Switch Theme:

Battlefleet Gothic sort of rumour  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





chaos0xomega wrote:
The reason they won't release it because a computer game came out is because in order for GW to maintain an IP it needs to support it continuously. IIRC, legally this means some sort of release every 10 years or so, otherwise the IP is up for grabs. BFG is approaching a 10 year mark, if GW wants to maintain exclusive rights to the name and designs then it needs to release something soon. Blood Bowl on the other hand just had a release (in the form of a game) about 2 years ago. Wait another 7-8 years and then we'll talk about a BB release.

GW has no interest in actually supporting these games. The Space Hulk release was done so that others can't run away with the concept.

Not to be overly argumentative, but GW has supported most of their SGs continuously since their inception. You can still order lots of SG stuff on their website. Thus, they not only have an interest in supporting SG, they actually support them. The rerelease of Space Hulk was exceptionally well done. If they did not really care about the game and just wanted to protect the IP, then they could have just used existing minis. For this reason I do not think that a BFG release would have anything to do with IP.

I personally would rather GW release a game that they currently no longer support such as Man O War. There is a great game that needs some love.

   
Made in gb
Regular Dakkanaut



England

I think many people would dearly love to see Man O War and Warhammer quest get re-released. Two amazing games.
   
Made in us
Hacking Shang Jí






My interest in GW compared to other companies has been plummeting so much lately that a BFG re-release is one of the few things I can think of that has a chance of turning the tide. And that is only to get other players into it so I have an excuse to buy the Forgeworld Tau ships.

A lot of other companies out there appear to make good space fleet games and minis, but a lot of the minis I see are just digitally painted digital models, with only tiny photos of actual models where it's impossible to make out the details.

"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
Made in us
Ruthless Interrogator







chaos0xomega wrote:

The reason they won't release it because a computer game came out is because in order for GW to maintain an IP it needs to support it continuously. IIRC, legally this means some sort of release every 10 years or so, otherwise the IP is up for grabs. BFG is approaching a 10 year mark, if GW wants to maintain exclusive rights to the name and designs then it needs to release something soon. Blood Bowl on the other hand just had a release (in the form of a game) about 2 years ago. Wait another 7-8 years and then we'll talk about a BB release.
know thats not true.


Thats almost certainly not the case. Space Hulk 3rd Ed was a 20th anniversary release and the 2nd Ed. was released way more than 10 years from the previous one. Not to mention, all that's really needed is any product bearing the name they want to keep copyrighted. One of the ways they implement this is with their paints. If they really just wanted to protect their IP all they would have to do is name a paint "Battlefleet Gothic blue" or whatever and they maintain their IP without investing hundreds of thousands of dollars, not to mention countless man hours designing everything, in a re-release.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Regular Dakkanaut




Given the success of Space Hulk, Warhammer Quest would seem to the logical rerelease - I do not buy into we lost the plans argument, a simple web search suffices to recover the paperwork and boards and figures would be retooled anyway.

If BFG was rereleased, I suggest that a new direction could be one piece castings - with a solid connection to the base rather than that flimsy pin. Provide small starter forces for the Imperium and Chaos - a couple of types of Cruisers, a Carrier and escorts. Add a concise rulebook - how to play but miss out much of the filler pics, fluff and hobby bits.

If successful add expansion sets or similar starter sets for the xenos. This business model seems to work for Spartan games.

   
Made in pl
Longtime Dakkanaut






chaos0xomega wrote:The reason they won't release it because a computer game came out is because in order for GW to maintain an IP it needs to support it continuously. IIRC, legally this means some sort of release every 10 years or so, otherwise the IP is up for grabs. BFG is approaching a 10 year mark, if GW wants to maintain exclusive rights to the name and designs then it needs to release something soon. Blood Bowl on the other hand just had a release (in the form of a game) about 2 years ago. Wait another 7-8 years and then we'll talk about a BB release.

GW has no interest in actually supporting these games. The Space Hulk release was done so that others can't run away with the concept.


Goes to check when Epic, Mordheim and Inquisitor IP expires. Yeah, chances are slim, but one can hope...

This message was edited 1 time. Last update was at 2011/04/19 18:22:21


 
   
Made in us
Dakka Veteran






They really should make BFG into a video game,I do not think there is anything out there like it.
There is really no space war love from the comp people,what Eve and Star Trek online.Eve takes a year to figure out and is boring and Star Trek online was just a big dissapointment.
I miss Wing Commander.

   
Made in us
Anointed Dark Priest of Chaos






Eisenhorn wrote:They really should make BFG into a video game,I do not think there is anything out there like it.


Battleships Forever: http://www.wyrdysm.com/games.php

This message was edited 1 time. Last update was at 2011/04/19 21:05:09


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Speedy Swiftclaw Biker




Castle Black

Ive never played BFG but if it were re realeaced and the models were easyer to buy i would definately give it a try.

FOR RUSS AND THE ALLFATHER
3500 pts (100% painted)
2000 pts (70% painted)
1000 pts (50% painted) 
   
Made in us
Jovial Plaguebearer of Nurgle





SF Bay Area, California

This would be fantastic. I miss that game.

   
Made in us
Fixture of Dakka






San Jose, CA

kirsanth wrote:I would definitely get a BFG video game.

I have gotten some of the models but know no one else to play with for table-top.

Still fun to collect though.
I'd play BFG with you. And we can make Sazzlefrats play, too.

(Also, I'd play Babylon 5: A Call to Arms, which starts essentially with the BFG rules and adds from there; it's another great system.)

Quis Custodiet Ipsos Custodes? 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Awesome!

Of course I find that out right as I start collecting a Fantasy army . . . .

BAH!

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







What are the rules like? I mean---I've played it---and had some misgivings (batteries seemed weak---lances/torpedoes seemed strong)----plus while I know the move mechanic is meant to illustrate how difficult it would be to turn those ships---it seemed to ruin the fun a bit.

Or was I just too inexperienced?

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in gb
Waaagh! Warbiker





I struggled with BFG until I realised you have to play several turns ahead. If you react to threats one turn at a time, you'll get out manouevered and torpedoed. That's the beauty of it.

So, one turn you might launch torpedoes to limit your opponent's movement, get your fighters out for defence, then turn so you can cross the T and hit him with a broadside. You do have to plan ahead. Each strategy is a trade-off. You can bunch together and combine anti-ordnance fire, spread out and get the movement advantage, or take a risk and move in to board.

I've always felt it was the GW game that most depended on tactics. That said, we fielded Imperial Navy/Chaos/Tau/SM fleets, which did seem fairly balanced.

Made me want to get the ships out again now...
   
Made in us
Fresh-Faced New User




Would be nice to see as long as they adopt the FW tau ships and drop the space going GW garbage truck ships and stop giving the Imperiem Chaos ship's [ looking at you grand cruiser crap ]
   
Made in us
Fixture of Dakka






San Jose, CA

AgeOfEgos wrote:What are the rules like? I mean---I've played it---and had some misgivings (batteries seemed weak---lances/torpedoes seemed strong)----plus while I know the move mechanic is meant to illustrate how difficult it would be to turn those ships---it seemed to ruin the fun a bit.

Or was I just too inexperienced?
The best word I've got is "elegant," although "stately" works too.

Even more than WHFB, it is a game about thinking ahead, because (except for the cheaty Xenos) you can't react on a turn-by-turn basis. So it's things like deploying, with the understanding that you'll want to use that gravity well over there for a "slingshot" on turn 4, which is about the time that your other ships should be presenting broadsides to your opponent.

In my opinion, BFG is at it's best with Imperial & Chaos fleets.

Quis Custodiet Ipsos Custodes? 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ragnar4 wrote:WHERE THE CRAP IS MY WARHAMMER QUEST REDUX?!?!


As I've said in previous threads, Quest makes the most sense for this sort of "reloaded" approach.

The re-released Hulk worked because it was standalone. It's not an expansive game like BFG, Necromunda, Blood Bowl and so on in the sense that there's more to it than just a starter box. Space Hulk had expansions (well, 1st Ed did), and some of those concepts (Librarian, some of the expansion tiles, and so on) were rolled into 3rd Ed. Quest, when it was released, as as self-contained as Space Hulk. The whole game came in that box. They expanded upon it later, but those expansions were quite small. It wouldn't be a stretch to include 6-8 plastic Heroes in the box and, using their super-duper plastic technology give us a whole host of monsters to fight and possibly even put a few 'named' monsters in there like the Lair of the Orc Lord expansion. And that would be it! You wouldn't need to 'support' it as, like with Space Hulk, the game would be self contained and everything you need would be in one big heavy box.

And hopefully the included plastic Minotaurs won't look like crap...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Posts with Authority





South Carolina (upstate) USA

Balance wrote:The big issue, I'd think, is that Space Hulk is 'complete' in the form it was released, while BFG as it exists would be a 'starter' and players would still practically need add-on ships and such.



Yes and no on that. They could release a new version of the basic box, with essentially the same rules, but new books, artwork, and ship models. It wouldnt be hard at all to make it something mostly new, yet completely compatible with the existing BFG system.

Id buy it.


Also, heres to hoping Necromunda is on the list of specialist games in line for the Space Hulk treatment. It wouldnt suprise me, as it was a big hit with the staff. For quite a few years White Dwarf constantly had Necromunda articles, modeling, scenarios, battle reports, staff league reports, etc.


Automatically Appended Next Post:
Ragnar4 wrote:
WHERE THE CRAP IS MY WARHAMMER QUEST REDUX?!?!


My wife echoes this sentiment. She wants a copy real bad, but complete copies go for crazy money on ebay. We would be all in for a new release.

The ones I would be good to go for are:

BFG
Necromunda
WHQ

maybe Man O War and Blood Bowl too.

This message was edited 1 time. Last update was at 2011/04/19 22:49:15


Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Ruthless Interrogator







H.B.M.C. wrote:

The re-released Hulk worked because it was standalone. It's not an expansive game like BFG, Necromunda, Blood Bowl and so on in the sense that there's more to it than just a starter box. Space Hulk had expansions (well, 1st Ed did), and some of those concepts (Librarian, some of the expansion tiles, and so on) were rolled into 3rd Ed. Quest, when it was released, as as self-contained as Space Hulk. The whole game came in that box. They expanded upon it later, but those expansions were quite small. It wouldn't be a stretch to include 6-8 plastic Heroes in the box and, using their super-duper plastic technology give us a whole host of monsters to fight and possibly even put a few 'named' monsters in there like the Lair of the Orc Lord expansion. And that would be it! You wouldn't need to 'support' it as, like with Space Hulk, the game would be self contained and everything you need would be in one big heavy box.


The thing is, its not like the models for Specialist Games aren't available. All they really have to do is re-do the core box set with updated rules and nice new plastic minis and they can leave the existing "expansion" models as they are. Plus there's always converting which alot of people do anyway for SGs.

I guess my point is I'd be happy with an update of the core rules without continued support beyond that. It seems like most people think it's all or nothing, continued support after a re-release or no re-release at all. I don't think that has to be the case. Now, FAQs might be an issue, but again, the community at large has been handling this as is, there's no reason to think that wouldn't continue.

BFG would be cool though. I was never a fan, but I might buy a copy to try out if for no other reason than to vote with my wallet and show GW there is genuine interest(and more importantly for them, money to be made) in reproduction of outdated SGs. Here's to hoping for a new Necromunda box!

This message was edited 1 time. Last update was at 2011/04/19 23:02:02


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

ME WANT BFG VIDEO GAME

preferably similer to other space ship games out there.




as to the existing model game, I would love GW to pay more attention to this game. some sort of Campaign rules with a way to intergrate games of 40k or Epic and combine with BFG would be awsome.

failing that, balancing the rule sets would be nice.


the only problem i can see with GW diverting attention would be them pulling the free rules off the Web(you know if BFG started making more money it would happen)


some boxed sets would be nice. a starter fleet of 500 points or so for each race. 1-2 cruisers and a couple packs of escorts.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







doctorludo wrote:I struggled with BFG until I realised you have to play several turns ahead. If you react to threats one turn at a time, you'll get out manouevered and torpedoed. That's the beauty of it.

So, one turn you might launch torpedoes to limit your opponent's movement, get your fighters out for defence, then turn so you can cross the T and hit him with a broadside. You do have to plan ahead. Each strategy is a trade-off. You can bunch together and combine anti-ordnance fire, spread out and get the movement advantage, or take a risk and move in to board.

I've always felt it was the GW game that most depended on tactics. That said, we fielded Imperial Navy/Chaos/Tau/SM fleets, which did seem fairly balanced.

Made me want to get the ships out again now...


Janthkin wrote:
AgeOfEgos wrote:What are the rules like? I mean---I've played it---and had some misgivings (batteries seemed weak---lances/torpedoes seemed strong)----plus while I know the move mechanic is meant to illustrate how difficult it would be to turn those ships---it seemed to ruin the fun a bit.

Or was I just too inexperienced?
The best word I've got is "elegant," although "stately" works too.

Even more than WHFB, it is a game about thinking ahead, because (except for the cheaty Xenos) you can't react on a turn-by-turn basis. So it's things like deploying, with the understanding that you'll want to use that gravity well over there for a "slingshot" on turn 4, which is about the time that your other ships should be presenting broadsides to your opponent.

In my opinion, BFG is at it's best with Imperial & Chaos fleets.




Cheers for the response(s). I didn't want to completely write it off---as I knew I didn't have enough games under my belt to accurately judge---but given what you guys said, I might have to give it another go. Thanks!

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, its definitly a strategic game.


my problem is i have only DE and Crons for foes and i play SMs

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Anointed Dark Priest of Chaos






Grey Templar wrote:Yeah, its definitly a strategic game.


my problem is i have only DE and Crons for foes and i play SMs


I have a rather silly Ork fleet which includes a bunch of roks and a 'hulk amongst other things. haven't played in a while though...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
 
Forum Index » News & Rumors
Go to: