job on its own. Incautious players with titans tend to lose them this way above all else. So again a good player looks at how to limit this threat.
as a rule of thunb the reaver titan uses two guns to help win the battle and one to protect itself. This of course assumes the titan is armed correctly to begin with, which we will now cover.
On Reaver Titan arm armament. A Reaver titan is correctly fitted with one of the following weapons: gatling blaster, laser blaster, volcano cannon. None of the rest are of much use. The close combat weapon has lost its ability to attack anything less than a titan itself which makes it pretty useless really. anything seeing a titan CCW is either going to make sure the titan gets nowhere near, or is game for the challenge. As a Reaver needs to stand back to survive anyway (more on that in a moment) it must eschew all short ranged weaponry.
All three weapons remaining have decent range, well in excess of standard infantry heavy weaponry and so should be deployed sufficiently far away that those weapons are not a tyhreat unless they move forward, which is generally difficult unless vehicle mounted. Gatling blaster is good for the enormous rat of fire and volcano cannon for the range. The laser blaster for the optimum gun fitting neatly between the two. I would personally outfit a Reaver with a volcano cannon and one other gun (this will currently involve converting up your own titan arm). Do not settle for the melta cannon, it has similar firepower but a fraction of the range.
On Reaver Titan carapace armament. Because of minimum range only three weapons made the cut: turbo laser destructor, plasma blastgun, apocalypse launcher and vortex missile. The rules include some major brainfarts here. The minimum range of a carapace weapon mount exheeds the maximum range of one of the guns you can mount on it. Minimum range is a problem, and an advantage for an attacker to exploit. Remember the assault tactics listed above. All the titan weapons are either minimum range or have a blast effect, so the titan can opnly defend itself by titan stomp against very close range targets.
Turbo laser is worth having even though a large chunk is taken off the rear end of its range because the gun has decent range and is very powerful. Plasma blastgun also is worthwhile because it too has decent range, good large blast radii for its attacks. The apocalypse launcher is the default mount has a minimm range anyway ansd a very good weapons profile, most of the time this is what you want. The vortex missile is one use, but...well its a vortex missile, no further explanation needed.
If you assume the titan is armed with any of the seven weapons listed above it will fit with the recommendectactics here. Shoot twice for the army and once for itself. the once for itself is what we need to fosus on here. generally this means a gatling blaster or laser blaster available every turn it is neede to wipe out enemy heavy weapons that look like they are getting close enough to harm the titan, and of coure any footsloggers with melta weaponry/powerfists. So to engage a titan with regular heavy weaponry you have to account for the fact you are going to lose a lot of that firepower each turn, and the rest has to account for void shields.
On Void Shields. A Reaver carrieas four, that doesnt sound like a lot but it is. warhounds have two shields and less hull to bring them back so a warhound as most platyers know is quite killable, very killable for its points in fact. However four void shields and six hull is a lot more than twice as good as two shields and three hull. To clear an Av12 with average dice takes one IG heavy weapons squad (three BS3 lascannon or autocannon), so to clear four takes a lot of firepower before you even begin to get to work on the hull here puse to remember what the gatling blaster is reducing your forces by each turn. Any intact Imperial titan is liable to recover half its total void shields each turn also, so a lot of firepower is wasted.
With this in mind the four void shields, a deep deployment away from the majority of 36" and 48" gunnery escorting units and heavy return fire makes the job difficult.
Titan killing lesson three: Fire selection. The obvious answer is to take out the void shields swiftly so that the number of returning void shields is not more than you can compete with. From then you should have sufficnet surplus firepower to damage the hull.
Void shield downing units Fast advancing multi shot units are best. For example autocannon Sentinels, missile pod armed Crisis Suits, most fighter flyer units like the Lightning and Fighta-Bomma. aircraft because they can come from nowhere and carry a lot of Av12 defeating weaponry are a very good shield clearer for titans, though less efficient at damaging the hull in most cases. This is a sufficient problem that I do recommend a Reaver to be accompanied by some Hydras in addition to its guardswarm. This if course means some casualties amongst your air force which you may well have to just suck up.
Hull damaging units High strength preferably with a good long range: Basilisks! The perfect answer, cheap enough and able to stay away. Do not make the mistake of using baslisks as shield clearing weapons, unless you have an obscene number of them. If you have diverted your heavy artillery to clearing void shields the enemy titan has more of less paid for itself without having fired a shot, between bad scatters and rolls of 2 or less compounded by ther high price of a basilisk 'doing nothing' offsets a lot of the price of ther titan which will likely be doing quite a bit of damage back in turn.
You could of course use even bigger guns, but you dont need a tactica to know to fire a Shadowsword at a shieldless titan, and I hope you wont need to be told to wait until it is shieldless to fire. Besides just because you have a Shadowsword or scorpion doesnt mean its going to be around when the shields go down. the other two guns on the Reaver, the ones aimed at defeating you army, may well have done the job and killed such units before the Reavers own shields go down. We need to assume you have already had to go to plan B.
Any lascannon toting unit is good, including eldar lance weapons. You might need to rush forward mobile lascannon timed with when you think you will get the shields down, which can be tricky to judge and exposes a lot of your units to regular firepower.
Titan killing lesson four: Endgame. All the above require a lot of units to accomplish, and many may well die, but do not be dissuaded from pressing the attack. Once the void shields drop from 4 to 0 they will likely rise only from 0 to 2. Once the hull starts showing sdamage the titan can be eroded reasonably quickly. Remove half the hull points of ther titan, and its only regenerating one shield a turn on average, and will likely have lost a weapon by then too. here is the last peice of asdvice, press the attack, your losses get less as the titan grows weaker, soon it will fall. If you got in an early assault as per lesson one you could bein endgame quite early.
Titan killing lesson five: If you can't beat them try a bigger stick. If all else fails and a laser blaster is killing your 'klones of Ghaskull army' or your plastic Shadowsword is finding out the hard way that a Reaver volcano cannion is not the same as your own (btw it has 50% longer range). Then scratchbuild a bigger titan give it enough strength D weaponry to be unfair and melt that damn Reaver into a puddle.
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This message was edited 5 times. Last update was at 2010/10/20 20:20:22
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2010/10/20 19:50:14
Subject: Re:Destroying a reaver titan
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Rotting Sorcerer of Nurgle
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Well being as you want orc options... warbosses/nobs with PK's and a lot of luck
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