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Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

MechaEmperor7000 wrote:Bjorn is best used with a Plasma Cannon. Basically a direct hit on average with a 6 inch Deviation at worst.

pretty good but in 1-1 his plas won't do much as its only 1 wound any1 with anti tank weps would be a tough opponent

 
   
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Combat Jumping Ragik






I find Logan to be particularly nice. He allows for ML spamming logan-wing wth a squad of relentless/Tank Hunting LFs.

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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Not a single vote for Skulltaker on a chariot? I'm insulted! That's 4 wounds, instant death attacks and he eats C'tan for breakfast-bring on your special character-if he doesn't have eternal warrior, he's toast. And Skully can DS close to you then even if you charge, he's probably faster and will just eat you. Swarmlord has a decent chance against him, depending on number of attacks and if Skulltaker can make any of his invul saves. I still say Skulltaker for the ultimate one-on-one fighter: Mephiston would go down like a cheerleader on prom night to him. Never mind. I don't want that image to burn anyone's brains...carry on

This message was edited 1 time. Last update was at 2011/02/15 20:28:34


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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Well, there are several really good ones.

Vulkan-Self explanatory. Hard to kill, decently killy, makes all the most important weapons in 5E, and the dreadfully underpriced TH/SS termi's, even better, for not really much more than a normal Captain HQ.

Lysander- way too hard to kill. Lol 2+/3++sv's with 4W and EW. Definitely a "Fire and Forget" type unit, send him in, roll dice, rinse repeat.

Swarmlord- Relatively easy to kill by shooting him to death if he doesn't have tyrant guard, but very scary in close combat with his 4++. Not only great as a combat monster but gives the entire army some decent benefits as well. Also very expensive though.

Marbo- 65pt almost assured to hit ordnance blast that also demands at least one, sometimes two enemy units end up having to waste their time killing him off. Very silly.

Fateweaver-Expensive, but few armies in the game can abuse multiple saves and wound allocation rules like Fatecrusher armies.

Mephiston- A Space Marine Bloodthirster. Nothing else really needs to be said.





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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Vaktathi wrote:Well, there are several really good ones.

Vulkan-Self explanatory. Hard to kill, decently killy, makes all the most important weapons in 5E, and the dreadfully underpriced TH/SS termi's, even better, for not really much more than a normal Captain HQ.


Fateweaver-Expensive, but few armies in the game can abuse multiple saves and wound allocation rules like Fatecrusher armies.



I agree with your other character mentions, but these guys serve as army buffs-they don't really do anything on their own. A S8 hammer that gets past a 3+ invul just took Vulcan's number, and Kairos can also "die" from a single wound-I think these two need to sit a one-on-one battle out

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Manchu wrote:I'm a Catholic. We eat our God.


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Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

Marbo! 'Nuff said.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A single wound *can* kill fateweaver, but he's still T5 with a rerollable 3++sv and is Ld9. I've never had it happen in my games against him.

As for Vulkan, yeah he can be ID'd, but he's still got a 2+/3++sv to get through, is sporting a WS6 I5 S6 powerweapon with some rerolls, and a TL'd heavy flamer, and isn't exactly breaking the bank just for those capabilities, much less his army wide buffs. There's a reason I went literally a year (oct2008-oct2009) without seeing a non-vulkan SM army.

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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I agree they're both awesome in regular tournaments with full armies-I use both personally. I'm just saying they don't compete as well in a 1 on 1 setting where you only get a single model-their abilities leave them kind of wanting. Vulkan more-so than Kairos, as Kairos can still Insta-spawn T4 marines 1/3 of the time

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Made in gb
Deranged Necron Destroyer





Leicester, England

In a 1v1, Nightbringer. In a normal game centred around special characters, St celestine.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in sg
Regular Dakkanaut




Redbeard wrote:Wazdakka can turbo and stay out of assault indefinitely, while firing 4 S8 shots/turn into the fray. One stun on bjorn, and the next turn, he's getting rear armour.

Actually, the ability to move 24" (picking up a 3+ cover along the way) each turn and still fire those shots might let him win against anyone else mentioned here, given enough turns. Though he's toast if you catch him, with no invul save.
The OP mentioned landraider, so transports are allowed. Your plan definitely don't work on a 6 by 4 table.
   
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Devestating Grey Knight Dreadknight





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Major




Middle Earth

No one mentioned the sanguinor? Re-rolls failed hits and wounds against a character of your choice with a 2+/3++/EW and s6 on the charge? And WS8 is always handy, more importantly, any anti-IC abilities don't work on him, because he's not an IC.

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Made in sg
Regular Dakkanaut




EmilCrane wrote:No one mentioned the sanguinor? Re-rolls failed hits and wounds against a character of your choice with a 2+/3++/EW and s6 on the charge? And WS8 is always handy, more importantly, any anti-IC abilities don't work on him, because he's not an IC.
S6? You wound CTans on sixes, good luck.
2+/3++? CTan ignores all those. Good luck.
   
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Pyromaniac Hellhound Pilot





killeen TX

vulkan

you build a whole army around his ability. i run drop pods, with plenty of melta. current 2500 point list, 7 drop pods, the first 4, dreadnaught with multi melta, ironclad with meltagun, combat squad with multimelta/meltagun/combimelta, and cpt w/combimelta, and two vets with meltagun.

this stops treadhead armies quickly. takeing out that many tanks or transports first turn just hurts them. then, flamers to take out foot soldiers, just too nice. twin linked melta weapons, flamers, and thunderhammers, just fun.

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Human Auxiliary to the Empire




Anchorage,AK

I agree with everyone who picked the deciever, he can decide not to fight in CC BEFORE anyone attacks him, he literally cannot die in CC if you don't want him to. Few SCs can take enough shooting to get through 5 wounds with a 4+ invul besides.

EDIT-and T8

This message was edited 1 time. Last update was at 2011/02/16 03:25:18


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Furious Fire Dragon




In my game room playing Specialist GW games

Well with some of the silly characters floating around that aren't all IC's then I will add my own


Lukas the Trickster....Bring your Nightbringers, your Ghazkulls, your Vulkans, Shrikes, whoever...If Lukas kills you I win...if you kill him---I win

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Unhealthy Competition With Other Legions





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Renegade Inquisitor with a Bound Daemon





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Decrepit Dakkanaut






UK

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United States New Mexico

Sammuel or the vindicare
   
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Furious Fire Dragon



Earth

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Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Old Zogwort. Got a IC breathing down your neck? Squig him! Even without that, he still has his wierdboy powers and 1d6 attacks that wound on +2.

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Made in sg
Regular Dakkanaut




Oh Yah, I forgot about Old Zogwort!

Ok, that should beat even the C Tans... ...
   
Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

well it would depend who went 1st if you could shoot him he would go down easy xD its like whoever draws 1st wins with zogwort

 
   
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Inspiring Icon Bearer






Old Zogwort's turn em into a squid only works on IC's so Mephiston, Greater Daemons, Swarmlord, Tau with drones are immune.

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Lone Wolf Sentinel Pilot






Philadelphia

Vaktathi wrote:Well, there are several really good ones.

Vulkan-Self explanatory. Hard to kill, decently killy, makes all the most important weapons in 5E, and the dreadfully underpriced TH/SS termi's, even better, for not really much more than a normal Captain HQ.

Lysander- way too hard to kill. Lol 2+/3++sv's with 4W and EW. Definitely a "Fire and Forget" type unit, send him in, roll dice, rinse repeat.

Swarmlord- Relatively easy to kill by shooting him to death if he doesn't have tyrant guard, but very scary in close combat with his 4++. Not only great as a combat monster but gives the entire army some decent benefits as well. Also very expensive though.

Marbo- 65pt almost assured to hit ordnance blast that also demands at least one, sometimes two enemy units end up having to waste their time killing him off. Very silly.

Fateweaver-Expensive, but few armies in the game can abuse multiple saves and wound allocation rules like Fatecrusher armies.

Mephiston- A Space Marine Bloodthirster. Nothing else really needs to be said.






Did you read the OP? This is only about single characters facing off. So feel free to bring Marbo, you won't have any blast templates to hit with. And vulkan's buff is great, except the only thing it would do for you is TL his heavy flamer. You have to think on a single character basis. Oh and vulkan is only T4, so he would go down pretty fast.

 
   
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Mekboy Hammerin' Somethin'





GamzaTheChaos wrote:Meranus Calgar standing on top of a hill with his fist in the air.


I laughed so hard at this for some reason. Just saw him standing on a hill going "Yarrrrgh!" and then some random cannon shot hitting him in the face haha. But in all seriousness, he's very good.

I'm a fan of Ghazzy. He just seems so beastly. If it came down to a slugfest i'd put my money on Ghaz.
   
Made in gb
Longtime Dakkanaut





Norwich

C-tan is a very good choice (either, probably Deceiver, he can run away)
Ghaz and Mephiston are pretty close.
And Eldard probably won't die very easily, but isn't killing anything.

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Dakka Veteran





C'Tan are solid options, but really, S10 I7 force weapon swinging Mephiston will utterly punk them before they get to swing.
   
 
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