I love Morrowind, to make the most of it you need to do three things.
1. Install the two official expansions
2. Add plenty of the right mods including:
- Some extra content (this should vary, there is too much eventn of high quality mods to install)
-
LOS extension to show distant terrain
- A mod to translate signposts into English
- Character graphic expansions
- Perhaps some more monsters, but you need not add many
- Some rebalance mods, not to make the gamer easier, but to make it fairer. Some add logistic penalties such as the need for sleep etc.
3. play HARDCORE. If you die, thats that.
I did agree with inlcluding a ghost mod by which due to your importance if you die, once, you appear as a ghost in a daedra ruin and ressurrect when you reach your body.
I thought that added a character death into a storyline properly and so would be permited under hardcore. As it happened I didnt need it for the main quest and didnt play further.
Playing any like game hardcore really adds to the tension. You have one save and you save over it. Quest deaths such as in the puzzle canal pilgrimage are also ignored. I do permit progress saves, one every morning when the character wakes up, adding character limitations also really helps bring out the game. Hunting kagouti and other nasties becomes a stalk and calculate exercise.
I try to play most games like that hardcore if I can. The only like game I completed hardcore first time around, as in first time through the stroyline, not necessary initial starting character, is Oblivion. I still have that character.
Hardcore is very doable, in fact due to your caution and tension uyou tend to play cautiously and smarter than if you are just going for it. Morrowind hardcore is a problem, you need to choose your race and outfitting carefully, magic resistance is paramount. Most, in fact all normal one shot kills are spell based. I tend to only play Bretons, not only because of this, but because I also identify with them more.
One final note, go easy on the game mods. just because its 'better' doesnt make it so. even ones that are highly rated. Someone made a beautiful lighthouse for Seyda Neen, sure its a better constructed lighthouse, but what is it doing there?
Automatically Appended Next Post: Manchu wrote:If not for FO3, Morrowind would be the finest RPG ever produced. In case you were wondering--I'm the Nerevarine.
"
I'm the Nerevarine!"
Finest
RPG ever? I am torn on that. Frankly I rate it above
Fallout 3 which had a few years tech development time over it, in the same way I rate it over
Oblivion, particualrly when modded. Still its too hard to decide betwen
Morrowind and
Baldur's Gate.