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![[Post New]](/s/i/i.gif) 2011/04/12 18:12:17
Subject: Re:Protecting Teclis
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Stoic Grail Knight
Houston, Texas
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Cause getting raped in the magic phase when there is nothing you can do about it is a blast.....
Ending your turn with all your dispel dice still on the table is awesome.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/12 18:31:57
Subject: Protecting Teclis
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Evasive Eshin Assassin
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I'll agree with ShivanAngel on this. When an opponent says, "my list is either going to crush you, utterly and completely, or it's going to roll belly-up and let you walk all over it", I generally resign myself to a less-than-fun-game.
I want an epic struggle, a give-and-take sort of game. And not where he takes half my army on turn two and I take half of his on turn five. I want tension. Drama. Fun. When I'm facing 1600pts with my 500pts, or the other way 'round, it's not dramatic.
That said, I think an All-Comer's list should prepare for, you know. Everything.
So, Teclis. How to protect him.
- would it be that hard to put him in a building (like a Lord with the Fortress), and basically surround it with other units? 10 spearmen in a building with the two characters seems to be the fewest points spent towards his survival I can imagine (while still, you know, trying). Then all you worry about is magic. The Banner would help there, I suppose. But it wouldn't need to be in his unit.
Also, I'd consider White Lions and a tough character. Go 4 wide with full command, accept losing combat a lot. I don't think you need to go to the front after the first round, technically.
Final thought: Teclis is almost exclusively 475pts of offensive power. I'd honestly try to keep him on the table for just long enough to get more points that I spent on him. Pit and Okkam's until you've killed two 300pt units, then let Teclis lie down for a nap.
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![[Post New]](/s/i/i.gif) 2011/04/12 18:42:34
Subject: Re:Protecting Teclis
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Focused Dark Angels Land Raider Pilot
Provo, UT
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ShivanAngel wrote:Cause getting raped in the magic phase when there is nothing you can do about it is a blast.....
Ending your turn with all your dispel dice still on the table is awesome.
There are ways to counter that. A DE player pulled out some item that causes miscasts on doubles. I'm sure there are other ways. I had Teclis get sniped to a death spell the other day. He's not invinicible. I think he gets a disproportionate amount of hate compared to other things in the game.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/04/12 18:47:44
Subject: Re:Protecting Teclis
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Sinewy Scourge
Murfreesboro, TN
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I brought Teclis to 'Ard Boyz last year and took him all the way to Chicago (only to lose in the third round to the DE player that won overall because I failed 2 LD 10 rolls for a swift reform!)
My list was all about keeping teclis alive AND doing giving the enemy more to worry about then just him. But as far as protecting Teclis himself, he was in a unit of 20 PG along with the Banner of the World Dragon (who left the unit once the magical danger was gone, and they usually were by turn 3). Flanking this unit where two 20+ LSG units on each side and 4 eagles. The eagles would either hunt war machines, but often ended up redirecting CC threats to Teclis (sometimes for up to 2-3 turns) and if that faild, the PG unit would move back 2.5" and then the LSG would move forward with their frontage make a V infront of the PG, thus still giving Teclis LOS while not leaving enough room for any models to pass through NOR allowing an overrun path into the PG.
If all else fails I also had a lvl 2 with Lore of Shadow and the Seer staff (cause enfeebling foe + dwellers = win) who could swap places with Teclis if things got to bad (provided the BSB was dead or gone).
The only two time teclis died in all 9 rounds where the results of horrendous and compounded bad luck.
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This message was edited 1 time. Last update was at 2011/04/12 18:49:11
"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2011/04/13 06:44:40
Subject: Re:Protecting Teclis
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Big Fat Gospel of Menoth
The other side of the internet
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Protecting Teclis is fairly easy. Full command and 2 heroes will allow you to put Teclis in the 2nd rank of a 5 wide unit, I'd bank on pheonix guard since they're tougher. The big problem is that you just added a butt load more points to Teclis' cost in a technical sense.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/04/13 11:49:53
Subject: Protecting Teclis
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Beast Lord
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Every time I have seen him on the table he is sitting with a block of PG on a throne of vines. I play ogres and the only thing I could really hope to do to him early in the game is tag him in the face with a scrap launcher and hope for some KB action. Other than that if I got luck with a gorger popping in and surviving long enough to tie him up in combat would keep him busy for a turn or two.
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![[Post New]](/s/i/i.gif) 2011/04/14 00:40:58
Subject: Protecting Teclis
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Deadly Tomb Guard
Payson Utah, USA
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I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.
KI-YI
Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!
GO UTES!!!! |
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![[Post New]](/s/i/i.gif) 2011/04/14 13:30:45
Subject: Protecting Teclis
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Fresh-Faced New User
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You can always deploy tec in a unit 3 wide at the start of the game, leaving the command in front and tec in the second rank, then reform your first turn leaving tec in the second rank and safe
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![[Post New]](/s/i/i.gif) 2011/04/14 14:37:15
Subject: Protecting Teclis
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Focused Dark Angels Land Raider Pilot
Provo, UT
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fritzagelmann wrote:You can always deploy tec in a unit 3 wide at the start of the game, leaving the command in front and tec in the second rank, then reform your first turn leaving tec in the second rank and safe
I don't have my book on me, but I don't think that's legal. Even when you reform you have to follow the rules of characters which says they have to be on the front row unless there isn't room and if you only have FC and Teclis, once you reform to a rank of 5 then he has to be up front.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/04/14 14:43:58
Subject: Protecting Teclis
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Stoic Grail Knight
Houston, Texas
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DarkAngelHopeful wrote:fritzagelmann wrote:You can always deploy tec in a unit 3 wide at the start of the game, leaving the command in front and tec in the second rank, then reform your first turn leaving tec in the second rank and safe
I don't have my book on me, but I don't think that's legal. Even when you reform you have to follow the rules of characters which says they have to be on the front row unless there isn't room and if you only have FC and Teclis, once you reform to a rank of 5 then he has to be up front.
Its a legal reform, its a TFG RAW move, but its legal.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:01:46
Subject: Protecting Teclis
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Focused Dark Angels Land Raider Pilot
Provo, UT
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True true. That's because all of our tournaments are 'Ard Boyz primers throughout the year, so it encourages harder lists. And if you don't take a hard list at our tournies, you tend to get squished lol. Automatically Appended Next Post: ShivanAngel wrote:DarkAngelHopeful wrote:fritzagelmann wrote:You can always deploy tec in a unit 3 wide at the start of the game, leaving the command in front and tec in the second rank, then reform your first turn leaving tec in the second rank and safe
I don't have my book on me, but I don't think that's legal. Even when you reform you have to follow the rules of characters which says they have to be on the front row unless there isn't room and if you only have FC and Teclis, once you reform to a rank of 5 then he has to be up front.
Its a legal reform, its a TFG RAW move, but its legal.
Just for my own understanding, can you explain how it works RAW?
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This message was edited 1 time. Last update was at 2011/04/14 15:02:55
"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:12:49
Subject: Re:Protecting Teclis
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Stoic Grail Knight
Houston, Texas
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Because it says iirc, dont have the book on me, that when you deploy, characters must be in the first rank, unless their isnt any room.
It doesnt say anything about them having to move to the front rank when you reform.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:18:32
Subject: Protecting Teclis
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Wow, that's interesting. So, to take it a step further, you could start the game and deploy Teclis in the front row in a standard 5 man rank and then reform and put him in the second rank.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:19:42
Subject: Protecting Teclis
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Stoic Grail Knight
Houston, Texas
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DarkAngelHopeful wrote:Wow, that's interesting. So, to take it a step further, you could start the game and deploy Teclis in the front row in a standard 5 man rank and then reform and put him in the second rank.
No because they have to remain in the same rank they started in iirc. Like I said, its pure RAW TFG
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/04/14 15:35:50
Subject: Protecting Teclis
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Gotcha. Well, even though our metagame is very hard and 'Ard Boyz oriented, I don't think anyone is going to try that. lol
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/04/14 16:58:54
Subject: Protecting Teclis
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Cosmic Joe
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Not without wearing a cup he wont
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/04/14 19:20:05
Subject: Protecting Teclis
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Evasive Eshin Assassin
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If you want the same effect without all the stigma, you could just leave the unit 3-wide, and go with some White Lions for Stubborn.
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![[Post New]](/s/i/i.gif) 2011/04/15 18:36:41
Subject: Protecting Teclis
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Inspiring Icon Bearer
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That tactic is extermley cheesy but legal.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2011/04/15 19:20:26
Subject: Protecting Teclis
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[DCM]
Dankhold Troggoth
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Arcadia wrote:BotWD is pretty sweet combo but expensive.
Jin just did this to me, since I asked him to take the hardest list he could to prepare me for 'Ard Boyz.
It was butral. He had 2 other characters in the unit, so with the command in the front rank, it pushed Teclis to the second rank. Since the unit is immune to magic, he could cast purple sun from the second rank and not worry about killing his own guys as it passed over them.
I didn't have an answer. My plan to deal with a lore of death caster had been to steal the lore of death sniper spells with third eye of tzeentch, and snipe them out of a unit before advancing the rest of my army. But since the unit is immune to magic, I couldn't do that...
So I just ate puprle suns and lost big  .
I think this is an extremely effective way of protecting Teclis. If you want to go for broke you could put them in a tower, although I don't know that it's necessarily needed/helpful since it will be easier to hurt them with warmachines that way.
But yes, that banner with Teclis = unreal...
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This message was edited 1 time. Last update was at 2011/04/15 19:20:56
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![[Post New]](/s/i/i.gif) 2011/04/15 20:02:27
Subject: Protecting Teclis
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Killer Klaivex
Oceanside, CA
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Stick him in a unit, and attach a hero on great eagle (with stubborn crown).
You can go wide, put teclis in the corner with the great eagle hero next to him, and more often than not, the requirement to maximize means teclis goes untouched.
Personally, I'd rather field the ghost mage.
-Matt
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![[Post New]](/s/i/i.gif) 2011/04/15 22:21:34
Subject: Protecting Teclis
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Mighty Gouge-Horn
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Eagle Noble with CoC is 170 not counting def gear. BSB with BotWD is 145 not counting def mundane gear.
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![[Post New]](/s/i/i.gif) 2011/04/16 00:16:23
Subject: Protecting Teclis
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Killer Klaivex
Oceanside, CA
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Grix wrote:Eagle Noble with CoC is 170 not counting def gear. BSB with BotWD is 145 not counting def mundane gear.
Yes, but keeping teclis out of the fight this way still lets you use the unit as an offensive powerhouse. It's not a 500 point teclis bunker.
I would skip the BoTWD. It's far too usefull to be able to buff your own guys, and teclis does a pretty awesome job at dispelling on his own.
-Matt
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![[Post New]](/s/i/i.gif) 2011/04/16 22:30:55
Subject: Protecting Teclis
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Evasive Eshin Assassin
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But what about a point-denial sort of thing, where you try to lock up half your points in Teclis and his unit, and rely on his superpowers to do the leg work? Seems like a viable method, if a boring one.
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