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Made in us
Krazed Killa Kan






Columbus, Oh

How did your dice perform?

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in gb
Kovnik




Bristol

Nice victory run Dash, although I am kinda upset the Daemon player never responded, would of loved to see how that would of turnt out.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

porkuslime wrote:How did your dice perform?


Below average. I kept track of results of some stuff. Here's some statistics over the course of three games:

-My venoms and ravagers took a total of 13 flickerfield saves, of which I passed two.
-My splinter cannon wounds out of 12 shots per vehicle in 3 games: 0,0,2,2,2,2,2,3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,6,6,9. I had some getting no shots and some half shots (one weapon destroyed) but didn't count that.
-In three games, I had to make a total of 6 Dangerous Terrain tests for my skimmers. I failed 5 of them. Four those failures were in game 3, one was in game 1. In fact, in game 3 I did more damage to my own vehicles than my enemy did.

For close combat, I had four engagements total over three games.

Game 1: My six wyches and the Baron charged enemy two wyches (one succubus, one regular). I caused a total of 4 wounds on the charge needing 4+ to hit, 4+ to wound, rerolling wounds - enemy failed one on each wych, so I wiped them and got a pain token. The two wyches I was fighting against got two wounds back on me - the Baron failed his shadowfield save with a 1, and the wych I put the other wound on failed the 4+ Invul and died.

Game 3: I had three close combats.

#1: 10 Blood Angel Assault Marines assaulted into 6x wyches. I struck first at I6 with +1 weapon skill; 3+ to hit, 5+ to wound. I caused 2 wounds out of 6 wyches, which were both passed....and based on the pile-in, only 4 guys could swing back at me; they did 8 wounds; I failed 7 of them and was wiped. Fortunately, from where they consolidated to, my partner's nine killa-kans got to assault them and another unit, almost picking off half the BA army in one assault; talk about capitalizing on bad enemy choices. =D

#2: My other 5 wyches and my baron separately assaulted into the same 5 man grey hunter squad later in the game - they had an attached rune priest. Between the baron (at STR6) and the wyches (at STR3, with WS5), I did 3 wounds to the grey hunters, they failed one. The baron took two wounds from a grey hunter, and the squad took four. The baron rolled for his first save; poof - Shadowfield gone. Then he rolled for his second save. Poof, two wounds. My wyches failed 2/4 (average). I passed leadership for both units, and the Baron Hit and Run to get away (killpoint game and I wasn't trying to give up free killpoints.

Baron Sathonyx met an untimely end the following turn when an exploding vehicle send a piece of shrapnel through his eye and into his brain, causing him to lose his last wound.

The wyches were stuck in combat for another turn game turn, until I lost the lone wych remaining on my turn, letting him consolidate, then move and assault into some trueborn that had spent 2 turns failing to kill the rhino the grey hunters had emerged from. 3+ to hit and the best I can roll is 1,1,2. The trueborn got multi-assaulted along with an immobilized ravager....he only put two guys into the trueborn, who failed 2/2 saves, with one guy left passing leadership so that he's still locked in combat - so I didn't get to shoot at him my next turn. =p

I didn't keep track of my darklight weapon performance this game.






   
Made in us
Daemonic Dreadnought






Big mek with KFF+ DE is one hell of a rude combination.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The rules didn't support sharable powers, so the KFF didn't apply to any of my stuff.

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

No sharable powers?

Heresy!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

If you could have shared powers in a team tournament, there are much nastier combinations than DE vehicles getting KFF 4+ saves.

How about GK Shrouding an Ork army so that they all have 3+ cover saves?

Eldrad casting fortune on Ghazghkull who then solos his way across an entire enemy army. =D

Tau pathfinders giving markerlights to....anyone else.

   
Made in us
Longtime Dakkanaut





Florida

Congrats on the win.

Based on my experiences with team tournaments it is best to only have shareable powers with teams that have the same codex.


@Dash you cant fortune Ghazkull as fortune only works on Eldar units.

This message was edited 1 time. Last update was at 2011/03/28 07:24:56


Comparing tournament records is another form of e-peen measuring.
 
   
 
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