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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Valid point on the range of hoods. (Although guard does get unlimited since they steal the demon hunters hood.) But, they donthave to destroy your rhinos. Only stun, immobilze, destroy, or explode. So 2/3 of the damage table will neuter a rhino for at least a turn.

If they split like that its much easier for them to take you on as well. By crushing, half an army, with all 5 of your squads you leave yourself open to lose to objectives.

By reserving they get to shoot and charge you with whatever they want. Your 20 marines will get wasted by 7 rapid firing TL plasma guns from razorbacks rolling on followed by whatever else they feel like throwing at you. Also what if after you expose yourself like this the remaing reserves come off in the corners away from your now foot slogging army. And go for objectives. With no range power you are powerless to stop them.

Good armies are not just good at one thing. If they were tau would be top tier. Most good armies excel at moving AND shooting. Guard, space wolves, blood angels, marines, sisters, eldar, dark eldar all excel at moving and shooting at the same time. Then few armies like orks and demons and excel at movement and assault. But no army that is successful excels at just one thing.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Valid point on the range of hoods. (Although guard does get unlimited since they steal the demon hunters hood.) But, they donthave to destroy your rhinos. Only stun, immobilze, destroy, or explode. So 2/3 of the damage table will neuter a rhino for at least a turn.

If they split like that its much easier for them to take you on as well. By crushing, half an army, with all 5 of your squads you leave yourself open to lose to objectives.

By reserving they get to shoot and charge you with whatever they want. Your 20 marines will get wasted by 7 rapid firing TL plasma guns from razorbacks rolling on followed by whatever else they feel like throwing at you. Also what if after you expose yourself like this the remaing reserves come off in the corners away from your now foot slogging army. And go for objectives. With no range power you are powerless to stop them.

Good armies are not just good at one thing. If they were tau would be top tier. Most good armies excel at moving AND shooting. Guard, space wolves, blood angels, marines, sisters, eldar, dark eldar all excel at moving and shooting at the same time. Then few armies like orks and demons and excel at movement and assault. But no army that is successful excels at just one thing.


The army isn't footslogging and it doesn't have no ranged power. It has little ranged power. I guess I could swap the HK missiles for EA I just think EA is overpriced for the benefit.

Yoour 2nd paragraph is either talking about an army with about 14 Razorbacks or a fundamental missunderstanding of how reserves work. Try that tactic with a SW list against Rhino Rush BA you will get tabled.

Name the 1 thing TAU excell at? Mobilty? no. Volume fire? No. Quality fire? With Bs3, No!

This army is great in assault has some decent mobile fire power (10 meltas, 4 moving Lascannons, 2 Autocannons and 5 HK Missiles) and has great mobility as everything can move 18".

Razor spam BA can excell at shooting and moving at the same time but not assault. SWs don't really excell at moving and shooting more static shooting with great counter assault ability. Competitive Eldar excell at moving not shooting. Sisters don't really excell at anything whilkst Vanillas can be built to do many things.

My build excells at movement and assault why you think that is such a poor build compared to armies that excell at moving and shooting I have no idea.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Any army I run

But seriously......

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut






Eldar spammy:

HQ: Eldrad
210
HQ: Farseer guide, doom, spirit stones
110

TR
2x10 Dire Avengers, exarch, bladestorm, wave serpent w. shuriken cannons
242
242

EL
3 x 8 fire dragons, wave serpent w. shuriken cannons
228
228
228

HS
3 x fire prism
115
115
115

12 points left I think. That's either some witness runes for the second farseer or an exarch upgrade for some dragons, neither of which matters much to the spam.

What would Yeenoghu do? 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

HQ:

Belial - 185pts
~Standard
~Apothecary

Troops:

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Deathwing Term Squad - 240pts
~CML/TH/SS
~CF/SB
~3xTH/SS

Fast Attack:

Ravenwing Attack Squad - 225pts
~Melta Bomb
~six-man


Say what!




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare






HQ: Eldrad
210
HQ: Farseer guide, doom, spirit stones
110

TR
2x10 Dire Avengers, exarch, bladestorm, wave serpent w. shuriken cannons
242
242

EL
3 x 8 fire dragons, wave serpent w. shuriken cannons
228
228
228

HS
3 x fire prism
115
115
115


Why would you take 8 man FD squads? Eldar don't really do cheese except for DAVU and that is only for objective missions. Eldar lists that try to kill the opponents army fail.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in sg
Regular Dakkanaut




FlingitNow wrote:BA Codex:

Libby Shield, Lance

Libby Shield, Lance

Sanguinary Priest x 3 - 350

9 Asault Marines - powerfist, meltagun, infernus pistol - Rhino, w/HK, SB - 252

9 Asault Marines - powerfist, meltagun, infernus pistol - Rhino, w/HK - 242

9 Asault Marines - powerfist, meltagun, infernus pistol - Rhino, w/HK - 242

9 Asault Marines - powerfist, meltagun, infernus pistol - Rhino, w/HK - 242

9 Asault Marines - powerfist, meltagun, infernus pistol - Rhino, w/HK - 242

Predator - Lassponsons 140

Predator - Lassponsons 140

1850 points Rhino rush for the win. Basically drive up to his lines pop smoke and ask him to deal with 5 Rhinos and half a company of marines. Turn 2 charge out of Rhinos and win. Pretty dull but really high in threat.
I play this list for fun
Competitive? Don't think so... ...
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Reecius wrote:You want to see the best lists? Look at tournament results. The proof's in the pudding.


Or just look at this guy's SW missile spam list.

2000 pts 
   
Made in ca
Dakka Veteran





What?! No Necron lists?!?!?

I'm surprised to see no Tyranid lists yet

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in us
Regular Dakkanaut






Hmmm. Necrons. Not familiar, I thought they only had one list.

What would Yeenoghu do? 
   
Made in us
Frater Militia




Merica

I'd just like to say that there is no one list that is the "Most Competitive List Out There." When it comes down to winning or losing a game it is completely reliant on the play skill of the person playing the army. A good player could take a terrible list and absolutely molest a scrub playing leafblower guard. While some lists are better composed than others, every list out there has a counter. There is not a single list in the game that does not have another list that would beat it, if ran by a player of equal play skill.

America!  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

HQ:
Fateweaver 333pts

Herald of Tzeench 95pts
+ Chariot
+ Bolt

Herald of Tzeench 95pts
+ Chariot
+ Bolt

Elites:
4x Bloodcrushers 200pts
+ Icon
+ Fury of Khorne
+ instrument

4x Bloodcrushers 200pts
+ Icon
+ Fury of Khorne
+ instrument

6x Fiends 180pts

Troops:
5x Horrors 100pts
+ Bolt
+ Changeling

5x Horrors 95pts
+ Bolt

5x Plaguebearers 75pts

5x Plaguebearers 75pts

Heavy Support:
Daemon Prince 200pts
+ Wings
+ Mark of Tzeench
+ Bolt

Daemon Prince 200pts
+ Wings
+ Mark of Tzeench
+ Bolt

1848pts

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





striderx

What is uncompetitive about it? Rhino rush is the most effective way to run BA in their new codex.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Infiltrating Broodlord




The Faye

The most over the top list will arrive when the new Grey Knights are released

Jaded? Who me?

This message was edited 1 time. Last update was at 2011/01/27 16:35:45


We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in us
Regular Dakkanaut






Hossman wrote:I'd just like to say that there is no one list that is the "Most Competitive List Out There." When it comes down to winning or losing a game it is completely reliant on the play skill of the person playing the army. A good player could take a terrible list and absolutely molest a scrub playing leafblower guard. While some lists are better composed than others, every list out there has a counter. There is not a single list in the game that does not have another list that would beat it, if ran by a player of equal play skill.


While a very admirably idealistic view, that's a bunch of baloney. Ever heard of Codex Creep? There is no such thing as "players of equal skill" any more than there are people with identical souls. There are however, players who make dumb mistakes like bad target prioritizing or poorly judged probability more frequently. Some lists, the more 'competative' lists, are the ones where there is less likelihood of that possibly happening and more likelihood of the obvious most mistake-free approach that cannot be screwed up by a bad decision is likely to be effective.

It's always the winners who win by skill when you ask the winners, right? And the losers who lose by luck? (and the rich people who say that money isn't important, and the ugly people who say its what's on the inside that matters, too). It couldn't have anything at all to do with a game that has, at times, flaws in its comparative points pricing versus game power between books, and the occasional exploitable oversite in the way the rules gradually pile up leading to things like the nob biker/TWC wound allocation nightmares, spammable unbalanced power lists, death star units, "oops we didn't realize how abusable this could be" psyker powers like Lash or JOTWW, and other such silliness that people exploit whenever they can until the next edition comes and nerfs it. I suppose we can put twin linked flamers on all the Tau Crisis suits and give all the IG officers master crafted laspistols and expect them to perform just as well as any other weapon loadout too, if as long as the player has skill, right?

Vulcan, a tech priest, 3 techmarines, all with full squads of servo-arm servitors... the rest spent on 9 man tactical marine squads and NO VEHICLES! That would kick some serious competative butt if only I had the skill to use it.

This message was edited 3 times. Last update was at 2011/01/27 11:13:24


What would Yeenoghu do? 
   
Made in us
Stalwart Space Marine




West Chester, OH

Pedro Kantor - 175

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CF, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Seems pretty cheesy could always drop a pod or 2 if you want some vanilla PG/MG's or more combi's.

DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 
   
Made in se
Regular Dakkanaut




LegendJRG wrote:Pedro Kantor - 175

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CF, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Seems pretty cheesy could always drop a pod or 2 if you want some vanilla PG/MG's or more combi's.


Also very much illegal since you have 0 troops and 5 elites...
   
Made in us
Stalwart Space Marine




West Chester, OH

Azrael the Departed wrote:
LegendJRG wrote:Pedro Kantor - 175

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CPG, PF, Pod - 335

Sternguard Squad x10 - 5 CF, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Sternguard Squad x10 - 5 CM, PF, Pod - 335

Seems pretty cheesy could always drop a pod or 2 if you want some vanilla PG/MG's or more combi's.


Also very much illegal since you have 0 troops and 5 elites...
Meh true with all the new, take this guy and these guys get to be your troops characters I forgot sternguard are only scoring not troops. Still pretty cheesy throw in 2 scout squads with cc and snipers and whatever you feel you need to supplement the now 3x10 combi-whatever you want sternguards.

DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 
   
Made in de
Furious Fire Dragon



Earth

Necroagogo wrote:
Nulipuli2 wrote:Space Marines 1850
HQ-----------------------
Vulkan He'stan 190

Captain 195
-Bike
-Relic Blade
-Storm Shield
-Hellfire Rounds
-Melta Bombs

Troops-------------------
Bike Squad (5+1) 210
-2 Meltaguns
-Attack bike with Multi Melta

Bike Squad (5+1) 210
-2 Meltaguns
-Attack bike with Multi Melta

Bike Squad (5+1) 210
-2 Meltaguns
-Attack bike with Multi Melta

Bike Squad (5+1) 200
-2 Flamers
-Attack bike with Multi Melta

Elites-------------------------
Assault Terminators (7) 280
-TH/SS

Assault Terminators (7) 280
-TH/SS

Assault Terminators (7) 280
-TH/SS

Total 1845


How do the Termies get into combat?


They fly using their fairy wings of doom.
Its called walking, Assault terminatrs can do it, and with a 2+3++ they will get to there intended target.
The opponent has to decide anyways to get destroyed by the bikes or the terminators, either way i win
   
Made in gb
Barpharanges







Lesser Daemon Spamtastical army 1805pts
HQ
Chaos Lord 135pts
• Mark of Tzeentch 15pts
• Twin-linked Bolter 10pts
• Power Weapon 15pts
• Personal icon 5pts
Troops
10 Chaos Space Marines 205pts
• Aspiring Champion 15pts
• Power Weapon 15pts
• Twin-Linked Bolter 5pts
• Icon of Chaos Glory 10pts
• Flamer 5pts X2
10 Chaos Space Marines 220pts
• Aspiring Champion 15pts
• Power Weapon 15pts
• Combi-Weapon 10pts
• Icon of Chaos Glory 10pts
• Las-Cannon 20pts
20 Lesser Daemons of Chaos 260pts
20 Lesser Daemons of Chaos 260pts
20 Lesser Daemons of Chaos 260pts
Heavy Support
Defiler 150pts
• Havoc Launcher 5pts
Defiler 150pts
• Havoc Launcher 5pts
Defiler 150pts
• Havoc Launcher 5pts

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Tower of Power






Cannock

FlingitNow wrote:striderx

What is uncompetitive about it? Rhino rush is the most effective way to run BA in their new codex.


You are joking? Razor-Spam all the way, las/plas rules on fast vehicles

Try this

Tyranids - "Not the Momma" - 1,850

HQ

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst

Elite

3 x Hive Guard
3 x Hive Guard
3 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
10 x Termagants
10 x Termagants
10 x Genestealers

Heavy Support

Carnifex 2 x twin-linked devourers
Carnifex 2 x twin-linked devourers

Outflank the Genestealers to piss people off. Place Termagants in a row covering Hive Guard, use Hive Guard to cover Carnifexes, use Carnifexes to cover Tervigons and use Tervigons to cast feel no pain on Termagants or Hive Guard.

Can put down 18 x S8 shots, crap load of S4 when the Tervigons start self breeding, plenty of S5 shots, 12 x S6 shots and 38 T6 wounds. Oh, don't forget average spawning off 11 Termagants per Tervigon, a possible 265 Termagants over 6 turns if you do not roll doubles; that's 1,320 points worth of free Termagants - lol!

This message was edited 1 time. Last update was at 2011/01/27 15:13:08


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You are joking? Razor-Spam all the way, las/plas rules on fast vehicles


Yeah I just think SWs do that better as they can support it with ML spam too. Rhino rush is what BA do better than anyone else.

The nid list pretty much auto loses to SWs with the amount of MLs + JotWW all your MCs will be dead in no time...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

mercer wrote:You are joking? Razor-Spam all the way, las/plas rules on fast vehicles
+1 3 AP 2 shots while moving 6" is awesome. Since 2 of them are STR 7, if you move the side of a chimera, it will spill open like a girl's dress on prom night.
   
Made in us
Decrepit Dakkanaut






Madison, WI

Can put down 18 x S8 shots, crap load of S4 when the Tervigons start self breeding, plenty of S5 shots, 12 x S6 shots and 38 T6 wounds. Oh, don't forget average spawning off 11 Termagants per Tervigon, a possible 265 Termagants over 6 turns if you do not roll doubles; that's 1,320 points worth of free Termagants - lol!

Holy smokes Mercer! (Love the name of the list... and a father of two, there were lots of "not the momma" jokes around our house when the boys were babies.)

This message was edited 1 time. Last update was at 2011/01/27 16:02:34


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Tower of Power






Cannock

FlingitNow wrote:
You are joking? Razor-Spam all the way, las/plas rules on fast vehicles


Yeah I just think SWs do that better as they can support it with ML spam too. Rhino rush is what BA do better than anyone else.

The nid list pretty much auto loses to SWs with the amount of MLs + JotWW all your MCs will be dead in no time...


Not really because Angels have fast vehicles which is a massive bonus for las/plas, Angels get cheap Devs too, just 15 points more and cannot split fire - they can still support though.

Yeah, if you say so...you forget you need to pass a psychic test and you're iinvesting into four Priests to get jaws? Jaws also has 18" range if I remember like. Did you forget feel no pain and cover saves as mentioned? I guess it's like your Rhino list auto loses to pretty much anything with with several guns, my Hive Guard will pummely those Rhinos and you've only got 5 :( sad panda. I really do hate that you forget to factor in dice and have said many times you will table this list by turn 2 or this list will auto lose etc etc, just really winds me up.

labmouse42 wrote:
mercer wrote:You are joking? Razor-Spam all the way, las/plas rules on fast vehicles
+1 3 AP 2 shots while moving 6" is awesome. Since 2 of them are STR 7, if you move the side of a chimera, it will spill open like a girl's dress on prom night.


I raise my glass in agreement to you my friend

Gitsplitta wrote:
Can put down 18 x S8 shots, crap load of S4 when the Tervigons start self breeding, plenty of S5 shots, 12 x S6 shots and 38 T6 wounds. Oh, don't forget average spawning off 11 Termagants per Tervigon, a possible 265 Termagants over 6 turns if you do not roll doubles; that's 1,320 points worth of free Termagants - lol!

Holy smokes Mercer! (Love the name of the list... and a father of two, there were lots of "not the momma" jokes around our house when the boys were babies.)



Glad you like it dude. Yeah, I thought of that old program, Dinosaurs wasn't it?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare






Yeah, if you say so...you forget you need to pass a psychic test and you're iinvesting into four Priests to get jaws? Jaws also has 18" range if I remember like. Did you forget feel no pain and cover saves as mentioned? I guess it's like your Rhino list auto loses to pretty much anything with with several guns, my Hive Guard will pummely those Rhinos and you've only got 5 :( sad panda. I really do hate that you forget to factor in dice and have said many times you will table this list by turn 2 or this list will auto lose etc etc, just really winds me up.


I do factor in dice JotWW has a 24" range and is I test or your dead, no saves of any kind. Given your deployment it would not be hard for a SW player to get both a fex and a Tervigon in 1 shot and still be well out of your 12" shadow range. Lots of SW lists have upwards of 20 weapons that are AP3+ and S8+ that should nearly 2 dead MCs a turn (about 11 wounds). Granted your cover formation will cut that down to 1 MC a turn but chuck 1 caste of JotWW in there and thats 3 dead MCs in a turn and half your Termagants dead...

Will your Hive guard really pummel the Rhinos? How quickly? Given that all Rhinos will always have a cover save. I'm just saying have you tried stopping 5 cover save Rhinos from reaching your lines? 2 turns of shooting you have a chance, in 1 turn you won't even with leaf blower levels of fire power.

This message was edited 1 time. Last update was at 2011/01/27 16:44:17


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Decrepit Dakkanaut






Madison, WI

mercer wrote:Glad you like it dude. Yeah, I thought of that old program, Dinosaurs wasn't it?

Yeah, I think that was it. Early on at our place... if I got handed a baby it would scream... back to momma... quiet. Me = scream. Momma = quiet. So "not the momma" became a running joke around the house.

I've been accumulating ripper swarms & I think the little one is looking to augment his list with the flying thing that has a chance of turning things it kills or arriving reserves into ripper swarms... which I must admit sounds like a lot of fun and just the kind of thing a 7-year old would get a kick out of. First though... we're going to paint what he's got already... then we can look at what's next.

This message was edited 1 time. Last update was at 2011/01/27 16:40:03


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Dakka Veteran




mercer wrote:Try this

Tyranids - "Not the Momma" - 1,850

HQ

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst

Elite

3 x Hive Guard
3 x Hive Guard
3 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
10 x Termagants
10 x Termagants
10 x Genestealers

Heavy Support

Carnifex 2 x twin-linked devourers
Carnifex 2 x twin-linked devourers

Outflank the Genestealers to piss people off. Place Termagants in a row covering Hive Guard, use Hive Guard to cover Carnifexes, use Carnifexes to cover Tervigons and use Tervigons to cast feel no pain on Termagants or Hive Guard.

Can put down 18 x S8 shots, crap load of S4 when the Tervigons start self breeding, plenty of S5 shots, 12 x S6 shots and 38 T6 wounds. Oh, don't forget average spawning off 11 Termagants per Tervigon, a possible 265 Termagants over 6 turns if you do not roll doubles; that's 1,320 points worth of free Termagants - lol!


Damit you beat me to it

I was going to post:

HQ

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst

Elite

3 x Hive Guard
3 x Hive Guard
3 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
13 x Termagants
12 x Termagants
12 x Termagants

Fast
20 x Gargoyles
20 x Gargoyles

1850

Just for the sheer awesomeness of so many models
   
Made in gb
Tower of Power






Cannock

FlingitNow wrote:

Yeah, if you say so...you forget you need to pass a psychic test and you're iinvesting into four Priests to get jaws? Jaws also has 18" range if I remember like. Did you forget feel no pain and cover saves as mentioned? I guess it's like your Rhino list auto loses to pretty much anything with with several guns, my Hive Guard will pummely those Rhinos and you've only got 5 :( sad panda. I really do hate that you forget to factor in dice and have said many times you will table this list by turn 2 or this list will auto lose etc etc, just really winds me up.


I do factor in dice JotWW has a 24" range and is I test or your dead, no saves of any kind. Given your deployment it would not be hard for a SW player to get both a fex and a Tervigon in 1 shot and still be well out of your 12" shadow range. Lots of SW lists have upwards of 20 weapons that are AP3+ and S8+ that should nearly 2 dead MCs a turn (about 11 wounds). Granted your cover formation will cut that down to 1 MC a turn but chuck 1 caste of JotWW in there and thats 3 dead MCs in a turn and half your Termagants dead...

Will your Hive guard really pummel the Rhinos? How quickly? Given that all Rhinos will always have a cover save. I'm just saying have you tried stopping 5 cover save Rhinos from reaching your lines? 2 turns of shooting you have a chance, in 1 turn you won't even with leaf blower levels of fire power.


I don't think you do. You just rave about how this list is auto dead or how you'd table someone in turn 2 which is utter false.

Sure jaws will give monstrous creatures a hard time I do not doubt that and will be out of shadow range. Sure Space Wolves have lots of fire power too but you said you'd kill two monstrous creatures a turn and then changed it to one now you factored in dice rolls etc etc - you don't honestly think I'm going ti deploy forward so you're in jaws range straight away do you? Did you consider I might keep stuff in reserve as welll? There's a lot of factors involved which go straight over you're head, it's easy to say "I'll auto win you because I is the winz" instead of actually seriously thinking abuot it.

Yeah all Rhinos have a 5+ cover save or 4+ cover save, how often you think you're going to make those cover saves? I play with more Razorbacks than those amount of Rhinos and they will not make every cover save, you think you can stand 4 S8 shots to do damage once the Hive Guard have hit? Remember, I do know how Mech Angels work and I know how very easy it is to take down armour 11, you will not pass every cover save.

I think you're just getting pissy as everyone is slating your Rhino Rush list which only has 5 Rhinos and you're coming back with the usual I'll table you comment instead of taking a lot of things into consideration.


Automatically Appended Next Post:
Gitsplitta wrote:
mercer wrote:Glad you like it dude. Yeah, I thought of that old program, Dinosaurs wasn't it?

Yeah, I think that was it. Early on at our place... if I got handed a baby it would scream... back to momma... quiet. Me = scream. Momma = quiet. So "not the momma" became a running joke around the house.

I've been accumulating ripper swarms & I think the little one is looking to augment his list with the flying thing that has a chance of turning things it kills or arriving reserves into ripper swarms... which I must admit sounds like a lot of fun and just the kind of thing a 7-year old would get a kick out of. First though... we're going to paint what he's got already... then we can look at what's next.


Yeah was Dinosaurs the T-Rex Dad was a construction worker

Oh, I'm in the same baby boat too!

Gibbsey wrote:
mercer wrote:Try this

Tyranids - "Not the Momma" - 1,850

HQ

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst

Elite

3 x Hive Guard
3 x Hive Guard
3 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
10 x Termagants
10 x Termagants
10 x Genestealers

Heavy Support

Carnifex 2 x twin-linked devourers
Carnifex 2 x twin-linked devourers

Outflank the Genestealers to piss people off. Place Termagants in a row covering Hive Guard, use Hive Guard to cover Carnifexes, use Carnifexes to cover Tervigons and use Tervigons to cast feel no pain on Termagants or Hive Guard.

Can put down 18 x S8 shots, crap load of S4 when the Tervigons start self breeding, plenty of S5 shots, 12 x S6 shots and 38 T6 wounds. Oh, don't forget average spawning off 11 Termagants per Tervigon, a possible 265 Termagants over 6 turns if you do not roll doubles; that's 1,320 points worth of free Termagants - lol!


Damit you beat me to it

I was going to post:

HQ

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst

Elite

3 x Hive Guard
3 x Hive Guard
3 x Hive Guard

Troops

Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
Tervigon - toxin sacs, adrenal glands & catalyst
13 x Termagants
12 x Termagants
12 x Termagants

Fast
20 x Gargoyles
20 x Gargoyles

1850

Just for the sheer awesomeness of so many models


I was thinking Gargoyles myself but I don't think they'd work so much, not sure. Nice list

This message was edited 1 time. Last update was at 2011/01/27 16:55:05


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FlingitNow wrote:

Yeah, if you say so...you forget you need to pass a psychic test and you're iinvesting into four Priests to get jaws? Jaws also has 18" range if I remember like. Did you forget feel no pain and cover saves as mentioned? I guess it's like your Rhino list auto loses to pretty much anything with with several guns, my Hive Guard will pummely those Rhinos and you've only got 5 :( sad panda. I really do hate that you forget to factor in dice and have said many times you will table this list by turn 2 or this list will auto lose etc etc, just really winds me up.


I do factor in dice JotWW has a 24" range and is I test or your dead, no saves of any kind. Given your deployment it would not be hard for a SW player to get both a fex and a Tervigon in 1 shot and still be well out of your 12" shadow range. Lots of SW lists have upwards of 20 weapons that are AP3+ and S8+ that should nearly 2 dead MCs a turn (about 11 wounds). Granted your cover formation will cut that down to 1 MC a turn but chuck 1 caste of JotWW in there and thats 3 dead MCs in a turn and half your Termagants dead...

Will your Hive guard really pummel the Rhinos? How quickly? Given that all Rhinos will always have a cover save. I'm just saying have you tried stopping 5 cover save Rhinos from reaching your lines? 2 turns of shooting you have a chance, in 1 turn you won't even with leaf blower levels of fire power.


JOTWW can only do so much until he mows you down with heavy fire. 24" range also won't hit most army's in deployment. What you are saying relies on the idea you go first.

Why only 1 IG list so far?

Gibbsey wrote:ALL HAIL OLLANIUS PIUS! THE PATRON SAINT OF MEATSHIELDS!

1000 pt Angels of Damnation 1-0-0 2,500 pt Vulkan's Fist 0-0-3 1,850 pt Krazykan's Junkyard Strike Force 5-1-5 650pt Tanksgiving Turkey Cookers 1-0-0 Starting Necrons Soon  
   
 
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