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![[Post New]](/s/i/i.gif) 2011/05/11 21:41:23
Subject: BA vs. DE, Dealing with incubi
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Newbie Black Templar Neophyte
Mattoon, IL
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Edited it to drop all plasma and power weapons and reduced size of squad 1 and 2 by 3, in return I added another squad of 10 marines and another sang priest. I will be able to run 2 7-man squads with 2x melta and a sang priest and 1 10 man squad with sang priest and my librarian. All of my units are jump infantry, so transports won't be necessary. Is that any better?
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![[Post New]](/s/i/i.gif) 2011/05/11 22:20:57
Subject: Re:BA vs. DE, Dealing with incubi
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Angered Reaver Arena Champion
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Dashofpepper wrote:Drop pod dreadnoughts against an assault heavy DE list with only a few lances is quite effective.
EIther DoA or drop pods for tactical/assault units with melta/infernus - they go after ravagers and trueborn, while dreadnoughts go after raiders with incubi and assault units. Give it a shot.
DOA and drop pod stategies always seem to fail against me. Razor/pred spam and dread spam is much harder to deal with.
Actually I think I've tabled every single DOA list I've ever played against with my DE.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/12 00:27:35
Subject: BA vs. DE, Dealing with incubi
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Stone Bonkers Fabricator General
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Moderas wrote:Edited it to drop all plasma and power weapons and reduced size of squad 1 and 2 by 3, in return I added another squad of 10 marines and another sang priest. I will be able to run 2 7-man squads with 2x melta and a sang priest and 1 10 man squad with sang priest and my librarian. All of my units are jump infantry, so transports won't be necessary. Is that any better?
sounds better, you can also drop the melta bombs I think.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/12 01:30:28
Subject: BA vs. DE, Dealing with incubi
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Member of the Malleus
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The only reliable way to kill incubi in combat and live after is Dante or the Sanginor. They are both loads of attacks and higher init. Kill the incubi, weather the Archon's counters, and hope he isn't fearless and fails that moral check. Other then that just shoot the crap outs the incubi with melta and plasma, no invul means melta/plasma makes them sad pandas.
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![[Post New]](/s/i/i.gif) 2011/05/12 01:33:20
Subject: Re:BA vs. DE, Dealing with incubi
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Infiltrating Broodlord
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If you can shoot, shoot down their raider.
If you can assault, do it with your Dreadnought.
There isn't much more to it than that. Deployment plays a huge factor, but that is something that can get really technical, and you can only do it on a game by game basis.
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Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" |
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![[Post New]](/s/i/i.gif) 2011/05/12 01:52:59
Subject: BA vs. DE, Dealing with incubi
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Sagitarius with a Big F'in Gun
Brisbane
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Above is right, more men and machines, less bling
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![[Post New]](/s/i/i.gif) 2011/05/12 02:20:44
Subject: BA vs. DE, Dealing with incubi
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Stone Bonkers Fabricator General
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doubled wrote:The only reliable way to kill incubi in combat and live after is Dante or the Sanginor. They are both loads of attacks and higher init. Kill the incubi, weather the Archon's counters, and hope he isn't fearless and fails that moral check. Other then that just shoot the crap outs the incubi with melta and plasma, no invul means melta/plasma makes them sad pandas.
Mephy...
Archon with a huskblade VS mephy. DANGER WILL ROBINSON! DANGER
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/12 23:29:44
Subject: BA vs. DE, Dealing with incubi
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Commoragh-bound Peer
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One word, Vindicator.
Take the easy kill on the Armour 10 open topped Raider with anything in your list. (I personally fear heavy bolters)
With strength 10 AP1 Ordinance weapon on a fast vehical, provided you dont scatter too much, you will kill all the Incubi and have a 1/6th chance to kill the Archon.
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![[Post New]](/s/i/i.gif) 2011/05/13 00:26:07
Subject: BA vs. DE, Dealing with incubi
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Stone Bonkers Fabricator General
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Goruss wrote:One word, Vindicator.
Take the easy kill on the Armour 10 open topped Raider with anything in your list. (I personally fear heavy bolters)
With strength 10 AP1 Ordinance weapon on a fast vehical, provided you dont scatter too much, you will kill all the Incubi and have a 1/6th chance to kill the Archon.
24" range means it can be shot before the raiders even get there. If not its easily surpressed by one glancing hit(unless you immobilize it).
Finally wounds from an ordinance weapon are allocatable, so unless hit all 10 models with one blast the archon can avoid taking saves.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/13 02:50:19
Subject: Re:BA vs. DE, Dealing with incubi
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Deadly Dark Eldar Warrior
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As said before shoot down the raider with the Incubi and Archon inside it. however, do not
forget about the wyches.
Load up on skimmer killing weapons. Bolters can glance, heavy bolters can penatrate.
Out range him, and try to outshoot him.
If he does get to your lines, a dread should fix his Archons wagon.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
-Terry Pratchett
The Duke's Sky Serpents
Raids of Pleasure and Pain
Wins 3 Losses 5 Ties 3 |
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