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Made in us
Stone Bonkers Fabricator General





Beijing, China

Xeonicfront wrote:Take two winged nurgle daemon princes and two units of 17 plague marines each with twin plagmaguns and fistychamps with combi plas and laugh as he hits your line and your plagues hold them there for all eternity(well, as long as 34 fearless T4(5) fnp meq with defensive grenades and a pair of powerfists can hold on) before your princes countercharge and beat face? Downside being of course you have one more KP than he does, but more bodies on the board and half of your KP are the amazing eternal warrior MCs that move as jump infantry that princes are.

Death company have rending right? Half the wounds they put out against T5 will ignore armor and FNP. I think Terminators are a better deal, as they will drop the death company with their power weapons, have a better save against normal attacks and the 5++ against the rending and thunder hammers. 3 units of terminators are 900 points. 150 for minimum troops choices. That leaves 200 points for a nice HQ and whatever upgrades might be nice on the termies.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

cgage00 wrote:you cant hold objectives


Warbosses(Ghaz included) make Nobs troops

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Guys, remember that he's using Eldar!

Suggestions for Chaos or Ork lists aren't all that helpful to him!


Xeonicfront wrote:In all seriousness though, I routinely play "basement games" with friends using pre-arranged tailored lists and scenarios. The Battle Missions book is amazing for that actually and it can offer unique challenges.

Telling someone to force their opponent to roll on the standard mission chart when they've obviously got a preset arranged battle is silly IMO. Part of the challenge is that knowing the list and mission ahead of time, you can optimally tailor your own list to match, which really puts both players on more or less even footing.


Well, part of my point is that the core rulebook procedure for setting up a game makes the kind of crap his opponent is trying to pull a dangerous 1/3 gamble. Death Company are designed such that they are very, very nasty for their points cost, SPECIFICALLY BECAUSE they are non-scoring, which is a significant liability in 2/3 of missions. Choosing to play the way they are negates the primary drawback of Death Company, so the original poster should not be surprised that he is at a disadvantage.

If they have agreed to a KP mission beforehand and allow list tailoring to that mission, they should recognize that they are breaking the balance of the game. And also recognize that it is their choice to abandon the normal procedure that has put the OP in this predicament. With that in mind, he may wish to have a polite discussion with his friend about how what his friend is trying to do is contrary to the intent of the rules of the game (p.86).

If they have NOT agreed to break the procedure outlined on page 86, and the poor Eldar player has been led into the situation he's in out of ignorance, my post would hopefully serve as an amusing way of introducing him to this important part of the rules.

This message was edited 2 times. Last update was at 2011/03/05 04:53:34


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Snivelling Workbot




Philadelphia, PA

I'm a little confused by the interpretation of only the closest model has to move closer to the enemy unit. The USR states "units subject to rage must always move as fast as possible towards the closest visible enemy." Unit=the models in the unit (at least that's how unit is defined on pg3) so how can you justify "All it means is that the model in the unit closest to the closest enemy unit must move as close as possible to that unit. The rest of the DC in the unit can move however they want, so long as the unit remains in coherency." As the rules state the unit must move as fast as possible towards the closest visible enemy and not "the model in the unit closest to the closest enemy unit must move as close as possible to that unit"
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Look at page 3 again. The way you determine distance between two units is by measuring the distance between the closest model of each.

Rage does not restrict the movement of each individual model, except insofar that the closest model must move as fast and as directly as possible toward the closest enemy unit.

If they wanted each individual model to be forced to move directly toward the closest enemy unit, they could have written that, but it would be really nasty on the BA player; forcing all of his guys into dangerous terrain in some circumstances, etc.

This message was edited 1 time. Last update was at 2011/03/05 05:11:23


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in ca
Annoyed Blood Angel Devastator





Edmonton, Canada

Bring as many ap2 weapons as you can manage. Kite them around with wave serpents, and use fire prisms (or even nightspinners, make them take dangerous terrain tests for moving, which denies them FNP or their 3+ save) Bring Eldrad cause the guy is a boss
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Edited for discourtesy. -The Mgmt.

This message was edited 1 time. Last update was at 2011/03/06 05:25:56


 
   
Made in us
Fresh-Faced Inquisitorial Acolyte





Ohio, USA

Well after a few hours of hemming and hawing with my friend, we decided to postpone the game. There's a really good chance he won't field the pure DC army anymore now that I've found out about it. In any case, thanks for the advice, I think I have a good chance at dealing with any Death Company he might throw at me.


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Made in ca
Blood Angel Neophyte Undergoing Surgeries




Edmonton, AB Canada

I remember when I first started playing BA I tried some DC against an eldar player... my poor death company never had a chance, I think it was shining spears with an Autarch that ate me alive. 5 or 6 of them charged after hitting me a couple times with their shuriken catapults and I went down to I think it was like 15 str 6 power weapon attacks that hit first.

Hit him with three squads of those plus maybe bike mounted autarchs and some fire dragons and he will weep.

This message was edited 1 time. Last update was at 2011/03/06 02:20:54


 
   
Made in ca
Member of the Malleus





Canada

Yeah this is DC list with huge holes you can exploit. I have seen all DC list work well, but that has rhino's and dc dreads, this you will take apart with the things mentioned by others previously.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Pfft, Death Company with Jetpacks?

If all his upgrades for them are Thunder Hammers like you said, they could die any number of ways.

AP 2 shooting and charging in CC with power weapons would work well.

The way you do it only really matters what army you play.

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I am editing out a bunch of rules discussion posts having to do with exactly how Rage works, as off-topic.

Thanks Ulfar for opening up a thread over in YMDC. That's where any further discussion on that topic should go:

http://www.dakkadakka.com/dakkaforum/posts/list/351171.page

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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