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Made in us
Fixture of Dakka





Runnin up on ya.

What I'd like to see:

Stealth field drones (provide a bubble, 6" maybe) that reduces fire range and charge range of opponents.

BS 4 firewarriors.

Nerf markerlights, they were neat but never done well IMO.

Cheaper wargear/weapons.

A unit that doesn't get completely owned in close combat versus every other army, including IG.

I like the idea of ethereals giving FnP since every other army has spammed it lately.

New models: Plastic Barracuda.

Some idea.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

agnosto wrote:
BS 4 firewarriors.

A unit that doesn't get completely owned in close combat versus every other army, including IG.

I like the idea of ethereals giving FnP since every other army has spammed it lately.


I don't think any of these really suits the Tau.

The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.

I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.

Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.

That's just my opinion of course...

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
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"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
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Right behind you. No, really.

Yes, but every other new army has loads, so...

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Fixture of Dakka






Lincolnshire, UK

... So? Tau should start Deep-striking Hammerheads? The Space Pope should cause Abbadon the Despoiler to wet himself and lose stats just at the sight of him? Tau should all gain Counter-attack and 2 CCW's for free?

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

In keeping with current trends in codex design, all 1+ requirements disappear. Additionally, gun drones become troops, making it possible to field a Tau army with no scoring units just like the Blood Angels, Space Wolves, and Tyranids can.

There will be an upgrade to give FNP to squads, but it's only available to Kroot shapers.

Agitator noster fulminis percussus est 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Give my kroot some damn grenades already, they come on the spure and yet not in the codex... seriously.

Cheaper stuff all around.

BS 4 perhaps? I mean tau spend their whole lives focusing on shooting, and nothing else.

Markerlight system rework.

Ethereals worth a damn?

Vespid gain rending?

I can't think of much else that stands out

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Gathering the Informations.

Just Dave wrote:
agnosto wrote:
BS 4 firewarriors.

A unit that doesn't get completely owned in close combat versus every other army, including IG.

I like the idea of ethereals giving FnP since every other army has spammed it lately.


I don't think any of these really suits the Tau.

The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.

I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.

Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.

That's just my opinion of course...

What are we defining as CC here?

Because Tau have historically had no issues in using Pulse Carbines in short range firefights, down to when most would be to blades and grenades.

That's the biggest thing I'd do. Carbines becoming more like shotguns and/or allow shooting during close combat.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Tau should still be majorly nerfed in the CC phase, but should have army-wide Hit and Run. Seems appropriate that they should be allowed to flee an enemy that has tarpitted them. It would, in some ways, compensate for their lack of melee prowess.

Grenades becoming standard issue is definately something that's gonna happen. BS4, though, not so much. Tau Weapons are quite powerful, so it would make them otherwise dominate during the shooting phase.

They should have some sort of fire platform, an Open topped vehicle that lets them shoot to their hearts content while giving them relentless.

Among the other things they should have: Cover save negators that are feasable for most squads and a reliable method of retreating after they've Hit and Run'd.

Maybe Tetras will also make it into the codex, akin to Guardian Jetbikes as a sort of fast Objective Capper.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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I wanna go back to New Jersey

If I recall anything that is true (e.g. not the wishlistingstorms we've all seen in prievous months), it's that it was penciled in for August of this year.

That pencilled in date was prolly moved out of the way due to GK/DE/'Nid waves/ Fantasy stuff that deserve a upgrade more.


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Made in us
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Medford Oregon

chaos0xomega wrote:Yeah, if you're an employee/editor, which I doubt very much, explain why you posted this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/338166.page

You should already know, shouldn't you?

I've seen a lot of things things online, but I think thats the most ridiculous.


OK lol...you got me. I was a trollin!

didn't work too well I guess.

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Kanluwen wrote:
Just Dave wrote:
agnosto wrote:
BS 4 firewarriors.

A unit that doesn't get completely owned in close combat versus every other army, including IG.

I like the idea of ethereals giving FnP since every other army has spammed it lately.


I don't think any of these really suits the Tau.

The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.

I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.

Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.

That's just my opinion of course...

What are we defining as CC here?

Because Tau have historically had no issues in using Pulse Carbines in short range firefights, down to when most would be to blades and grenades.

That's the biggest thing I'd do. Carbines becoming more like shotguns and/or allow shooting during close combat.


To me, that's what I'd define as Close Quarters rather than Close Combat.

Sword = Close Combat.
Shotgun = Close Quarters.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
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Reading, UK

As much as it pains me i dont believe it will come before the BRB is updated next. Might get an FAQ in the mean time, just like BT's & DA did.

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Made in us
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My brother was hoping for this, and I kind of agree with him: It would be cool if you bought, not a Suit for your HQ choice, but a Commander, and then you got to purchase a different suit for him. So you could have a Stealth Suit Commander, a Broadside Commander, or a Crisis Commander. Would just allow more flexibility in the Army, me thinks.

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US - Texas

In my Opinion...

- Kroot will get a boost - at least 2 attacks, more survivability
- Firewarriors will get their BS upped by one (I forget what it's at now.)
- Honor Guard will get a bump up so that they aren't just normal firewarriors. Maybe an elite unit that is worth taking the Ethereal?
- Ninja-o (close combat CSC) will be nerfed out of existance (because lol... Just lol)
- Vespids will get a boost - I'm thinking a hard-hitting one-time CC unit, meant to take out transports and whatever is in them.
- The wargear will get cleaned up (duh)
- The fluff will be updated (Dark Eldar Raid, Tyranid assault) with a Greater Good Twist, of course.
- Lastly, I'm thinking some kind of armor-hunting drone type.

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I would expect more diverse allies, then just kroot and vespid, I would reckon 2-3 new units of them. Greater Knarloc or Knarloc riders would be possible.

If all FW have EMP at least that would make walkers think twice about assaulting them.

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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Deathbysoup wrote:As much as it pains me i dont believe it will come before the BRB is updated next. Might get an FAQ in the mean time, just like BT's & DA did.


Frankly I would rather it didn't get updated before the next BRB.

I think 6th edition can be expected in 2012 or 13. A Tau codex in late 2011 -- at the earliest will be invalidated rather quickly, as both the last two Tau codexes were.

Obviously a Tau codex issued at the beginning of 6th edition will be outclassed by the usual power creep, but it would still be better than a late 5th edition codex, in which half the rules get invalidated by the new edition so that the Tau have to fight on for three to five more years with a completely out of date book.

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Made in us
Stealthy Grot Snipa





Right behind you. No, really.

You raise a good point Kilkrazy, but I would rather have a 5e dex sooner. That's my personal opinion, me having no patience and not wanting to wait til 2013 for a new codex.
That said, I heard that GW planned to catch up all the codices before moving on? is this true?

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one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Human Auxiliary to the Empire




Kilkrazy wrote:
Frankly I would rather it didn't get updated before the next BRB.


I concur. I have a horrible feeling that if the Tau Empire codex is updated before the sixth edition then some horrible scenarios could occur, my worst nightmare being that in the next edition jetpack troops lose Relentless, leaving my beloved Fire Knives badly nerfed.

In the current Tau Empire codex it hints that the XV22 suit will eventually become more widely available (if it performs well), so I wouldn't be surprised if it makes its way in as an option for Shas'els/Shas'os, possibly even for entire squads (in the same way the XV25 came along with the current book). Also we may even see the Forge World XV9s coming to the codex.

Another point is GWs current trend of adding flyer-type vehicles into the newer codices, so will this bring about the inclusion of the Remora, the Barracuda or an entirely new vehicle all together?
   
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I would love to see an option for the hammerhead that is 2 ion cannons for 20 pts, that would be really nice...

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I want the ability to shoot into models locked in Close Combat. Throw some kroot into CC and then shoot the whole mob thats stuck there. You would lose your own models along with theirs but even if it was stealth suits or FW's locked in CC, it's all for the greater good!

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Burtucky, Michigan

Someone once mentioned that Tau should have a counter against assaults. Something like if being assaulted, they make a LD test and if they pass, they can rapid fire into the assaulters or at least shoot into the assaulters before CC strikes are made.

That would stay at least fluffy and would wittle down attackers
   
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Look at the Evade! Evade! rule I suggested and the comments about it.

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The Great State of New Jersey

Vasarto wrote:
chaos0xomega wrote:Yeah, if you're an employee/editor, which I doubt very much, explain why you posted this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/338166.page

You should already know, shouldn't you?

I've seen a lot of things things online, but I think thats the most ridiculous.


OK lol...you got me. I was a trollin!

didn't work too well I guess.


I thank you for your honesty, now back under your bridge


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Mutilatin' Mad Dok





Medford Oregon

How about if they put human troops back in the codex! Its on army builder!
Or a new design for their devil fish ship, Like one fitted for shooting at multi units. Like a STR 6 AP 4 Heavy 15 Gun ship that can target up to three different units and spread its shots evenly amung them.

That is what I would like to see. Make Tau more able to target as many different units so that their multitrackers and capablility to do so is improved.

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Vasarto wrote:How about if they put human troops back in the codex! Its on army builder!


BACK in the Codex?! Correct me if I'm wrong, but they were NEVER in the Codex!


I think KK has raised a good point in regards to when they'd get released though; there's a very fine time-span between being made late in 5th edition, for fifth edition, or being made late 5th edition for 6th edition (akin to Daemons).
The latter of the two would be just fine. The former would be as KK feared.

I don't think Tau neccaserily need a buff in CC. Obviously that's their weak point, but as we all know, it's supposed to be. If Kroot were a bit tougher (Knarlocs more common?) and/or there's another auxiliary unit, that could compensate.
Obviously though, they need to be cheaper almost throughout and firepower needs a buff.
Personally, I think 7pts firewarriors with their current stats is a good deal...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Somewhere in south-central England.

Most Tau players agree that Tau should not be made better at melee. Instead, they should be made better at avoiding melee by shooting and moving away.

There are many ways these objectives could be achieved. Making the core Troops cheaper and giving them grenades will not do it.

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We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Personally, I completely agree with the first part.

To me - although I admit, despite owning the Codex I'm not a Tau player - their auxiliary units (eg. Kroot) being their melee troops is perfectly reasonable and I believe it's fair if the core troop is solved through grenades and cheaper.
Devilfish will invariably be cheaper; therefore giving them better manoeuvrability options.
I believe that if other units in the army have ways of avoiding close combat, such as Battlesuits/Stealth Suits having hit and run for example, that it's fair if the core firewarrior unit in the army is comparatively more vulnerable, yet still superior to the existing version and able to mech-up with greater ease.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Gathering the Informations.

I still think the best solution to making Fire Warriors actually "close combatable" is them being able to actually use Pulse Carbines in close combat.
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

Maybe, but then you have to take them instead of pulse rifles, which nobody would do.

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(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
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