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![[Post New]](/s/i/i.gif) 2010/12/10 20:35:41
Subject: Best close clombat army
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Battlefield Professional
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Id go with orks on this one.
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-Warmahordes-
Mercenaries
Menoth |
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![[Post New]](/s/i/i.gif) 2010/12/10 20:38:38
Subject: Best close clombat army
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Inspiring Icon Bearer
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DC, Skarbrand in a Slannesh focused list= OMNOMNOM at least on orks, and nids.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2010/12/10 20:48:06
Subject: Re:Best close clombat army
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Nasty Nob on Warbike with Klaw
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scubasteve04 wrote:Gonna have to say Orks on this one. Although DE, BA, SW, nids, BT, Daemons all have their merits, Orks live and breath CC. You can't go wrong with a S4 T4 WS4 4 attacks all on the charge for a mere SIX POINTS each.
I fear Orks in CC the most by far.
True thats why I tend to charge them.
STR 3 makes them kinda meh and bad imo
all they have then is #'s
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![[Post New]](/s/i/i.gif) 2010/12/10 21:23:12
Subject: Re:Best close clombat army
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Fixture of Dakka
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either IG (blob)  , 'nids  , or orkses.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/12/10 23:46:18
Subject: Best close clombat army
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Jovial Plaguebearer of Nurgle
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IG. Maybe Tau.
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![[Post New]](/s/i/i.gif) 2010/12/11 02:17:05
Subject: Re:Best close clombat army
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Grisly Ghost Ark Driver
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Imperial guard. They drown you in a swarm of three stooges eye pokings to the point anything will fall.
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![[Post New]](/s/i/i.gif) 2010/12/14 04:20:44
Subject: Best close clombat army
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Bane Thrall
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kHORNE OR SLAANESH DAEMONS NOT TZEENTCH MAYBE NURGLE
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kabal of angry dragon 2500pts Daemons 3000pts 5000pts 3rd 1000pts |
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![[Post New]](/s/i/i.gif) 2010/12/14 04:41:36
Subject: Re:Best close clombat army
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Automated Rubric Marine of Tzeentch
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Tyranids!
Swarmlord, Hive Tyrants, Tyranid Primes, Ymgarl Genestealers, Venomthropes, Hormagaunts, Genestealers(and Broodlords), 2xBS/LW+BS Warriors/Shrikes, Gargoyles, Raveners, Old One Eye, Trygons, Carnifexes!
Oh my!
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![[Post New]](/s/i/i.gif) 2010/12/15 07:02:47
Subject: Best close clombat army
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Unhealthy Competition With Other Legions
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Ratlings... Ratling SCs especially. With 500,000,000 wounds. Each.
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6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar
4000 points Adeptus Titanicus |
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![[Post New]](/s/i/i.gif) 2010/12/15 08:00:27
Subject: Best close clombat army
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Decrepit Dakkanaut
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I'd agree with either ork or imperial guard.
Green tide orks are the best when they get the charge, but the guard is also the best because they don't need the charge to still come out ahead.
Everybody else can be good, but invariably has some horrible, gaping flaw, like low model count (here's looking at you, space wolves).
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![[Post New]](/s/i/i.gif) 2010/12/15 09:53:14
Subject: Best close clombat army
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Veteran Wolf Guard Squad Leader
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Got to go for Orks here followed by BA.
Space Wolves are a close quarters army not necessarily a close combat army there is a difference.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/12/15 10:21:20
Subject: Re:Best close clombat army
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Furious Raptor
North of Adelaide
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In my experience a teamed up Khorne army with Tyranids. It was like a combined army unit, KB were infantry, HT and carny were tanks.
In 3rd ed i would have happily thrown my KB army against any other CC army. But ive lost my axe choppas so not sure anymore.
Probably would be orks. They are great in CC and there's so many of them that they would be quite forgiving of errors.
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![[Post New]](/s/i/i.gif) 2010/12/15 10:43:54
Subject: Best close clombat army
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Morphing Obliterator
Elsewhere
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Demons
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2010/12/17 15:36:34
Subject: Best close clombat army
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Krazed Killa Kan
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The Orks and Tyranids are designed for CC. That's their wheelhouse and no one does it better. The mass amount of numbers is what wins CC. There is only so much a few elites can do vs 30 units and 60+ attacks.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2010/12/17 15:40:45
Subject: Best close clombat army
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Veteran Wolf Guard Squad Leader
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Really depends on initiative order, how many survive to get into close combat and who they are fighting.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/12/17 15:48:15
Subject: Re:Best close clombat army
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Implacable Black Templar Initiate
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Orks, because of the low cost of ork boyz or Space Wolves/Black Templars or Daemons, though they are kind of hard to get close combat.
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40k
6000p+
1750p
1000p
WHFB
4000p+
2000p
in progress |
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![[Post New]](/s/i/i.gif) 2010/12/17 17:10:30
Subject: Re:Best close clombat army
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Been Around the Block
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your all missing something very important in your calculations.......KHORNE BESERKERS KILLL EVERYTHING BWAHAHAHAHA
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Chaos through and through |
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![[Post New]](/s/i/i.gif) 2010/12/17 17:12:09
Subject: Re:Best close clombat army
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Androgynous Daemon Prince of Slaanesh
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zhangbob wrote:your all missing something very important in your calculations.......KHORNE BESERKERS KILLL EVERYTHING BWAHAHAHAHA
Having been on the receiving end of Kharne too many times with his loyal berzerkers, I completely agree!!
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2010/12/17 19:06:48
Subject: Best close clombat army
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Myrmidon Officer
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As much as I play and love my Tyranids, I agree that Orks are simply better.
Tyranids are CC-focused, but their shooting is also really good. Devourers, Zoanthropes, Doom, Hive Guard, Venom Cannons, etc are all great shooting weapons/units.
Orks, on the other hand, live, breathe, and eat melee. Ork shooting is less accurate than a simply Gaunt, and they really don't have any reliance on guns aside from Lootas.
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![[Post New]](/s/i/i.gif) 2010/12/17 19:45:58
Subject: Re:Best close clombat army
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Been Around the Block
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NO KHORNE ZERKERS ARE BETTER >  ~~~~~~
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Chaos through and through |
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![[Post New]](/s/i/i.gif) 2010/12/18 02:32:29
Subject: Re:Best close clombat army
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Zealous Sin-Eater
Chico, CA
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zhangbob wrote:NO KHORNE ZERKERS ARE BETTER >  ~~~~~~
Someone should tell my Orkz that, becouse they keep killing/stomping/laughing at them. My choppa have yet to get a second round of CC with them becouse there never any KB left.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2010/12/18 02:48:01
Subject: Best close clombat army
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Tail-spinning Tomb Blade Pilot
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Tyranids Tervigon build has got to be one of the top CC lists out there.
I love my orks though because, well, WAAAAAAAAAGH!!!!
They're both the main cc armies, with BA coming in 2nd probably.
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![[Post New]](/s/i/i.gif) 2010/12/19 09:50:04
Subject: Best close clombat army
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Fixture of Dakka
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Ailaros wrote:Green tide orks are the best when they get the charge
yep. I assaulted a mob of like 150 with my 10 captains, chapter master, 2 chaplains and vanguard veterans. B the end I killed the orks, my vanguard were dead and I lost the 2 chaplains. A captain was on his last wound.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/12/19 10:35:54
Subject: Best close clombat army
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Boom! Leman Russ Commander
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Death Company Armies tend to be quite obscene in cc, but I'd go with Orks on this one.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/01/05 19:13:55
Subject: Best close clombat army
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Infiltrating Broodlord
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For me it comes down to Tyranids and Orks.
Both armies have a strong element of "Run everything forward until it hits a face".
I just prefer tyranids because they can put out some unholy shooting before they get to CC as well.
3 Fexes with 2xTLDevs and a tervigon with Onslaught is going to put 36 Twinn Linked S6 shots just about wherever you want them. And to stop it, all you have to do is assault 3 carnifexen and the gaunts around them! Not easy.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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