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Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Cpt Jake wrote:Amazing graphics/visuals, but it is not for my house.

I have an 8 year old daughter and try to keep stuff like that off the TV. Anyway, the only game system we have is a Wii she uses and I only have gotten kid friendly games for her.

Again, cool, but not for my family and me.

Jake


I have two kids as well ( 9 and 11) and have also purchased a Wii for them keeping all their games kid friendly as well.
However,I'll most likely pick this game up,of course my kids won't see it...but..there's a lot of things in the house my kids aren't allowed access to.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

FITZZ wrote: I have two kids as well ( 9 and 11) and have also purchased a Wii for them keeping all their games kid friendly as well.
However,I'll most likely pick this game up,of course my kids won't see it...but..there's a lot of things in the house my kids aren't allowed access to.


As to stuff the daughter can't acces, same here. Some stuff is locked up or out of reach or in a known NoGo zone. But since the only game platform we have is the Wii, and it is in an area where she couldn'y help but see/hear what is on it (which allows ME the same access to see/hear what is on it) I try to keep it kid friendly.

Jake

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

CptJake wrote:
FITZZ wrote: I have two kids as well ( 9 and 11) and have also purchased a Wii for them keeping all their games kid friendly as well.
However,I'll most likely pick this game up,of course my kids won't see it...but..there's a lot of things in the house my kids aren't allowed access to.


As to stuff the daughter can't access, same here. Some stuff is locked up or out of reach or in a known NoGo zone. But since the only game platform we have is the Wii, and it is in an area where she couldn'y help but see/hear what is on it (which allows ME the same access to see/hear what is on it) I try to keep it kid friendly.

Jake


Defiantly understandable.
I do believe that their is supposed to be a PC version of the game released...if you did want a copy and if your PC was somewhere your Daughter wouldn't be exposed to the game.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Dallas, TX

The trailer made my wife cry, we have a girl due in less then a week. Powerful stuff. Looking forward to it (I'm a sucker for stuff that pushes limits)

The pen is mightier then the sword, but you must keep a sword handy for when the pen runs out of ink.
 
   
Made in us
Veteran ORC







Guys, I have bad news, copied from the (very eloquently) written Facebook App:


The little girl doesn't die. She's already dead.

Dead Island captured a lot of attention with a heart-rending trailer that showed in reverse the death of a little girl and her family during an outbreak on the island resort of Banoi. It's an unsettling 90 seconds of video that makes promises on which the game may not be able to deliver.

That family and their sad voyage from happy vacationers to terrified victims of the undead isn't going to be in the game, said Blazej Krakowiak, international brand manager for developer Techland.

The trailer was meant to be an emotional vignette, an example of what happened all over the island the day the dead rose.

"It shows no one is safe," Krakowiak said. "Some people made it out, but some didn't and the family dies. That may be difficult to accept."

Putting a face on the outbreak, showing a very personal example of the human toll is clever way to inject emotion into the game. It will be hard, for those who saw the trailer and later play the game, to not remember that little girl and the look of abject terror and loss on her mother's face, as we play through Dead Island. So the trailer, despite showing something that doesn't ever appear in the game, can serve as a sort of emotional anchor.



But the game itself still needs to bring with it, in game play and Dead Island's story, its own characters and emotions. And Krakowaik can't exactly promise that.

He tells me that there will be emotional elements to the game, but that at its heart that's not what Dead Island is meant to be.

"It is a zombie action slasher," he said. "This is a game where you will be killing zombies up close."

Putting a face on the outbreak, showing a very personal example of the human toll is clever way to inject emotion into the game.
The game is meant to explore a sense of loss, of beauty corrupted. That's why the outbreak takes place on what Krakowaik calls an island paradise, but, he says, it's really a game about killing zombies.

"We're not trying to be wacky and make fun of zombies," he said. "That's why we have first-person and melee fighting."

The fighting mechanic, and some of the other interesting design decisions, are backed up with hundreds of side missions that allow the game developer to show the different ways that people might react in a zombie apocalypse.

There will be those who will ask for help, looking out for others, those who will only care about themselves, and black marketeers.

Listening to Krakowaik explain it, it sounds like some of the finer details of Dead Island's story are still in flux. That's not surprising. When I saw the game in 2007 it was a very different sort of experience. At the time, Techland told me it was a game about a family separated on a tropical island resort during a plane crash. That the game would have been about a father trying to reunite with his wife and daughter on an island infested with zombies.

That game was a single-player experience.

"At that time it was in pre-production," he said. "You could almost say we developed several Dead Island games and then looked at which worked best, which was worth keeping."

When the team made the decision to include online cooperative play (there is no offline coop), the title begin to become what it is today.

"This is the combination of the ideas that worked best," he said.



Another thing that changed over the years is the level of gore and detail in the zombies. Initially, Dead Island was able to show multiple layers of damage in zombies. When a player hacked at a zombie, they could cut through skin, muscle and bone, all of which were visible after an attack.

But Krakowaik said that players didn't seem to notice the curl of split undead flesh, severed muscle and tendons and hacked bone.

"It was mind-blowing, but no one noticed it and it was costing us performance," he said.

The team ended up removing it, though zombies can still have arms broken, limbs cut off, and those crippled zombies will still be coming for you until they're dead.

"The game is still gory," he said.

One important feature Techland kept from the original title is the notion of having a completely open world to explore. The only limitations of where you can go are those that a person would typically face on an island. You have the ocean, running rivers and jungle to deal with, and perhaps conquer.

"We wanted this to be a sandbox experience," Krakowaik said. "When you start at the hut on the beach you can walk straight to the hotel. There are bungalows. There is a light house. There is a marina. There are lifeguard houses, a gas station, all accessible."

While you can move anywhere at any time, you may not want to. The further you wander from the territory of the main story and side missions, the more dangerous the zombies you encounter get.

Players didn't seem to notice the curl of split undead flesh, severed muscle and tendons and hacked bone.
Because the game has some heavy role-playing elements, and your character can improve skills and become a more proficient zombie killer, the difficult of the three sorts of zombies you'll run into will also scale.

So if you were to wander back to that hut where the game opens as a high-level character, zombies would be a bit harder to deal with, Krakowaik said.

While there are only three basic types of zombies, he said that there will be quite a few "interesting" combinations you'll discover as you play through the game.

In the last fifty years of mythology, zombies tend to fall in two categories, I told Krakowaik: Those born of science and those born of religion. Which will Dead Island's be?

"We want to be mysterious about it," he said. "It's an important part of the story. There will be competing stories about how the outbreak happened. There will even be circumstantial evidence supporting different theories, and you will have to investigate all of them to figure it out."

Is the point of the game to get off the island, or to discover the cause of the outbreak then, I asked him.

Neither and both, it seems.

"There will be things you'll want to do on the island," he said. "But is it worth getting off the island? Maybe it's better to stay. Maybe there is nothing to go back to."

Dead Island is slated to hit the PC, PS3 and Xbox 360 sometime this year.





News courtesy of Kotaku. Click here to view the original story.

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I've never feared Death or Dying. I've only feared never Trying. 
   
Made in be
Preacher of the Emperor





A strange place

So its gonna be a left4dead openworld rpg? Without the emotional aspect?

I wish they stayed more true to the trailer.



 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

sillyboy wrote:So its gonna be a left4dead openworld rpg? Without the emotional aspect?

I wish they stayed more true to the trailer.

So you want to see little girls being shoved out windows willy nilly?

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in be
Preacher of the Emperor





A strange place

yes, and i wanna laugh when it happens.

but serious i wished they delved deeper in the emotinal level. It would have taken the game to a higher level, then other games.



 
   
Made in us
Savage Minotaur




Chicago

The music is what makes the trailer so heart-tugging, IMO.

Put in a gakky screamo song, and suddenly it is no longer sad, but rather funny.
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

Karon wrote:The music is what makes the trailer so heart-tugging, IMO.

Put in a gakky screamo song, and suddenly it is no longer sad, but rather funny.

If they played yakkety sax when Clarese was being chased by Buffalo Bill, it would have been funny.

The tone is also se because it is a child.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in gb
Servoarm Flailing Magos





I have no issues with the trailer.

Too damn jaded to care. And it's a damn game made to entertain.


Automatically Appended Next Post:
From the other trailers I've seen this game looks good.

This message was edited 1 time. Last update was at 2011/03/05 21:16:04


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Ever since playing Fallout 3 and Oblivion ive getting anoyed at children in video games... about damn time you can off the little pixelated crettins.

WAAAHG!!! until further notice
 
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

I found the trailer to have a lot of emotional impact. It uses a lot of great cinematography (esp. playing in reverse), and the background music hits all the right notes. More importantly, it shows the worst aspect of a zombie invasion; the human element. No one is safe, and you could potentially lose everything you hold dear.

I can't believe that everyone is freaking out over the trailer, just because a child dies. It's not as if it was senseless, or had absolutely no purpose (quite the opposite, in fact).

Life is fragile. People die.

This taboo really needs to be broken, and I'm glad a developer finally had the stones to do it.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
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The wheel in the sky

I must get this game

"Some may say that you have no right to kill billions, then again, you have no right to let them live" - Warmaster Horus

3000
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Tyranids 3000
CRYX 50 
   
Made in au
Devestating Grey Knight Dreadknight





Ghosty, You simply have to realize, us internet users care little for children
   
Made in ca
Reverent Tech-Adept





The World of Cheese and Snack foods

Heres the trailer in Chronological Order. I personally think its much more sad



Red Skined Orks 1750 And counting
Space marine Vanilla-His wrathful gaze
Uncountable number 
   
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Regular Dakkanaut





Trailer was pretty amazing. But how is that NSFW?
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

samusaran253 wrote:Trailer was pretty amazing. But how is that NSFW?


Violent content.

   
Made in au
Lady of the Lake






Generally workplaces are against children flying out of windows as well.

   
Made in us
Martial Arts Fiday






Nashville, TN

Child zombies have been done a lot before (Dawn of the Dead opening scene, The Walking Dead opening scene) how is this (besides it being pixels and not an actual child having to do it) any different or worse?

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in au
Lady of the Lake






Because, being a game, hysteria will claim that because you just saved those people by bashing a kid zombie's face in with a shovel you will in fact wander off into the world to replicate that with real children.

   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

SlaveToDorkness wrote:Child zombies have been done a lot before (Dawn of the Dead opening scene, The Walking Dead opening scene) how is this (besides it being pixels and not an actual child having to do it) any different or worse?


I've not seen anyone here state that it was worse.

   
Made in us
Martial Arts Fiday






Nashville, TN

It seems to take the zombie genre too far I think, and offends a large community of people: Namely parents.


"too far" would indicate a certain amount of originality IMHO. "you're taking that too far...as many others have done before with no issues..." just doesn't seem as powerful.


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Veteran ORC









I found this kind of funny, figured I would post it.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways



Very good

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I'm a sucker for zombie games and the trailer is great-I'll probably be picking this up after seeing a bit of gameplay. Also, the CAD comic was awesome!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
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