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![[Post New]](/s/i/i.gif) 2011/01/30 22:36:12
Subject: Tau Codex Speculations?
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Fixture of Dakka
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What I'd like to see:
Stealth field drones (provide a bubble, 6" maybe) that reduces fire range and charge range of opponents.
BS 4 firewarriors.
Nerf markerlights, they were neat but never done well IMO.
Cheaper wargear/weapons.
A unit that doesn't get completely owned in close combat versus every other army, including IG.
I like the idea of ethereals giving FnP since every other army has spammed it lately.
New models: Plastic Barracuda.
Some idea.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/01/30 23:07:19
Subject: Tau Codex Speculations?
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Fixture of Dakka
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agnosto wrote:
BS 4 firewarriors.
A unit that doesn't get completely owned in close combat versus every other army, including IG.
I like the idea of ethereals giving FnP since every other army has spammed it lately.
I don't think any of these really suits the Tau.
The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.
I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.
Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.
That's just my opinion of course...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/01/30 23:38:10
Subject: Tau Codex Speculations?
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Stealthy Grot Snipa
Right behind you. No, really.
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Yes, but every other new army has loads, so...
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![[Post New]](/s/i/i.gif) 2011/01/30 23:55:58
Subject: Tau Codex Speculations?
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Fixture of Dakka
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... So? Tau should start Deep-striking Hammerheads? The Space Pope should cause Abbadon the Despoiler to wet himself and lose stats just at the sight of him? Tau should all gain Counter-attack and 2 CCW's for free?
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/01/31 00:09:54
Subject: Re:Tau Codex Speculations?
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Monstrous Master Moulder
Sacramento, CA
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In keeping with current trends in codex design, all 1+ requirements disappear. Additionally, gun drones become troops, making it possible to field a Tau army with no scoring units just like the Blood Angels, Space Wolves, and Tyranids can.
There will be an upgrade to give FNP to squads, but it's only available to Kroot shapers.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2011/01/31 00:36:07
Subject: Tau Codex Speculations?
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Shas'o Commanding the Hunter Kadre
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Give my kroot some damn grenades already, they come on the spure and yet not in the codex... seriously.
Cheaper stuff all around.
BS 4 perhaps? I mean tau spend their whole lives focusing on shooting, and nothing else.
Markerlight system rework.
Ethereals worth a damn?
Vespid gain rending?
I can't think of much else that stands out
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![[Post New]](/s/i/i.gif) 2011/01/31 01:13:50
Subject: Tau Codex Speculations?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Just Dave wrote:agnosto wrote:
BS 4 firewarriors.
A unit that doesn't get completely owned in close combat versus every other army, including IG.
I like the idea of ethereals giving FnP since every other army has spammed it lately.
I don't think any of these really suits the Tau.
The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.
I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.
Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.
That's just my opinion of course...
What are we defining as CC here?
Because Tau have historically had no issues in using Pulse Carbines in short range firefights, down to when most would be to blades and grenades.
That's the biggest thing I'd do. Carbines becoming more like shotguns and/or allow shooting during close combat.
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![[Post New]](/s/i/i.gif) 2011/01/31 01:27:32
Subject: Tau Codex Speculations?
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Insect-Infested Nurgle Chaos Lord
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Tau should still be majorly nerfed in the CC phase, but should have army-wide Hit and Run. Seems appropriate that they should be allowed to flee an enemy that has tarpitted them. It would, in some ways, compensate for their lack of melee prowess.
Grenades becoming standard issue is definately something that's gonna happen. BS4, though, not so much. Tau Weapons are quite powerful, so it would make them otherwise dominate during the shooting phase.
They should have some sort of fire platform, an Open topped vehicle that lets them shoot to their hearts content while giving them relentless.
Among the other things they should have: Cover save negators that are feasable for most squads and a reliable method of retreating after they've Hit and Run'd.
Maybe Tetras will also make it into the codex, akin to Guardian Jetbikes as a sort of fast Objective Capper.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/01/31 01:50:01
Subject: Re:Tau Codex Speculations?
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Shas'ui with Bonding Knife
I wanna go back to New Jersey
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If I recall anything that is true (e.g. not the wishlistingstorms we've all seen in prievous months), it's that it was penciled in for August of this year.
That pencilled in date was prolly moved out of the way due to GK/DE/'Nid waves/ Fantasy stuff that deserve a upgrade more.
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bonbaonbardlements |
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![[Post New]](/s/i/i.gif) 2011/01/31 03:28:31
Subject: Tau Codex Speculations?
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Mutilatin' Mad Dok
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chaos0xomega wrote:Yeah, if you're an employee/editor, which I doubt very much, explain why you posted this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/338166.page
You should already know, shouldn't you?
I've seen a lot of things things online, but I think thats the most ridiculous.
OK lol...you got me. I was a trollin!
didn't work too well I guess.
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![[Post New]](/s/i/i.gif) 2011/01/31 13:41:27
Subject: Tau Codex Speculations?
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Fixture of Dakka
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Kanluwen wrote:Just Dave wrote:agnosto wrote:
BS 4 firewarriors.
A unit that doesn't get completely owned in close combat versus every other army, including IG.
I like the idea of ethereals giving FnP since every other army has spammed it lately.
I don't think any of these really suits the Tau.
The galaxys greatest warriors get BS4, not Tau. BS3 is suitable, maybe re-roll ones or something but I don't think BS4 fits. Cheaper firewarriors is much more reasonable IMHO.
I'd say give Crisis and Stealth teams hit and run, however Tau have completely stayed away from CC in the fluff. I can understand if they adapted to cope, but it still doesn't fit and close combat is part of the reason of kroot.
Finally, I don't believe every other army spamming FNP makes it reasonable for the Tau to do so. Ethereals obviously need a boost, but I don't think FNP is suitable personally.
That's just my opinion of course...
What are we defining as CC here?
Because Tau have historically had no issues in using Pulse Carbines in short range firefights, down to when most would be to blades and grenades.
That's the biggest thing I'd do. Carbines becoming more like shotguns and/or allow shooting during close combat.
To me, that's what I'd define as Close Quarters rather than Close Combat.
Sword = Close Combat.
Shotgun = Close Quarters.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/01/31 14:57:38
Subject: Tau Codex Speculations?
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Powerful Chaos Warrior
Reading, UK
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As much as it pains me i dont believe it will come before the BRB is updated next. Might get an FAQ in the mean time, just like BT's & DA did.
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ULTRAMARINES LIVE LONGER WITH CALGAR!
Blood Angels-2000pts
Tau-1000pts
Empre: 2400pts
Warriors of Chaos: 2000pts
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![[Post New]](/s/i/i.gif) 2011/01/31 16:20:17
Subject: Re:Tau Codex Speculations?
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Veteran ORC
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My brother was hoping for this, and I kind of agree with him: It would be cool if you bought, not a Suit for your HQ choice, but a Commander, and then you got to purchase a different suit for him. So you could have a Stealth Suit Commander, a Broadside Commander, or a Crisis Commander. Would just allow more flexibility in the Army, me thinks.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/01/31 16:31:30
Subject: Re:Tau Codex Speculations?
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Ultramarine Scout with Sniper Rifle
US - Texas
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In my Opinion...
- Kroot will get a boost - at least 2 attacks, more survivability
- Firewarriors will get their BS upped by one (I forget what it's at now.)
- Honor Guard will get a bump up so that they aren't just normal firewarriors. Maybe an elite unit that is worth taking the Ethereal?
- Ninja-o (close combat CSC) will be nerfed out of existance (because lol... Just lol)
- Vespids will get a boost - I'm thinking a hard-hitting one-time CC unit, meant to take out transports and whatever is in them.
- The wargear will get cleaned up (duh)
- The fluff will be updated (Dark Eldar Raid, Tyranid assault) with a Greater Good Twist, of course.
- Lastly, I'm thinking some kind of armor-hunting drone type.
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Games Workshop - Just because a dog is in the doghouse doesn't mean you don't care for them anymore. But when they crap on the floor over and over again, you need to make it clear that their behaviour won't be tolerated. |
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![[Post New]](/s/i/i.gif) 2011/01/31 16:42:59
Subject: Tau Codex Speculations?
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Inspiring Icon Bearer
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I would expect more diverse allies, then just kroot and vespid, I would reckon 2-3 new units of them. Greater Knarloc or Knarloc riders would be possible.
If all FW have EMP at least that would make walkers think twice about assaulting them.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2011/01/31 20:44:33
Subject: Tau Codex Speculations?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Deathbysoup wrote:As much as it pains me i dont believe it will come before the BRB is updated next. Might get an FAQ in the mean time, just like BT's & DA did.
Frankly I would rather it didn't get updated before the next BRB.
I think 6th edition can be expected in 2012 or 13. A Tau codex in late 2011 -- at the earliest will be invalidated rather quickly, as both the last two Tau codexes were.
Obviously a Tau codex issued at the beginning of 6th edition will be outclassed by the usual power creep, but it would still be better than a late 5th edition codex, in which half the rules get invalidated by the new edition so that the Tau have to fight on for three to five more years with a completely out of date book.
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![[Post New]](/s/i/i.gif) 2011/01/31 22:28:37
Subject: Tau Codex Speculations?
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Stealthy Grot Snipa
Right behind you. No, really.
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You raise a good point Kilkrazy, but I would rather have a 5e dex sooner. That's my personal opinion, me having no patience and not wanting to wait til 2013 for a new codex.
That said, I heard that GW planned to catch up all the codices before moving on? is this true?
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![[Post New]](/s/i/i.gif) 2011/01/31 22:34:30
Subject: Tau Codex Speculations?
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Human Auxiliary to the Empire
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Kilkrazy wrote:
Frankly I would rather it didn't get updated before the next BRB.
I concur. I have a horrible feeling that if the Tau Empire codex is updated before the sixth edition then some horrible scenarios could occur, my worst nightmare being that in the next edition jetpack troops lose Relentless, leaving my beloved Fire Knives badly nerfed.
In the current Tau Empire codex it hints that the XV22 suit will eventually become more widely available (if it performs well), so I wouldn't be surprised if it makes its way in as an option for Shas'els/Shas'os, possibly even for entire squads (in the same way the XV25 came along with the current book). Also we may even see the Forge World XV9s coming to the codex.
Another point is GWs current trend of adding flyer-type vehicles into the newer codices, so will this bring about the inclusion of the Remora, the Barracuda or an entirely new vehicle all together?
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![[Post New]](/s/i/i.gif) 2011/02/01 19:11:32
Subject: Tau Codex Speculations?
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Trustworthy Shas'vre
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I would love to see an option for the hammerhead that is 2 ion cannons for 20 pts, that would be really nice...
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Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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![[Post New]](/s/i/i.gif) 2011/02/01 19:29:42
Subject: Tau Codex Speculations?
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Annoyed Blood Angel Devastator
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I want the ability to shoot into models locked in Close Combat. Throw some kroot into CC and then shoot the whole mob thats stuck there. You would lose your own models along with theirs but even if it was stealth suits or FW's locked in CC, it's all for the greater good!
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3rd Edition Blood Angel player, brought back to the game...
2500 pts |
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![[Post New]](/s/i/i.gif) 2011/02/01 20:36:38
Subject: Re:Tau Codex Speculations?
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Decrepit Dakkanaut
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Someone once mentioned that Tau should have a counter against assaults. Something like if being assaulted, they make a LD test and if they pass, they can rapid fire into the assaulters or at least shoot into the assaulters before CC strikes are made.
That would stay at least fluffy and would wittle down attackers
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![[Post New]](/s/i/i.gif) 2011/02/01 20:37:36
Subject: Tau Codex Speculations?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Look at the Evade! Evade! rule I suggested and the comments about it.
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![[Post New]](/s/i/i.gif) 2011/02/01 22:48:55
Subject: Tau Codex Speculations?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Vasarto wrote:chaos0xomega wrote:Yeah, if you're an employee/editor, which I doubt very much, explain why you posted this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/338166.page
You should already know, shouldn't you?
I've seen a lot of things things online, but I think thats the most ridiculous.
OK lol...you got me. I was a trollin!
didn't work too well I guess.
I thank you for your honesty, now back under your bridge
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![[Post New]](/s/i/i.gif) 2011/02/01 23:14:22
Subject: Re:Tau Codex Speculations?
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Mutilatin' Mad Dok
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How about if they put human troops back in the codex! Its on army builder!
Or a new design for their devil fish ship, Like one fitted for shooting at multi units. Like a STR 6 AP 4 Heavy 15 Gun ship that can target up to three different units and spread its shots evenly amung them.
That is what I would like to see. Make Tau more able to target as many different units so that their multitrackers and capablility to do so is improved.
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![[Post New]](/s/i/i.gif) 2011/02/02 14:16:03
Subject: Re:Tau Codex Speculations?
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Fixture of Dakka
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Vasarto wrote:How about if they put human troops back in the codex! Its on army builder!
BACK in the Codex?! Correct me if I'm wrong, but they were NEVER in the Codex!
I think KK has raised a good point in regards to when they'd get released though; there's a very fine time-span between being made late in 5th edition, for fifth edition, or being made late 5th edition for 6th edition (akin to Daemons).
The latter of the two would be just fine. The former would be as KK feared.
I don't think Tau neccaserily need a buff in CC. Obviously that's their weak point, but as we all know, it's supposed to be. If Kroot were a bit tougher (Knarlocs more common?) and/or there's another auxiliary unit, that could compensate.
Obviously though, they need to be cheaper almost throughout and firepower needs a buff.
Personally, I think 7pts firewarriors with their current stats is a good deal...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/02/02 16:08:56
Subject: Tau Codex Speculations?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Most Tau players agree that Tau should not be made better at melee. Instead, they should be made better at avoiding melee by shooting and moving away.
There are many ways these objectives could be achieved. Making the core Troops cheaper and giving them grenades will not do it.
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![[Post New]](/s/i/i.gif) 2011/02/02 17:17:33
Subject: Tau Codex Speculations?
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Fixture of Dakka
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Personally, I completely agree with the first part.
To me - although I admit, despite owning the Codex I'm not a Tau player - their auxiliary units (eg. Kroot) being their melee troops is perfectly reasonable and I believe it's fair if the core troop is solved through grenades and cheaper.
Devilfish will invariably be cheaper; therefore giving them better manoeuvrability options.
I believe that if other units in the army have ways of avoiding close combat, such as Battlesuits/Stealth Suits having hit and run for example, that it's fair if the core firewarrior unit in the army is comparatively more vulnerable, yet still superior to the existing version and able to mech-up with greater ease.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/02/03 00:37:18
Subject: Tau Codex Speculations?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I still think the best solution to making Fire Warriors actually "close combatable" is them being able to actually use Pulse Carbines in close combat.
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![[Post New]](/s/i/i.gif) 2011/02/04 00:51:29
Subject: Tau Codex Speculations?
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Stealthy Grot Snipa
Right behind you. No, really.
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Maybe, but then you have to take them instead of pulse rifles, which nobody would do.
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![[Post New]](/s/i/i.gif) 2011/02/16 20:32:29
Subject: Tau Codex Speculations?
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Human Auxiliary to the Empire
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I love Chicken Nuggets
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