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![[Post New]](/s/i/i.gif) 2011/02/09 18:08:05
Subject: Warhammer Forge newsletter #2
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Joined the Military for Authentic Experience
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Currently zero interest in anything they've priduced for the range. Don't know what they could produce that would get me interested, either.
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![[Post New]](/s/i/i.gif) 2011/02/09 19:25:17
Subject: Re:Warhammer Forge newsletter #2
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Last Remaining Whole C'Tan
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These are... not good.
I like the mount for the rider, but... what's going on with his head? I'm not sure if it's incompletely sculpted, or if they were just too damn lazy to glue it on right in this picture. From the other pictures, it looks like maybe the latter. Well done.
C'mon, Forge World. At least pretend you make a premium product for your premium price. At least try.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/02/09 19:32:58
Subject: Warhammer Forge newsletter #2
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[MOD]
Solahma
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I thought that was it, down by the saddle.
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![[Post New]](/s/i/i.gif) 2011/02/09 19:37:44
Subject: Warhammer Forge newsletter #2
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Sneaky Striking Scorpion
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I'm surpised nobody has said anything about this:
Kanluwen wrote:And I'm not seeing any difference between Forge World's Plaguebearers and those.
The plaguebearers are really old (20 years), shouldn't we see something different and better now?
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agnosto wrote: To the closet, batman and don't forget the feather duster!
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![[Post New]](/s/i/i.gif) 2011/02/09 19:45:43
Subject: Warhammer Forge newsletter #2
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Jovial Plaguebearer of Nurgle
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It's just a bad angle, his face is like the vampires in blade 2, with split jaw/mouth thing.
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![[Post New]](/s/i/i.gif) 2011/02/09 19:51:24
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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vitki wrote:I'm surpised nobody has said anything about this:
Kanluwen wrote:And I'm not seeing any difference between Forge World's Plaguebearers and those.
The plaguebearers are really old (20 years), shouldn't we see something different and better now?
You're taking something out of context.
Alpharius and I are discussing the aesthetics of the models, not just the production values.
And in that regard: I really do see nothing unique about the old ones versus Forge World's.
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![[Post New]](/s/i/i.gif) 2011/02/09 19:54:03
Subject: Warhammer Forge newsletter #2
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[MOD]
Solahma
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@Kan: Do you think this is some of FW's best work?
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This message was edited 1 time. Last update was at 2011/02/09 19:54:29
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![[Post New]](/s/i/i.gif) 2011/02/09 20:00:16
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Manchu wrote:@Kan: Do you think this is some of FW's best work?
I'll have to actually see what the unit's supposed to be to really make a decision, to be honest.
If they're meant to be some kind of fast cavalry unit? Then yeah. They're pretty good for working within the idea of a "Plaguebearer on toad=FAST CAV! WOO!".
If they're supposed to be heavy cavalry? Then they're lacking and really need to be redesigned.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:04:22
Subject: Warhammer Forge newsletter #2
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Decrepit Dakkanaut
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What does their army function have to do with the quality of sculpting?
Sorry, let me rephrase that, what THE FETH does their army function have to do with the quality of sculpting?!?!?!?!
That's boggling!
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![[Post New]](/s/i/i.gif) 2011/02/09 20:06:17
Subject: Warhammer Forge newsletter #2
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[MOD]
Solahma
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Well, heavy cavalry should look more bulky I guess?
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This message was edited 1 time. Last update was at 2011/02/09 20:06:37
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![[Post New]](/s/i/i.gif) 2011/02/09 20:12:15
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MeanGreenStompa wrote:What does their army function have to do with the quality of sculpting?
Sorry, let me rephrase that, what THE FETH does their army function have to do with the quality of sculpting?!?!?!?!
That's boggling!
It's not the quality of sculpting we're talking about, heathen.
He asked me my opinion on "if I think they're some of FW's best work".
The overall "feel" of the sculpt is 'meh' at best, if that's what you want to know-- but in that regard I also take into consideration that:
It's Nurgle. There's very little they can do to make them look new and exciting. Plaguebearers have nothing that they really use/do that make them unique and interesting like Daemonettes or Horrors.
The detail on the sculpt though is, at least from the pictures I'm seeing, fine. It's no pumagor or Alith-Anar(one of my most loathed models. It's static, it's uninspired, and it looks like ass. Which sucks, considering he's such an awesome character from the lore).
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![[Post New]](/s/i/i.gif) 2011/02/09 20:17:20
Subject: Warhammer Forge newsletter #2
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Massive Knarloc Rider
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Well, I have to say the plaguebearers almost don't seem as nicely sculpted as the current metals. I for one Like the range though, very nurgley, and I don't see where the 'sloppy' people are coming from.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:20:44
Subject: Warhammer Forge newsletter #2
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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MeanGreenStompa wrote:What does their army function have to do with the quality of sculpting?
Sorry, let me rephrase that, what THE FETH does their army function have to do with the quality of sculpting?!?!?!?!
That's boggling!
Careful BRIAN, you're talking to a future politician here, slippery snakes and all that mind-fething.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/02/09 20:30:34
Subject: Warhammer Forge newsletter #2
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[MOD]
Solahma
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Kanluwen wrote:The overall "feel" of the sculpt is 'meh' at best, if that's what you want to know-- but in that regard I also take into consideration that:
It's Nurgle. There's very little they can do to make them look new and exciting. Plaguebearers have nothing that they really use/do that make them unique and interesting like Daemonettes or Horrors.
The detail on the sculpt though is, at least from the pictures I'm seeing, fine. It's no pumagor or Alith-Anar(one of my most loathed models. It's static, it's uninspired, and it looks like ass. Which sucks, considering he's such an awesome character from the lore).
This is really what I was getting at and -- it seems -- you and Alpharius have no real disagreement (models are meh), except to say that Alpharius would contend that FW can do new and better things with Nurglish stuff. I tend to agree with him there. I'm not a designer but I would think people who are could up the ante on these sorts of sculpts. And if not, I reiterate that they'd do better to move on since this is the (as it stands, rather uninspiring) start of a new line.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:37:08
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Manchu wrote:Kanluwen wrote:The overall "feel" of the sculpt is 'meh' at best, if that's what you want to know-- but in that regard I also take into consideration that:
It's Nurgle. There's very little they can do to make them look new and exciting. Plaguebearers have nothing that they really use/do that make them unique and interesting like Daemonettes or Horrors.
The detail on the sculpt though is, at least from the pictures I'm seeing, fine. It's no pumagor or Alith-Anar(one of my most loathed models. It's static, it's uninspired, and it looks like ass. Which sucks, considering he's such an awesome character from the lore).
This is really what I was getting at and -- it seems -- you and Alpharius have no real disagreement (models are meh), except to say that Alpharius would contend that FW can do new and better things with Nurglish stuff. I tend to agree with him there. I'm not a designer but I would think people who are could up the ante on these sorts of sculpts. And if not, I reiterate that they'd do better to move on since this is the (as it stands, rather uninspiring) start of a new line.
You shoulda just asked if I thought they were good sculpts then!
But again: I really just can't see what they can do that's "new" for Nurgle. The Plague Toads and Dragon are definitely cool.
But once they bring Plaguebearers into the equation, no matter what, they've got a framework to go from and as a company they seem to try to make it so it can fit into an army with the generally available models.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:38:39
Subject: Re:Warhammer Forge newsletter #2
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Decrepit Dakkanaut
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Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:42:25
Subject: Re:Warhammer Forge newsletter #2
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[MOD]
Solahma
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MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
Very good point, especially after all that beautiful concept art from WH:Online.
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![[Post New]](/s/i/i.gif) 2011/02/09 20:48:13
Subject: Re:Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
I woulda gone Undivided, frankly.
Why?
I would have done various characterful Champions, adorned with scalps and other various trophies, that could be mixed in with Marauders, Knights, or Chaos Warriors.
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![[Post New]](/s/i/i.gif) 2011/02/09 21:04:26
Subject: Re:Warhammer Forge newsletter #2
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Decrepit Dakkanaut
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Manchu wrote:MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
Very good point, especially after all that beautiful concept art from WH:Online.
Raven God calls...
Kanluwen wrote:MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
I woulda gone Undivided, frankly.
Why?
I would have done various characterful Champions, adorned with scalps and other various trophies, that could be mixed in with Marauders, Knights, or Chaos Warriors.
Most GW chaos stuff is already undivided, Tzeentch lets you go crazy with techniques and could have been a real explosive opener for the ranges to follow.
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![[Post New]](/s/i/i.gif) 2011/02/09 21:07:10
Subject: Re:Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MeanGreenStompa wrote:Manchu wrote:MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
Very good point, especially after all that beautiful concept art from WH:Online.
Raven God calls...
Kanluwen wrote:MeanGreenStompa wrote:Yeah, for the first army, I'd have gone Tzeentch and blown our minds with stuff that mixed in very old Realm of Chaos/Jes Goodwin champions themes, new dynamic poses and totally amazing new stuff.
I woulda gone Undivided, frankly.
Why?
I would have done various characterful Champions, adorned with scalps and other various trophies, that could be mixed in with Marauders, Knights, or Chaos Warriors.
Most GW chaos stuff is already undivided, Tzeentch lets you go crazy with techniques and could have been a real explosive opener for the ranges to follow.
Yeah, but then where do you go from that? Everything else would potentially look very "meh" after some of the sheer randomness you can see from Tzeentch.
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![[Post New]](/s/i/i.gif) 2011/02/09 21:13:53
Subject: Warhammer Forge newsletter #2
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Sneaky Striking Scorpion
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Yeah, but hasn't GW always been about the 'get you hooked' on the awesome and then sell you a pumbagore business model?
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agnosto wrote: To the closet, batman and don't forget the feather duster!
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![[Post New]](/s/i/i.gif) 2011/02/09 21:15:39
Subject: Warhammer Forge newsletter #2
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Blood Angel Chapter Master with Wings
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Nurgle is the most boring of the lot IMO... Just because everything is so easy to do in GS, if you look at the bare-framework and design of a lot of their stuff, esp. Plaguebearers, are so repetitive that it's boring at best, mundane at worst. All you can do is pose them differently...
Adding things like armor, whether it be a gladiator sleeve only, or a full suit, some form of chain mail or cape, fly wings, variation of form (fly bearers, leech bearers).... SOMETHING more than just mashed potatoes of various shapes and sizes would be most welcome, and worthy of FW's prodigious skill at both design and execution...
Again, just IMO. And before you say it Kan, I don't care if Nurgle Daemons don't wear armor, I don't think anyone would shed a tear if they saw some new well done designs that pay homage and play well with older stuff, yet break new ground and re-invigorate the line. You are 100% ok to feel differently, that's just my opinion on it based on my personal preferences.
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![[Post New]](/s/i/i.gif) 2011/02/09 22:09:15
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MajorTom11 wrote:Nurgle is the most boring of the lot IMO... Just because everything is so easy to do in GS, if you look at the bare-framework and design of a lot of their stuff, esp. Plaguebearers, are so repetitive that it's boring at best, mundane at worst. All you can do is pose them differently...
Adding things like armor, whether it be a gladiator sleeve only, or a full suit, some form of chain mail or cape, fly wings, variation of form (fly bearers, leech bearers).... SOMETHING more than just mashed potatoes of various shapes and sizes would be most welcome, and worthy of FW's prodigious skill at both design and execution...
Again, just IMO. And before you say it Kan, I don't care if Nurgle Daemons don't wear armor, I don't think anyone would shed a tear if they saw some new well done designs that pay homage and play well with older stuff, yet break new ground and re-invigorate the line. You are 100% ok to feel differently, that's just my opinion on it based on my personal preferences.
Where did I say I don't want to see it?
I've just used that as an example of how it's hard to really do Nurgle Daemons as "different"
If they had scraps of armor, etc?
Great! So long as it's not venturing into Orc-y scrap territory.
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![[Post New]](/s/i/i.gif) 2011/02/09 22:15:37
Subject: Warhammer Forge newsletter #2
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Jovial Plaguebearer of Nurgle
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Careful with that armour, before long we'll go back to loincloth bloodletters with 3+ saves.
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![[Post New]](/s/i/i.gif) 2011/02/09 22:16:18
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Earthbeard wrote:Careful with that armour, before long we'll go back to loincloth bloodletters with 3+ saves.
That's another thing that bugs me!
Why the hell aren't Bloodletters wearing armor? Where's my armored Bloodletters damnit!
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![[Post New]](/s/i/i.gif) 2011/02/09 22:23:15
Subject: Warhammer Forge newsletter #2
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Blood Angel Chapter Master with Wings
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Kanluwen wrote:MajorTom11 wrote:Nurgle is the most boring of the lot IMO... Just because everything is so easy to do in GS, if you look at the bare-framework and design of a lot of their stuff, esp. Plaguebearers, are so repetitive that it's boring at best, mundane at worst. All you can do is pose them differently...
Adding things like armor, whether it be a gladiator sleeve only, or a full suit, some form of chain mail or cape, fly wings, variation of form (fly bearers, leech bearers).... SOMETHING more than just mashed potatoes of various shapes and sizes would be most welcome, and worthy of FW's prodigious skill at both design and execution...
Again, just IMO. And before you say it Kan, I don't care if Nurgle Daemons don't wear armor, I don't think anyone would shed a tear if they saw some new well done designs that pay homage and play well with older stuff, yet break new ground and re-invigorate the line. You are 100% ok to feel differently, that's just my opinion on it based on my personal preferences.
Where did I say I don't want to see it?
I've just used that as an example of how it's hard to really do Nurgle Daemons as "different"
If they had scraps of armor, etc?
Great! So long as it's not venturing into Orc-y scrap territory.
I proposed something similar a few pages back with less elaboration, your answer was 'Nurgle Daemons don't wear armor.'
I guess I misunderstood your position on it? Anyhoos sorry for the misunderstanding, I am on the same page with desigining something distinctive, and not orc scrap too -
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![[Post New]](/s/i/i.gif) 2011/02/09 22:24:29
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Kanluwen wrote:I just don't know what you can do for Plaguebearers to make them look 'more daemonic' and 'less plaguebloated monstrosity'.
Nurgle's Daemons don't wear armor. So that part's gone, at least.
Yeah, I guess I could see how you'd misinterpret that Tom.
No biggy
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![[Post New]](/s/i/i.gif) 2011/02/09 22:29:57
Subject: Warhammer Forge newsletter #2
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Blood Angel Chapter Master with Wings
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'Fist bump'
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This message was edited 1 time. Last update was at 2011/02/09 22:30:19
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![[Post New]](/s/i/i.gif) 2011/02/09 22:30:36
Subject: Warhammer Forge newsletter #2
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We really need fistbumping Orkmoticons I think
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![[Post New]](/s/i/i.gif) 2011/02/09 22:31:35
Subject: Warhammer Forge newsletter #2
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Hangin' with Gork & Mork
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When will Forge/Warhammer World discover that Tzeentch, Slaanesh, and Khorne have more than Greater Daemons?
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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