Exergy wrote:
most people dont take enough anti infantry. or if they do that anti infantry ends up being used against DE cardboard boxes. You can of course use this to your advantage but eventually it may bite you.
Also its easy to get pain tokens against guard, but against other armies it can be more difficult.
The same day I faced
BA, and that unit almost killed most of a death company unit with one round of shooting, didn't get any pain token from it, since I left 2 guys and the chaplain alive, but any other marine unit that size would have died. I've run the numbers, in rapid fire range it should kill about 5 marines per turn.
I do agree that many people aren't taking enough anti infantry, and relying on assault to kill units and their shooting to take out tanks. When they face a
DE army with ork like numbers, marine effective shooting, and anti assault units like wyches (which aren't great in killing in
CC, but are at negating enemy assault units), they tend to not know what to do. Once the gunboats are down, they are still facing 60 or so bodies, and are like, ok... what now? Use melta guns and lascannons to kill 9-12 pt models?
Also, I lost the game against guard by like 3 kill points, stupid harmies getting gibbed after getting shot out of their raider, was playing one of the worst missions for
DE vs guard,
KPs and spearhead, but nearly table the
BA player (dawn of war and 3 objectives). The warriors were actually more effective in the
BA game. Even though they never got their pain token, they let my wyches have a easy time getting theirs. Since they didn't die despite getting shot at for 2 rounds by a dakk baal that didn't ever miss (wyches haywired it after consolidating from combat, those girls are fast!), they capped the winning
KP.