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Made in us
Hardened Veteran Guardsman




Corennus wrote:When did terminators become I5???


terminator armour always gives a 5+ invul save
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

INITIATIVE 5, and the answer was Furious Charge.

One vow people haven't been shouting from the rooftops is Suffer Not the Unclean to Live.

Yes you go down by one initiative, but all infantry gets a strength increase of 1.
So what? I hear you say. Str 5 isn't that brilliant.

One word: Powerfists.

If you're at Str 4 powerfists are Str 8 (since they double the user's strength). This isn't enough to take out tough AV14 armour or guarantee INSTANT DEATH.
At Str 5 Powerfists hit at STRENGTH 10. Since they're Initiative 1 anyway it doesn't matter if they hit last.
Str 10 means a Crusader Squad can glance AV14 on a 4, and penetrate on a 5.

If you're worried that Black Templars would get overwhelmed by high initiative infantry in CC TAKE FLAMERS, or don't get into CC.

So my list for this (IMO) awesome power is:

HQ

Knight Castellan Jarelt
Terminator Armour
Power Sword
Combi-Melta
Bionics
125

Knight Castellan Heraldus
Terminator Armour
Power Sword
Combi-Melta
Bionics
125

The Emperor’s Knight Mardus
Vow: Suffer Not The Unclean to Live
125

Terminator Command Squad Orphus (4 man)
Furious Charge
Heavy Flamer x 2
192
DT: Land Raider Crusader
265

Terminator Command Squad Rudolfus
Furious Charge
Heavy Flamer x 2
192
DT: Land Raider Crusader
265

TROOPS

Crusader Squad (5 man)
Initiates x 5
Power Fist
Melta Gun
Crusader Seal
107
DT: Rhino
50

Crusader Squad (5 man)
Initiates x 5
Power Fist
Melta Gun
Crusader Seal
107
DT: Rhino
50

Crusader Squad (5 man)
Initiates x 5
Power Sword
Flamer
96
DT: Rhino
50

1749

   
Made in ca
Implacable Black Templar Initiate





Montreal

I'm just curious Haizelhoff, how does "Righteous Zeal" and "Kill Them All" effect your play style with your list. I do however like how it takes advantage of not only the double Assault Cannon, but also the disgustingly inexpensive plasma guns. I'm also not doubting that it works, I'm just curious if the "Righteous Zeal" works for or against you, and if the "Kill Them All" ever makes considerable changes. Would Vanilla Marines be superior in a similar style list? Put the double AC and cheap Plasma asside, the vanilla marines also have great shooty potential. Or do you get your infantry into CC?

Don't confuse yourself Corennus the single Rock can and does work, it seems apparent that Haizelhoff is Jabbdo's superior when it comes to BT knowledge. Jabbdo kind of came in here with hostility and dissected your list in somewhat of an illogical and one dimensional way. He was clearly only speaking on behalf of Haizelhoff's strategy but had the wrong approach to suggesting it. I don't want that to shadow your decision of which play style you're going to pursue. You can confidently chose either structure for your list, and if you are very concerned about it being top notch, then take either mine or Haizel's suggestions to your list very literally.

I personally don't make lists for people unless they ask for it, but if you are going to dig deep enough to get the full potential of our BT expertise, you're basically going to make one of our lists. I'm sure we have both made many, many lists.


Automatically Appended Next Post:
Corennus wrote:
If you're at Str 4 powerfists are Str 8 (since they double the user's strength). This isn't enough to take out tough AV14 armour or guarantee INSTANT DEATH.
At Str 5 Powerfists hit at STRENGTH 10. Since they're Initiative 1 anyway it doesn't matter if they hit last.
Str 10 means a Crusader Squad can glance AV14 on a 4, and penetrate on a 5.


Well, it doesn't exactly work like that but you have the right idea. Powerfists double the users strength, so right away their strength is 4(8). The vow adds +1 to their strength when they roll to wound so it would be 4(8)(+1). However, with furious charge you would in fact be 4(8)(+2) making it strength 10, but that still doesn't beat the odds of re-rolls unless the vehicle hasn't previously moved. Also it wouldn't be S10 for Initiates. Personally though, when it comes to AV 14 Melta is the best way you can deal with this. In particular, Dreadnoughts with MM / CC arm in drop pods is how I deal with AV 14. Blasting it with a MM and later being able to smash them with the unaugmented strength 10 arm, you could even give them tank hunters. Things on foot like Terminators are generally going to have a hard time catching vehicles, especially when it comes to CC. That makes Melta weapons ideal for BT players. In your troop squads, on Dreadnoughts, on Bikes, on a LRC, or on Landspeeders.

-edit. The only AV14 that MM struggle with is the Monolith, but since it moves so slowly Dreadnoughts in Drop Pods are the best way to deal with them with a base strength 10, re-rolling hits. Their is nothing more annoying than a Monolith pulling units out of CC for a non swarm type CC armie.

I have to go suddenly, so i won't get a chance to comment on your list right now.

This message was edited 4 times. Last update was at 2010/12/10 17:17:24


Use The Emperors will as your torch, with it Destroy the Shadows.

Struggle is natures way of strengthening. - John Lock. 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

@LordofSteel: Righteous Zeal works great. The move isn't mandantory, but my Opponent has to remember that I 'might' move towards him. I've seen many opponents forget Righteous Zeal and give away an unfavourable charge. Alternatively, I've many times pulled my unit out of the assault range of an enemy unit. Kill Them All can and will mess things up every now and then, but ld10-1 is pretty solid, and good manouvering can help.

LordofSteel is right about the fists. Rulebook says that when you have both addition and multiplication involved in a statline, multiplication comes first. The reason why I don't like suffer is just simply that Templars don't have sergeants. It's fine to take that str9 powerfist, but with one attack, half of the time he'll be missing.

It's still great that your trying out your own concepts.

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Ah, so for terminators they'd only have Str 9 powerfists?

That sucks.

Ummm.....how is Righteous Zeal move not mandatory? If the squad suffers a wound and passes its morale test it must move D6" towards the offending enemy unit....

So my thought of Str 10 powerfists is kinda up in smoke....

But all is not lost! Cause Terminators have nice things called chainfists and a Str 8 Powerfist on tactical squad makes walkers think twice about assaulting them...

HQ

Castellan
Terminator Armour
Comb-Melta
Power Sword
Bionics
120

Castellan
Terminator Armour
Combi-Melta
Power Sword
Bionics
120

The Emperor's Champion
Vow: Accept Any Challenge No Matter the Odds
140

Terminator Command Squad (4 man)
x 2 Heavy Flamers
Chainfist
Furious Charge
197
DT: Land Raider Crusader
265

Terminator Command Squad (4 man)
x 2 Heavy Flamers
Chainfist
Furious Charge
197
DT: Land Raider Crusader
265

TROOPS

Crusader Squad (5 man)
Melta Gun
Powerfist
105
DT: Rhino
50

Crusader Squad (5 man)
Melta Gun
Powerfist
105
DT: Rhino
50

Crusader Squad (5 man)
Flamer
85
DT: Rhino
50

1749
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Massacre! -moves don't exist anymore, and the rule was FAQ'ed to cause a consolidation move. Now consolidation moves are not mandatory. Why should you move the full distance? You can just gesture towards the unit and say they just moved an atom. There are many ways not to take that righteous zeal move.

This is ofcourse getting into rules interpretations and getting the most out of your units in-game, and not necessarily something you wanna think about if you just love the BT fluff.

I think your list looks alright. You got two raiders full of termies and still 3 scoring units in rhinos. OK you don't have the super awesome furious charging re-roll everything wolverines, but Command squads CAN take on quite a few opponents, if not just gang both squads into one opponent. Smoke launchers on all the vehicles would be nice, the old smoke launchers are just wicked.

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Well i've finally settled on the list i'm taking.
And it's a pretty nasty list I think (this is the list i'll be making so yes pick holes but i'm still going to make it)

HQ
Knight Chaplain Heraldus
Master Of Sanctity
Terminator Armour
Crozius Arcanum & Chainsword
Melta Bombs
141

The Emperor’s Knight Mardus
Vow: Abhor the Witch, Destroy the Witch
110

ELITES

Terminator Assault Squad Orphus (5 man)
X 3 LCs x 2 TH/SS
Furious Charge
215
DT: Land Raider Crusader w/ Smoke Launchers & Dozer Blade
275

TROOPS

Crusader Squad (5 man)
Initiates x 5
Flamer
Crusader Seal
88
DT: Rhino w/ extra armour & Smoke Launchers &Dozer Blade
63

Crusader Squad (5 man)
Initiates x 5
Flamer
Crusader Seal
88
DT: Rhino w/ extra armour &Smoke Launchers & Dozer Blade
63

Crusader Squad (5 man)
Initiates x 5
Flamer
Crusader Seal
88
DT: Rhino w/ extra armour & Smoke Launchers & Dozer Blade
63

FAST ATTACK

Landspeeder Typhoon
Multi-Melta

85

Landspeeder Typhoon
Multi-Melta
85

HEAVY SUPPORT
Predator Destructor
Lascannon Sponsons
Smoke Launchers
128

Predator Destructor
Lascannon Sponsons
Smoke Launchers
128

Predator Destructor
Lascannon Sponsons
Smoke Launchers
128

1748

Wargear check:

Crozius Arcanum (Str 5 Initiative 6 Power Weapon with Furious Charge)
Chainsword (Str 5 Initiative 6 CC weapon)
The Black Sword (Str 7 Initiative 6 power weapon with Furious Charge)
X 3 Lightning Claws (Str 5 Initiative 5 Power Weapons with Furious Charge)
X 2 Thunder Hammers (Str 9 Initiative 1 Power Weapons with Furious Charge)
X 12 Bolters (Str 4 AP 5 Rapid Fire)
X 3 Flamers (Str 4 AP 5 Template. Ignores Cover)
X 3 Storm Bolters (Str 4 AP 5 24” range)
X 2 Typhoon Missile Launchers (Str 4/8 AP 6/3 Blast/krak 48”)
X 3 Multi-Melta (Str 8 AP 1 Melta 24”)
X 2 Hurricane Bolters (Str 4 AP 5 T-L Rapid Fire)
X 3 Autocannons (Str 7 AP 4 48” Heavy 2)
X 6 Lascannons (Str 9 AP 2 48”)

TOTAL CC WEAPONS: 8
TOTAL 24” GUNS: 20
TOTAL TEMPLATE GUNS: 3
TOTAL 48” GUNS: 11

Chaplain and Emperor's Champion with terminators =

On the charge out of land raider -
Chaplain - 3 base. 1 CC bonus. 1 charging. at str 6
Emp Champion - 2 base. 1 charging bonus. at str 7
x 3 LC Terminators. 6 base. 3 CC bonus. 3 charging at str 5
x 3 TH/SS Terminators. 4 base. 2 charging. at Str 9

Total attacks: 26 power weapon attacks at minimum of Str 5! 20 of them at Initiative 5 or higher!

This message was edited 2 times. Last update was at 2010/12/17 13:28:55


 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Nice job adding in 3 autolas preds. The list is looking pretty nasty. Keeping with the theme, I'd only really try to fit in a couple of cenobyte servitors on the Chaplain. It's a rarety being able to take ablative wounds for an assault termie squad, and it would really help against ap1-2 firepower.

   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

I would drop the Typhoons for more troops. Typhoons sucks for BT and DA.
I would consider a Ven dread aswell, str 10 lascannon and str 9 krak could be bretty neat.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Corennus wrote:
Emp Champion - 2 base. 1 charging bonus. at str 7


Sadly, the Emperor's Champion can't get Furious Charge. Not only is he not part of the Command Squad, and thus doesn't get the upgrade, but he's not even allowed to be attached to a command squad, as per his rules on pg. 31.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Any HQ that joins the ELITE Terminator squad gains Furious Charge.

No Command Squads in this list.


Automatically Appended Next Post:
Terminators lose Furious Charge if Chaplain takes Cenobyte Servitors. Yes the ablative wounds would be nice, but no room in the Crusader for them:
Chaplain
5 Terminators
Emperor's Champion
1 slot left over.
No thanks i'd rather have Furious Charge

Where are you getting Str 9 Krak from tedrurur? Missile Launcher is Str 8...
Still I know the Ven Dread is AWESOME. But also for the points would be on its own.
While instead I get two long range missile platforms with the ability to use MM if vehicles get into 24" range.
3 glancing hits from a MM and 2 krak missiles could result in an immobilised, stunned and weapon destroyed. As opposed to one twin-linked lascannon shot and a single Str 8 missile shot (admittedly at a higher BS).

This message was edited 1 time. Last update was at 2010/12/19 18:23:35


 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

You do realise that BT typhoons are the old ones, not the new ones. You're right, I forgot about not being able to take any veteran skills, my bad.

   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

I've played BT a couple times & have been toying with the idea of 2 Vindicators & 1 AnnihPred. I keep finding myself sticking in dual Assault Cannon Termies or Assault marines (both with Chaplains), rounded out by squeezing in Crusader squads in rhinos. I don't know if that's a good idea or if I just like the models too much. Can anyone suggest ways to make that combo work? We usually play 1500- 1850 points.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Corennus wrote:Any HQ that joins the ELITE Terminator squad gains Furious Charge.

No Command Squads in this list.


Automatically Appended Next Post:
Terminators lose Furious Charge if Chaplain takes Cenobyte Servitors. Yes the ablative wounds would be nice, but no room in the Crusader for them:
Chaplain
5 Terminators
Emperor's Champion
1 slot left over.
No thanks i'd rather have Furious Charge

Where are you getting Str 9 Krak from tedrurur? Missile Launcher is Str 8...
Still I know the Ven Dread is AWESOME. But also for the points would be on its own.
While instead I get two long range missile platforms with the ability to use MM if vehicles get into 24" range.
3 glancing hits from a MM and 2 krak missiles could result in an immobilised, stunned and weapon destroyed. As opposed to one twin-linked lascannon shot and a single Str 8 missile shot (admittedly at a higher BS).


As I said before, Im no sure where you are getting those Krak missiles from. BT Typhoons are the old ones with str 5 AP5 TL...

A Ven dread get to take Tank Hunter for 10pts which effectivly makes his krak missile str 9 and the lascannon str 10...

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Hmm I see now.

Ok...so if I drop the landspeeders and take my Ven Dread....

Thing is..I have enough lascannons due to the Predators.

And those Str5 AP5 typhoons are good at anti-infantry, with the MMs on them able to tackle the vehicles the infantry are in...

I'll think about it.
   
Made in se
Ferocious Black Templar Castellan






Sweden

The Emperor's Champion (or any other model for that matter) does NOT gain Furious Charge just because he joins a squad with it, where did you get that from?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in fi
Andy Chambers






Tampere

Corennus wrote:Any HQ that joins the ELITE Terminator squad gains Furious Charge.


No. They dont. IC's that join squads dont gain that squads USR's

Otherwise there would be lots of slowed ways to abuse it.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Right.

The rules state that any special rules a unit has with a * by them are lost if the IC joins that unit.

Furious Charge doesn't have a *

pg 74 & 75 of the rulebook

a rule lost would be infiltrate as the I.C hasn't got the knowlede and same for the squad if the I.C had that rule
with furious charge everyone gets mad together!
   
Made in gb
Tower of Power






Cannock

Jabbdo wrote:
Corennus wrote:Any HQ that joins the ELITE Terminator squad gains Furious Charge.


No. They dont. IC's that join squads dont gain that squads USR's

Otherwise there would be lots of slowed ways to abuse it.


Pretty sure they do Jabbdo because USR lost are only ones marked with a *, those which are lost is because the rule for the squad or I.C doesn't transfer to another. Furious charge doesn't have a * by it which means isn't lost. Check p74 and p75 I think.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

I thikn the BRB means the original squad who bought it, doesn't loose it. That's how we have always played it, but you learn new things everyday...

   
Made in fi
Andy Chambers






Tampere

Corennus wrote:Right.

The rules state that any special rules a unit has with a * by them are lost if the IC joins that unit.

Furious Charge doesn't have a *

pg 74 & 75 of the rulebook

a rule lost would be infiltrate as the I.C hasn't got the knowlede and same for the squad if the I.C had that rule
with furious charge everyone gets mad together!


The IC does not gain the squads USR, but the squad does not lose it.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Tower of Power






Cannock

Hmmmm that sounds more better. I guess after all why should the rule pass onto them?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Okies so normal Emp Champion and Chaplain, but Furious Charging Terminators. I can accept that.

Hopefully be able to take them for a spin next week
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Corennus wrote:Okies so normal Emp Champion and Chaplain, but Furious Charging Terminators. I can accept that.

Hopefully be able to take them for a spin next week


Tell us how it goes.

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Depends if I can get them painted in time

Using my other army on Wednesday (Flaming Swords, Salamander offshoot), but my Knights Templar are taking shape nicely.

Going to keep my rhinos near my Land Raider so they can screen it and flame any melta troops before LR gets hit (learned that from facing Eldar).


   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Well I had my game using my Flaming Swords, and was against Dark Eldar.

Got taken apart. Twice.

Lance weapons are nasty.

Anyway had a bit of a think with my BTs, as they can take on DE due to their Blessed Hull LR and high initiative, and against other armies they can use the points of BH to shore up anything else.

So two new lists (one for DE and one for other armies).
List tailoring? Yup. Sue me lol.

HQ

Castellan
Artificer Armour
Power Sword
CC Weapon
Melta Bombs
Terminator Honours
Iron Halo
146

Emperor's Champion
AACNMTO
140

ELITES

Terminator Assault Squad (5 man)
x 3 LC , x 2 TH/SS
Furious Charge
DT: Land Raider Crusader
Blessed Hull
Extra Armour
Smoke Launchers
513

Venerable Dreadnought
T-L Lascannon
Missile Launcher
Tank Hunters
Extra Armour
Smoke Launchers
173

TROOPS

Crusader Squad (10 Initiates)
Flamer
Power Sword
DT: Land Raider Crusader
Smoke Launchers
Extra Armour
Blessed Hull
474

Crusader Squad (5 man)
Plasma Gun
Crusader Seals
DT: Rhino
Smoke Launchers
Extra Armour
154

HEAVY SUPPORT

Predator Annihilator
T-L Lascannon
Lascannon Sponsons
Extra Armour
150



And the non-Blessed Hull List:

HQ

Castellan
Artificer Armour
Iron Halo
Power Sword
CC Weapon
Melta Bombs
Bionics
Terminator Honours
156

The Emperor's Champion
Vow: AACNMTO
140


ELITES

Terminator Assault Squad (5 man)
x 3 LC , x 2 TH/SS
Furious Charge
DT: Land Raider Crusader
Smoke Launchers
Extra Armour
488

Venerable Dreadnought
T-L Lascannon
Missile Launcher
Smoke Launchers
Extra Armour
Tank Hunters
173


TROOPS

Crusader Squad (10 Initiates)
Flamer
Power Sword
DT: Land Raider Crusader
Extra Armour
Smoke Launchers
449

Crusader Squad (5 man)
Plasma Gun
Crusader Seals
DT: Razorback
T-L Lascannon
Smoke Launchers
Extra Armour
194

HEAVY SUPPORT

Predator Annihilator
Lascannon Sponsons
T-L Lascannon
Extra Armour
150


   
Made in us
Hungry Ork Hunta Lying in Wait




New York

I always like to read other peoples army lists and they way they use BT to their fullest i believe i read it on the 2nd page and every one just shruged it off but Vindicators are beast like in a BT army list along with a LR or LRC you cant go wrong

Emperors Champion 140
Accept the challenge.. 50


Elites:
Terminator squad 450
Thunder Hammer x 2 Free
Lightning Claws x 3 Free
Mounted in Landraider 250

Dreadnought 130
Venerable 20
Extra Armour 5

Dreadnought 105


Troops:
Crusader Squad x 9 219
Power fist 15
Meltagun 10
Mounted in Rhino 50

Crusader Squad x 10 235
Power fist 15
Meltagun 10
Mounted in Rhino 50

Crusader Squad x 10 235
Power fist 15
Meltagun 10
Mounted in Rhino 50

Crusader Squad x 10 235
Power fist 15
Meltagun 10
Mounted in Rhino 50


Heavy Support:
Vindicator 125

Vindicator 125


2000pnts


i have no clue why people go adn spend 200 points to deck out a high marshal whne they do a mech army i just dont get it. so i by passed him and inturn got another dread but the basis of this army is drive up the map with the LR in front taking aas much damage as humanly possible which leaves ur vindicator able to wither take a pop shot at a tank or devastate a squad. that usualy will have them reconsider who to shot at nxt turn. basicaly its a rush army which lets be honest for 5th isnt the best do to 2/3 game play objective base you have to leave a rhino behind with the troops still in it for added cover but ive wiped several armys. all though i havent play DE i wish i could see a battle report on them to get a better mind set how people play them. anyways im rembling but the key point to all BT is stick to what ever strategy your army is based on ive seen to many people take a bad turn then try and change up their game play and with an army that currently is overpriced cant make them mistakes.

Ps. I dont wanna seem condescending but you should never have a army list for one particular army thats just bad gaming and can hurt you in the long run best of luck on the BT

This message was edited 1 time. Last update was at 2011/01/02 12:58:09


6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Nettik189, Thanks for the notice. That list is pretty close to what I've been planning to run. I'll let you know how it goes. The only big difference is that I'm hoping to try a 2xassault cannon termies until I finish painting the dreads & POTMS on the Vinds.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

NETTIK YOU CAN'T TAKE AN EMP'S CHAMPION ON HIS OWN AS HQ!!!!!!
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Corennus wrote:NETTIK YOU CAN'T TAKE AN EMP'S CHAMPION ON HIS OWN AS HQ!!!!!!


Considering all the errors you yourself have made I wouldnt be so quick going on a rage fit when you think that someone else has made an error (especially seeing how its not an error at all )
However, Nettik you should read the forum rules a bit more clearly, you are not allowed to post indicicual costs. You are allowed to post costs for a full squad with upgrades ect but you are not allowed to post the cost of the squad and then sepparate costs for the upgrades.

As for the list, get some Neophytes in there to cut costs and get FC on the termies.

This message was edited 2 times. Last update was at 2011/01/03 11:59:40


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
 
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