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Made in gb
Towering Hierophant Bio-Titan





Fareham

Just block the teleporter or ignore it.
Unless you have a range of S10 in your army you are simply wasting your own time.

Just rush them and get into combat as quickly as possible.
Keep in mind though that a lith will pull them out of combat with a WBB roll to boot.
So make sure you wipe them out or do heavy damage.


anything thats AP 1 or 2 or ignores saves is your friend.
Make sure you can get to the lord 1st, once he drops, everything falls into place for you.

Might be a case of pumping rounds into his unit until he dies, then assaulting, or just rushing him from the start.
He is pretty tough, but doesent do a great deal in return. (if he has a scythe ignore the last sentance and make sure you kill him 1st)

   
Made in us
Loyal Necron Lychguard






AP has no effect on WBB, jack. Also, it's only stuff that ignores armor in CC. outside of CC there is no restriction on it, like rending for example would not negate WBB.

This message was edited 1 time. Last update was at 2011/03/18 00:59:02


 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Whenever i face monoliths i just toss as many dreads as i can at the darn things and usualy take them out in 1 turn of CC (last time i used 2 Ironclad dreads) and i usualy face 2 monoliths at a time when me and my buddies battle so i take alot of hits and a fair ammount of casualties but i knock the buggers down for good after i can get a single dread to them. (this obviously will noly help you if you play space marines, Grey Knights, and the Inquisition if they can get dreads... not a 100% sure on them though)

WAAAHG!!! until further notice
 
   
Made in us
Deranged Necron Destroyer





If it's double the toughness of the model they don't get WBB, as that would cause ID on them. And also so keep in mind, there is nothing that gets 2D6 Pen. on a 'Lith, so as before, ignore it.

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

odorofdeath wrote:Medusa's seem like they would work very well at anti-monolith work.

Strength 10, AP 1, 2D6 Penetration, 48" range. Small blast.

Although Manticores are better in all-comer lists. I've been thinking about dropping them TBH. They're just a little too narrow.

Sorry for getting off topic at the end there...
2d6 doesn't apply, so it's just a S10 Ap1 blast. I did the math a while back and it has almost exactly the same odds of success as a non-bastion breacher Medusa or single Manticore shot.

It really, really depends on what army you're playing since the difficulty in killing the Monolith varies greatly between armies. Going off the guess that you're playing Space Marines you probably are best off attacking his troops, preferably in close combat. You should be hitting faster and harder and a sweeping advance can wreck a whole block of warriors in one go. Pick out isolated units for destruction if possible. Try to attack with coordination - he can't teleport a unit out of danger and particle whip your Vindicator in the same turn.

Agitator noster fulminis percussus est 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

It's kind of overkill, but if you're using Apocalypse units, D weapons will blow up Monoliths with ridiculous ease. This only occurred to me because I'm playing an Apoc game this Saturday with a friend who's bringing Necrons, and we're trying to figure out how to avoid getting his Monolith blown to bits by Shadowsword fire.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Azure wrote:If it's double the toughness of the model they don't get WBB, as that would cause ID on them. And also so keep in mind, there is nothing that gets 2D6 Pen. on a 'Lith, so as before, ignore it.


yeah sounds like demolisher cannons are the best thing against it. 2D6 and pick the highest should pen the monolith. They arent bad against the crons either if you can keep them from getting glanced to death.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Exergy wrote:
Azure wrote:If it's double the toughness of the model they don't get WBB, as that would cause ID on them. And also so keep in mind, there is nothing that gets 2D6 Pen. on a 'Lith, so as before, ignore it.


yeah sounds like demolisher cannons are the best thing against it. 2D6 and pick the highest should pen the monolith. They arent bad against the crons either if you can keep them from getting glanced to death.

Or Manticores, they can do it from a distance.

 
   
Made in ca
Dakka Veteran





Just wanted to back this thread up a bit, some people said particle whip is large blast template, however it just says "blast" ... so I assume that's the small one.

Am I right or am I missing something? (I'd love to be wrong here as I play Necrons ).

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Cryage wrote:Just wanted to back this thread up a bit, some people said particle whip is large blast template, however it just says "blast" ... so I assume that's the small one.

Am I right or am I missing something? (I'd love to be wrong here as I play Necrons ).
It's an ordnance blast weapon, ordnance blast weapons use the large blast unless otherwise specified. See the 40k rulebook in the shooting section under weapon types for details.

Agitator noster fulminis percussus est 
   
Made in gb
Wondering Why the Emperor Left






wow thanks for all the tactics.

I think by general opinion i should either be buying a demolisher or just focusing on his troops. Might have to add some close combat units to try and force a few sweeping advances. anyway thanks guys, no doubt there will be a new thread soon labelled either 'I Love Demolishers' or 'I wanna kill myself' depending on how i get on.

   
Made in us
Mekboy Hammerin' Somethin'





It's sort of like a land raider with a big jewel on top. Instead of carrying troops in it, it teleports them.

That said, strength 8 weapons glance on a roll of a 6, 9 pens on a 6, and 10 pens on a 5.

As an ork player the things that I can think of to reliably destroy this thing is...

Well...a warboss with a pk. Or punch it with Ghazzy (The suitable answer to all problems.)

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I played against my nephews Necrons and I got a dred right up to it during the match. It had a hay day with his lith. Granted I got lucky a few times getting the dred there, but dreds smoke a monolith, specially if you have more then 1.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Garviel wrote:wow thanks for all the tactics.

I think by general opinion i should either be buying a demolisher or just focusing on his troops. Might have to add some close combat units to try and force a few sweeping advances. anyway thanks guys, no doubt there will be a new thread soon labelled either 'I Love Demolishers' or 'I wanna kill myself' depending on how i get on.



haha trust me, Demolishers are amazing, you're gonna fall in love.
   
Made in ph
Long-Range Land Speeder Pilot





The Grog wrote:
Defeatmyarmy wrote:Until the monolith ordnance becomes a full ap 1 blast, theres no point paying any attention. It tank shocks a long jump of 6", and sure it can deep strike but rememeber it can only teleport necrons or fire ordnance not both. Necrons need some serious rebuilding, most things you should worry about are the phase out models and that stress will go away fast.

Whoops, just read the post above mine, all answers the same.


Can they even tank shock? I thought you had to move MORE than 6".


Is a monolith considered a tank? Only tanks can tank shock.

Violence is not the answer, but it's always a good guess. 
   
Made in us
Loyal Necron Lychguard






Yes, it's a tank skimmer.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I know AP has no bearing on WBB kevin.
Just a case of removing saves mate.

Last thing you want is 3+ save before the WBB.
Was just speaking in general about removing them as quickly as possible.

   
Made in us
Loyal Necron Lychguard






Ah, I gotcha then. Ya, AP 3/2/1 is aggravating.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Just re-read my post and realised my problem
I said AP 1 and 2, missed 3 out -_-


I still find it amusing to just block the teleporter.
The whip cant hit you unless he wants to risk hitting his own units.
The flux isnt anything special, and a few glances make it even worse.
Also stops crons being dragged out of combat.

   
Made in us
Loyal Necron Lychguard






It doesn't, you can still emergency disembark. They just can't do anything next turn.

*Edit*
and yes, the lack of mention of AP 3 in your original post was what lead me to think you were confused with FNP.

This message was edited 1 time. Last update was at 2011/03/18 20:39:45


 
   
Made in ca
Dakka Veteran





Raxmei wrote:
Cryage wrote:Just wanted to back this thread up a bit, some people said particle whip is large blast template, however it just says "blast" ... so I assume that's the small one.

Am I right or am I missing something? (I'd love to be wrong here as I play Necrons ).
It's an ordnance blast weapon, ordnance blast weapons use the large blast unless otherwise specified. See the 40k rulebook in the shooting section under weapon types for details.


OH DIP! That's sweet! Thanks!!!! Just made my Monolith a WEE bit more powerful

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in gb
Regular Dakkanaut




Leeds, England

When I play larger games against my regular opponant he takes three of these beast (and you think you have problems?) Sometimes it's posing too much of a threat to not shoot it. Especially when one DS right in front of my deployment line. Meltas don't work, p/fist don't work, the best thing I've found is high strength weapons. Manticore, Demolisher cannon and a few dozen lascannon shots. I've only ever destroyed one of his 'liths once. I've found the best way isn't to destroy it at all. If you can't ignore it damage it and make it as useless as possible thats a good thing. Ideally try immobilize it before they reach you and then tip toe around it. As for the deepstriking just block the portal and throw everything you have at it unti its bareable. Btw are you guys sure you can block the portal? I'm sure theres a rule where they can still disembark from it. Might have been in the faq's or something but I tried this before and it couldn't stop them for some reason.


Automatically Appended Next Post:
BTW ordnance DO get the extra D6 roll for armour penetration. The extra roll doesn't further augment the strength like melta, you simply pick the highest. I'm sure the Necron codex stays that in it. Or could have been a FAQ again, not sure =s

This message was edited 1 time. Last update was at 2011/03/19 06:47:11


Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in ca
Regular Dakkanaut




True. Ordnance chooses the higher of 2 dice, but does not add them together.

I guess the GK Vindicare would not get his 4d6. It says nothing gets more than 1d6 and rending does dick.

Let's complie the best way in each army list to take it out.

Tyranids: Tyrannofex with his gun, Zoanthrope's Warp Lance, possibly Doom of Malan'tai' pie-plate. I'd only shoot my hive guard at them if I had no better target.

Orks: Nob with PK. It has S9 on the assault. Warboss or Ghazzie are good too. You could do like DoP did in one of his battle reports. He drove right up to it and used the boarding plank to punch at it with a nob/warboss every turn.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Discriminating Deathmark Assassin






The Vindicare used to get his full penetration (unless I was misinformed), since it's not adding something to his strength, it's just setting the penetration value.
Not sure if he used to be worded differently.
   
Made in ca
Regular Dakkanaut




If something automatically gets a 6 on its penetration roill, then that would work.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Loyal Necron Lychguard






Nightbringer's Chosen wrote:The Vindicare used to get his full penetration (unless I was misinformed), since it's not adding something to his strength, it's just setting the penetration value.
Not sure if he used to be worded differently.


It may have been, in the previous codex, but in the second printing it's quite clear on "Str + 1d6 no matter what." Ordnance does still technically follow this rule which is why you still get to roll 2d6 and pick the highest.


Automatically Appended Next Post:
Deceiver wrote:When I play larger games against my regular opponant he takes three of these beast (and you think you have problems?) Sometimes it's posing too much of a threat to not shoot it. Especially when one DS right in front of my deployment line. Meltas don't work, p/fist don't work, the best thing I've found is high strength weapons. Manticore, Demolisher cannon and a few dozen lascannon shots. I've only ever destroyed one of his 'liths once. I've found the best way isn't to destroy it at all. If you can't ignore it damage it and make it as useless as possible thats a good thing. Ideally try immobilize it before they reach you and then tip toe around it. As for the deepstriking just block the portal and throw everything you have at it unti its bareable. Btw are you guys sure you can block the portal? I'm sure theres a rule where they can still disembark from it. Might have been in the faq's or something but I tried this before and it couldn't stop them for some reason.


Automatically Appended Next Post:
BTW ordnance DO get the extra D6 roll for armour penetration. The extra roll doesn't further augment the strength like melta, you simply pick the highest. I'm sure the Necron codex stays that in it. Or could have been a FAQ again, not sure =s


Power fists work, you just need a 6 to glance (on standard str 4/8 marine). Also, you're thinking of emergency disembarkation (which I mentioned two posts above you). The ported unit just wouldn't be able to do anything that turn.

This message was edited 1 time. Last update was at 2011/03/19 13:16:45


 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Nightbringer's Chosen wrote:The Vindicare used to get his full penetration (unless I was misinformed), since it's not adding something to his strength, it's just setting the penetration value.
Not sure if he used to be worded differently.


Lets not start this debate up again...it's just going to be meltabombs vs. monoliths all over again.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in us
Discriminating Deathmark Assassin






ChrisWWII wrote:
Nightbringer's Chosen wrote:The Vindicare used to get his full penetration (unless I was misinformed), since it's not adding something to his strength, it's just setting the penetration value.
Not sure if he used to be worded differently.


Lets not start this debate up again...it's just going to be meltabombs vs. monoliths all over again.

How did that one end?
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

I'm not sure, but there were those who held up that since the meltabomb had no 'strength' value, and 8+2d6 only described its armor penetration, it got the full 2d6 against Monoliths. I believe the response was that while that may be arguable, most people would play it as the usual 8 +d6.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
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Sure Space Wolves Land Raider Pilot





I would think Chainfists, Seismic Hammer (or any Dreadnought), and the Demolisher cannon would work for the SM.
   
 
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