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![[Post New]](/s/i/i.gif) 2011/02/05 21:38:39
Subject: Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Hello all,
As the name might suggest I am new to the table top gaming experience that is WH40K and have recently purchased the Assault on Black Reach box set as well as the Ork battleforce. I spent a lot of time doing research and talking with friends who have been playing for the better part of several years so I know that this is an army I would love to play. And although I have no table experience I have certainly read enough articles to fill the librarium three times over.
My question is, how do I most effectively use the army that is created with the AoBR and the Ork Battleforce? I will include a list for quick reference.
HQ - Warboss w/ PK, Shoota
Troops - 40 boyz
Elite - 5 Nobz
Fast Attack - 3 DeffKoptas, 3 Warbikes
Transport - 1 Trukk
Now my friends I play with are fine with proxying as long as it isn't ridiculous (i.e. an ork boy cannot proxy as a killa kan). This means my unit of boyz could be 'ard boyz and my nobs could be equipped the classic boss pole and power klaw without having to do conversion immediately.
One more question I would ask is what further purchases other ork player's would suggest. Having read through the codex, the Kult of speed sounds extra sexy  . I'd like to eventually be able to form that, with bikers as the core, supported by battlewagon/ trukk boyz.
Thanks in Advance for your comments!
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![[Post New]](/s/i/i.gif) 2011/02/05 21:42:30
Subject: Making the best of the Ork beginner's set
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Skillful Swordmaster
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gpfunk wrote:Hello all,
As the name might suggest I am new to the table top gaming experience that is WH40K and have recently purchased the Assault on Black Reach box set as well as the Ork battleforce. I spent a lot of time doing research and talking with friends who have been playing for the better part of several years so I know that this is an army I would love to play. And although I have no table experience I have certainly read enough articles to fill the librarium three times over.
My question is, how do I most effectively use the army that is created with the AoBR and the Ork Battleforce? I will include a list for quick reference.
HQ - Warboss w/ PK, Shoota
Troops - 40 boyz
Elite - 5 Nobz
Fast Attack - 3 DeffKoptas, 3 Warbikes
Transport - 1 Trukk
Now my friends I play with are fine with proxying as long as it isn't ridiculous (i.e. an ork boy cannot proxy as a killa kan). This means my unit of boyz could be 'ard boyz and my nobs could be equipped the classic boss pole and power klaw without having to do conversion immediately.
One more question I would ask is what further purchases other ork player's would suggest. Having read through the codex, the Kult of speed sounds extra sexy  . I'd like to eventually be able to form that, with bikers as the core, supported by battlewagon/ trukk boyz.
Thanks in Advance for your comments!
Hmmm your prolly going to have to run almost everything just to make points at first =( One thing I can recommend for your next purchase is a box of nobz there is a ton of weapons in the box including the ever importent power claw.
Just use the PKs in the box to make the AOBR nobz worth taking and build the rest as Big choppa this well atleast give you a deathstar unit and some nobz to lead your boyz
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/02/05 22:18:52
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Right now would you suggest taking a group of boyz and the warboss in the trukk? Or should I just take the Nobz and the boss together in the trukk to maximize their effectiveness?
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![[Post New]](/s/i/i.gif) 2011/02/05 22:51:31
Subject: Making the best of the Ork beginner's set
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Stealthy Grot Snipa
Right behind you. No, really.
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Buy the nobz box, so you can optimize the equipment.
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![[Post New]](/s/i/i.gif) 2011/02/06 00:32:34
Subject: Making the best of the Ork beginner's set
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Longtime Dakkanaut
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stompydakka wrote:Buy the nobz box, so you can optimize the equipment.
This.
Nobz rely for their survival on 1) The FNP Rule granted by the painboy, and 2) being equipped in different ways to maximize wound allocation nonsense.
Kult of speed is a good, solid list, but it's not optimal at low points values. If you want to run it, load up on trukks/battlewagons and mount your entire force.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2011/02/06 00:42:30
Subject: Making the best of the Ork beginner's set
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Raging-on-the-Inside Blood Angel Sergeant
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There are tons of ork conversions that are possible without spending more money, especially power claws. Here's two converted from sprue. They look great when painted. http://www.heresy-online.net/forums/showthread.php?t=20798 Part of the appeal of orks is converting orky looking things for your models. Just bash it together, not too neatly and with too much glue and it looks very orky
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This message was edited 1 time. Last update was at 2011/02/06 00:42:55
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![[Post New]](/s/i/i.gif) 2011/02/06 00:45:55
Subject: Re:Making the best of the Ork beginner's set
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Decrepit Dakkanaut
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Well as far as what youve got, I hit 850 with just the boss/nobs/boyz/3 deffkoptas. I left out the bikes/trukk for the proxy reason. If your friends are going to let you proxy things for now then those can be used for something more useful to you. I also proxied 2 pks into the nobs as well as a WAAGH banner. Even though you can make a WAAAAGH! banner in about 3 minutes out of card if you wanted.
Id say proxy the 3 bikes as rokkit buggies personally. Because only having 3 bikers is just a waste in all honesty, they will die far to fast. See if you can proxy the trukk for a boomgun wagon or something along those lines. If not, then instead of 2x20 boy mobs, make 1x12 w/trukk and leave them out of the trukk. Then stick the nobs+warboss into the trukk. Keep the trukk behind the squadron of rokkit buggies for a 4+ cover save and then rush them all up to whatever you want to hulk smash.
The problem with what you have, is it REALLY hinders the performance of Orks. Its not enough trukks, its not enough boyz (unless your playing a small game) its 5 plain ol nobs. So as long as your friends are cool with proxy you should be fine until you build up your forces.
Good luck man, and welcome to the Horde
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![[Post New]](/s/i/i.gif) 2011/02/06 01:50:03
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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@rdlb: That was an amazing post, i'm so glad I kept my sprue. I had a feeling they would come in handy. Man my nobs are going to have some funny looking PKs, thanks for the tip!
@KingCracker: I know it's severely lacking. But it terms of financial terms it was one of my best options. I definitely see your point about it not being focused enough in any one area. If I may ask another question of you, in your opinion for a mounted up army, what would the optimum number of trukks to have in a speedy army if I also wanted to use bikers. Say 1000 - 1500 point range?
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![[Post New]](/s/i/i.gif) 2011/02/06 07:19:38
Subject: Making the best of the Ork beginner's set
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Regular Dakkanaut
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I would agree with everything KingCracker said except for one bit. Keep the two 20 boy mobz and just give the Nobz/Warboss a trukk as a dedicated transport. I'm not sure why you would want to run 12 boyz without a truck.
In my speedy army I run 3 trukks, one has 10 nobz w/painboy, the other two have choppy boyz.
I run two buzzkoptas, use pieces of chainswords or axes from the ones not used to build these. ( I'm assuming you would want to make two PK Nobz.)
Next you want to run a large mob of Nob bikers. I currently have 8, plus a Warboss on bike with Big Choppa. 2 of the Nobz have PK's. I plan to add a painboy to this as well.
I also run Lootas in this list, it gives me a chance to take out fast enemy vehicles or possible stun a vehicle so the others can close in.
I usually run a few other things to go along, and I probably spend too many points on my trukks. But, the army is fun to play.
I have actually won a few KP games on turn 3 with this list.
I would also agree your next purchase should be the nobz box. It is full of awesome looking bitz. You should max out you nob numbers, they are tank units. In nobz squads make should to spread out their wargear to give you the ability to spread out wounds. Also, the cybork save is great, nothing worse than a basilisk blast to ruin an orky good time.
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This message was edited 1 time. Last update was at 2011/02/06 07:25:40
Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2011/02/06 18:32:14
Subject: Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Sir Blayse wrote:I would agree with everything KingCracker said except for one bit. Keep the two 20 boy mobz and just give the Nobz/Warboss a trukk as a dedicated transport. I'm not sure why you would want to run 12 boyz without a truck.
In my speedy army I run 3 trukks, one has 10 nobz w/painboy, the other two have choppy boyz.
I run two buzzkoptas, use pieces of chainswords or axes from the ones not used to build these. ( I'm assuming you would want to make two PK Nobz.)
Next you want to run a large mob of Nob bikers. I currently have 8, plus a Warboss on bike with Big Choppa. 2 of the Nobz have PK's. I plan to add a painboy to this as well.
I also run Lootas in this list, it gives me a chance to take out fast enemy vehicles or possible stun a vehicle so the others can close in.
I usually run a few other things to go along, and I probably spend too many points on my trukks. But, the army is fun to play.
I have actually won a few KP games on turn 3 with this list.
I would also agree your next purchase should be the nobz box. It is full of awesome looking bitz. You should max out you nob numbers, they are tank units. In nobz squads make should to spread out their wargear to give you the ability to spread out wounds. Also, the cybork save is great, nothing worse than a basilisk blast to ruin an orky good time. 
So three trukks is what you run? In what points level? 500? 1000? 1500?
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![[Post New]](/s/i/i.gif) 2011/02/06 21:19:54
Subject: Making the best of the Ork beginner's set
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Regular Dakkanaut
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I run 3 in points 1000, 1500, and at 1750.
From there I start adding more koptas and bikes. The point being that most of my opponents focus on the immediate threat of bikes and fast moving koptas. Once the trukks close in, that is when the fun starts.
I enjoy using boarding planks on mine. It's fun to do drive up powerklaws. Trukks are really good for providing cover if needed also, they just have a hard time getting cover. Big Mek would be advised for the KFF.
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2011/02/07 03:36:22
Subject: Making the best of the Ork beginner's set
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Been Around the Block
Marietta GA
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Get yourself a battle wagon or two, they're very effective, maybe some killa cans for a can line and LOTS and LOTS more boyz. Transports will get your boys where they need to be without getting shot up so i'd get 2-3 more trukks
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3000/500 painted
Ogre Kingdoms: 1450/3500
Skaven- 1000/3700 painted
Tomb Kings- 300/3542 painted
1000+/6000+ painted
0/3500+ painted
Fantasy- 400+/3500 +painted
0/2000 painted
2000/2000 painted
200/3000+ painted
0/1500d
0/3000 painted |
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![[Post New]](/s/i/i.gif) 2011/02/07 17:01:23
Subject: Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Sir Blayse wrote:I run 3 in points 1000, 1500, and at 1750.
From there I start adding more koptas and bikes. The point being that most of my opponents focus on the immediate threat of bikes and fast moving koptas. Once the trukks close in, that is when the fun starts.
I enjoy using boarding planks on mine. It's fun to do drive up powerklaws. Trukks are really good for providing cover if needed also, they just have a hard time getting cover. Big Mek would be advised for the KFF.
This is a joy to me. The more bikes I can acquire the better, they just look too cool and their feel really fits my style. It's also good to know I won't have to spend too much time buying more trukks as well. Three at those levels sounds like a great plan, and I think that you have a valid point about the target saturation of an army like that.
Deus_Morte wrote:Get yourself a battle wagon or two, they're very effective, maybe some killa cans for a can line and LOTS and LOTS more boyz. Transports will get your boys where they need to be without getting shot up so i'd get 2-3 more trukks
I'm all for battlewagons, the heartier the transport to get the boyz stuck in, da better  . In terms of the Kan wall though, I really really want to shy away from the meta game on this one. The kans look brutal on paper, and with a KFF its down right nasty but I just don't like the models. And if I don't like the models then I have bought them for the wrong reason.
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![[Post New]](/s/i/i.gif) 2011/02/07 17:45:37
Subject: Making the best of the Ork beginner's set
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Stubborn Dark Angels Veteran Sergeant
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If you're on a tight budget, use the Trukk kit plus a load of random scrounged bits and pieces (toys, old model tanks, plasticard, etc -- even bits of found rusted metal) to scratch-build 2 or more Battlewagons.
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![[Post New]](/s/i/i.gif) 2011/02/07 18:01:22
Subject: Making the best of the Ork beginner's set
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Regular Dakkanaut
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rdlb wrote:There are tons of ork conversions that are possible without spending more money, especially power claws.
Here's two converted from sprue. They look great when painted.
http://www.heresy-online.net/forums/showthread.php?t=20798
Part of the appeal of orks is converting orky looking things for your models. Just bash it together, not too neatly and with too much glue and it looks very orky
The one at the bottom of the page on the aobr nob is awsome, i saw it and had to make one, this was 6 mins ago n i have near done it and im not that great at convertions so its easy enough to do. Thanks for posthing that link, i needed a new klaw for one of my warboss's (that crap lookin one with the squig) im soon to cut of the squig and attach the klaw so leats he will look the buizz lol. thanks again.
and onto the OP post, kult of speed, use deff copters as sinlge suicide units, give em the big bomb upgrade, try n get a buzz slaw to give em that, fly em ove ryour enemy, big bomb the waker stuff n pray that they kill at least 1 armour either with there TW RL, doubtfull lol, or there buzz saws. its not the most effect plan in the world but, it's ann anoyance and there something your opponent wont ignore, as the buzz saws can hurt stuff. buys time and hopefully draws fire so your boyz can kick arse!
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![[Post New]](/s/i/i.gif) 2011/02/07 20:54:34
Subject: Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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and onto the OP post, kult of speed, use deff copters as sinlge suicide units, give em the big bomb upgrade, try n get a buzz slaw to give em that, fly em ove ryour enemy, big bomb the waker stuff n pray that they kill at least 1 armour either with there TW RL, doubtfull lol, or there buzz saws. its not the most effect plan in the world but, it's ann anoyance and there something your opponent wont ignore, as the buzz saws can hurt stuff. buys time and hopefully draws fire so your boyz can kick arse!
Seems like thats a trend. I see a lot of people favoring the option of deffkoptas as suicide units. However, is it too much of a point sink to add a big bomb upgrade and a buzz saw to a unit you know is going to get destroyed turn one or two? Wouldn't it be better to just stick with twin linked rockets and hope they're a big enough threat to the enemy while saving a few points?
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![[Post New]](/s/i/i.gif) 2011/02/07 21:46:52
Subject: Re:Making the best of the Ork beginner's set
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Regular Dakkanaut
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I dont think its a pts sink but it does depend on your game size though, but you have to have something that will cause your enemy to fire at it beofre it can cause much havok, i mean BS2 you dont expect any hits on that really and there not going to pull a fair amount of fire towards them without a reason n the Rl just aint enough i dont think. It is a bit of a trend yeah but real funny to do.
On the note of deffcopters, not many people have more than 3, the ones GW sells on there site are a ripp off n look kinda crap n converting landspeeders is pretty much as expensive, so i have never seen more than 3 played at a time, this is why i think the suicide unit has become popular.
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![[Post New]](/s/i/i.gif) 2011/02/08 02:38:20
Subject: Re:Making the best of the Ork beginner's set
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Decrepit Dakkanaut
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gpfunk wrote:@rdlb: That was an amazing post, i'm so glad I kept my sprue. I had a feeling they would come in handy. Man my nobs are going to have some funny looking PKs, thanks for the tip!
@KingCracker: I know it's severely lacking. But it terms of financial terms it was one of my best options. I definitely see your point about it not being focused enough in any one area. If I may ask another question of you, in your opinion for a mounted up army, what would the optimum number of trukks to have in a speedy army if I also wanted to use bikers. Say 1000 - 1500 point range?
When I would run my trukk list, I would try to pack 4 trukks and 1 or 2 battle wagons. Then depending on the size of the game, I would have 1 or 2 BigMeks. Or a Bigmek for one side, and TL rokkit buggies on the other side with a Warboss in that side. The buggies are cheap (as I said) and can grant 4+ cover saves to units that the KFF cant reach. Also, I would always (if possible) smash my army into the smallest point of my opponents army. Do that and you will just crush their flanks, and again if possible, try and use your trukks/BW/buggies to block your boyz so they dont get shot to hell.
Sure that advice might seem a little vague, but it allows you to buck up units, or erase units, to get to the points value you need. Ill take a Warboss in higher games simply because a Warboss can hurt things. But when you need to skimp on points, you can get 2 KFF meks for 85 points, and if you wanted, you could even add a few things here and there to make them a little more potent in CC. Play around with a few lists to get the hang of writting it, and youd be surprised at how many point builds you can make from them Automatically Appended Next Post: gloomygrim wrote:I dont think its a pts sink but it does depend on your game size though, but you have to have something that will cause your enemy to fire at it beofre it can cause much havok, i mean BS2 you dont expect any hits on that really and there not going to pull a fair amount of fire towards them without a reason n the Rl just aint enough i dont think. It is a bit of a trend yeah but real funny to do.
On the note of deffcopters, not many people have more than 3, the ones GW sells on there site are a ripp off n look kinda crap n converting landspeeders is pretty much as expensive, so i have never seen more than 3 played at a time, this is why i think the suicide unit has become popular.
Just pointing out, that if you math hammer it, a TL BS2 shot has more chances to hit then a BS3 shot.
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This message was edited 1 time. Last update was at 2011/02/08 02:39:49
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![[Post New]](/s/i/i.gif) 2011/02/08 03:26:10
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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KingCracker wrote:
When I would run my trukk list, I would try to pack 4 trukks and 1 or 2 battle wagons. Then depending on the size of the game, I would have 1 or 2 BigMeks. Or a Bigmek for one side, and TL rokkit buggies on the other side with a Warboss in that side. The buggies are cheap (as I said) and can grant 4+ cover saves to units that the KFF cant reach. Also, I would always (if possible) smash my army into the smallest point of my opponents army. Do that and you will just crush their flanks, and again if possible, try and use your trukks/BW/buggies to block your boyz so they dont get shot to hell.
Surprisingly enough I don't find it that vague. With a Kult of Speed/ Mounted list that was my plan in general. Trukk squads of eleven boys and a nob they won't be killing terminators reliably or super units with ICs so I planned on just slamming them into nice squishy units and rolling up the sides. I didn't originally like the idea of buggies cause all of the current models are terrible, but i'm planning on making them look more like army jeeps from WW2 so that could work as well.
I just read the little exerpt about transport capacity going down to twelve with a kill cannon, that sorta sucks! Though if I was getting battle wagons they'd really just be for transporting more boys. So i'd just add a deff rolla so when the boyz got stuck in I could slam them into things.
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![[Post New]](/s/i/i.gif) 2011/02/08 04:18:28
Subject: Re:Making the best of the Ork beginner's set
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Grovelin' Grot
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The first time you see a Manticore sitting across the table from you, you will understand the need for a suicide Deff Kopta or two or three.
Picture D3 large blast templates at S10 landing on your closely packed army, now think of the paper thin armor on the back of that thing.
If you get the first turn, you can turbo boos 24" across the table, then you move 12" to behind or beside the Manticore/Leman Russ/ any other non Land Raider super killy tank, shoot it with the TL Rokkit, probably do nothing, then assault AV 10 with 3 S 7 attacks that automatically hit. Oh look you just killed a 160 pt Manticore with your 70 pt Deff Kopta. Better yet a LRBT with Pask sitting in the turret,
If you don't get the first turn, you just outflank them, and your opponent is all of a sudden terrified of 18" of each side of the table, now he can only ever shoot at your front AV. Still worth 70 or 140 pts.
Now what do you think that same player is going to make damn sure he does on his first turn, I guarantee you, he will make that thing go away before he shoots anything at your boys. Maybe he could do more damage if he shoots a truck or battlewagon, but he can't ignore the fact that the Kopta will just rinse repeat next turn if he leaves it there. This tactic also works against transports, they all pretty much have rear armor 10, except for the GD Land Raider.
And really, what is more Kult of Speed than what I just described. Just stick a Chain Sword or something below the TL Rokkits on your AOBR Deff Koptas and you are all set. I actually used spare bits from my Kan Wall boxes, you end up with 3 extra when you buy 9 Kans....but you said you didn't like the models....
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![[Post New]](/s/i/i.gif) 2011/02/08 04:46:14
Subject: Making the best of the Ork beginner's set
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Decrepit Dakkanaut
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You can split an AOBR box with someone and get the Deffkoptas and some Boyz plus a decent Warboss for cheap (and some Nobs that are fairly easy to konvert). Or check out ebay for just the orks: http://cgi.ebay.com/Warhammer-40k-New-AoBR-Orks-Assembled-/250769206288?pt=LH_DefaultDomain_0&hash=item3a63026c10 That little gem gets you all the orks you need from the set for only 35 shipped (roughly). Of course, separate Deffkoptas should be easy to grab as well from online.
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This message was edited 1 time. Last update was at 2011/02/08 04:50:42
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![[Post New]](/s/i/i.gif) 2011/02/08 05:32:06
Subject: Re:Making the best of the Ork beginner's set
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Snivelling Workbot
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I'd say that whether or not you use battle-waagons depends on whether you want to field expensive elite squads or not.
For example, you've got 4 trucks, one of them has a 300 point nob squad in it and the others are normal boyz. Your opponent will blatantly try their best to kill that nob trukk first. Most armies should easliy be able to focus-fire and wreck 1 truck in the 1st turn, meaning that your expensive nobz will pretty much always be walking if you go 2nd (plus there are armies out there that have a greater chance of getting 1st turn against you). Same sorta thing goes with a KFF in a pure trukk army, opponent will focus on the KFF trukk and you'll lose KFF mobility.
So if you don't want battle-wagons then you could go for 3 or 4 trukks with slugga boyz in and then have a nob biker squad as your elite killy squad. That way your nobz will always be fast until they're dead ('dats 'da way 'dey like it!).
So for all trukks something like:
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Bike Warboss - 120
6 Nob bikerz - 395
PainBoy, PowerKlaw+BossPole, BigChoppa, BigChoppa+WaaaghBanna, KombiFlamer, Normal (all with cybork)
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
(I like rokkits on my trukks so they might be a bit more points than usual  .
Could also go for kommandos and snikrot by swapping out one of the trukk squads, if you don't
want to buy that many trukks, that gives you another way of getting boyz where you want em fast)
Suicide Koptas - 70
Suicide Koptas - 70
5 Lootas - 75
5 Lootas - 75
(If the lootas clash with the theme too much then you could swap them for
3 warbuggies with TL rokkits and have some points spare).
Comes to around 1500pts
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No KFF, but depending on how good terrain is at your local stores/clubs you should have a reasonably ability to hide em (or maybe use warbuggies to get cover but that might be pusing the 50% obscured rule). Plus no KFF means you don't have to bunch up quite so much.
So at 500pts you can run two trukks, on-foot boss and a kopta --> At 1000 maybe all 4 trukks, on foot boss and warbuggies/koptas ---> then add in nob bikerz and bike boss at 1500.
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![[Post New]](/s/i/i.gif) 2011/02/08 05:32:54
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Wow that manticore sounds frightening. Turbo Boosting Suicide Deffkoptas it is, or TBSDKs for short. That's not going to catch on
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![[Post New]](/s/i/i.gif) 2011/02/08 08:13:16
Subject: Making the best of the Ork beginner's set
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Stubborn Dark Angels Veteran Sergeant
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You can get at least a couple of buzz-saws by converting bits from a new Nobz set. I made another one for my son's Ork army by glueing 3 chainsaw blades to the underside of a fantasy orc shield.
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![[Post New]](/s/i/i.gif) 2011/02/08 14:18:17
Subject: Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Ian Sturrock wrote:You can get at least a couple of buzz-saws by converting bits from a new Nobz set. I made another one for my son's Ork army by glueing 3 chainsaw blades to the underside of a fantasy orc shield.
Tanks for the tip! Always looking for ways to save money on bitz.
Mega Armoured Northener wrote:
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Bike Warboss - 120
6 Nob bikerz - 395
PainBoy, PowerKlaw+BossPole, BigChoppa, BigChoppa+WaaaghBanna, KombiFlamer, Normal (all with cybork)
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
12 Slugga TrukkBoyz - 172
(I like rokkits on my trukks so they might be a bit more points than usual  .
Could also go for kommandos and snikrot by swapping out one of the trukk squads, if you don't
want to buy that many trukks, that gives you another way of getting boyz where you want em fast)
Suicide Koptas - 70
Suicide Koptas - 70
5 Lootas - 75
5 Lootas - 75
(If the lootas clash with the theme too much then you could swap them for
3 warbuggies with TL rokkits and have some points spare).
Comes to around 1500pts
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No KFF, but depending on how good terrain is at your local stores/clubs you should have a reasonably ability to hide em (or maybe use warbuggies to get cover but that might be pusing the 50% obscured rule). Plus no KFF means you don't have to bunch up quite so much.
So at 500pts you can run two trukks, on-foot boss and a kopta --> At 1000 maybe all 4 trukks, on foot boss and warbuggies/koptas ---> then add in nob bikerz and bike boss at 1500.
This list is actually pretty awesome, i'm a big fan of this list. I like battlewagons just fine but this army seems like itd be very fun to play. Lootas are fine with me, I can always justify it in the fluff. Plus they're just awesome and our only semi-reliable anti tank weapon. Do you have any tips on how to make a Biker Boss? What converting will I have to do?
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![[Post New]](/s/i/i.gif) 2011/02/08 15:43:28
Subject: Making the best of the Ork beginner's set
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Guarding Guardian
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More Boyz Man
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im ur mom, who are u
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![[Post New]](/s/i/i.gif) 2011/02/08 18:59:47
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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Haha, thanks! I think that's a general consensus as well. Boyz before Toyz.
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![[Post New]](/s/i/i.gif) 2011/02/08 21:58:40
Subject: Making the best of the Ork beginner's set
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Snivelling Workbot
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gpfunk wrote:
This list is actually pretty awesome, i'm a big fan of this list. I like battlewagons just fine but this army seems like itd be very fun to play. Lootas are fine with me, I can always justify it in the fluff. Plus they're just awesome and our only semi-reliable anti tank weapon. Do you have any tips on how to make a Biker Boss? What converting will I have to do?
Heh, cheers!  I should say I've never actually tried a list like that, but it looks like it should work.
For the biker boss, just do some searches on dakka in the modelling section etc, theres probably some using the AoBR boss as well. Could go for the Forge World one maybe, altho since you're from the US its more expensive delivery as well...unless you club together with some friends and spend enough for free delivery. The main thing is that you can't just put a warboss on a normal bike cos he's far too big, so either a special model or some serious conversion is required...
I think the biker nobz shouldn't be too bad cos a biker boy and a nob biker have the same legs (which is the hardest bit to fit right) so just put a nobz body on top...although the nob bodies are attached to the legs in the nobz box, which is a bit annoying...might have to get some nob bodies from the boyz sprue thru bitz box or something...
aldwin123123 wrote:More Boyz Man
Yeah I dunno...sometimes having more boyz isn't always best (much as I hate to say it  ) . E.G. If you're up against a lot of transport vehicles, I'd rather have some warbuggies than an extra trukk so that I can destroy transports from range better. Otherwise you often end up using a whole squad of orks just to wreck a chimera, then you lose the squad as the passengers jump out and blast you. Sometimes I'd rather have 6 biker nobz than 24 trukk boyz as well...
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![[Post New]](/s/i/i.gif) 2011/02/09 01:49:16
Subject: Re:Making the best of the Ork beginner's set
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Mekboy Hammerin' Somethin'
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I love the idea of bikers and biker nobs so whenever someone says they'd prefer them it's music to my ears! I certainly understand your qualms about ranged anti tank. That's an orky weak spot. In a speed freaks list, the boyz are less numerous, at least from what I can see in the codex.
Purchases I plan to make next: Another Battleforce (as this has everything I need more of, barring nobz), a biker box, and a nobz box.
The nobz box is secondary to me as I can make that sweet conversion for a powerklaw from sprue and i'm pretty sure i've found a way to make an orky looking bosspole for them as well. So I might get another trukk instead of the nobz. Thoughts?
Also, big news. I may have my first game arranged on saturday against IG. I was hesitant because I wanted to have all the bits for my trukk and bikes painted before I put them together. Have any of you found it difficult to paint either of those models once they are assembled?
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![[Post New]](/s/i/i.gif) 2011/02/09 04:09:08
Subject: Re:Making the best of the Ork beginner's set
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Snivelling Workbot
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gpfunk wrote:
The nobz box is secondary to me as I can make that sweet conversion for a powerklaw from sprue and i'm pretty sure i've found a way to make an orky looking bosspole for them as well. So I might get another trukk instead of the nobz. Thoughts?
Also, big news. I may have my first game arranged on saturday against IG. I was hesitant because I wanted to have all the bits for my trukk and bikes painted before I put them together. Have any of you found it difficult to paint either of those models once they are assembled?
Actually, now that I think about it, if you use the nobz that you get with the battle-forces as biker nobz then get a propa box of nobz and use them as your nobz in boyz squads. Dunno if you follow, but in each battle force you should get:
2 nobz from the boyz sprue
1 nob from the biker sprue
So with 2 battle forces you've got 6 nob bodies that you can stick on warbiker legs and make as bikers. Then use nobz from the nob box as your trukk boy nobz (as they are already attached to legs so its difficult to convert them). If you've already glued your battle-force nobz then you can probably pull em apart if you want to do this (I use superglue on my models and still do this all the time). The nobz box does have some really sweet bits as well so it is worth getting I think.
As far as painting stuff before assembly...I pretty much always construct and then paint. It's harder to get in the little gaps sometimes, but its easier to hold the model and paint it and see how its looking as a whole. Heh, I don't normally think about these things really, I just slap stuff together so I can see what it looks like, then worry about painting later
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