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![[Post New]](/s/i/i.gif) 2011/02/09 04:49:04
Subject: Making the best of the Ork beginner's set
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Liche Priest Hierophant
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Surprised nobody mentioned Zagdakka yet. The Unique IC BikerBoss not only has a lot of Dakka on his bike, but he's got this neat little rule that says every, that is all Biker Boyz can count as Troops choices. Meaning you could get up to six full biker mobz, and they'd all be scoring; then you'd be able to have three or four Biker Nob mobz with a Warboss.
That's a lot of fast killy.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/09 05:15:40
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Mega Armoured Northener wrote:
Actually, now that I think about it, if you use the nobz that you get with the battle-forces as biker nobz then get a propa box of nobz and use them as your nobz in boyz squads. Dunno if you follow, but in each battle force you should get:
2 nobz from the boyz sprue
1 nob from the biker sprue
So with 2 battle forces you've got 6 nob bodies that you can stick on warbiker legs and make as bikers. Then use nobz from the nob box as your trukk boy nobz (as they are already attached to legs so its difficult to convert them). If you've already glued your battle-force nobz then you can probably pull em apart if you want to do this (I use superglue on my models and still do this all the time). The nobz box does have some really sweet bits as well so it is worth getting I think.
Wow, now that is something I did not know. You get three nobz from the battleforce? That would be quite fortuitous to be able to get a nob biker mob. Thats definitely going to be fun. I suppose i'll just assemble the trukk and the bikers and hope for the best. And I certainly didn't know you could pull apart super glued models. Though that does seem like an orky way of doing things.
And at the above poster, I read in the Codex about Wazdakka Gutsmek. That is what the big picture plan is for me. To have a kult of speed list, with mixes of battlewagons, trukks, and bikes; and then having an all biker army just for kicks.
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![[Post New]](/s/i/i.gif) 2011/02/10 10:06:06
Subject: Making the best of the Ork beginner's set
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Hollerin' Herda with Squighound Pack
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These are some good tips i'll have to remember them for my army when i advance them some more later.
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Why walk when you can WAAAAAGH!!!!!
Starting my Ork army over
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/02/10 14:02:59
Subject: Re:Making the best of the Ork beginner's set
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Decrepit Dakkanaut
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My only thing to warn you about is on the nob bikers. Yes they are hardasses. Yes they make people cry the first few times they hand them their asses. But youve got to understand that nob bikers are not always the best choice. They cost alot of points, and will go down to ID. So all those free missile launchers that SM players get, will be your bane. Nothing sucks more then having 600+ points of biker disappear in a few turns (specially against a wolf player, GAH their codex annoys me to no end)
So keep that in mind when you play them, they will most likely kill in droves, but as soon as the person/people you play with figure out how to take them out, they wont seem like such a great idea.
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![[Post New]](/s/i/i.gif) 2011/02/10 14:41:24
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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KingCracker wrote:My only thing to warn you about is on the nob bikers. Yes they are hardasses. Yes they make people cry the first few times they hand them their asses. But youve got to understand that nob bikers are not always the best choice. They cost alot of points, and will go down to ID. So all those free missile launchers that SM players get, will be your bane. Nothing sucks more then having 600+ points of biker disappear in a few turns (specially against a wolf player, GAH their codex annoys me to no end)
So keep that in mind when you play them, they will most likely kill in droves, but as soon as the person/people you play with figure out how to take them out, they wont seem like such a great idea.
I was reading thoroughly into the back of the codex and did notice they are a huge point sink if you diversify them and add a painboy, which makes them as 'ard as they get. Does their extra toughness 5 from riding a bike not count towards instadeath? If so, thats a pain in the rear end.
Are there ways I could use nob bikerz more diversely in terms of tactics to keep the opponent guessing?
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This message was edited 1 time. Last update was at 2011/02/10 14:41:55
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![[Post New]](/s/i/i.gif) 2011/02/10 17:34:10
Subject: Making the best of the Ork beginner's set
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Stubborn Dark Angels Veteran Sergeant
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I think that these days, if you want to run nob bikers at all, it needs to be a small unit, and it needs to be just one of a number of similarly scary threats. Ideally, too, it probably wants to be running behind your battlewagons, so enemies can't even draw line of sight on it.
A nob biker unit that is half your points, racing towards your enemy ahead of a big footslogging bunch of boyz, is going to receive all your enemy's shooting till it's dead.
A small nob biker unit in an army that also includes a small meganob mob in a battlewagon, a small nobz mob in a battlewagon, and some big boyz mobs led by power klaw nobz, also in battlewagons, is more likely to work.
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![[Post New]](/s/i/i.gif) 2011/02/10 18:08:09
Subject: Making the best of the Ork beginner's set
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Liche Priest Hierophant
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Though if your entire army is bikerz, nobs and boyz alike, then you have considerably less trouble, since your opponent might have difficulty figuring out which mob is which, not to mention that everyone will be getting up in his face at the same time.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/10 18:26:20
Subject: Re:Making the best of the Ork beginner's set
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Irked Necron Immortal
On the train headin down to delicious town
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gpfunk wrote:Does their extra toughness 5 from riding a bike not count towards instadeath? If so, thats a pain in the rear end.
Sadly it doesnt. They still ID to Str 8 and above...so all those krak missles and powerfists will destroy them. Automatically Appended Next Post: Anvildude wrote:Though if your entire army is bikerz, nobs and boyz alike, then you have considerably less trouble, since your opponent might have difficulty figuring out which mob is which, not to mention that everyone will be getting up in his face at the same time.
Your first point really isnt an issue I dont think. If it were me I would ask you which is which if I was confused. If you wouldnt tell me well then thats the last game we play together as I would tell you if it were the other way around. Your second point is a good un though. Provided those nobz survive...
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This message was edited 1 time. Last update was at 2011/02/10 18:28:31
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/10 19:42:59
Subject: Making the best of the Ork beginner's set
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Stubborn Dark Angels Veteran Sergeant
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Nah, a mix of bikers and nob bikers makes it easy for your opponent to figure out who to shoot with what -- all the anti-tank goes on the nob bikers to insta-kill them, and all the anti-infantry goes on the far less scary ordinary bikers.
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![[Post New]](/s/i/i.gif) 2011/02/10 20:22:51
Subject: Making the best of the Ork beginner's set
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Liche Priest Hierophant
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'cept bikers still have that T5 against shooting, nobz and normals. Plus they all have that +3/+4 cover save...
And I wasn't talking about "hur hur, I won't tell you which is which", I'm talking more psychologically, in that, since both units look similar, (and you might have some Nobz in the biker squads) that the nobz won't stick out as much, kind of blend in to the mass of green and wheels, and so not be at the forefront of your opponents 'to kill' list.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/10 20:55:05
Subject: Making the best of the Ork beginner's set
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Longtime Dakkanaut
Beaver Dam, WI
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My formula for success:
70 boyz
9 bikes
3 deff koptas
15 nobz
3 Trukks
3 battlewagons
3 boxes of nobz
1 warboss
1 KFF big mek
The idea is 3 deffkopta
2 x 20 man boyz mobz in battlewagons
1 x nob mob in battlewagon
(not optimized say @ 300 pts)
3 x 12 man trukk boyz
The nobz mob in the battlewagons will close in with the warboss and KFF mek. Surround the wagons with trukks and the other two wagons. 3 koptas with buzzsaws to cut up opponent firing lines on the opening turns and bikes to present an immediate threat.
If you don't like the battlewagons, go with the a unit of 20 stormboyz - they should be able to hit right behind the mech orks. The whole idea is to swamp the enemy on turn two with an overwhelming assault.
BTW - ended up with half a can wall 6 kans and 1 dreadnought to get my buzzsaws for the koptas so looking like I can always add that to
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![[Post New]](/s/i/i.gif) 2011/02/10 23:46:23
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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I love the battlewagon and trukk models, so it will not be a problem for me to forgo some other things to get a couple. I was thinking once I had three trukks i'd get a battlewagon box. Is that good thinking? Or would you perhaps get a battlewagon asap?
I like that list because the bikers are sort of like shock troops/outriders. As they should be. Has anyone tried reserving nob bikerz? Or is the reason people don't do this because the bikers can't outflank? If this is true there is something wrong with this codex. Fast moving bikes not being able to flank? Wtf?
On avoiding template weapons. I'd try to keep them in transit as little of the time as possible. Engaging weaker, shootier units on the flanks so that they couldn't shoot me while I mucked up there firing line.
On the all biker army point. I basically try to just slam into the crumbliest part of there line with the weaker warbikers and then go after some more formidable units with the nobz. Is this sound? Or am I missing something?
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![[Post New]](/s/i/i.gif) 2011/02/11 06:18:06
Subject: Making the best of the Ork beginner's set
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Irked Necron Immortal
On the train headin down to delicious town
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Get you battlewagon ASAP...I was able to get a convoy of 3 on ebay for 150 bucks about 2 or so years ago...dont know if thats still the case, but all 3 of em come to every battle i run now! I do like trukks...but the BWs are just better and far more useful in general...an RPJ BW sill goes 13" so 2 turns or so you waaaagh and youre right in your opponents face!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/11 16:05:54
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Sounds fair enough. I could probably get that at my FLGS since they're having a 30% off sale store wide for a month or so. And I'm all about some AV 14 transports.
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![[Post New]](/s/i/i.gif) 2011/02/12 02:19:21
Subject: Making the best of the Ork beginner's set
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Irked Necron Immortal
On the train headin down to delicious town
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DO IT!!
BWs are alot more expensive than trukks...besides you may want to get a battleforce a bit later and that comes with a trukk!
And one thing to remember is that BWs are only 14 in the front...they be 12 on the side and their side arc is HUGE...so after a turn or 2 its really only an AV 12 vehicle...take a KFF mek to help offset this if you can...
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/12 17:36:05
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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What are they, 60 bucks standard? Go ahead and add 15 for shipping if you order direct from GW, rip off in my personal opinion. Yeah, so I could get three for about 90. May just go with one to get the hang of putting it together. I have been swamped recently with work and have had little to no time to paint or assemble. I'm quite sad about that.
Yeah, BWs look like they have huge side profiles. For me they're just a more effective way of getting boyz stuck in. As long as they get em within assault range then i'm happy. Any deffrolling they do would be a bonus.
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![[Post New]](/s/i/i.gif) 2011/02/13 00:45:21
Subject: Re:Making the best of the Ork beginner's set
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Irked Necron Immortal
On the train headin down to delicious town
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gpfunk wrote:Yeah, BWs look like they have huge side profiles. For me they're just a more effective way of getting boyz stuck in. As long as they get em within assault range then i'm happy. Any deffrolling they do would be a bonus.
This is what they are for. A BW carries more boyz than a trukk makes a decent firing platform for shootas (i run shootas in my BWs others run sluggas...it come down to personal preference) and when equipped with a deffrolla is capable or flattening land raiders!
They do have huge side profiles...count on that AV 12 not AV 14...but a wagon (w or w/o RPJ) should have you in krumpin range by turn 2...theyve never failed for me!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/02/14 20:36:38
Subject: Making the best of the Ork beginner's set
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Liche Priest Hierophant
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'course, if you get the three trukks, depending on how many spare bitz there are, you might just be able to make a battlewagon, and save the $60. I haven't spent a cent on any of my three battlewagons yet.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/14 22:15:27
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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That's a good point. What are the size constraints and dimensions for a battlewagon? How big does it have to be legally?
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![[Post New]](/s/i/i.gif) 2011/02/16 20:43:49
Subject: Making the best of the Ork beginner's set
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Liche Priest Hierophant
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Well, my first BW was a tad big (made it to look like an old fashioned Steam Engine), but from what I've seen, about 3" by 6" is good, give or take an inch either way. And they can apparently be pretty tall, too, since the BW kit seems to encourage just continually stacking turrets on top of each other.
Lotsa people use Land Raiders as Battlewagons as well, so that size is okay. But when you get to 5" wide and 10" long, that's getting into Apocalypse Superheavy territory.
But yeah, keep it fairly small, and if you want to keep GW proportions, about half as wide as it is long, and as tall or taller than it is wide.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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